var mqtt =
/******/ (function(modules) { // webpackBootstrap
/******/ 	// The module cache
/******/ 	var installedModules = {};

/******/ 	// The require function
/******/ 	function __webpack_require__(moduleId) {

/******/ 		// Check if module is in cache
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/******/ 			return installedModules[moduleId].exports;

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/******/ ([
/* 0 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {'use strict';
	var MqttClient = __webpack_require__(2),
	  url = __webpack_require__(50),
	  xtend = __webpack_require__(56),
	  protocols = {},
	  protocolList = [];
	  console.log('process.title:' + process.title);

	if ('browser' !== process.title) {
	  protocols.mqtt = __webpack_require__(57);
	  protocols.tcp = __webpack_require__(57);
	  protocols.ssl = __webpack_require__(59);
	  protocols.tls = __webpack_require__(59);
	  protocols.mqtts = __webpack_require__(59);
	}

	protocols.mqtt = __webpack_require__(57);
	  protocols.tcp = __webpack_require__(57);
	  protocols.ssl = __webpack_require__(59);
	  protocols.tls = __webpack_require__(59);
	  protocols.mqtts = __webpack_require__(59);

	protocols.ws = __webpack_require__(61);
	protocols.wss = __webpack_require__(61);

	protocolList = [
	  'mqtt',
	  'mqtts',
	  'ws',
	  'wss'
	];


	/**
	 * Parse the auth attribute and merge username and password in the options object.
	 *
	 * @param {Object} [opts] option object
	 */
	function parseAuthOptions (opts) {
	  var matches;
	  if (opts.auth) {
	    matches = opts.auth.match(/^(.+):(.+)$/);
	    if (matches) {
	      opts.username = matches[1];
	      opts.password = matches[2];
	    } else {
	      opts.username = opts.auth;
	    }
	  }
	}

	/**
	 * connect - connect to an MQTT broker.
	 *
	 * @param {String} [brokerUrl] - url of the broker, optional
	 * @param {Object} opts - see MqttClient#constructor
	 */
	function connect (brokerUrl, opts) {

	  if (('object' === typeof brokerUrl) && !opts) {
	    opts = brokerUrl;
	    brokerUrl = null;
	  }

	  opts = opts || {};

	  if (brokerUrl) {
	    opts = xtend(url.parse(brokerUrl, true), opts);
	    opts.protocol = opts.protocol.replace(/\:$/, '');
	  }

	  // merge in the auth options if supplied
	  parseAuthOptions(opts);

	  // support clientId passed in the query string of the url
	  if (opts.query && 'string' === typeof opts.query.clientId) {
	    opts.clientId = opts.query.clientId;
	  }

	  if (opts.cert && opts.key) {
	    if (opts.protocol) {
	      if (-1 === ['mqtts', 'wss'].indexOf(opts.protocol)) {
	        /*
	         * jshint and eslint
	         * complains that break from default cannot be reached after throw
	         * it is a foced exit from a control structure
	         * maybe add a check after switch to see if it went through default
	         * and then throw the error
	        */
	        /*jshint -W027*/
	        /*eslint no-unreachable:1*/
	        switch (opts.protocol) {
	          case 'mqtt':
	            opts.protocol = 'mqtts';
	            break;
	          case 'ws':
	            opts.protocol = 'wss';
	            break;
	          default:
	            throw new Error('Unknown protocol for secure conenction: "' + opts.protocol + '"!');
	            break;
	        }
	        /*eslint no-unreachable:0*/
	        /*jshint +W027*/
	      }
	    } else {
	      // don't know what protocol he want to use, mqtts or wss
	      throw new Error('Missing secure protocol key');
	    }
	  }

	  if (!protocols[opts.protocol]) {
	    opts.protocol = protocolList.filter(function (key) {
	      return 'function' === typeof protocols[key];
	    })[0];
	  }

	  if (false === opts.clean && !opts.clientId) {
	    throw new Error('Missing clientId for unclean clients');
	  }


	  function wrapper (client) {
	    if (opts.servers) {
	      if (!client._reconnectCount || client._reconnectCount === opts.servers.length) {
	        client._reconnectCount = 0;
	      }

	      opts.host = opts.servers[client._reconnectCount].host;
	      opts.port = opts.servers[client._reconnectCount].port;
	      opts.hostname = opts.host;
	      opts.host = 'test.mosquitto.org';
	      opts.port = 8080;

	      client._reconnectCount++;
	    }
	    console.log('protocols');
	    opts.host = 'broker.mqttdashboard.com';
	    opts.port = 8080;
	    console.log(opts.host);
	    return protocols[opts.protocol](client, opts);
	  }

	  return new MqttClient(wrapper, opts);
	}

	module.exports = connect;
	module.exports.connect = connect;

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 1 */
/***/ function(module, exports) {

	// shim for using process in browser

	var process = module.exports = {};
	var queue = [];
	var draining = false;
	var currentQueue;
	var queueIndex = -1;

	function cleanUpNextTick() {
	    draining = false;
	    if (currentQueue.length) {
	        queue = currentQueue.concat(queue);
	    } else {
	        queueIndex = -1;
	    }
	    if (queue.length) {
	        drainQueue();
	    }
	}

	function drainQueue() {
	    if (draining) {
	        return;
	    }
	    var timeout = setTimeout(cleanUpNextTick);
	    draining = true;

	    var len = queue.length;
	    while(len) {
	        currentQueue = queue;
	        queue = [];
	        while (++queueIndex < len) {
	            if (currentQueue) {
	                currentQueue[queueIndex].run();
	            }
	        }
	        queueIndex = -1;
	        len = queue.length;
	    }
	    currentQueue = null;
	    draining = false;
	    clearTimeout(timeout);
	}

	process.nextTick = function (fun) {
	    var args = new Array(arguments.length - 1);
	    if (arguments.length > 1) {
	        for (var i = 1; i < arguments.length; i++) {
	            args[i - 1] = arguments[i];
	        }
	    }
	    queue.push(new Item(fun, args));
	    if (queue.length === 1 && !draining) {
	        setTimeout(drainQueue, 0);
	    }
	};

	// v8 likes predictible objects
	function Item(fun, array) {
	    this.fun = fun;
	    this.array = array;
	}
	Item.prototype.run = function () {
	    this.fun.apply(null, this.array);
	};
	process.title = 'browser';
	process.browser = true;
	process.env = {};
	process.argv = [];
	process.version = ''; // empty string to avoid regexp issues
	process.versions = {};

	function noop() {}

	process.on = noop;
	process.addListener = noop;
	process.once = noop;
	process.off = noop;
	process.removeListener = noop;
	process.removeAllListeners = noop;
	process.emit = noop;

	process.binding = function (name) {
	    throw new Error('process.binding is not supported');
	};

	process.cwd = function () { return '/' };
	process.chdir = function (dir) {
	    throw new Error('process.chdir is not supported');
	};
	process.umask = function() { return 0; };


/***/ },
/* 2 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(global, process) {'use strict';
	/**
	 * Module dependencies
	 */
	/*global setImmediate:true*/
	var events = __webpack_require__(3),
	  Store = __webpack_require__(4),
	  eos = __webpack_require__(36),
	  mqttPacket = __webpack_require__(39),
	  Writable = __webpack_require__(5).Writable,
	  inherits = __webpack_require__(30),
	  reInterval = __webpack_require__(49),
	  setImmediate = global.setImmediate || function (callback) {
	    // works in node v0.8
	    process.nextTick(callback);
	  },
	  defaultConnectOptions = {
	    keepalive: 10,
	    reschedulePings: true,
	    protocolId: 'MQTT',
	    protocolVersion: 4,
	    reconnectPeriod: 1000,
	    connectTimeout: 30 * 1000,
	    clean: true
	  };

	function defaultId () {
	  return 'mqttjs_' + Math.random().toString(16).substr(2, 8);
	}

	function sendPacket (client, packet, cb) {
		console.log('sendPacket');
	  try {
	    var buf = mqttPacket.generate(packet);
	    var w = client.stream.write(buf);
	    if (!w && cb) {
	    	console.log('write stream w');
	      client.stream.once('drain', cb);
	    } else if (cb) {
	    	console.log('write stream cb');
	      cb();
	    } else {
	    	console.log('no cb');
	    }
	  } catch (err) {
	    if (cb) {
	      cb(err);
	    } else {
	      client.emit('error', err);
	    }
	  }
	}

	function storeAndSend (client, packet, cb) {
	  client.outgoingStore.put(packet, function storedPacket (err) {
	    if (err) {
	      return cb && cb(err);
	    }
	    sendPacket(client, packet, cb);
	  });
	}

	function nop () {}

	/**
	 * MqttClient constructor
	 *
	 * @param {Stream} stream - stream
	 * @param {Object} [options] - connection options
	 * (see Connection#connect)
	 */
	function MqttClient (streamBuilder, options) {
		console.log('mqttClient:' + streamBuilder);
	  var k,
	    that = this;

	  if (!(this instanceof MqttClient)) {
	  	console.log('new instance');
	    return new MqttClient(streamBuilder, options);
	  }

	  this.options = options || {};

	  // Defaults
	  for (k in defaultConnectOptions) {
	    if ('undefined' === typeof this.options[k]) {
	      this.options[k] = defaultConnectOptions[k];
	    } else {
	      this.options[k] = options[k];
	    }
	  }

	  this.options.clientId = this.options.clientId || defaultId();

	  this.streamBuilder = streamBuilder;

	  // Inflight message storages
	  this.outgoingStore = this.options.outgoingStore || new Store();
	  this.incomingStore = this.options.incomingStore || new Store();

	  // Ping timer, setup in _setupPingTimer
	  this.pingTimer = null;
	  // Is the client connected?
	  this.connected = false;
	  // Are we disconnecting?
	  this.disconnecting = false;
	  // Packet queue
	  this.queue = [];
	  // connack timer
	  this.connackTimer = null;
	  // Reconnect timer
	  this.reconnectTimer = null;
	  // MessageIDs starting with 1
	  this.nextId = Math.floor(Math.random() * 65535);

	  // Inflight callbacks
	  this.outgoing = {};

	  // Mark connected on connect
	  this.on('connect', function () {
	    this.connected = true;
	    var outStore = null;
	    outStore = this.outgoingStore.createStream();

	    // Control of stored messages
	    outStore.once('readable', function () {
	      function storeDeliver () {
	        var packet = outStore.read(1),
	          cb;
	        if (!packet) {
	          return;
	        }
	        // Avoid unnecesary stream read operations when disconnected
	        if (!that.disconnecting && !that.reconnectTimer && (0 < that.options.reconnectPeriod)) {
	          outStore.read(0);
	          cb = that.outgoing[packet.messageId];
	          that.outgoing[packet.messageId] = function () {
	            // Ensure that the original callback passed in to publish gets invoked
	            if (cb) {
	              cb();
	            }
	            // Ensure that the next message will only be read after callback is issued
	            storeDeliver();
	          };
	          that._sendPacket(packet);
	        } else if (outStore.destroy) {
	          outStore.destroy();
	        }
	      }
	      storeDeliver();
	    })
	    .on('error', this.emit.bind(this, 'error'));
	  });

	  // Mark disconnected on stream close
	  this.on('close', function () {
	    this.connected = false;
	    clearTimeout(this.connackTimer);
	  });

	  // Setup ping timer
	  this.on('connect', this._setupPingTimer);

	  // Send queued packets
	  this.on('connect', function () {
	    var queue = this.queue;

	    function deliver () {
	      var entry = queue.shift(),
	        packet = null;

	      if (!entry) {
	        return;
	      }

	      packet = entry.packet;

	      that._sendPacket(
	        packet,
	        function (err) {
	          if (entry.cb) {
	            entry.cb(err);
	          }
	          deliver();
	        }
	      );
	    }

	    deliver();
	  });


	  // Clear ping timer
	  this.on('close', function () {
	    if (null !== that.pingTimer) {
	      that.pingTimer.clear();
	      that.pingTimer = null;
	    }
	  });

	  // Setup reconnect timer on disconnect
	  this.on('close', this._setupReconnect);

	  events.EventEmitter.call(this);

	  this._setupStream();
	}
	inherits(MqttClient, events.EventEmitter);

	/**
	 * setup the event handlers in the inner stream.
	 *
	 * @api private
	 */
	MqttClient.prototype._setupStream = function () {
		console.log('_setupStream');
	  var connectPacket,
	    that = this,
	    writable = new Writable(),
	    parser = mqttPacket.parser(this.options),
	    completeParse = null,
	    packets = [];

	  this._clearReconnect();

	  this.stream = this.streamBuilder(this);

	  parser.on('packet', function (packet) {
	    packets.push(packet);
	  });

	  function process () {
	    var packet = packets.shift(),
	      done = completeParse;
	    if (packet) {
	      that._handlePacket(packet, process);
	    } else {
	      completeParse = null;
	      done();
	    }
	  }

	  writable._write = function (buf, enc, done) {
	    completeParse = done;
	    parser.parse(buf);
	    process();
	  };

	  this.stream.pipe(writable);

	  // Suppress connection errors
	  this.stream.on('error', nop);

	  // Echo stream close
	  eos(this.stream, this.emit.bind(this, 'close'));

	  // Send a connect packet
	  connectPacket = Object.create(this.options);
	  connectPacket.cmd = 'connect';
	  // avoid message queue
	  sendPacket(this, connectPacket);

	  // Echo connection errors
	  parser.on('error', this.emit.bind(this, 'error'));

	  // many drain listeners are needed for qos 1 callbacks if the connection is intermittent
	  this.stream.setMaxListeners(1000);

	  clearTimeout(this.connackTimer);
	  this.connackTimer = setTimeout(function () {
	    that._cleanUp(true);
	  }, this.options.connectTimeout);
	};

	MqttClient.prototype._handlePacket = function (packet, done) {
	  switch (packet.cmd) {
	    case 'publish':
	      this._handlePublish(packet, done);
	      break;
	    case 'puback':
	    case 'pubrec':
	    case 'pubcomp':
	    case 'suback':
	    case 'unsuback':
	      this._handleAck(packet);
	      done();
	      break;
	    case 'pubrel':
	      this._handlePubrel(packet, done);
	      break;
	    case 'connack':
	      this._handleConnack(packet);
	      done();
	      break;
	    case 'pingresp':
	      this._handlePingresp(packet);
	      done();
	      break;
	    default:
	      // do nothing
	      // maybe we should do an error handling
	      // or just log it
	      break;
	  }
	};

	MqttClient.prototype._checkDisconnecting = function (callback) {
	  if (this.disconnecting) {
	    if (callback) {
	      callback(new Error('client disconnecting'));
	    } else {
	      this.emit('error', new Error('client disconnecting'));
	    }
	  }
	  return this.disconnecting;
	};

	/**
	 * publish - publish <message> to <topic>
	 *
	 * @param {String} topic - topic to publish to
	 * @param {String, Buffer} message - message to publish
	 * @param {Object} [opts] - publish options, includes:
	 *    {Number} qos - qos level to publish on
	 *    {Boolean} retain - whether or not to retain the message
	 * @param {Function} [callback] - function(err){}
	 *    called when publish succeeds or fails
	 * @returns {MqttClient} this - for chaining
	 * @api public
	 *
	 * @example client.publish('topic', 'message');
	 * @example
	 *     client.publish('topic', 'message', {qos: 1, retain: true});
	 * @example client.publish('topic', 'message', console.log);
	 */
	MqttClient.prototype.publish = function (topic, message, opts, callback) {
	  var packet;

	  // .publish(topic, payload, cb);
	  if ('function' === typeof opts) {
	    callback = opts;
	    opts = null;
	  }

	  // Default opts
	  if (!opts) {
	    opts = {qos: 0, retain: false};
	  }

	  if (this._checkDisconnecting(callback)) {
	    return this;
	  }

	  packet = {
	    cmd: 'publish',
	    topic: topic,
	    payload: message,
	    qos: opts.qos,
	    retain: opts.retain,
	    messageId: this._nextId()
	  };

	  switch (opts.qos) {
	    case 1:
	    case 2:

	      // Add to callbacks
	      this.outgoing[packet.messageId] = callback || nop;
	      this._sendPacket(packet);
	      break;
	    default:
	      this._sendPacket(packet, callback);
	      break;
	  }

	  return this;
	};

	/**
	 * subscribe - subscribe to <topic>
	 *
	 * @param {String, Array, Object} topic - topic(s) to subscribe to, supports objects in the form {'topic': qos}
	 * @param {Object} [opts] - optional subscription options, includes:
	 *    {Number} qos - subscribe qos level
	 * @param {Function} [callback] - function(err, granted){} where:
	 *    {Error} err - subscription error (none at the moment!)
	 *    {Array} granted - array of {topic: 't', qos: 0}
	 * @returns {MqttClient} this - for chaining
	 * @api public
	 * @example client.subscribe('topic');
	 * @example client.subscribe('topic', {qos: 1});
	 * @example client.subscribe({'topic': 0, 'topic2': 1}, console.log);
	 * @example client.subscribe('topic', console.log);
	 */
	MqttClient.prototype.subscribe = function () {
	  var packet,
	    args = Array.prototype.slice.call(arguments),
	    subs = [],
	    obj = args.shift(),
	    callback = args.pop() || nop,
	    opts = args.pop();

	  if ('string' === typeof obj) {
	    obj = [obj];
	  }

	  if ('function' !== typeof callback) {
	    opts = callback;
	    callback = nop;
	  }

	  if (this._checkDisconnecting(callback)) {
	    return this;
	  }

	  if (!opts) {
	    opts = { qos: 0 };
	  }

	  if (Array.isArray(obj)) {
	    obj.forEach(function (topic) {
	      subs.push({
	        topic: topic,
	        qos: opts.qos
	      });
	    });
	  } else {
	    Object
	      .keys(obj)
	      .forEach(function (k) {
	        subs.push({
	          topic: k,
	          qos: obj[k]
	        });
	      });
	  }

	  packet = {
	    cmd: 'subscribe',
	    subscriptions: subs,
	    qos: 1,
	    retain: false,
	    dup: false,
	    messageId: this._nextId()
	  };

	  this.outgoing[packet.messageId] = callback;

	  this._sendPacket(packet);

	  return this;
	};

	/**
	 * unsubscribe - unsubscribe from topic(s)
	 *
	 * @param {String, Array} topic - topics to unsubscribe from
	 * @param {Function} [callback] - callback fired on unsuback
	 * @returns {MqttClient} this - for chaining
	 * @api public
	 * @example client.unsubscribe('topic');
	 * @example client.unsubscribe('topic', console.log);
	 */
	MqttClient.prototype.unsubscribe = function (topic, callback) {
	  var packet = {
	    cmd: 'unsubscribe',
	    qos: 1,
	    messageId: this._nextId()
	  };

	  callback = callback || nop;

	  if (this._checkDisconnecting(callback)) {
	    return this;
	  }

	  if ('string' === typeof topic) {
	    packet.unsubscriptions = [topic];
	  } else if ('object' === typeof topic && topic.length) {
	    packet.unsubscriptions = topic;
	  }

	  this.outgoing[packet.messageId] = callback;

	  this._sendPacket(packet);

	  return this;
	};

	/**
	 * end - close connection
	 *
	 * @returns {MqttClient} this - for chaining
	 * @param {Boolean} force - do not wait for all in-flight messages to be acked
	 * @param {Function} cb - called when the client has been closed
	 *
	 * @api public
	 */
	MqttClient.prototype.end = function (force, cb) {
	  var that = this;

	  if ('function' === typeof force) {
	    cb = force;
	    force = false;
	  }

	  function closeStores () {
	    that.incomingStore.close(function () {
	      that.outgoingStore.close(cb);
	    });
	  }

	  function finish () {
	    that._cleanUp(force, closeStores);
	  }

	  if (this.disconnecting) {
	    return true;
	  }

	  this.disconnecting = true;

	  if (!force && 0 < Object.keys(this.outgoing).length) {
	    // wait 10ms, just to be sure we received all of it
	    this.once('outgoingEmpty', setTimeout.bind(null, finish, 10));
	  } else {
	    finish();
	  }

	  return this;
	};

	/**
	 * _reconnect - implement reconnection
	 * @api privateish
	 */
	MqttClient.prototype._reconnect = function () {
	  this.emit('reconnect');
	  this._setupStream();
	};

	/**
	 * _setupReconnect - setup reconnect timer
	 */
	MqttClient.prototype._setupReconnect = function () {
	  var that = this;

	  if (!that.disconnecting && !that.reconnectTimer && (0 < that.options.reconnectPeriod)) {
	    this.emit('offline');
	    that.reconnectTimer = setInterval(function () {
	      that._reconnect();
	    }, that.options.reconnectPeriod);
	  }
	};

	/**
	 * _clearReconnect - clear the reconnect timer
	 */
	MqttClient.prototype._clearReconnect = function () {
	  if (this.reconnectTimer) {
	    clearInterval(this.reconnectTimer);
	    this.reconnectTimer = false;
	  }
	};


	/**
	 * _cleanUp - clean up on connection end
	 * @api private
	 */
	MqttClient.prototype._cleanUp = function (forced, done) {

	  if (done) {
	    this.stream.on('close', done);
	  }

	  if (forced) {
	    this.stream.destroy();
	  } else {
	    this._sendPacket(
	      { cmd: 'disconnect' },
	      setImmediate.bind(
	        null,
	        this.stream.end.bind(this.stream)
	      )
	    );
	  }

	  if (this.reconnectTimer) {
	    this._clearReconnect();
	    this._setupReconnect();
	  }

	  if (null !== this.pingTimer) {
	    this.pingTimer.clear();
	    this.pingTimer = null;
	  }
	};

	/**
	 * _sendPacket - send or queue a packet
	 * @param {String} type - packet type (see `protocol`)
	 * @param {Object} packet - packet options
	 * @param {Function} cb - callback when the packet is sent
	 * @api private
	 */
	MqttClient.prototype._sendPacket = function (packet, cb) {
	  if (!this.connected) {
	    return this.queue.push({ packet: packet, cb: cb });
	  }

	  // When sending a packet, reschedule the ping timer
	  this._shiftPingInterval();

	  switch (packet.qos) {
	    case 2:
	    case 1:
	      storeAndSend(this, packet, cb);
	      break;
	    /**
	     * no need of case here since it will be caught by default
	     * and jshint comply that before default it must be a break
	     * anyway it will result in -1 evaluation
	     */
	    case 0:
	      /* falls through */
	    default:
	      sendPacket(this, packet, cb);
	      break;
	  }
	};

	/**
	 * _setupPingTimer - setup the ping timer
	 *
	 * @api private
	 */
	MqttClient.prototype._setupPingTimer = function () {
	  var that = this;

	  if (!this.pingTimer && this.options.keepalive) {
	    this.pingResp = true;
	    this.pingTimer = reInterval(function () {
	      that._checkPing();
	    }, this.options.keepalive * 1000);
	  }
	};

	/**
	 * _shiftPingInterval - reschedule the ping interval
	 *
	 * @api private
	 */
	MqttClient.prototype._shiftPingInterval = function () {
	  if (this.pingTimer && this.options.keepalive && this.options.reschedulePings) {
	    this.pingTimer.reschedule(this.options.keepalive * 1000);
	  }
	};
	/**
	 * _checkPing - check if a pingresp has come back, and ping the server again
	 *
	 * @api private
	 */
	MqttClient.prototype._checkPing = function () {
	  if (this.pingResp) {
	    this.pingResp = false;
	    this._sendPacket({ cmd: 'pingreq' });
	  } else {
	    // do a forced cleanup since socket will be in bad shape
	    this._cleanUp(true);
	  }
	};

	/**
	 * _handlePingresp - handle a pingresp
	 *
	 * @api private
	 */
	MqttClient.prototype._handlePingresp = function () {
	  this.pingResp = true;
	};

	/**
	 * _handleConnack
	 *
	 * @param {Object} packet
	 * @api private
	 */

	MqttClient.prototype._handleConnack = function (packet) {
	  var rc = packet.returnCode,
	    // TODO: move to protocol
	    errors = [
	      '',
	      'Unacceptable protocol version',
	      'Identifier rejected',
	      'Server unavailable',
	      'Bad username or password',
	      'Not authorized'
	    ];

	  clearTimeout(this.connackTimer);

	  if (0 === rc) {
	    this.emit('connect', packet);
	  } else if (0 < rc) {
	    this.emit('error',
	        new Error('Connection refused: ' + errors[rc]));
	  }
	};

	/**
	 * _handlePublish
	 *
	 * @param {Object} packet
	 * @api private
	 */
	/*
	those late 2 case should be rewrite to comply with coding style:

	case 1:
	case 0:
	  // do not wait sending a puback
	  // no callback passed
	  if (1 === qos) {
	    this._sendPacket({
	      cmd: 'puback',
	      messageId: mid
	    });
	  }
	  // emit the message event for both qos 1 and 0
	  this.emit('message', topic, message, packet);
	  this.handleMessage(packet, done);
	  break;
	default:
	  // do nothing but every switch mus have a default
	  // log or throw an error about unknown qos
	  break;

	for now i just suppressed the warnings
	*/
	MqttClient.prototype._handlePublish = function (packet, done) {
	  var topic = packet.topic.toString(),
	    message = packet.payload,
	    qos = packet.qos,
	    mid = packet.messageId,
	    that = this;

	  switch (qos) {
	    case 2:
	      this.incomingStore.put(packet, function () {
	        that._sendPacket({cmd: 'pubrec', messageId: mid}, done);
	      });
	      break;
	    case 1:
	      // do not wait sending a puback
	      // no callback passed
	      this._sendPacket({
	        cmd: 'puback',
	        messageId: mid
	      });
	      /* falls through */
	    case 0:
	      // emit the message event for both qos 1 and 0
	      this.emit('message', topic, message, packet);
	      this.handleMessage(packet, done);
	      break;
	    default:
	      // do nothing
	      // log or throw an error about unknown qos
	      break;
	  }
	};

	/**
	 * Handle messages with backpressure support, one at a time.
	 * Override at will.
	 *
	 * @param Packet packet the packet
	 * @param Function callback call when finished
	 * @api public
	 */
	MqttClient.prototype.handleMessage = function (packet, callback) {
	  callback();
	};

	/**
	 * _handleAck
	 *
	 * @param {Object} packet
	 * @api private
	 */

	MqttClient.prototype._handleAck = function (packet) {
	  var mid = packet.messageId,
	    type = packet.cmd,
	    response = null,
	    cb = this.outgoing[mid],
	    that = this;

	  if (!cb) {
	    // Server sent an ack in error, ignore it.
	    return;
	  }

	  // Process
	  switch (type) {
	    case 'pubcomp':
	      // same thing as puback for QoS 2
	    case 'puback':
	      // Callback - we're done
	      delete this.outgoing[mid];
	      this.outgoingStore.del(packet, cb);
	      break;
	    case 'pubrec':
	      response = {
	        cmd: 'pubrel',
	        qos: 2,
	        messageId: mid
	      };

	      this._sendPacket(response);
	      break;
	    case 'suback':
	      delete this.outgoing[mid];
	      this.outgoingStore.del(packet, function (err, original) {
	        var i,
	          origSubs = original.subscriptions,
	          granted = packet.granted;

	        if (err) {
	          // missing packet, what should we do?
	          return that.emit('error', err);
	        }

	        for (i = 0; i < granted.length; i += 1) {
	          origSubs[i].qos = granted[i];
	        }

	        cb(null, origSubs);
	      });
	      break;
	    case 'unsuback':
	      delete this.outgoing[mid];
	      this.outgoingStore.del(packet, cb);
	      break;
	    default:
	      that.emit('error', new Error('unrecognized packet type'));
	  }

	  if (this.disconnecting &&
	      0 === Object.keys(this.outgoing).length) {
	    this.emit('outgoingEmpty');
	  }
	};

	/**
	 * _handlePubrel
	 *
	 * @param {Object} packet
	 * @api private
	 */

	MqttClient.prototype._handlePubrel = function (packet, callback) {
	  var mid = packet.messageId,
	    that = this;

	  that.incomingStore.get(packet, function (err, pub) {
	    if (err) {
	      return that.emit('error', err);
	    }

	    if ('pubrel' !== pub.cmd) {
	      that.emit('message', pub.topic, pub.payload, pub);
	      that.incomingStore.put(packet);
	    }

	    that._sendPacket({cmd: 'pubcomp', messageId: mid}, callback);
	  });
	};

	/**
	 * _nextId
	 */
	MqttClient.prototype._nextId = function () {
	  var id = this.nextId++;
	  // Ensure 16 bit unsigned int:
	  if (65535 === id) {
	    this.nextId = 1;
	  }
	  return id;
	};

	module.exports = MqttClient;

	/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()), __webpack_require__(1)))

/***/ },
/* 3 */
/***/ function(module, exports) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	function EventEmitter() {
	  this._events = this._events || {};
	  this._maxListeners = this._maxListeners || undefined;
	}
	module.exports = EventEmitter;

	// Backwards-compat with node 0.10.x
	EventEmitter.EventEmitter = EventEmitter;

	EventEmitter.prototype._events = undefined;
	EventEmitter.prototype._maxListeners = undefined;

	// By default EventEmitters will print a warning if more than 10 listeners are
	// added to it. This is a useful default which helps finding memory leaks.
	EventEmitter.defaultMaxListeners = 10;

	// Obviously not all Emitters should be limited to 10. This function allows
	// that to be increased. Set to zero for unlimited.
	EventEmitter.prototype.setMaxListeners = function(n) {
	  if (!isNumber(n) || n < 0 || isNaN(n))
	    throw TypeError('n must be a positive number');
	  this._maxListeners = n;
	  return this;
	};

	EventEmitter.prototype.emit = function(type) {
	  var er, handler, len, args, i, listeners;

	  if (!this._events)
	    this._events = {};

	  // If there is no 'error' event listener then throw.
	  if (type === 'error') {
	    if (!this._events.error ||
	        (isObject(this._events.error) && !this._events.error.length)) {
	      er = arguments[1];
	      if (er instanceof Error) {
	        throw er; // Unhandled 'error' event
	      }
	      throw TypeError('Uncaught, unspecified "error" event.');
	    }
	  }

	  handler = this._events[type];

	  if (isUndefined(handler))
	    return false;

	  if (isFunction(handler)) {
	    switch (arguments.length) {
	      // fast cases
	      case 1:
	        handler.call(this);
	        break;
	      case 2:
	        handler.call(this, arguments[1]);
	        break;
	      case 3:
	        handler.call(this, arguments[1], arguments[2]);
	        break;
	      // slower
	      default:
	        args = Array.prototype.slice.call(arguments, 1);
	        handler.apply(this, args);
	    }
	  } else if (isObject(handler)) {
	    args = Array.prototype.slice.call(arguments, 1);
	    listeners = handler.slice();
	    len = listeners.length;
	    for (i = 0; i < len; i++)
	      listeners[i].apply(this, args);
	  }

	  return true;
	};

	EventEmitter.prototype.addListener = function(type, listener) {
	  var m;

	  if (!isFunction(listener))
	    throw TypeError('listener must be a function');

	  if (!this._events)
	    this._events = {};

	  // To avoid recursion in the case that type === "newListener"! Before
	  // adding it to the listeners, first emit "newListener".
	  if (this._events.newListener)
	    this.emit('newListener', type,
	              isFunction(listener.listener) ?
	              listener.listener : listener);

	  if (!this._events[type])
	    // Optimize the case of one listener. Don't need the extra array object.
	    this._events[type] = listener;
	  else if (isObject(this._events[type]))
	    // If we've already got an array, just append.
	    this._events[type].push(listener);
	  else
	    // Adding the second element, need to change to array.
	    this._events[type] = [this._events[type], listener];

	  // Check for listener leak
	  if (isObject(this._events[type]) && !this._events[type].warned) {
	    if (!isUndefined(this._maxListeners)) {
	      m = this._maxListeners;
	    } else {
	      m = EventEmitter.defaultMaxListeners;
	    }

	    if (m && m > 0 && this._events[type].length > m) {
	      this._events[type].warned = true;
	      console.error('(node) warning: possible EventEmitter memory ' +
	                    'leak detected. %d listeners added. ' +
	                    'Use emitter.setMaxListeners() to increase limit.',
	                    this._events[type].length);
	      if (typeof console.trace === 'function') {
	        // not supported in IE 10
	        console.trace();
	      }
	    }
	  }

	  return this;
	};

	EventEmitter.prototype.on = EventEmitter.prototype.addListener;

	EventEmitter.prototype.once = function(type, listener) {
	  if (!isFunction(listener))
	    throw TypeError('listener must be a function');

	  var fired = false;

	  function g() {
	    this.removeListener(type, g);

	    if (!fired) {
	      fired = true;
	      listener.apply(this, arguments);
	    }
	  }

	  g.listener = listener;
	  this.on(type, g);

	  return this;
	};

	// emits a 'removeListener' event iff the listener was removed
	EventEmitter.prototype.removeListener = function(type, listener) {
	  var list, position, length, i;

	  if (!isFunction(listener))
	    throw TypeError('listener must be a function');

	  if (!this._events || !this._events[type])
	    return this;

	  list = this._events[type];
	  length = list.length;
	  position = -1;

	  if (list === listener ||
	      (isFunction(list.listener) && list.listener === listener)) {
	    delete this._events[type];
	    if (this._events.removeListener)
	      this.emit('removeListener', type, listener);

	  } else if (isObject(list)) {
	    for (i = length; i-- > 0;) {
	      if (list[i] === listener ||
	          (list[i].listener && list[i].listener === listener)) {
	        position = i;
	        break;
	      }
	    }

	    if (position < 0)
	      return this;

	    if (list.length === 1) {
	      list.length = 0;
	      delete this._events[type];
	    } else {
	      list.splice(position, 1);
	    }

	    if (this._events.removeListener)
	      this.emit('removeListener', type, listener);
	  }

	  return this;
	};

	EventEmitter.prototype.removeAllListeners = function(type) {
	  var key, listeners;

	  if (!this._events)
	    return this;

	  // not listening for removeListener, no need to emit
	  if (!this._events.removeListener) {
	    if (arguments.length === 0)
	      this._events = {};
	    else if (this._events[type])
	      delete this._events[type];
	    return this;
	  }

	  // emit removeListener for all listeners on all events
	  if (arguments.length === 0) {
	    for (key in this._events) {
	      if (key === 'removeListener') continue;
	      this.removeAllListeners(key);
	    }
	    this.removeAllListeners('removeListener');
	    this._events = {};
	    return this;
	  }

	  listeners = this._events[type];

	  if (isFunction(listeners)) {
	    this.removeListener(type, listeners);
	  } else if (listeners) {
	    // LIFO order
	    while (listeners.length)
	      this.removeListener(type, listeners[listeners.length - 1]);
	  }
	  delete this._events[type];

	  return this;
	};

	EventEmitter.prototype.listeners = function(type) {
	  var ret;
	  if (!this._events || !this._events[type])
	    ret = [];
	  else if (isFunction(this._events[type]))
	    ret = [this._events[type]];
	  else
	    ret = this._events[type].slice();
	  return ret;
	};

	EventEmitter.prototype.listenerCount = function(type) {
	  if (this._events) {
	    var evlistener = this._events[type];

	    if (isFunction(evlistener))
	      return 1;
	    else if (evlistener)
	      return evlistener.length;
	  }
	  return 0;
	};

	EventEmitter.listenerCount = function(emitter, type) {
	  return emitter.listenerCount(type);
	};

	function isFunction(arg) {
	  return typeof arg === 'function';
	}

	function isNumber(arg) {
	  return typeof arg === 'number';
	}

	function isObject(arg) {
	  return typeof arg === 'object' && arg !== null;
	}

	function isUndefined(arg) {
	  return arg === void 0;
	}


/***/ },
/* 4 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {'use strict';
	var Readable = __webpack_require__(5).Readable,
	  streamsOpts = { objectMode: true };

	/**
	 * In-memory implementation of the message store
	 * This can actually be saved into files.
	 *
	 */
	function Store () {
	  if (!(this instanceof Store)) {
	    return new Store();
	  }

	  this._inflights = {};
	}

	/**
	 * Adds a packet to the store, a packet is
	 * anything that has a messageId property.
	 *
	 */
	Store.prototype.put = function (packet, cb) {
	  this._inflights[packet.messageId] = packet;

	  if (cb) {
	    cb();
	  }

	  return this;
	};

	/**
	 * Creates a stream with all the packets in the store
	 *
	 */
	Store.prototype.createStream = function () {
	  var stream = new Readable(streamsOpts),
	    inflights = this._inflights,
	    ids = Object.keys(this._inflights),
	    destroyed = false,
	    i = 0;

	  stream._read = function () {
	    if (!destroyed && i < ids.length) {
	      this.push(inflights[ids[i++]]);
	    } else {
	      this.push(null);
	    }
	  };

	  stream.destroy = function () {
	    if (destroyed) {
	      return;
	    }

	    var self = this;

	    destroyed = true;

	    process.nextTick(function () {
	      self.emit('close');
	    });
	  };

	  return stream;
	};

	/**
	 * deletes a packet from the store.
	 */
	Store.prototype.del = function (packet, cb) {
	  packet = this._inflights[packet.messageId];
	  if (packet) {
	    delete this._inflights[packet.messageId];
	    cb(null, packet);
	  } else if (cb) {
	    cb(new Error('missing packet'));
	  }

	  return this;
	};

	/**
	 * get a packet from the store.
	 */
	Store.prototype.get = function (packet, cb) {
	  packet = this._inflights[packet.messageId];
	  if (packet) {
	    cb(null, packet);
	  } else if (cb) {
	    cb(new Error('missing packet'));
	  }

	  return this;
	};

	/**
	 * Close the store
	 */
	Store.prototype.close = function (cb) {
	  this._inflights = null;
	  if (cb) {
	    cb();
	  }
	};

	module.exports = Store;

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 5 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {var Stream = __webpack_require__(6); // hack to fix a circular dependency issue when used with browserify
	exports = module.exports = __webpack_require__(27);
	exports.Stream = Stream;
	exports.Readable = exports;
	exports.Writable = __webpack_require__(32);
	exports.Duplex = __webpack_require__(33);
	exports.Transform = __webpack_require__(34);
	exports.PassThrough = __webpack_require__(35);
	if (!process.browser && process.env.READABLE_STREAM === 'disable') {
	  module.exports = __webpack_require__(6);
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 6 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	module.exports = Stream;

	var EE = __webpack_require__(3).EventEmitter;
	var inherits = __webpack_require__(7);

	inherits(Stream, EE);
	Stream.Readable = __webpack_require__(8);
	Stream.Writable = __webpack_require__(23);
	Stream.Duplex = __webpack_require__(24);
	Stream.Transform = __webpack_require__(25);
	Stream.PassThrough = __webpack_require__(26);

	// Backwards-compat with node 0.4.x
	Stream.Stream = Stream;



	// old-style streams.  Note that the pipe method (the only relevant
	// part of this class) is overridden in the Readable class.

	function Stream() {
	  EE.call(this);
	}

	Stream.prototype.pipe = function(dest, options) {
	  var source = this;

	  function ondata(chunk) {
	    if (dest.writable) {
	      if (false === dest.write(chunk) && source.pause) {
	        source.pause();
	      }
	    }
	  }

	  source.on('data', ondata);

	  function ondrain() {
	    if (source.readable && source.resume) {
	      source.resume();
	    }
	  }

	  dest.on('drain', ondrain);

	  // If the 'end' option is not supplied, dest.end() will be called when
	  // source gets the 'end' or 'close' events.  Only dest.end() once.
	  if (!dest._isStdio && (!options || options.end !== false)) {
	    source.on('end', onend);
	    source.on('close', onclose);
	  }

	  var didOnEnd = false;
	  function onend() {
	    if (didOnEnd) return;
	    didOnEnd = true;

	    dest.end();
	  }


	  function onclose() {
	    if (didOnEnd) return;
	    didOnEnd = true;

	    if (typeof dest.destroy === 'function') dest.destroy();
	  }

	  // don't leave dangling pipes when there are errors.
	  function onerror(er) {
	    cleanup();
	    if (EE.listenerCount(this, 'error') === 0) {
	      throw er; // Unhandled stream error in pipe.
	    }
	  }

	  source.on('error', onerror);
	  dest.on('error', onerror);

	  // remove all the event listeners that were added.
	  function cleanup() {
	    source.removeListener('data', ondata);
	    dest.removeListener('drain', ondrain);

	    source.removeListener('end', onend);
	    source.removeListener('close', onclose);

	    source.removeListener('error', onerror);
	    dest.removeListener('error', onerror);

	    source.removeListener('end', cleanup);
	    source.removeListener('close', cleanup);

	    dest.removeListener('close', cleanup);
	  }

	  source.on('end', cleanup);
	  source.on('close', cleanup);

	  dest.on('close', cleanup);

	  dest.emit('pipe', source);

	  // Allow for unix-like usage: A.pipe(B).pipe(C)
	  return dest;
	};


/***/ },
/* 7 */
/***/ function(module, exports) {

	if (typeof Object.create === 'function') {
	  // implementation from standard node.js 'util' module
	  module.exports = function inherits(ctor, superCtor) {
	    ctor.super_ = superCtor
	    ctor.prototype = Object.create(superCtor.prototype, {
	      constructor: {
	        value: ctor,
	        enumerable: false,
	        writable: true,
	        configurable: true
	      }
	    });
	  };
	} else {
	  // old school shim for old browsers
	  module.exports = function inherits(ctor, superCtor) {
	    ctor.super_ = superCtor
	    var TempCtor = function () {}
	    TempCtor.prototype = superCtor.prototype
	    ctor.prototype = new TempCtor()
	    ctor.prototype.constructor = ctor
	  }
	}


/***/ },
/* 8 */
/***/ function(module, exports, __webpack_require__) {

	exports = module.exports = __webpack_require__(9);
	exports.Stream = __webpack_require__(6);
	exports.Readable = exports;
	exports.Writable = __webpack_require__(19);
	exports.Duplex = __webpack_require__(18);
	exports.Transform = __webpack_require__(21);
	exports.PassThrough = __webpack_require__(22);


/***/ },
/* 9 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	module.exports = Readable;

	/*<replacement>*/
	var isArray = __webpack_require__(10);
	/*</replacement>*/


	/*<replacement>*/
	var Buffer = __webpack_require__(11).Buffer;
	/*</replacement>*/

	Readable.ReadableState = ReadableState;

	var EE = __webpack_require__(3).EventEmitter;

	/*<replacement>*/
	if (!EE.listenerCount) EE.listenerCount = function(emitter, type) {
	  return emitter.listeners(type).length;
	};
	/*</replacement>*/

	var Stream = __webpack_require__(6);

	/*<replacement>*/
	var util = __webpack_require__(15);
	util.inherits = __webpack_require__(16);
	/*</replacement>*/

	var StringDecoder;


	/*<replacement>*/
	var debug = __webpack_require__(17);
	if (debug && debug.debuglog) {
	  debug = debug.debuglog('stream');
	} else {
	  debug = function () {};
	}
	/*</replacement>*/


	util.inherits(Readable, Stream);

	function ReadableState(options, stream) {
	  var Duplex = __webpack_require__(18);

	  options = options || {};

	  // the point at which it stops calling _read() to fill the buffer
	  // Note: 0 is a valid value, means "don't call _read preemptively ever"
	  var hwm = options.highWaterMark;
	  var defaultHwm = options.objectMode ? 16 : 16 * 1024;
	  this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;

	  // cast to ints.
	  this.highWaterMark = ~~this.highWaterMark;

	  this.buffer = [];
	  this.length = 0;
	  this.pipes = null;
	  this.pipesCount = 0;
	  this.flowing = null;
	  this.ended = false;
	  this.endEmitted = false;
	  this.reading = false;

	  // a flag to be able to tell if the onwrite cb is called immediately,
	  // or on a later tick.  We set this to true at first, because any
	  // actions that shouldn't happen until "later" should generally also
	  // not happen before the first write call.
	  this.sync = true;

	  // whenever we return null, then we set a flag to say
	  // that we're awaiting a 'readable' event emission.
	  this.needReadable = false;
	  this.emittedReadable = false;
	  this.readableListening = false;


	  // object stream flag. Used to make read(n) ignore n and to
	  // make all the buffer merging and length checks go away
	  this.objectMode = !!options.objectMode;

	  if (stream instanceof Duplex)
	    this.objectMode = this.objectMode || !!options.readableObjectMode;

	  // Crypto is kind of old and crusty.  Historically, its default string
	  // encoding is 'binary' so we have to make this configurable.
	  // Everything else in the universe uses 'utf8', though.
	  this.defaultEncoding = options.defaultEncoding || 'utf8';

	  // when piping, we only care about 'readable' events that happen
	  // after read()ing all the bytes and not getting any pushback.
	  this.ranOut = false;

	  // the number of writers that are awaiting a drain event in .pipe()s
	  this.awaitDrain = 0;

	  // if true, a maybeReadMore has been scheduled
	  this.readingMore = false;

	  this.decoder = null;
	  this.encoding = null;
	  if (options.encoding) {
	    if (!StringDecoder)
	      StringDecoder = __webpack_require__(20).StringDecoder;
	    this.decoder = new StringDecoder(options.encoding);
	    this.encoding = options.encoding;
	  }
	}

	function Readable(options) {
	  var Duplex = __webpack_require__(18);

	  if (!(this instanceof Readable))
	    return new Readable(options);

	  this._readableState = new ReadableState(options, this);

	  // legacy
	  this.readable = true;

	  Stream.call(this);
	}

	// Manually shove something into the read() buffer.
	// This returns true if the highWaterMark has not been hit yet,
	// similar to how Writable.write() returns true if you should
	// write() some more.
	Readable.prototype.push = function(chunk, encoding) {
	  var state = this._readableState;

	  if (util.isString(chunk) && !state.objectMode) {
	    encoding = encoding || state.defaultEncoding;
	    if (encoding !== state.encoding) {
	      chunk = new Buffer(chunk, encoding);
	      encoding = '';
	    }
	  }

	  return readableAddChunk(this, state, chunk, encoding, false);
	};

	// Unshift should *always* be something directly out of read()
	Readable.prototype.unshift = function(chunk) {
	  var state = this._readableState;
	  return readableAddChunk(this, state, chunk, '', true);
	};

	function readableAddChunk(stream, state, chunk, encoding, addToFront) {
	  var er = chunkInvalid(state, chunk);
	  if (er) {
	    stream.emit('error', er);
	  } else if (util.isNullOrUndefined(chunk)) {
	    state.reading = false;
	    if (!state.ended)
	      onEofChunk(stream, state);
	  } else if (state.objectMode || chunk && chunk.length > 0) {
	    if (state.ended && !addToFront) {
	      var e = new Error('stream.push() after EOF');
	      stream.emit('error', e);
	    } else if (state.endEmitted && addToFront) {
	      var e = new Error('stream.unshift() after end event');
	      stream.emit('error', e);
	    } else {
	      if (state.decoder && !addToFront && !encoding)
	        chunk = state.decoder.write(chunk);

	      if (!addToFront)
	        state.reading = false;

	      // if we want the data now, just emit it.
	      if (state.flowing && state.length === 0 && !state.sync) {
	        stream.emit('data', chunk);
	        stream.read(0);
	      } else {
	        // update the buffer info.
	        state.length += state.objectMode ? 1 : chunk.length;
	        if (addToFront)
	          state.buffer.unshift(chunk);
	        else
	          state.buffer.push(chunk);

	        if (state.needReadable)
	          emitReadable(stream);
	      }

	      maybeReadMore(stream, state);
	    }
	  } else if (!addToFront) {
	    state.reading = false;
	  }

	  return needMoreData(state);
	}



	// if it's past the high water mark, we can push in some more.
	// Also, if we have no data yet, we can stand some
	// more bytes.  This is to work around cases where hwm=0,
	// such as the repl.  Also, if the push() triggered a
	// readable event, and the user called read(largeNumber) such that
	// needReadable was set, then we ought to push more, so that another
	// 'readable' event will be triggered.
	function needMoreData(state) {
	  return !state.ended &&
	         (state.needReadable ||
	          state.length < state.highWaterMark ||
	          state.length === 0);
	}

	// backwards compatibility.
	Readable.prototype.setEncoding = function(enc) {
	  if (!StringDecoder)
	    StringDecoder = __webpack_require__(20).StringDecoder;
	  this._readableState.decoder = new StringDecoder(enc);
	  this._readableState.encoding = enc;
	  return this;
	};

	// Don't raise the hwm > 128MB
	var MAX_HWM = 0x800000;
	function roundUpToNextPowerOf2(n) {
	  if (n >= MAX_HWM) {
	    n = MAX_HWM;
	  } else {
	    // Get the next highest power of 2
	    n--;
	    for (var p = 1; p < 32; p <<= 1) n |= n >> p;
	    n++;
	  }
	  return n;
	}

	function howMuchToRead(n, state) {
	  if (state.length === 0 && state.ended)
	    return 0;

	  if (state.objectMode)
	    return n === 0 ? 0 : 1;

	  if (isNaN(n) || util.isNull(n)) {
	    // only flow one buffer at a time
	    if (state.flowing && state.buffer.length)
	      return state.buffer[0].length;
	    else
	      return state.length;
	  }

	  if (n <= 0)
	    return 0;

	  // If we're asking for more than the target buffer level,
	  // then raise the water mark.  Bump up to the next highest
	  // power of 2, to prevent increasing it excessively in tiny
	  // amounts.
	  if (n > state.highWaterMark)
	    state.highWaterMark = roundUpToNextPowerOf2(n);

	  // don't have that much.  return null, unless we've ended.
	  if (n > state.length) {
	    if (!state.ended) {
	      state.needReadable = true;
	      return 0;
	    } else
	      return state.length;
	  }

	  return n;
	}

	// you can override either this method, or the async _read(n) below.
	Readable.prototype.read = function(n) {
	  debug('read', n);
	  var state = this._readableState;
	  var nOrig = n;

	  if (!util.isNumber(n) || n > 0)
	    state.emittedReadable = false;

	  // if we're doing read(0) to trigger a readable event, but we
	  // already have a bunch of data in the buffer, then just trigger
	  // the 'readable' event and move on.
	  if (n === 0 &&
	      state.needReadable &&
	      (state.length >= state.highWaterMark || state.ended)) {
	    debug('read: emitReadable', state.length, state.ended);
	    if (state.length === 0 && state.ended)
	      endReadable(this);
	    else
	      emitReadable(this);
	    return null;
	  }

	  n = howMuchToRead(n, state);

	  // if we've ended, and we're now clear, then finish it up.
	  if (n === 0 && state.ended) {
	    if (state.length === 0)
	      endReadable(this);
	    return null;
	  }

	  // All the actual chunk generation logic needs to be
	  // *below* the call to _read.  The reason is that in certain
	  // synthetic stream cases, such as passthrough streams, _read
	  // may be a completely synchronous operation which may change
	  // the state of the read buffer, providing enough data when
	  // before there was *not* enough.
	  //
	  // So, the steps are:
	  // 1. Figure out what the state of things will be after we do
	  // a read from the buffer.
	  //
	  // 2. If that resulting state will trigger a _read, then call _read.
	  // Note that this may be asynchronous, or synchronous.  Yes, it is
	  // deeply ugly to write APIs this way, but that still doesn't mean
	  // that the Readable class should behave improperly, as streams are
	  // designed to be sync/async agnostic.
	  // Take note if the _read call is sync or async (ie, if the read call
	  // has returned yet), so that we know whether or not it's safe to emit
	  // 'readable' etc.
	  //
	  // 3. Actually pull the requested chunks out of the buffer and return.

	  // if we need a readable event, then we need to do some reading.
	  var doRead = state.needReadable;
	  debug('need readable', doRead);

	  // if we currently have less than the highWaterMark, then also read some
	  if (state.length === 0 || state.length - n < state.highWaterMark) {
	    doRead = true;
	    debug('length less than watermark', doRead);
	  }

	  // however, if we've ended, then there's no point, and if we're already
	  // reading, then it's unnecessary.
	  if (state.ended || state.reading) {
	    doRead = false;
	    debug('reading or ended', doRead);
	  }

	  if (doRead) {
	    debug('do read');
	    state.reading = true;
	    state.sync = true;
	    // if the length is currently zero, then we *need* a readable event.
	    if (state.length === 0)
	      state.needReadable = true;
	    // call internal read method
	    this._read(state.highWaterMark);
	    state.sync = false;
	  }

	  // If _read pushed data synchronously, then `reading` will be false,
	  // and we need to re-evaluate how much data we can return to the user.
	  if (doRead && !state.reading)
	    n = howMuchToRead(nOrig, state);

	  var ret;
	  if (n > 0)
	    ret = fromList(n, state);
	  else
	    ret = null;

	  if (util.isNull(ret)) {
	    state.needReadable = true;
	    n = 0;
	  }

	  state.length -= n;

	  // If we have nothing in the buffer, then we want to know
	  // as soon as we *do* get something into the buffer.
	  if (state.length === 0 && !state.ended)
	    state.needReadable = true;

	  // If we tried to read() past the EOF, then emit end on the next tick.
	  if (nOrig !== n && state.ended && state.length === 0)
	    endReadable(this);

	  if (!util.isNull(ret))
	    this.emit('data', ret);

	  return ret;
	};

	function chunkInvalid(state, chunk) {
	  var er = null;
	  if (!util.isBuffer(chunk) &&
	      !util.isString(chunk) &&
	      !util.isNullOrUndefined(chunk) &&
	      !state.objectMode) {
	    er = new TypeError('Invalid non-string/buffer chunk');
	  }
	  return er;
	}


	function onEofChunk(stream, state) {
	  if (state.decoder && !state.ended) {
	    var chunk = state.decoder.end();
	    if (chunk && chunk.length) {
	      state.buffer.push(chunk);
	      state.length += state.objectMode ? 1 : chunk.length;
	    }
	  }
	  state.ended = true;

	  // emit 'readable' now to make sure it gets picked up.
	  emitReadable(stream);
	}

	// Don't emit readable right away in sync mode, because this can trigger
	// another read() call => stack overflow.  This way, it might trigger
	// a nextTick recursion warning, but that's not so bad.
	function emitReadable(stream) {
	  var state = stream._readableState;
	  state.needReadable = false;
	  if (!state.emittedReadable) {
	    debug('emitReadable', state.flowing);
	    state.emittedReadable = true;
	    if (state.sync)
	      process.nextTick(function() {
	        emitReadable_(stream);
	      });
	    else
	      emitReadable_(stream);
	  }
	}

	function emitReadable_(stream) {
	  debug('emit readable');
	  stream.emit('readable');
	  flow(stream);
	}


	// at this point, the user has presumably seen the 'readable' event,
	// and called read() to consume some data.  that may have triggered
	// in turn another _read(n) call, in which case reading = true if
	// it's in progress.
	// However, if we're not ended, or reading, and the length < hwm,
	// then go ahead and try to read some more preemptively.
	function maybeReadMore(stream, state) {
	  if (!state.readingMore) {
	    state.readingMore = true;
	    process.nextTick(function() {
	      maybeReadMore_(stream, state);
	    });
	  }
	}

	function maybeReadMore_(stream, state) {
	  var len = state.length;
	  while (!state.reading && !state.flowing && !state.ended &&
	         state.length < state.highWaterMark) {
	    debug('maybeReadMore read 0');
	    stream.read(0);
	    if (len === state.length)
	      // didn't get any data, stop spinning.
	      break;
	    else
	      len = state.length;
	  }
	  state.readingMore = false;
	}

	// abstract method.  to be overridden in specific implementation classes.
	// call cb(er, data) where data is <= n in length.
	// for virtual (non-string, non-buffer) streams, "length" is somewhat
	// arbitrary, and perhaps not very meaningful.
	Readable.prototype._read = function(n) {
	  this.emit('error', new Error('not implemented'));
	};

	Readable.prototype.pipe = function(dest, pipeOpts) {
	  var src = this;
	  var state = this._readableState;

	  switch (state.pipesCount) {
	    case 0:
	      state.pipes = dest;
	      break;
	    case 1:
	      state.pipes = [state.pipes, dest];
	      break;
	    default:
	      state.pipes.push(dest);
	      break;
	  }
	  state.pipesCount += 1;
	  debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);

	  var doEnd = (!pipeOpts || pipeOpts.end !== false) &&
	              dest !== process.stdout &&
	              dest !== process.stderr;

	  var endFn = doEnd ? onend : cleanup;
	  if (state.endEmitted)
	    process.nextTick(endFn);
	  else
	    src.once('end', endFn);

	  dest.on('unpipe', onunpipe);
	  function onunpipe(readable) {
	    debug('onunpipe');
	    if (readable === src) {
	      cleanup();
	    }
	  }

	  function onend() {
	    debug('onend');
	    dest.end();
	  }

	  // when the dest drains, it reduces the awaitDrain counter
	  // on the source.  This would be more elegant with a .once()
	  // handler in flow(), but adding and removing repeatedly is
	  // too slow.
	  var ondrain = pipeOnDrain(src);
	  dest.on('drain', ondrain);

	  function cleanup() {
	    debug('cleanup');
	    // cleanup event handlers once the pipe is broken
	    dest.removeListener('close', onclose);
	    dest.removeListener('finish', onfinish);
	    dest.removeListener('drain', ondrain);
	    dest.removeListener('error', onerror);
	    dest.removeListener('unpipe', onunpipe);
	    src.removeListener('end', onend);
	    src.removeListener('end', cleanup);
	    src.removeListener('data', ondata);

	    // if the reader is waiting for a drain event from this
	    // specific writer, then it would cause it to never start
	    // flowing again.
	    // So, if this is awaiting a drain, then we just call it now.
	    // If we don't know, then assume that we are waiting for one.
	    if (state.awaitDrain &&
	        (!dest._writableState || dest._writableState.needDrain))
	      ondrain();
	  }

	  src.on('data', ondata);
	  function ondata(chunk) {
	    debug('ondata');
	    var ret = dest.write(chunk);
	    if (false === ret) {
	      debug('false write response, pause',
	            src._readableState.awaitDrain);
	      src._readableState.awaitDrain++;
	      src.pause();
	    }
	  }

	  // if the dest has an error, then stop piping into it.
	  // however, don't suppress the throwing behavior for this.
	  function onerror(er) {
	    debug('onerror', er);
	    unpipe();
	    dest.removeListener('error', onerror);
	    if (EE.listenerCount(dest, 'error') === 0)
	      dest.emit('error', er);
	  }
	  // This is a brutally ugly hack to make sure that our error handler
	  // is attached before any userland ones.  NEVER DO THIS.
	  if (!dest._events || !dest._events.error)
	    dest.on('error', onerror);
	  else if (isArray(dest._events.error))
	    dest._events.error.unshift(onerror);
	  else
	    dest._events.error = [onerror, dest._events.error];



	  // Both close and finish should trigger unpipe, but only once.
	  function onclose() {
	    dest.removeListener('finish', onfinish);
	    unpipe();
	  }
	  dest.once('close', onclose);
	  function onfinish() {
	    debug('onfinish');
	    dest.removeListener('close', onclose);
	    unpipe();
	  }
	  dest.once('finish', onfinish);

	  function unpipe() {
	    debug('unpipe');
	    src.unpipe(dest);
	  }

	  // tell the dest that it's being piped to
	  dest.emit('pipe', src);

	  // start the flow if it hasn't been started already.
	  if (!state.flowing) {
	    debug('pipe resume');
	    src.resume();
	  }

	  return dest;
	};

	function pipeOnDrain(src) {
	  return function() {
	    var state = src._readableState;
	    debug('pipeOnDrain', state.awaitDrain);
	    if (state.awaitDrain)
	      state.awaitDrain--;
	    if (state.awaitDrain === 0 && EE.listenerCount(src, 'data')) {
	      state.flowing = true;
	      flow(src);
	    }
	  };
	}


	Readable.prototype.unpipe = function(dest) {
	  var state = this._readableState;

	  // if we're not piping anywhere, then do nothing.
	  if (state.pipesCount === 0)
	    return this;

	  // just one destination.  most common case.
	  if (state.pipesCount === 1) {
	    // passed in one, but it's not the right one.
	    if (dest && dest !== state.pipes)
	      return this;

	    if (!dest)
	      dest = state.pipes;

	    // got a match.
	    state.pipes = null;
	    state.pipesCount = 0;
	    state.flowing = false;
	    if (dest)
	      dest.emit('unpipe', this);
	    return this;
	  }

	  // slow case. multiple pipe destinations.

	  if (!dest) {
	    // remove all.
	    var dests = state.pipes;
	    var len = state.pipesCount;
	    state.pipes = null;
	    state.pipesCount = 0;
	    state.flowing = false;

	    for (var i = 0; i < len; i++)
	      dests[i].emit('unpipe', this);
	    return this;
	  }

	  // try to find the right one.
	  var i = indexOf(state.pipes, dest);
	  if (i === -1)
	    return this;

	  state.pipes.splice(i, 1);
	  state.pipesCount -= 1;
	  if (state.pipesCount === 1)
	    state.pipes = state.pipes[0];

	  dest.emit('unpipe', this);

	  return this;
	};

	// set up data events if they are asked for
	// Ensure readable listeners eventually get something
	Readable.prototype.on = function(ev, fn) {
	  var res = Stream.prototype.on.call(this, ev, fn);

	  // If listening to data, and it has not explicitly been paused,
	  // then call resume to start the flow of data on the next tick.
	  if (ev === 'data' && false !== this._readableState.flowing) {
	    this.resume();
	  }

	  if (ev === 'readable' && this.readable) {
	    var state = this._readableState;
	    if (!state.readableListening) {
	      state.readableListening = true;
	      state.emittedReadable = false;
	      state.needReadable = true;
	      if (!state.reading) {
	        var self = this;
	        process.nextTick(function() {
	          debug('readable nexttick read 0');
	          self.read(0);
	        });
	      } else if (state.length) {
	        emitReadable(this, state);
	      }
	    }
	  }

	  return res;
	};
	Readable.prototype.addListener = Readable.prototype.on;

	// pause() and resume() are remnants of the legacy readable stream API
	// If the user uses them, then switch into old mode.
	Readable.prototype.resume = function() {
	  var state = this._readableState;
	  if (!state.flowing) {
	    debug('resume');
	    state.flowing = true;
	    if (!state.reading) {
	      debug('resume read 0');
	      this.read(0);
	    }
	    resume(this, state);
	  }
	  return this;
	};

	function resume(stream, state) {
	  if (!state.resumeScheduled) {
	    state.resumeScheduled = true;
	    process.nextTick(function() {
	      resume_(stream, state);
	    });
	  }
	}

	function resume_(stream, state) {
	  state.resumeScheduled = false;
	  stream.emit('resume');
	  flow(stream);
	  if (state.flowing && !state.reading)
	    stream.read(0);
	}

	Readable.prototype.pause = function() {
	  debug('call pause flowing=%j', this._readableState.flowing);
	  if (false !== this._readableState.flowing) {
	    debug('pause');
	    this._readableState.flowing = false;
	    this.emit('pause');
	  }
	  return this;
	};

	function flow(stream) {
	  var state = stream._readableState;
	  debug('flow', state.flowing);
	  if (state.flowing) {
	    do {
	      var chunk = stream.read();
	    } while (null !== chunk && state.flowing);
	  }
	}

	// wrap an old-style stream as the async data source.
	// This is *not* part of the readable stream interface.
	// It is an ugly unfortunate mess of history.
	Readable.prototype.wrap = function(stream) {
	  var state = this._readableState;
	  var paused = false;

	  var self = this;
	  stream.on('end', function() {
	    debug('wrapped end');
	    if (state.decoder && !state.ended) {
	      var chunk = state.decoder.end();
	      if (chunk && chunk.length)
	        self.push(chunk);
	    }

	    self.push(null);
	  });

	  stream.on('data', function(chunk) {
	    debug('wrapped data');
	    if (state.decoder)
	      chunk = state.decoder.write(chunk);
	    if (!chunk || !state.objectMode && !chunk.length)
	      return;

	    var ret = self.push(chunk);
	    if (!ret) {
	      paused = true;
	      stream.pause();
	    }
	  });

	  // proxy all the other methods.
	  // important when wrapping filters and duplexes.
	  for (var i in stream) {
	    if (util.isFunction(stream[i]) && util.isUndefined(this[i])) {
	      this[i] = function(method) { return function() {
	        return stream[method].apply(stream, arguments);
	      }}(i);
	    }
	  }

	  // proxy certain important events.
	  var events = ['error', 'close', 'destroy', 'pause', 'resume'];
	  forEach(events, function(ev) {
	    stream.on(ev, self.emit.bind(self, ev));
	  });

	  // when we try to consume some more bytes, simply unpause the
	  // underlying stream.
	  self._read = function(n) {
	    debug('wrapped _read', n);
	    if (paused) {
	      paused = false;
	      stream.resume();
	    }
	  };

	  return self;
	};



	// exposed for testing purposes only.
	Readable._fromList = fromList;

	// Pluck off n bytes from an array of buffers.
	// Length is the combined lengths of all the buffers in the list.
	function fromList(n, state) {
	  var list = state.buffer;
	  var length = state.length;
	  var stringMode = !!state.decoder;
	  var objectMode = !!state.objectMode;
	  var ret;

	  // nothing in the list, definitely empty.
	  if (list.length === 0)
	    return null;

	  if (length === 0)
	    ret = null;
	  else if (objectMode)
	    ret = list.shift();
	  else if (!n || n >= length) {
	    // read it all, truncate the array.
	    if (stringMode)
	      ret = list.join('');
	    else
	      ret = Buffer.concat(list, length);
	    list.length = 0;
	  } else {
	    // read just some of it.
	    if (n < list[0].length) {
	      // just take a part of the first list item.
	      // slice is the same for buffers and strings.
	      var buf = list[0];
	      ret = buf.slice(0, n);
	      list[0] = buf.slice(n);
	    } else if (n === list[0].length) {
	      // first list is a perfect match
	      ret = list.shift();
	    } else {
	      // complex case.
	      // we have enough to cover it, but it spans past the first buffer.
	      if (stringMode)
	        ret = '';
	      else
	        ret = new Buffer(n);

	      var c = 0;
	      for (var i = 0, l = list.length; i < l && c < n; i++) {
	        var buf = list[0];
	        var cpy = Math.min(n - c, buf.length);

	        if (stringMode)
	          ret += buf.slice(0, cpy);
	        else
	          buf.copy(ret, c, 0, cpy);

	        if (cpy < buf.length)
	          list[0] = buf.slice(cpy);
	        else
	          list.shift();

	        c += cpy;
	      }
	    }
	  }

	  return ret;
	}

	function endReadable(stream) {
	  var state = stream._readableState;

	  // If we get here before consuming all the bytes, then that is a
	  // bug in node.  Should never happen.
	  if (state.length > 0)
	    throw new Error('endReadable called on non-empty stream');

	  if (!state.endEmitted) {
	    state.ended = true;
	    process.nextTick(function() {
	      // Check that we didn't get one last unshift.
	      if (!state.endEmitted && state.length === 0) {
	        state.endEmitted = true;
	        stream.readable = false;
	        stream.emit('end');
	      }
	    });
	  }
	}

	function forEach (xs, f) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    f(xs[i], i);
	  }
	}

	function indexOf (xs, x) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    if (xs[i] === x) return i;
	  }
	  return -1;
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 10 */
/***/ function(module, exports) {

	module.exports = Array.isArray || function (arr) {
	  return Object.prototype.toString.call(arr) == '[object Array]';
	};


/***/ },
/* 11 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(Buffer, global) {/*!
	 * The buffer module from node.js, for the browser.
	 *
	 * @author   Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
	 * @license  MIT
	 */
	/* eslint-disable no-proto */

	'use strict'

	var base64 = __webpack_require__(12)
	var ieee754 = __webpack_require__(13)
	var isArray = __webpack_require__(14)

	exports.Buffer = Buffer
	exports.SlowBuffer = SlowBuffer
	exports.INSPECT_MAX_BYTES = 50
	Buffer.poolSize = 8192 // not used by this implementation

	var rootParent = {}

	/**
	 * If `Buffer.TYPED_ARRAY_SUPPORT`:
	 *   === true    Use Uint8Array implementation (fastest)
	 *   === false   Use Object implementation (most compatible, even IE6)
	 *
	 * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,
	 * Opera 11.6+, iOS 4.2+.
	 *
	 * Due to various browser bugs, sometimes the Object implementation will be used even
	 * when the browser supports typed arrays.
	 *
	 * Note:
	 *
	 *   - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,
	 *     See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.
	 *
	 *   - Safari 5-7 lacks support for changing the `Object.prototype.constructor` property
	 *     on objects.
	 *
	 *   - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.
	 *
	 *   - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of
	 *     incorrect length in some situations.

	 * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they
	 * get the Object implementation, which is slower but behaves correctly.
	 */
	Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined
	  ? global.TYPED_ARRAY_SUPPORT
	  : typedArraySupport()

	function typedArraySupport () {
	  function Bar () {}
	  try {
	    var arr = new Uint8Array(1)
	    arr.foo = function () { return 42 }
	    arr.constructor = Bar
	    return arr.foo() === 42 && // typed array instances can be augmented
	        arr.constructor === Bar && // constructor can be set
	        typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`
	        arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`
	  } catch (e) {
	    return false
	  }
	}

	function kMaxLength () {
	  return Buffer.TYPED_ARRAY_SUPPORT
	    ? 0x7fffffff
	    : 0x3fffffff
	}

	/**
	 * Class: Buffer
	 * =============
	 *
	 * The Buffer constructor returns instances of `Uint8Array` that are augmented
	 * with function properties for all the node `Buffer` API functions. We use
	 * `Uint8Array` so that square bracket notation works as expected -- it returns
	 * a single octet.
	 *
	 * By augmenting the instances, we can avoid modifying the `Uint8Array`
	 * prototype.
	 */
	function Buffer (arg) {
	  if (!(this instanceof Buffer)) {
	    // Avoid going through an ArgumentsAdaptorTrampoline in the common case.
	    if (arguments.length > 1) return new Buffer(arg, arguments[1])
	    return new Buffer(arg)
	  }

	  if (!Buffer.TYPED_ARRAY_SUPPORT) {
	    this.length = 0
	    this.parent = undefined
	  }

	  // Common case.
	  if (typeof arg === 'number') {
	    return fromNumber(this, arg)
	  }

	  // Slightly less common case.
	  if (typeof arg === 'string') {
	    return fromString(this, arg, arguments.length > 1 ? arguments[1] : 'utf8')
	  }

	  // Unusual.
	  return fromObject(this, arg)
	}

	function fromNumber (that, length) {
	  that = allocate(that, length < 0 ? 0 : checked(length) | 0)
	  if (!Buffer.TYPED_ARRAY_SUPPORT) {
	    for (var i = 0; i < length; i++) {
	      that[i] = 0
	    }
	  }
	  return that
	}

	function fromString (that, string, encoding) {
	  if (typeof encoding !== 'string' || encoding === '') encoding = 'utf8'

	  // Assumption: byteLength() return value is always < kMaxLength.
	  var length = byteLength(string, encoding) | 0
	  that = allocate(that, length)

	  that.write(string, encoding)
	  return that
	}

	function fromObject (that, object) {
	  if (Buffer.isBuffer(object)) return fromBuffer(that, object)

	  if (isArray(object)) return fromArray(that, object)

	  if (object == null) {
	    throw new TypeError('must start with number, buffer, array or string')
	  }

	  if (typeof ArrayBuffer !== 'undefined') {
	    if (object.buffer instanceof ArrayBuffer) {
	      return fromTypedArray(that, object)
	    }
	    if (object instanceof ArrayBuffer) {
	      return fromArrayBuffer(that, object)
	    }
	  }

	  if (object.length) return fromArrayLike(that, object)

	  return fromJsonObject(that, object)
	}

	function fromBuffer (that, buffer) {
	  var length = checked(buffer.length) | 0
	  that = allocate(that, length)
	  buffer.copy(that, 0, 0, length)
	  return that
	}

	function fromArray (that, array) {
	  var length = checked(array.length) | 0
	  that = allocate(that, length)
	  for (var i = 0; i < length; i += 1) {
	    that[i] = array[i] & 255
	  }
	  return that
	}

	// Duplicate of fromArray() to keep fromArray() monomorphic.
	function fromTypedArray (that, array) {
	  var length = checked(array.length) | 0
	  that = allocate(that, length)
	  // Truncating the elements is probably not what people expect from typed
	  // arrays with BYTES_PER_ELEMENT > 1 but it's compatible with the behavior
	  // of the old Buffer constructor.
	  for (var i = 0; i < length; i += 1) {
	    that[i] = array[i] & 255
	  }
	  return that
	}

	function fromArrayBuffer (that, array) {
	  if (Buffer.TYPED_ARRAY_SUPPORT) {
	    // Return an augmented `Uint8Array` instance, for best performance
	    array.byteLength
	    that = Buffer._augment(new Uint8Array(array))
	  } else {
	    // Fallback: Return an object instance of the Buffer class
	    that = fromTypedArray(that, new Uint8Array(array))
	  }
	  return that
	}

	function fromArrayLike (that, array) {
	  var length = checked(array.length) | 0
	  that = allocate(that, length)
	  for (var i = 0; i < length; i += 1) {
	    that[i] = array[i] & 255
	  }
	  return that
	}

	// Deserialize { type: 'Buffer', data: [1,2,3,...] } into a Buffer object.
	// Returns a zero-length buffer for inputs that don't conform to the spec.
	function fromJsonObject (that, object) {
	  var array
	  var length = 0

	  if (object.type === 'Buffer' && isArray(object.data)) {
	    array = object.data
	    length = checked(array.length) | 0
	  }
	  that = allocate(that, length)

	  for (var i = 0; i < length; i += 1) {
	    that[i] = array[i] & 255
	  }
	  return that
	}

	if (Buffer.TYPED_ARRAY_SUPPORT) {
	  Buffer.prototype.__proto__ = Uint8Array.prototype
	  Buffer.__proto__ = Uint8Array
	} else {
	  // pre-set for values that may exist in the future
	  Buffer.prototype.length = undefined
	  Buffer.prototype.parent = undefined
	}

	function allocate (that, length) {
	  if (Buffer.TYPED_ARRAY_SUPPORT) {
	    // Return an augmented `Uint8Array` instance, for best performance
	    that = Buffer._augment(new Uint8Array(length))
	    that.__proto__ = Buffer.prototype
	  } else {
	    // Fallback: Return an object instance of the Buffer class
	    that.length = length
	    that._isBuffer = true
	  }

	  var fromPool = length !== 0 && length <= Buffer.poolSize >>> 1
	  if (fromPool) that.parent = rootParent

	  return that
	}

	function checked (length) {
	  // Note: cannot use `length < kMaxLength` here because that fails when
	  // length is NaN (which is otherwise coerced to zero.)
	  if (length >= kMaxLength()) {
	    throw new RangeError('Attempt to allocate Buffer larger than maximum ' +
	                         'size: 0x' + kMaxLength().toString(16) + ' bytes')
	  }
	  return length | 0
	}

	function SlowBuffer (subject, encoding) {
	  if (!(this instanceof SlowBuffer)) return new SlowBuffer(subject, encoding)

	  var buf = new Buffer(subject, encoding)
	  delete buf.parent
	  return buf
	}

	Buffer.isBuffer = function isBuffer (b) {
	  return !!(b != null && b._isBuffer)
	}

	Buffer.compare = function compare (a, b) {
	  if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {
	    throw new TypeError('Arguments must be Buffers')
	  }

	  if (a === b) return 0

	  var x = a.length
	  var y = b.length

	  var i = 0
	  var len = Math.min(x, y)
	  while (i < len) {
	    if (a[i] !== b[i]) break

	    ++i
	  }

	  if (i !== len) {
	    x = a[i]
	    y = b[i]
	  }

	  if (x < y) return -1
	  if (y < x) return 1
	  return 0
	}

	Buffer.isEncoding = function isEncoding (encoding) {
	  switch (String(encoding).toLowerCase()) {
	    case 'hex':
	    case 'utf8':
	    case 'utf-8':
	    case 'ascii':
	    case 'binary':
	    case 'base64':
	    case 'raw':
	    case 'ucs2':
	    case 'ucs-2':
	    case 'utf16le':
	    case 'utf-16le':
	      return true
	    default:
	      return false
	  }
	}

	Buffer.concat = function concat (list, length) {
	  if (!isArray(list)) throw new TypeError('list argument must be an Array of Buffers.')

	  if (list.length === 0) {
	    return new Buffer(0)
	  }

	  var i
	  if (length === undefined) {
	    length = 0
	    for (i = 0; i < list.length; i++) {
	      length += list[i].length
	    }
	  }

	  var buf = new Buffer(length)
	  var pos = 0
	  for (i = 0; i < list.length; i++) {
	    var item = list[i]
	    item.copy(buf, pos)
	    pos += item.length
	  }
	  return buf
	}

	function byteLength (string, encoding) {
	  if (typeof string !== 'string') string = '' + string

	  var len = string.length
	  if (len === 0) return 0

	  // Use a for loop to avoid recursion
	  var loweredCase = false
	  for (;;) {
	    switch (encoding) {
	      case 'ascii':
	      case 'binary':
	      // Deprecated
	      case 'raw':
	      case 'raws':
	        return len
	      case 'utf8':
	      case 'utf-8':
	        return utf8ToBytes(string).length
	      case 'ucs2':
	      case 'ucs-2':
	      case 'utf16le':
	      case 'utf-16le':
	        return len * 2
	      case 'hex':
	        return len >>> 1
	      case 'base64':
	        return base64ToBytes(string).length
	      default:
	        if (loweredCase) return utf8ToBytes(string).length // assume utf8
	        encoding = ('' + encoding).toLowerCase()
	        loweredCase = true
	    }
	  }
	}
	Buffer.byteLength = byteLength

	function slowToString (encoding, start, end) {
	  var loweredCase = false

	  start = start | 0
	  end = end === undefined || end === Infinity ? this.length : end | 0

	  if (!encoding) encoding = 'utf8'
	  if (start < 0) start = 0
	  if (end > this.length) end = this.length
	  if (end <= start) return ''

	  while (true) {
	    switch (encoding) {
	      case 'hex':
	        return hexSlice(this, start, end)

	      case 'utf8':
	      case 'utf-8':
	        return utf8Slice(this, start, end)

	      case 'ascii':
	        return asciiSlice(this, start, end)

	      case 'binary':
	        return binarySlice(this, start, end)

	      case 'base64':
	        return base64Slice(this, start, end)

	      case 'ucs2':
	      case 'ucs-2':
	      case 'utf16le':
	      case 'utf-16le':
	        return utf16leSlice(this, start, end)

	      default:
	        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
	        encoding = (encoding + '').toLowerCase()
	        loweredCase = true
	    }
	  }
	}

	Buffer.prototype.toString = function toString () {
	  var length = this.length | 0
	  if (length === 0) return ''
	  if (arguments.length === 0) return utf8Slice(this, 0, length)
	  return slowToString.apply(this, arguments)
	}

	Buffer.prototype.equals = function equals (b) {
	  if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
	  if (this === b) return true
	  return Buffer.compare(this, b) === 0
	}

	Buffer.prototype.inspect = function inspect () {
	  var str = ''
	  var max = exports.INSPECT_MAX_BYTES
	  if (this.length > 0) {
	    str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')
	    if (this.length > max) str += ' ... '
	  }
	  return '<Buffer ' + str + '>'
	}

	Buffer.prototype.compare = function compare (b) {
	  if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
	  if (this === b) return 0
	  return Buffer.compare(this, b)
	}

	Buffer.prototype.indexOf = function indexOf (val, byteOffset) {
	  if (byteOffset > 0x7fffffff) byteOffset = 0x7fffffff
	  else if (byteOffset < -0x80000000) byteOffset = -0x80000000
	  byteOffset >>= 0

	  if (this.length === 0) return -1
	  if (byteOffset >= this.length) return -1

	  // Negative offsets start from the end of the buffer
	  if (byteOffset < 0) byteOffset = Math.max(this.length + byteOffset, 0)

	  if (typeof val === 'string') {
	    if (val.length === 0) return -1 // special case: looking for empty string always fails
	    return String.prototype.indexOf.call(this, val, byteOffset)
	  }
	  if (Buffer.isBuffer(val)) {
	    return arrayIndexOf(this, val, byteOffset)
	  }
	  if (typeof val === 'number') {
	    if (Buffer.TYPED_ARRAY_SUPPORT && Uint8Array.prototype.indexOf === 'function') {
	      return Uint8Array.prototype.indexOf.call(this, val, byteOffset)
	    }
	    return arrayIndexOf(this, [ val ], byteOffset)
	  }

	  function arrayIndexOf (arr, val, byteOffset) {
	    var foundIndex = -1
	    for (var i = 0; byteOffset + i < arr.length; i++) {
	      if (arr[byteOffset + i] === val[foundIndex === -1 ? 0 : i - foundIndex]) {
	        if (foundIndex === -1) foundIndex = i
	        if (i - foundIndex + 1 === val.length) return byteOffset + foundIndex
	      } else {
	        foundIndex = -1
	      }
	    }
	    return -1
	  }

	  throw new TypeError('val must be string, number or Buffer')
	}

	// `get` is deprecated
	Buffer.prototype.get = function get (offset) {
	  console.log('.get() is deprecated. Access using array indexes instead.')
	  return this.readUInt8(offset)
	}

	// `set` is deprecated
	Buffer.prototype.set = function set (v, offset) {
	  console.log('.set() is deprecated. Access using array indexes instead.')
	  return this.writeUInt8(v, offset)
	}

	function hexWrite (buf, string, offset, length) {
	  offset = Number(offset) || 0
	  var remaining = buf.length - offset
	  if (!length) {
	    length = remaining
	  } else {
	    length = Number(length)
	    if (length > remaining) {
	      length = remaining
	    }
	  }

	  // must be an even number of digits
	  var strLen = string.length
	  if (strLen % 2 !== 0) throw new Error('Invalid hex string')

	  if (length > strLen / 2) {
	    length = strLen / 2
	  }
	  for (var i = 0; i < length; i++) {
	    var parsed = parseInt(string.substr(i * 2, 2), 16)
	    if (isNaN(parsed)) throw new Error('Invalid hex string')
	    buf[offset + i] = parsed
	  }
	  return i
	}

	function utf8Write (buf, string, offset, length) {
	  return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)
	}

	function asciiWrite (buf, string, offset, length) {
	  return blitBuffer(asciiToBytes(string), buf, offset, length)
	}

	function binaryWrite (buf, string, offset, length) {
	  return asciiWrite(buf, string, offset, length)
	}

	function base64Write (buf, string, offset, length) {
	  return blitBuffer(base64ToBytes(string), buf, offset, length)
	}

	function ucs2Write (buf, string, offset, length) {
	  return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)
	}

	Buffer.prototype.write = function write (string, offset, length, encoding) {
	  // Buffer#write(string)
	  if (offset === undefined) {
	    encoding = 'utf8'
	    length = this.length
	    offset = 0
	  // Buffer#write(string, encoding)
	  } else if (length === undefined && typeof offset === 'string') {
	    encoding = offset
	    length = this.length
	    offset = 0
	  // Buffer#write(string, offset[, length][, encoding])
	  } else if (isFinite(offset)) {
	    offset = offset | 0
	    if (isFinite(length)) {
	      length = length | 0
	      if (encoding === undefined) encoding = 'utf8'
	    } else {
	      encoding = length
	      length = undefined
	    }
	  // legacy write(string, encoding, offset, length) - remove in v0.13
	  } else {
	    var swap = encoding
	    encoding = offset
	    offset = length | 0
	    length = swap
	  }

	  var remaining = this.length - offset
	  if (length === undefined || length > remaining) length = remaining

	  if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {
	    throw new RangeError('attempt to write outside buffer bounds')
	  }

	  if (!encoding) encoding = 'utf8'

	  var loweredCase = false
	  for (;;) {
	    switch (encoding) {
	      case 'hex':
	        return hexWrite(this, string, offset, length)

	      case 'utf8':
	      case 'utf-8':
	        return utf8Write(this, string, offset, length)

	      case 'ascii':
	        return asciiWrite(this, string, offset, length)

	      case 'binary':
	        return binaryWrite(this, string, offset, length)

	      case 'base64':
	        // Warning: maxLength not taken into account in base64Write
	        return base64Write(this, string, offset, length)

	      case 'ucs2':
	      case 'ucs-2':
	      case 'utf16le':
	      case 'utf-16le':
	        return ucs2Write(this, string, offset, length)

	      default:
	        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
	        encoding = ('' + encoding).toLowerCase()
	        loweredCase = true
	    }
	  }
	}

	Buffer.prototype.toJSON = function toJSON () {
	  return {
	    type: 'Buffer',
	    data: Array.prototype.slice.call(this._arr || this, 0)
	  }
	}

	function base64Slice (buf, start, end) {
	  if (start === 0 && end === buf.length) {
	    return base64.fromByteArray(buf)
	  } else {
	    return base64.fromByteArray(buf.slice(start, end))
	  }
	}

	function utf8Slice (buf, start, end) {
	  end = Math.min(buf.length, end)
	  var res = []

	  var i = start
	  while (i < end) {
	    var firstByte = buf[i]
	    var codePoint = null
	    var bytesPerSequence = (firstByte > 0xEF) ? 4
	      : (firstByte > 0xDF) ? 3
	      : (firstByte > 0xBF) ? 2
	      : 1

	    if (i + bytesPerSequence <= end) {
	      var secondByte, thirdByte, fourthByte, tempCodePoint

	      switch (bytesPerSequence) {
	        case 1:
	          if (firstByte < 0x80) {
	            codePoint = firstByte
	          }
	          break
	        case 2:
	          secondByte = buf[i + 1]
	          if ((secondByte & 0xC0) === 0x80) {
	            tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)
	            if (tempCodePoint > 0x7F) {
	              codePoint = tempCodePoint
	            }
	          }
	          break
	        case 3:
	          secondByte = buf[i + 1]
	          thirdByte = buf[i + 2]
	          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {
	            tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)
	            if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {
	              codePoint = tempCodePoint
	            }
	          }
	          break
	        case 4:
	          secondByte = buf[i + 1]
	          thirdByte = buf[i + 2]
	          fourthByte = buf[i + 3]
	          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {
	            tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)
	            if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {
	              codePoint = tempCodePoint
	            }
	          }
	      }
	    }

	    if (codePoint === null) {
	      // we did not generate a valid codePoint so insert a
	      // replacement char (U+FFFD) and advance only 1 byte
	      codePoint = 0xFFFD
	      bytesPerSequence = 1
	    } else if (codePoint > 0xFFFF) {
	      // encode to utf16 (surrogate pair dance)
	      codePoint -= 0x10000
	      res.push(codePoint >>> 10 & 0x3FF | 0xD800)
	      codePoint = 0xDC00 | codePoint & 0x3FF
	    }

	    res.push(codePoint)
	    i += bytesPerSequence
	  }

	  return decodeCodePointsArray(res)
	}

	// Based on http://stackoverflow.com/a/22747272/680742, the browser with
	// the lowest limit is Chrome, with 0x10000 args.
	// We go 1 magnitude less, for safety
	var MAX_ARGUMENTS_LENGTH = 0x1000

	function decodeCodePointsArray (codePoints) {
	  var len = codePoints.length
	  if (len <= MAX_ARGUMENTS_LENGTH) {
	    return String.fromCharCode.apply(String, codePoints) // avoid extra slice()
	  }

	  // Decode in chunks to avoid "call stack size exceeded".
	  var res = ''
	  var i = 0
	  while (i < len) {
	    res += String.fromCharCode.apply(
	      String,
	      codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)
	    )
	  }
	  return res
	}

	function asciiSlice (buf, start, end) {
	  var ret = ''
	  end = Math.min(buf.length, end)

	  for (var i = start; i < end; i++) {
	    ret += String.fromCharCode(buf[i] & 0x7F)
	  }
	  return ret
	}

	function binarySlice (buf, start, end) {
	  var ret = ''
	  end = Math.min(buf.length, end)

	  for (var i = start; i < end; i++) {
	    ret += String.fromCharCode(buf[i])
	  }
	  return ret
	}

	function hexSlice (buf, start, end) {
	  var len = buf.length

	  if (!start || start < 0) start = 0
	  if (!end || end < 0 || end > len) end = len

	  var out = ''
	  for (var i = start; i < end; i++) {
	    out += toHex(buf[i])
	  }
	  return out
	}

	function utf16leSlice (buf, start, end) {
	  var bytes = buf.slice(start, end)
	  var res = ''
	  for (var i = 0; i < bytes.length; i += 2) {
	    res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)
	  }
	  return res
	}

	Buffer.prototype.slice = function slice (start, end) {
	  var len = this.length
	  start = ~~start
	  end = end === undefined ? len : ~~end

	  if (start < 0) {
	    start += len
	    if (start < 0) start = 0
	  } else if (start > len) {
	    start = len
	  }

	  if (end < 0) {
	    end += len
	    if (end < 0) end = 0
	  } else if (end > len) {
	    end = len
	  }

	  if (end < start) end = start

	  var newBuf
	  if (Buffer.TYPED_ARRAY_SUPPORT) {
	    newBuf = Buffer._augment(this.subarray(start, end))
	  } else {
	    var sliceLen = end - start
	    newBuf = new Buffer(sliceLen, undefined)
	    for (var i = 0; i < sliceLen; i++) {
	      newBuf[i] = this[i + start]
	    }
	  }

	  if (newBuf.length) newBuf.parent = this.parent || this

	  return newBuf
	}

	/*
	 * Need to make sure that buffer isn't trying to write out of bounds.
	 */
	function checkOffset (offset, ext, length) {
	  if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')
	  if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')
	}

	Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {
	  offset = offset | 0
	  byteLength = byteLength | 0
	  if (!noAssert) checkOffset(offset, byteLength, this.length)

	  var val = this[offset]
	  var mul = 1
	  var i = 0
	  while (++i < byteLength && (mul *= 0x100)) {
	    val += this[offset + i] * mul
	  }

	  return val
	}

	Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {
	  offset = offset | 0
	  byteLength = byteLength | 0
	  if (!noAssert) {
	    checkOffset(offset, byteLength, this.length)
	  }

	  var val = this[offset + --byteLength]
	  var mul = 1
	  while (byteLength > 0 && (mul *= 0x100)) {
	    val += this[offset + --byteLength] * mul
	  }

	  return val
	}

	Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {
	  if (!noAssert) checkOffset(offset, 1, this.length)
	  return this[offset]
	}

	Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {
	  if (!noAssert) checkOffset(offset, 2, this.length)
	  return this[offset] | (this[offset + 1] << 8)
	}

	Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {
	  if (!noAssert) checkOffset(offset, 2, this.length)
	  return (this[offset] << 8) | this[offset + 1]
	}

	Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {
	  if (!noAssert) checkOffset(offset, 4, this.length)

	  return ((this[offset]) |
	      (this[offset + 1] << 8) |
	      (this[offset + 2] << 16)) +
	      (this[offset + 3] * 0x1000000)
	}

	Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {
	  if (!noAssert) checkOffset(offset, 4, this.length)

	  return (this[offset] * 0x1000000) +
	    ((this[offset + 1] << 16) |
	    (this[offset + 2] << 8) |
	    this[offset + 3])
	}

	Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {
	  offset = offset | 0
	  byteLength = byteLength | 0
	  if (!noAssert) checkOffset(offset, byteLength, this.length)

	  var val = this[offset]
	  var mul = 1
	  var i = 0
	  while (++i < byteLength && (mul *= 0x100)) {
	    val += this[offset + i] * mul
	  }
	  mul *= 0x80

	  if (val >= mul) val -= Math.pow(2, 8 * byteLength)

	  return val
	}

	Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {
	  offset = offset | 0
	  byteLength = byteLength | 0
	  if (!noAssert) checkOffset(offset, byteLength, this.length)

	  var i = byteLength
	  var mul = 1
	  var val = this[offset + --i]
	  while (i > 0 && (mul *= 0x100)) {
	    val += this[offset + --i] * mul
	  }
	  mul *= 0x80

	  if (val >= mul) val -= Math.pow(2, 8 * byteLength)

	  return val
	}

	Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) {
	  if (!noAssert) checkOffset(offset, 1, this.length)
	  if (!(this[offset] & 0x80)) return (this[offset])
	  return ((0xff - this[offset] + 1) * -1)
	}

	Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {
	  if (!noAssert) checkOffset(offset, 2, this.length)
	  var val = this[offset] | (this[offset + 1] << 8)
	  return (val & 0x8000) ? val | 0xFFFF0000 : val
	}

	Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {
	  if (!noAssert) checkOffset(offset, 2, this.length)
	  var val = this[offset + 1] | (this[offset] << 8)
	  return (val & 0x8000) ? val | 0xFFFF0000 : val
	}

	Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {
	  if (!noAssert) checkOffset(offset, 4, this.length)

	  return (this[offset]) |
	    (this[offset + 1] << 8) |
	    (this[offset + 2] << 16) |
	    (this[offset + 3] << 24)
	}

	Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {
	  if (!noAssert) checkOffset(offset, 4, this.length)

	  return (this[offset] << 24) |
	    (this[offset + 1] << 16) |
	    (this[offset + 2] << 8) |
	    (this[offset + 3])
	}

	Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {
	  if (!noAssert) checkOffset(offset, 4, this.length)
	  return ieee754.read(this, offset, true, 23, 4)
	}

	Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {
	  if (!noAssert) checkOffset(offset, 4, this.length)
	  return ieee754.read(this, offset, false, 23, 4)
	}

	Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {
	  if (!noAssert) checkOffset(offset, 8, this.length)
	  return ieee754.read(this, offset, true, 52, 8)
	}

	Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {
	  if (!noAssert) checkOffset(offset, 8, this.length)
	  return ieee754.read(this, offset, false, 52, 8)
	}

	function checkInt (buf, value, offset, ext, max, min) {
	  if (!Buffer.isBuffer(buf)) throw new TypeError('buffer must be a Buffer instance')
	  if (value > max || value < min) throw new RangeError('value is out of bounds')
	  if (offset + ext > buf.length) throw new RangeError('index out of range')
	}

	Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {
	  value = +value
	  offset = offset | 0
	  byteLength = byteLength | 0
	  if (!noAssert) checkInt(this, value, offset, byteLength, Math.pow(2, 8 * byteLength), 0)

	  var mul = 1
	  var i = 0
	  this[offset] = value & 0xFF
	  while (++i < byteLength && (mul *= 0x100)) {
	    this[offset + i] = (value / mul) & 0xFF
	  }

	  return offset + byteLength
	}

	Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {
	  value = +value
	  offset = offset | 0
	  byteLength = byteLength | 0
	  if (!noAssert) checkInt(this, value, offset, byteLength, Math.pow(2, 8 * byteLength), 0)

	  var i = byteLength - 1
	  var mul = 1
	  this[offset + i] = value & 0xFF
	  while (--i >= 0 && (mul *= 0x100)) {
	    this[offset + i] = (value / mul) & 0xFF
	  }

	  return offset + byteLength
	}

	Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {
	  value = +value
	  offset = offset | 0
	  if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)
	  if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
	  this[offset] = (value & 0xff)
	  return offset + 1
	}

	function objectWriteUInt16 (buf, value, offset, littleEndian) {
	  if (value < 0) value = 0xffff + value + 1
	  for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; i++) {
	    buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>
	      (littleEndian ? i : 1 - i) * 8
	  }
	}

	Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {
	  value = +value
	  offset = offset | 0
	  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
	  if (Buffer.TYPED_ARRAY_SUPPORT) {
	    this[offset] = (value & 0xff)
	    this[offset + 1] = (value >>> 8)
	  } else {
	    objectWriteUInt16(this, value, offset, true)
	  }
	  return offset + 2
	}

	Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {
	  value = +value
	  offset = offset | 0
	  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
	  if (Buffer.TYPED_ARRAY_SUPPORT) {
	    this[offset] = (value >>> 8)
	    this[offset + 1] = (value & 0xff)
	  } else {
	    objectWriteUInt16(this, value, offset, false)
	  }
	  return offset + 2
	}

	function objectWriteUInt32 (buf, value, offset, littleEndian) {
	  if (value < 0) value = 0xffffffff + value + 1
	  for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; i++) {
	    buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff
	  }
	}

	Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {
	  value = +value
	  offset = offset | 0
	  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
	  if (Buffer.TYPED_ARRAY_SUPPORT) {
	    this[offset + 3] = (value >>> 24)
	    this[offset + 2] = (value >>> 16)
	    this[offset + 1] = (value >>> 8)
	    this[offset] = (value & 0xff)
	  } else {
	    objectWriteUInt32(this, value, offset, true)
	  }
	  return offset + 4
	}

	Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {
	  value = +value
	  offset = offset | 0
	  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
	  if (Buffer.TYPED_ARRAY_SUPPORT) {
	    this[offset] = (value >>> 24)
	    this[offset + 1] = (value >>> 16)
	    this[offset + 2] = (value >>> 8)
	    this[offset + 3] = (value & 0xff)
	  } else {
	    objectWriteUInt32(this, value, offset, false)
	  }
	  return offset + 4
	}

	Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {
	  value = +value
	  offset = offset | 0
	  if (!noAssert) {
	    var limit = Math.pow(2, 8 * byteLength - 1)

	    checkInt(this, value, offset, byteLength, limit - 1, -limit)
	  }

	  var i = 0
	  var mul = 1
	  var sub = value < 0 ? 1 : 0
	  this[offset] = value & 0xFF
	  while (++i < byteLength && (mul *= 0x100)) {
	    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
	  }

	  return offset + byteLength
	}

	Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {
	  value = +value
	  offset = offset | 0
	  if (!noAssert) {
	    var limit = Math.pow(2, 8 * byteLength - 1)

	    checkInt(this, value, offset, byteLength, limit - 1, -limit)
	  }

	  var i = byteLength - 1
	  var mul = 1
	  var sub = value < 0 ? 1 : 0
	  this[offset + i] = value & 0xFF
	  while (--i >= 0 && (mul *= 0x100)) {
	    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
	  }

	  return offset + byteLength
	}

	Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {
	  value = +value
	  offset = offset | 0
	  if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)
	  if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
	  if (value < 0) value = 0xff + value + 1
	  this[offset] = (value & 0xff)
	  return offset + 1
	}

	Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {
	  value = +value
	  offset = offset | 0
	  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
	  if (Buffer.TYPED_ARRAY_SUPPORT) {
	    this[offset] = (value & 0xff)
	    this[offset + 1] = (value >>> 8)
	  } else {
	    objectWriteUInt16(this, value, offset, true)
	  }
	  return offset + 2
	}

	Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {
	  value = +value
	  offset = offset | 0
	  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
	  if (Buffer.TYPED_ARRAY_SUPPORT) {
	    this[offset] = (value >>> 8)
	    this[offset + 1] = (value & 0xff)
	  } else {
	    objectWriteUInt16(this, value, offset, false)
	  }
	  return offset + 2
	}

	Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {
	  value = +value
	  offset = offset | 0
	  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
	  if (Buffer.TYPED_ARRAY_SUPPORT) {
	    this[offset] = (value & 0xff)
	    this[offset + 1] = (value >>> 8)
	    this[offset + 2] = (value >>> 16)
	    this[offset + 3] = (value >>> 24)
	  } else {
	    objectWriteUInt32(this, value, offset, true)
	  }
	  return offset + 4
	}

	Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {
	  value = +value
	  offset = offset | 0
	  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
	  if (value < 0) value = 0xffffffff + value + 1
	  if (Buffer.TYPED_ARRAY_SUPPORT) {
	    this[offset] = (value >>> 24)
	    this[offset + 1] = (value >>> 16)
	    this[offset + 2] = (value >>> 8)
	    this[offset + 3] = (value & 0xff)
	  } else {
	    objectWriteUInt32(this, value, offset, false)
	  }
	  return offset + 4
	}

	function checkIEEE754 (buf, value, offset, ext, max, min) {
	  if (value > max || value < min) throw new RangeError('value is out of bounds')
	  if (offset + ext > buf.length) throw new RangeError('index out of range')
	  if (offset < 0) throw new RangeError('index out of range')
	}

	function writeFloat (buf, value, offset, littleEndian, noAssert) {
	  if (!noAssert) {
	    checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)
	  }
	  ieee754.write(buf, value, offset, littleEndian, 23, 4)
	  return offset + 4
	}

	Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {
	  return writeFloat(this, value, offset, true, noAssert)
	}

	Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {
	  return writeFloat(this, value, offset, false, noAssert)
	}

	function writeDouble (buf, value, offset, littleEndian, noAssert) {
	  if (!noAssert) {
	    checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)
	  }
	  ieee754.write(buf, value, offset, littleEndian, 52, 8)
	  return offset + 8
	}

	Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {
	  return writeDouble(this, value, offset, true, noAssert)
	}

	Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {
	  return writeDouble(this, value, offset, false, noAssert)
	}

	// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
	Buffer.prototype.copy = function copy (target, targetStart, start, end) {
	  if (!start) start = 0
	  if (!end && end !== 0) end = this.length
	  if (targetStart >= target.length) targetStart = target.length
	  if (!targetStart) targetStart = 0
	  if (end > 0 && end < start) end = start

	  // Copy 0 bytes; we're done
	  if (end === start) return 0
	  if (target.length === 0 || this.length === 0) return 0

	  // Fatal error conditions
	  if (targetStart < 0) {
	    throw new RangeError('targetStart out of bounds')
	  }
	  if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')
	  if (end < 0) throw new RangeError('sourceEnd out of bounds')

	  // Are we oob?
	  if (end > this.length) end = this.length
	  if (target.length - targetStart < end - start) {
	    end = target.length - targetStart + start
	  }

	  var len = end - start
	  var i

	  if (this === target && start < targetStart && targetStart < end) {
	    // descending copy from end
	    for (i = len - 1; i >= 0; i--) {
	      target[i + targetStart] = this[i + start]
	    }
	  } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {
	    // ascending copy from start
	    for (i = 0; i < len; i++) {
	      target[i + targetStart] = this[i + start]
	    }
	  } else {
	    target._set(this.subarray(start, start + len), targetStart)
	  }

	  return len
	}

	// fill(value, start=0, end=buffer.length)
	Buffer.prototype.fill = function fill (value, start, end) {
	  if (!value) value = 0
	  if (!start) start = 0
	  if (!end) end = this.length

	  if (end < start) throw new RangeError('end < start')

	  // Fill 0 bytes; we're done
	  if (end === start) return
	  if (this.length === 0) return

	  if (start < 0 || start >= this.length) throw new RangeError('start out of bounds')
	  if (end < 0 || end > this.length) throw new RangeError('end out of bounds')

	  var i
	  if (typeof value === 'number') {
	    for (i = start; i < end; i++) {
	      this[i] = value
	    }
	  } else {
	    var bytes = utf8ToBytes(value.toString())
	    var len = bytes.length
	    for (i = start; i < end; i++) {
	      this[i] = bytes[i % len]
	    }
	  }

	  return this
	}

	/**
	 * Creates a new `ArrayBuffer` with the *copied* memory of the buffer instance.
	 * Added in Node 0.12. Only available in browsers that support ArrayBuffer.
	 */
	Buffer.prototype.toArrayBuffer = function toArrayBuffer () {
	  if (typeof Uint8Array !== 'undefined') {
	    if (Buffer.TYPED_ARRAY_SUPPORT) {
	      return (new Buffer(this)).buffer
	    } else {
	      var buf = new Uint8Array(this.length)
	      for (var i = 0, len = buf.length; i < len; i += 1) {
	        buf[i] = this[i]
	      }
	      return buf.buffer
	    }
	  } else {
	    throw new TypeError('Buffer.toArrayBuffer not supported in this browser')
	  }
	}

	// HELPER FUNCTIONS
	// ================

	var BP = Buffer.prototype

	/**
	 * Augment a Uint8Array *instance* (not the Uint8Array class!) with Buffer methods
	 */
	Buffer._augment = function _augment (arr) {
	  arr.constructor = Buffer
	  arr._isBuffer = true

	  // save reference to original Uint8Array set method before overwriting
	  arr._set = arr.set

	  // deprecated
	  arr.get = BP.get
	  arr.set = BP.set

	  arr.write = BP.write
	  arr.toString = BP.toString
	  arr.toLocaleString = BP.toString
	  arr.toJSON = BP.toJSON
	  arr.equals = BP.equals
	  arr.compare = BP.compare
	  arr.indexOf = BP.indexOf
	  arr.copy = BP.copy
	  arr.slice = BP.slice
	  arr.readUIntLE = BP.readUIntLE
	  arr.readUIntBE = BP.readUIntBE
	  arr.readUInt8 = BP.readUInt8
	  arr.readUInt16LE = BP.readUInt16LE
	  arr.readUInt16BE = BP.readUInt16BE
	  arr.readUInt32LE = BP.readUInt32LE
	  arr.readUInt32BE = BP.readUInt32BE
	  arr.readIntLE = BP.readIntLE
	  arr.readIntBE = BP.readIntBE
	  arr.readInt8 = BP.readInt8
	  arr.readInt16LE = BP.readInt16LE
	  arr.readInt16BE = BP.readInt16BE
	  arr.readInt32LE = BP.readInt32LE
	  arr.readInt32BE = BP.readInt32BE
	  arr.readFloatLE = BP.readFloatLE
	  arr.readFloatBE = BP.readFloatBE
	  arr.readDoubleLE = BP.readDoubleLE
	  arr.readDoubleBE = BP.readDoubleBE
	  arr.writeUInt8 = BP.writeUInt8
	  arr.writeUIntLE = BP.writeUIntLE
	  arr.writeUIntBE = BP.writeUIntBE
	  arr.writeUInt16LE = BP.writeUInt16LE
	  arr.writeUInt16BE = BP.writeUInt16BE
	  arr.writeUInt32LE = BP.writeUInt32LE
	  arr.writeUInt32BE = BP.writeUInt32BE
	  arr.writeIntLE = BP.writeIntLE
	  arr.writeIntBE = BP.writeIntBE
	  arr.writeInt8 = BP.writeInt8
	  arr.writeInt16LE = BP.writeInt16LE
	  arr.writeInt16BE = BP.writeInt16BE
	  arr.writeInt32LE = BP.writeInt32LE
	  arr.writeInt32BE = BP.writeInt32BE
	  arr.writeFloatLE = BP.writeFloatLE
	  arr.writeFloatBE = BP.writeFloatBE
	  arr.writeDoubleLE = BP.writeDoubleLE
	  arr.writeDoubleBE = BP.writeDoubleBE
	  arr.fill = BP.fill
	  arr.inspect = BP.inspect
	  arr.toArrayBuffer = BP.toArrayBuffer

	  return arr
	}

	var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g

	function base64clean (str) {
	  // Node strips out invalid characters like \n and \t from the string, base64-js does not
	  str = stringtrim(str).replace(INVALID_BASE64_RE, '')
	  // Node converts strings with length < 2 to ''
	  if (str.length < 2) return ''
	  // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not
	  while (str.length % 4 !== 0) {
	    str = str + '='
	  }
	  return str
	}

	function stringtrim (str) {
	  if (str.trim) return str.trim()
	  return str.replace(/^\s+|\s+$/g, '')
	}

	function toHex (n) {
	  if (n < 16) return '0' + n.toString(16)
	  return n.toString(16)
	}

	function utf8ToBytes (string, units) {
	  units = units || Infinity
	  var codePoint
	  var length = string.length
	  var leadSurrogate = null
	  var bytes = []

	  for (var i = 0; i < length; i++) {
	    codePoint = string.charCodeAt(i)

	    // is surrogate component
	    if (codePoint > 0xD7FF && codePoint < 0xE000) {
	      // last char was a lead
	      if (!leadSurrogate) {
	        // no lead yet
	        if (codePoint > 0xDBFF) {
	          // unexpected trail
	          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
	          continue
	        } else if (i + 1 === length) {
	          // unpaired lead
	          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
	          continue
	        }

	        // valid lead
	        leadSurrogate = codePoint

	        continue
	      }

	      // 2 leads in a row
	      if (codePoint < 0xDC00) {
	        if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
	        leadSurrogate = codePoint
	        continue
	      }

	      // valid surrogate pair
	      codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000
	    } else if (leadSurrogate) {
	      // valid bmp char, but last char was a lead
	      if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
	    }

	    leadSurrogate = null

	    // encode utf8
	    if (codePoint < 0x80) {
	      if ((units -= 1) < 0) break
	      bytes.push(codePoint)
	    } else if (codePoint < 0x800) {
	      if ((units -= 2) < 0) break
	      bytes.push(
	        codePoint >> 0x6 | 0xC0,
	        codePoint & 0x3F | 0x80
	      )
	    } else if (codePoint < 0x10000) {
	      if ((units -= 3) < 0) break
	      bytes.push(
	        codePoint >> 0xC | 0xE0,
	        codePoint >> 0x6 & 0x3F | 0x80,
	        codePoint & 0x3F | 0x80
	      )
	    } else if (codePoint < 0x110000) {
	      if ((units -= 4) < 0) break
	      bytes.push(
	        codePoint >> 0x12 | 0xF0,
	        codePoint >> 0xC & 0x3F | 0x80,
	        codePoint >> 0x6 & 0x3F | 0x80,
	        codePoint & 0x3F | 0x80
	      )
	    } else {
	      throw new Error('Invalid code point')
	    }
	  }

	  return bytes
	}

	function asciiToBytes (str) {
	  var byteArray = []
	  for (var i = 0; i < str.length; i++) {
	    // Node's code seems to be doing this and not & 0x7F..
	    byteArray.push(str.charCodeAt(i) & 0xFF)
	  }
	  return byteArray
	}

	function utf16leToBytes (str, units) {
	  var c, hi, lo
	  var byteArray = []
	  for (var i = 0; i < str.length; i++) {
	    if ((units -= 2) < 0) break

	    c = str.charCodeAt(i)
	    hi = c >> 8
	    lo = c % 256
	    byteArray.push(lo)
	    byteArray.push(hi)
	  }

	  return byteArray
	}

	function base64ToBytes (str) {
	  return base64.toByteArray(base64clean(str))
	}

	function blitBuffer (src, dst, offset, length) {
	  for (var i = 0; i < length; i++) {
	    if ((i + offset >= dst.length) || (i >= src.length)) break
	    dst[i + offset] = src[i]
	  }
	  return i
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(11).Buffer, (function() { return this; }())))

/***/ },
/* 12 */
/***/ function(module, exports, __webpack_require__) {

	var lookup = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';

	;(function (exports) {
		'use strict';

	  var Arr = (typeof Uint8Array !== 'undefined')
	    ? Uint8Array
	    : Array

		var PLUS   = '+'.charCodeAt(0)
		var SLASH  = '/'.charCodeAt(0)
		var NUMBER = '0'.charCodeAt(0)
		var LOWER  = 'a'.charCodeAt(0)
		var UPPER  = 'A'.charCodeAt(0)
		var PLUS_URL_SAFE = '-'.charCodeAt(0)
		var SLASH_URL_SAFE = '_'.charCodeAt(0)

		function decode (elt) {
			var code = elt.charCodeAt(0)
			if (code === PLUS ||
			    code === PLUS_URL_SAFE)
				return 62 // '+'
			if (code === SLASH ||
			    code === SLASH_URL_SAFE)
				return 63 // '/'
			if (code < NUMBER)
				return -1 //no match
			if (code < NUMBER + 10)
				return code - NUMBER + 26 + 26
			if (code < UPPER + 26)
				return code - UPPER
			if (code < LOWER + 26)
				return code - LOWER + 26
		}

		function b64ToByteArray (b64) {
			var i, j, l, tmp, placeHolders, arr

			if (b64.length % 4 > 0) {
				throw new Error('Invalid string. Length must be a multiple of 4')
			}

			// the number of equal signs (place holders)
			// if there are two placeholders, than the two characters before it
			// represent one byte
			// if there is only one, then the three characters before it represent 2 bytes
			// this is just a cheap hack to not do indexOf twice
			var len = b64.length
			placeHolders = '=' === b64.charAt(len - 2) ? 2 : '=' === b64.charAt(len - 1) ? 1 : 0

			// base64 is 4/3 + up to two characters of the original data
			arr = new Arr(b64.length * 3 / 4 - placeHolders)

			// if there are placeholders, only get up to the last complete 4 chars
			l = placeHolders > 0 ? b64.length - 4 : b64.length

			var L = 0

			function push (v) {
				arr[L++] = v
			}

			for (i = 0, j = 0; i < l; i += 4, j += 3) {
				tmp = (decode(b64.charAt(i)) << 18) | (decode(b64.charAt(i + 1)) << 12) | (decode(b64.charAt(i + 2)) << 6) | decode(b64.charAt(i + 3))
				push((tmp & 0xFF0000) >> 16)
				push((tmp & 0xFF00) >> 8)
				push(tmp & 0xFF)
			}

			if (placeHolders === 2) {
				tmp = (decode(b64.charAt(i)) << 2) | (decode(b64.charAt(i + 1)) >> 4)
				push(tmp & 0xFF)
			} else if (placeHolders === 1) {
				tmp = (decode(b64.charAt(i)) << 10) | (decode(b64.charAt(i + 1)) << 4) | (decode(b64.charAt(i + 2)) >> 2)
				push((tmp >> 8) & 0xFF)
				push(tmp & 0xFF)
			}

			return arr
		}

		function uint8ToBase64 (uint8) {
			var i,
				extraBytes = uint8.length % 3, // if we have 1 byte left, pad 2 bytes
				output = "",
				temp, length

			function encode (num) {
				return lookup.charAt(num)
			}

			function tripletToBase64 (num) {
				return encode(num >> 18 & 0x3F) + encode(num >> 12 & 0x3F) + encode(num >> 6 & 0x3F) + encode(num & 0x3F)
			}

			// go through the array every three bytes, we'll deal with trailing stuff later
			for (i = 0, length = uint8.length - extraBytes; i < length; i += 3) {
				temp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2])
				output += tripletToBase64(temp)
			}

			// pad the end with zeros, but make sure to not forget the extra bytes
			switch (extraBytes) {
				case 1:
					temp = uint8[uint8.length - 1]
					output += encode(temp >> 2)
					output += encode((temp << 4) & 0x3F)
					output += '=='
					break
				case 2:
					temp = (uint8[uint8.length - 2] << 8) + (uint8[uint8.length - 1])
					output += encode(temp >> 10)
					output += encode((temp >> 4) & 0x3F)
					output += encode((temp << 2) & 0x3F)
					output += '='
					break
			}

			return output
		}

		exports.toByteArray = b64ToByteArray
		exports.fromByteArray = uint8ToBase64
	}( false ? (this.base64js = {}) : exports))


/***/ },
/* 13 */
/***/ function(module, exports) {

	exports.read = function (buffer, offset, isLE, mLen, nBytes) {
	  var e, m
	  var eLen = nBytes * 8 - mLen - 1
	  var eMax = (1 << eLen) - 1
	  var eBias = eMax >> 1
	  var nBits = -7
	  var i = isLE ? (nBytes - 1) : 0
	  var d = isLE ? -1 : 1
	  var s = buffer[offset + i]

	  i += d

	  e = s & ((1 << (-nBits)) - 1)
	  s >>= (-nBits)
	  nBits += eLen
	  for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}

	  m = e & ((1 << (-nBits)) - 1)
	  e >>= (-nBits)
	  nBits += mLen
	  for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}

	  if (e === 0) {
	    e = 1 - eBias
	  } else if (e === eMax) {
	    return m ? NaN : ((s ? -1 : 1) * Infinity)
	  } else {
	    m = m + Math.pow(2, mLen)
	    e = e - eBias
	  }
	  return (s ? -1 : 1) * m * Math.pow(2, e - mLen)
	}

	exports.write = function (buffer, value, offset, isLE, mLen, nBytes) {
	  var e, m, c
	  var eLen = nBytes * 8 - mLen - 1
	  var eMax = (1 << eLen) - 1
	  var eBias = eMax >> 1
	  var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)
	  var i = isLE ? 0 : (nBytes - 1)
	  var d = isLE ? 1 : -1
	  var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0

	  value = Math.abs(value)

	  if (isNaN(value) || value === Infinity) {
	    m = isNaN(value) ? 1 : 0
	    e = eMax
	  } else {
	    e = Math.floor(Math.log(value) / Math.LN2)
	    if (value * (c = Math.pow(2, -e)) < 1) {
	      e--
	      c *= 2
	    }
	    if (e + eBias >= 1) {
	      value += rt / c
	    } else {
	      value += rt * Math.pow(2, 1 - eBias)
	    }
	    if (value * c >= 2) {
	      e++
	      c /= 2
	    }

	    if (e + eBias >= eMax) {
	      m = 0
	      e = eMax
	    } else if (e + eBias >= 1) {
	      m = (value * c - 1) * Math.pow(2, mLen)
	      e = e + eBias
	    } else {
	      m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)
	      e = 0
	    }
	  }

	  for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}

	  e = (e << mLen) | m
	  eLen += mLen
	  for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}

	  buffer[offset + i - d] |= s * 128
	}


/***/ },
/* 14 */
/***/ function(module, exports) {

	var toString = {}.toString;

	module.exports = Array.isArray || function (arr) {
	  return toString.call(arr) == '[object Array]';
	};


/***/ },
/* 15 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(Buffer) {// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	// NOTE: These type checking functions intentionally don't use `instanceof`
	// because it is fragile and can be easily faked with `Object.create()`.

	function isArray(arg) {
	  if (Array.isArray) {
	    return Array.isArray(arg);
	  }
	  return objectToString(arg) === '[object Array]';
	}
	exports.isArray = isArray;

	function isBoolean(arg) {
	  return typeof arg === 'boolean';
	}
	exports.isBoolean = isBoolean;

	function isNull(arg) {
	  return arg === null;
	}
	exports.isNull = isNull;

	function isNullOrUndefined(arg) {
	  return arg == null;
	}
	exports.isNullOrUndefined = isNullOrUndefined;

	function isNumber(arg) {
	  return typeof arg === 'number';
	}
	exports.isNumber = isNumber;

	function isString(arg) {
	  return typeof arg === 'string';
	}
	exports.isString = isString;

	function isSymbol(arg) {
	  return typeof arg === 'symbol';
	}
	exports.isSymbol = isSymbol;

	function isUndefined(arg) {
	  return arg === void 0;
	}
	exports.isUndefined = isUndefined;

	function isRegExp(re) {
	  return objectToString(re) === '[object RegExp]';
	}
	exports.isRegExp = isRegExp;

	function isObject(arg) {
	  return typeof arg === 'object' && arg !== null;
	}
	exports.isObject = isObject;

	function isDate(d) {
	  return objectToString(d) === '[object Date]';
	}
	exports.isDate = isDate;

	function isError(e) {
	  return (objectToString(e) === '[object Error]' || e instanceof Error);
	}
	exports.isError = isError;

	function isFunction(arg) {
	  return typeof arg === 'function';
	}
	exports.isFunction = isFunction;

	function isPrimitive(arg) {
	  return arg === null ||
	         typeof arg === 'boolean' ||
	         typeof arg === 'number' ||
	         typeof arg === 'string' ||
	         typeof arg === 'symbol' ||  // ES6 symbol
	         typeof arg === 'undefined';
	}
	exports.isPrimitive = isPrimitive;

	exports.isBuffer = Buffer.isBuffer;

	function objectToString(o) {
	  return Object.prototype.toString.call(o);
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(11).Buffer))

/***/ },
/* 16 */
/***/ function(module, exports) {

	if (typeof Object.create === 'function') {
	  // implementation from standard node.js 'util' module
	  module.exports = function inherits(ctor, superCtor) {
	    ctor.super_ = superCtor
	    ctor.prototype = Object.create(superCtor.prototype, {
	      constructor: {
	        value: ctor,
	        enumerable: false,
	        writable: true,
	        configurable: true
	      }
	    });
	  };
	} else {
	  // old school shim for old browsers
	  module.exports = function inherits(ctor, superCtor) {
	    ctor.super_ = superCtor
	    var TempCtor = function () {}
	    TempCtor.prototype = superCtor.prototype
	    ctor.prototype = new TempCtor()
	    ctor.prototype.constructor = ctor
	  }
	}


/***/ },
/* 17 */
/***/ function(module, exports) {

	/* (ignored) */

/***/ },
/* 18 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	// a duplex stream is just a stream that is both readable and writable.
	// Since JS doesn't have multiple prototypal inheritance, this class
	// prototypally inherits from Readable, and then parasitically from
	// Writable.

	module.exports = Duplex;

	/*<replacement>*/
	var objectKeys = Object.keys || function (obj) {
	  var keys = [];
	  for (var key in obj) keys.push(key);
	  return keys;
	}
	/*</replacement>*/


	/*<replacement>*/
	var util = __webpack_require__(15);
	util.inherits = __webpack_require__(16);
	/*</replacement>*/

	var Readable = __webpack_require__(9);
	var Writable = __webpack_require__(19);

	util.inherits(Duplex, Readable);

	forEach(objectKeys(Writable.prototype), function(method) {
	  if (!Duplex.prototype[method])
	    Duplex.prototype[method] = Writable.prototype[method];
	});

	function Duplex(options) {
	  if (!(this instanceof Duplex))
	    return new Duplex(options);

	  Readable.call(this, options);
	  Writable.call(this, options);

	  if (options && options.readable === false)
	    this.readable = false;

	  if (options && options.writable === false)
	    this.writable = false;

	  this.allowHalfOpen = true;
	  if (options && options.allowHalfOpen === false)
	    this.allowHalfOpen = false;

	  this.once('end', onend);
	}

	// the no-half-open enforcer
	function onend() {
	  // if we allow half-open state, or if the writable side ended,
	  // then we're ok.
	  if (this.allowHalfOpen || this._writableState.ended)
	    return;

	  // no more data can be written.
	  // But allow more writes to happen in this tick.
	  process.nextTick(this.end.bind(this));
	}

	function forEach (xs, f) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    f(xs[i], i);
	  }
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 19 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	// A bit simpler than readable streams.
	// Implement an async ._write(chunk, cb), and it'll handle all
	// the drain event emission and buffering.

	module.exports = Writable;

	/*<replacement>*/
	var Buffer = __webpack_require__(11).Buffer;
	/*</replacement>*/

	Writable.WritableState = WritableState;


	/*<replacement>*/
	var util = __webpack_require__(15);
	util.inherits = __webpack_require__(16);
	/*</replacement>*/

	var Stream = __webpack_require__(6);

	util.inherits(Writable, Stream);

	function WriteReq(chunk, encoding, cb) {
	  this.chunk = chunk;
	  this.encoding = encoding;
	  this.callback = cb;
	}

	function WritableState(options, stream) {
	  var Duplex = __webpack_require__(18);

	  options = options || {};

	  // the point at which write() starts returning false
	  // Note: 0 is a valid value, means that we always return false if
	  // the entire buffer is not flushed immediately on write()
	  var hwm = options.highWaterMark;
	  var defaultHwm = options.objectMode ? 16 : 16 * 1024;
	  this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;

	  // object stream flag to indicate whether or not this stream
	  // contains buffers or objects.
	  this.objectMode = !!options.objectMode;

	  if (stream instanceof Duplex)
	    this.objectMode = this.objectMode || !!options.writableObjectMode;

	  // cast to ints.
	  this.highWaterMark = ~~this.highWaterMark;

	  this.needDrain = false;
	  // at the start of calling end()
	  this.ending = false;
	  // when end() has been called, and returned
	  this.ended = false;
	  // when 'finish' is emitted
	  this.finished = false;

	  // should we decode strings into buffers before passing to _write?
	  // this is here so that some node-core streams can optimize string
	  // handling at a lower level.
	  var noDecode = options.decodeStrings === false;
	  this.decodeStrings = !noDecode;

	  // Crypto is kind of old and crusty.  Historically, its default string
	  // encoding is 'binary' so we have to make this configurable.
	  // Everything else in the universe uses 'utf8', though.
	  this.defaultEncoding = options.defaultEncoding || 'utf8';

	  // not an actual buffer we keep track of, but a measurement
	  // of how much we're waiting to get pushed to some underlying
	  // socket or file.
	  this.length = 0;

	  // a flag to see when we're in the middle of a write.
	  this.writing = false;

	  // when true all writes will be buffered until .uncork() call
	  this.corked = 0;

	  // a flag to be able to tell if the onwrite cb is called immediately,
	  // or on a later tick.  We set this to true at first, because any
	  // actions that shouldn't happen until "later" should generally also
	  // not happen before the first write call.
	  this.sync = true;

	  // a flag to know if we're processing previously buffered items, which
	  // may call the _write() callback in the same tick, so that we don't
	  // end up in an overlapped onwrite situation.
	  this.bufferProcessing = false;

	  // the callback that's passed to _write(chunk,cb)
	  this.onwrite = function(er) {
	    onwrite(stream, er);
	  };

	  // the callback that the user supplies to write(chunk,encoding,cb)
	  this.writecb = null;

	  // the amount that is being written when _write is called.
	  this.writelen = 0;

	  this.buffer = [];

	  // number of pending user-supplied write callbacks
	  // this must be 0 before 'finish' can be emitted
	  this.pendingcb = 0;

	  // emit prefinish if the only thing we're waiting for is _write cbs
	  // This is relevant for synchronous Transform streams
	  this.prefinished = false;

	  // True if the error was already emitted and should not be thrown again
	  this.errorEmitted = false;
	}

	function Writable(options) {
	  var Duplex = __webpack_require__(18);

	  // Writable ctor is applied to Duplexes, though they're not
	  // instanceof Writable, they're instanceof Readable.
	  if (!(this instanceof Writable) && !(this instanceof Duplex))
	    return new Writable(options);

	  this._writableState = new WritableState(options, this);

	  // legacy.
	  this.writable = true;

	  Stream.call(this);
	}

	// Otherwise people can pipe Writable streams, which is just wrong.
	Writable.prototype.pipe = function() {
	  this.emit('error', new Error('Cannot pipe. Not readable.'));
	};


	function writeAfterEnd(stream, state, cb) {
	  var er = new Error('write after end');
	  // TODO: defer error events consistently everywhere, not just the cb
	  stream.emit('error', er);
	  process.nextTick(function() {
	    cb(er);
	  });
	}

	// If we get something that is not a buffer, string, null, or undefined,
	// and we're not in objectMode, then that's an error.
	// Otherwise stream chunks are all considered to be of length=1, and the
	// watermarks determine how many objects to keep in the buffer, rather than
	// how many bytes or characters.
	function validChunk(stream, state, chunk, cb) {
	  var valid = true;
	  if (!util.isBuffer(chunk) &&
	      !util.isString(chunk) &&
	      !util.isNullOrUndefined(chunk) &&
	      !state.objectMode) {
	    var er = new TypeError('Invalid non-string/buffer chunk');
	    stream.emit('error', er);
	    process.nextTick(function() {
	      cb(er);
	    });
	    valid = false;
	  }
	  return valid;
	}

	Writable.prototype.write = function(chunk, encoding, cb) {
	  var state = this._writableState;
	  var ret = false;

	  if (util.isFunction(encoding)) {
	    cb = encoding;
	    encoding = null;
	  }

	  if (util.isBuffer(chunk))
	    encoding = 'buffer';
	  else if (!encoding)
	    encoding = state.defaultEncoding;

	  if (!util.isFunction(cb))
	    cb = function() {};

	  if (state.ended)
	    writeAfterEnd(this, state, cb);
	  else if (validChunk(this, state, chunk, cb)) {
	    state.pendingcb++;
	    ret = writeOrBuffer(this, state, chunk, encoding, cb);
	  }

	  return ret;
	};

	Writable.prototype.cork = function() {
	  var state = this._writableState;

	  state.corked++;
	};

	Writable.prototype.uncork = function() {
	  var state = this._writableState;

	  if (state.corked) {
	    state.corked--;

	    if (!state.writing &&
	        !state.corked &&
	        !state.finished &&
	        !state.bufferProcessing &&
	        state.buffer.length)
	      clearBuffer(this, state);
	  }
	};

	function decodeChunk(state, chunk, encoding) {
	  if (!state.objectMode &&
	      state.decodeStrings !== false &&
	      util.isString(chunk)) {
	    chunk = new Buffer(chunk, encoding);
	  }
	  return chunk;
	}

	// if we're already writing something, then just put this
	// in the queue, and wait our turn.  Otherwise, call _write
	// If we return false, then we need a drain event, so set that flag.
	function writeOrBuffer(stream, state, chunk, encoding, cb) {
	  chunk = decodeChunk(state, chunk, encoding);
	  if (util.isBuffer(chunk))
	    encoding = 'buffer';
	  var len = state.objectMode ? 1 : chunk.length;

	  state.length += len;

	  var ret = state.length < state.highWaterMark;
	  // we must ensure that previous needDrain will not be reset to false.
	  if (!ret)
	    state.needDrain = true;

	  if (state.writing || state.corked)
	    state.buffer.push(new WriteReq(chunk, encoding, cb));
	  else
	    doWrite(stream, state, false, len, chunk, encoding, cb);

	  return ret;
	}

	function doWrite(stream, state, writev, len, chunk, encoding, cb) {
	  state.writelen = len;
	  state.writecb = cb;
	  state.writing = true;
	  state.sync = true;
	  if (writev)
	    stream._writev(chunk, state.onwrite);
	  else
	    stream._write(chunk, encoding, state.onwrite);
	  state.sync = false;
	}

	function onwriteError(stream, state, sync, er, cb) {
	  if (sync)
	    process.nextTick(function() {
	      state.pendingcb--;
	      cb(er);
	    });
	  else {
	    state.pendingcb--;
	    cb(er);
	  }

	  stream._writableState.errorEmitted = true;
	  stream.emit('error', er);
	}

	function onwriteStateUpdate(state) {
	  state.writing = false;
	  state.writecb = null;
	  state.length -= state.writelen;
	  state.writelen = 0;
	}

	function onwrite(stream, er) {
	  var state = stream._writableState;
	  var sync = state.sync;
	  var cb = state.writecb;

	  onwriteStateUpdate(state);

	  if (er)
	    onwriteError(stream, state, sync, er, cb);
	  else {
	    // Check if we're actually ready to finish, but don't emit yet
	    var finished = needFinish(stream, state);

	    if (!finished &&
	        !state.corked &&
	        !state.bufferProcessing &&
	        state.buffer.length) {
	      clearBuffer(stream, state);
	    }

	    if (sync) {
	      process.nextTick(function() {
	        afterWrite(stream, state, finished, cb);
	      });
	    } else {
	      afterWrite(stream, state, finished, cb);
	    }
	  }
	}

	function afterWrite(stream, state, finished, cb) {
	  if (!finished)
	    onwriteDrain(stream, state);
	  state.pendingcb--;
	  cb();
	  finishMaybe(stream, state);
	}

	// Must force callback to be called on nextTick, so that we don't
	// emit 'drain' before the write() consumer gets the 'false' return
	// value, and has a chance to attach a 'drain' listener.
	function onwriteDrain(stream, state) {
	  if (state.length === 0 && state.needDrain) {
	    state.needDrain = false;
	    stream.emit('drain');
	  }
	}


	// if there's something in the buffer waiting, then process it
	function clearBuffer(stream, state) {
	  state.bufferProcessing = true;

	  if (stream._writev && state.buffer.length > 1) {
	    // Fast case, write everything using _writev()
	    var cbs = [];
	    for (var c = 0; c < state.buffer.length; c++)
	      cbs.push(state.buffer[c].callback);

	    // count the one we are adding, as well.
	    // TODO(isaacs) clean this up
	    state.pendingcb++;
	    doWrite(stream, state, true, state.length, state.buffer, '', function(err) {
	      for (var i = 0; i < cbs.length; i++) {
	        state.pendingcb--;
	        cbs[i](err);
	      }
	    });

	    // Clear buffer
	    state.buffer = [];
	  } else {
	    // Slow case, write chunks one-by-one
	    for (var c = 0; c < state.buffer.length; c++) {
	      var entry = state.buffer[c];
	      var chunk = entry.chunk;
	      var encoding = entry.encoding;
	      var cb = entry.callback;
	      var len = state.objectMode ? 1 : chunk.length;

	      doWrite(stream, state, false, len, chunk, encoding, cb);

	      // if we didn't call the onwrite immediately, then
	      // it means that we need to wait until it does.
	      // also, that means that the chunk and cb are currently
	      // being processed, so move the buffer counter past them.
	      if (state.writing) {
	        c++;
	        break;
	      }
	    }

	    if (c < state.buffer.length)
	      state.buffer = state.buffer.slice(c);
	    else
	      state.buffer.length = 0;
	  }

	  state.bufferProcessing = false;
	}

	Writable.prototype._write = function(chunk, encoding, cb) {
	  cb(new Error('not implemented'));

	};

	Writable.prototype._writev = null;

	Writable.prototype.end = function(chunk, encoding, cb) {
	  var state = this._writableState;

	  if (util.isFunction(chunk)) {
	    cb = chunk;
	    chunk = null;
	    encoding = null;
	  } else if (util.isFunction(encoding)) {
	    cb = encoding;
	    encoding = null;
	  }

	  if (!util.isNullOrUndefined(chunk))
	    this.write(chunk, encoding);

	  // .end() fully uncorks
	  if (state.corked) {
	    state.corked = 1;
	    this.uncork();
	  }

	  // ignore unnecessary end() calls.
	  if (!state.ending && !state.finished)
	    endWritable(this, state, cb);
	};


	function needFinish(stream, state) {
	  return (state.ending &&
	          state.length === 0 &&
	          !state.finished &&
	          !state.writing);
	}

	function prefinish(stream, state) {
	  if (!state.prefinished) {
	    state.prefinished = true;
	    stream.emit('prefinish');
	  }
	}

	function finishMaybe(stream, state) {
	  var need = needFinish(stream, state);
	  if (need) {
	    if (state.pendingcb === 0) {
	      prefinish(stream, state);
	      state.finished = true;
	      stream.emit('finish');
	    } else
	      prefinish(stream, state);
	  }
	  return need;
	}

	function endWritable(stream, state, cb) {
	  state.ending = true;
	  finishMaybe(stream, state);
	  if (cb) {
	    if (state.finished)
	      process.nextTick(cb);
	    else
	      stream.once('finish', cb);
	  }
	  state.ended = true;
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 20 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	var Buffer = __webpack_require__(11).Buffer;

	var isBufferEncoding = Buffer.isEncoding
	  || function(encoding) {
	       switch (encoding && encoding.toLowerCase()) {
	         case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true;
	         default: return false;
	       }
	     }


	function assertEncoding(encoding) {
	  if (encoding && !isBufferEncoding(encoding)) {
	    throw new Error('Unknown encoding: ' + encoding);
	  }
	}

	// StringDecoder provides an interface for efficiently splitting a series of
	// buffers into a series of JS strings without breaking apart multi-byte
	// characters. CESU-8 is handled as part of the UTF-8 encoding.
	//
	// @TODO Handling all encodings inside a single object makes it very difficult
	// to reason about this code, so it should be split up in the future.
	// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code
	// points as used by CESU-8.
	var StringDecoder = exports.StringDecoder = function(encoding) {
	  this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');
	  assertEncoding(encoding);
	  switch (this.encoding) {
	    case 'utf8':
	      // CESU-8 represents each of Surrogate Pair by 3-bytes
	      this.surrogateSize = 3;
	      break;
	    case 'ucs2':
	    case 'utf16le':
	      // UTF-16 represents each of Surrogate Pair by 2-bytes
	      this.surrogateSize = 2;
	      this.detectIncompleteChar = utf16DetectIncompleteChar;
	      break;
	    case 'base64':
	      // Base-64 stores 3 bytes in 4 chars, and pads the remainder.
	      this.surrogateSize = 3;
	      this.detectIncompleteChar = base64DetectIncompleteChar;
	      break;
	    default:
	      this.write = passThroughWrite;
	      return;
	  }

	  // Enough space to store all bytes of a single character. UTF-8 needs 4
	  // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).
	  this.charBuffer = new Buffer(6);
	  // Number of bytes received for the current incomplete multi-byte character.
	  this.charReceived = 0;
	  // Number of bytes expected for the current incomplete multi-byte character.
	  this.charLength = 0;
	};


	// write decodes the given buffer and returns it as JS string that is
	// guaranteed to not contain any partial multi-byte characters. Any partial
	// character found at the end of the buffer is buffered up, and will be
	// returned when calling write again with the remaining bytes.
	//
	// Note: Converting a Buffer containing an orphan surrogate to a String
	// currently works, but converting a String to a Buffer (via `new Buffer`, or
	// Buffer#write) will replace incomplete surrogates with the unicode
	// replacement character. See https://codereview.chromium.org/121173009/ .
	StringDecoder.prototype.write = function(buffer) {
	  var charStr = '';
	  // if our last write ended with an incomplete multibyte character
	  while (this.charLength) {
	    // determine how many remaining bytes this buffer has to offer for this char
	    var available = (buffer.length >= this.charLength - this.charReceived) ?
	        this.charLength - this.charReceived :
	        buffer.length;

	    // add the new bytes to the char buffer
	    buffer.copy(this.charBuffer, this.charReceived, 0, available);
	    this.charReceived += available;

	    if (this.charReceived < this.charLength) {
	      // still not enough chars in this buffer? wait for more ...
	      return '';
	    }

	    // remove bytes belonging to the current character from the buffer
	    buffer = buffer.slice(available, buffer.length);

	    // get the character that was split
	    charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);

	    // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
	    var charCode = charStr.charCodeAt(charStr.length - 1);
	    if (charCode >= 0xD800 && charCode <= 0xDBFF) {
	      this.charLength += this.surrogateSize;
	      charStr = '';
	      continue;
	    }
	    this.charReceived = this.charLength = 0;

	    // if there are no more bytes in this buffer, just emit our char
	    if (buffer.length === 0) {
	      return charStr;
	    }
	    break;
	  }

	  // determine and set charLength / charReceived
	  this.detectIncompleteChar(buffer);

	  var end = buffer.length;
	  if (this.charLength) {
	    // buffer the incomplete character bytes we got
	    buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);
	    end -= this.charReceived;
	  }

	  charStr += buffer.toString(this.encoding, 0, end);

	  var end = charStr.length - 1;
	  var charCode = charStr.charCodeAt(end);
	  // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
	  if (charCode >= 0xD800 && charCode <= 0xDBFF) {
	    var size = this.surrogateSize;
	    this.charLength += size;
	    this.charReceived += size;
	    this.charBuffer.copy(this.charBuffer, size, 0, size);
	    buffer.copy(this.charBuffer, 0, 0, size);
	    return charStr.substring(0, end);
	  }

	  // or just emit the charStr
	  return charStr;
	};

	// detectIncompleteChar determines if there is an incomplete UTF-8 character at
	// the end of the given buffer. If so, it sets this.charLength to the byte
	// length that character, and sets this.charReceived to the number of bytes
	// that are available for this character.
	StringDecoder.prototype.detectIncompleteChar = function(buffer) {
	  // determine how many bytes we have to check at the end of this buffer
	  var i = (buffer.length >= 3) ? 3 : buffer.length;

	  // Figure out if one of the last i bytes of our buffer announces an
	  // incomplete char.
	  for (; i > 0; i--) {
	    var c = buffer[buffer.length - i];

	    // See http://en.wikipedia.org/wiki/UTF-8#Description

	    // 110XXXXX
	    if (i == 1 && c >> 5 == 0x06) {
	      this.charLength = 2;
	      break;
	    }

	    // 1110XXXX
	    if (i <= 2 && c >> 4 == 0x0E) {
	      this.charLength = 3;
	      break;
	    }

	    // 11110XXX
	    if (i <= 3 && c >> 3 == 0x1E) {
	      this.charLength = 4;
	      break;
	    }
	  }
	  this.charReceived = i;
	};

	StringDecoder.prototype.end = function(buffer) {
	  var res = '';
	  if (buffer && buffer.length)
	    res = this.write(buffer);

	  if (this.charReceived) {
	    var cr = this.charReceived;
	    var buf = this.charBuffer;
	    var enc = this.encoding;
	    res += buf.slice(0, cr).toString(enc);
	  }

	  return res;
	};

	function passThroughWrite(buffer) {
	  return buffer.toString(this.encoding);
	}

	function utf16DetectIncompleteChar(buffer) {
	  this.charReceived = buffer.length % 2;
	  this.charLength = this.charReceived ? 2 : 0;
	}

	function base64DetectIncompleteChar(buffer) {
	  this.charReceived = buffer.length % 3;
	  this.charLength = this.charReceived ? 3 : 0;
	}


/***/ },
/* 21 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.


	// a transform stream is a readable/writable stream where you do
	// something with the data.  Sometimes it's called a "filter",
	// but that's not a great name for it, since that implies a thing where
	// some bits pass through, and others are simply ignored.  (That would
	// be a valid example of a transform, of course.)
	//
	// While the output is causally related to the input, it's not a
	// necessarily symmetric or synchronous transformation.  For example,
	// a zlib stream might take multiple plain-text writes(), and then
	// emit a single compressed chunk some time in the future.
	//
	// Here's how this works:
	//
	// The Transform stream has all the aspects of the readable and writable
	// stream classes.  When you write(chunk), that calls _write(chunk,cb)
	// internally, and returns false if there's a lot of pending writes
	// buffered up.  When you call read(), that calls _read(n) until
	// there's enough pending readable data buffered up.
	//
	// In a transform stream, the written data is placed in a buffer.  When
	// _read(n) is called, it transforms the queued up data, calling the
	// buffered _write cb's as it consumes chunks.  If consuming a single
	// written chunk would result in multiple output chunks, then the first
	// outputted bit calls the readcb, and subsequent chunks just go into
	// the read buffer, and will cause it to emit 'readable' if necessary.
	//
	// This way, back-pressure is actually determined by the reading side,
	// since _read has to be called to start processing a new chunk.  However,
	// a pathological inflate type of transform can cause excessive buffering
	// here.  For example, imagine a stream where every byte of input is
	// interpreted as an integer from 0-255, and then results in that many
	// bytes of output.  Writing the 4 bytes {ff,ff,ff,ff} would result in
	// 1kb of data being output.  In this case, you could write a very small
	// amount of input, and end up with a very large amount of output.  In
	// such a pathological inflating mechanism, there'd be no way to tell
	// the system to stop doing the transform.  A single 4MB write could
	// cause the system to run out of memory.
	//
	// However, even in such a pathological case, only a single written chunk
	// would be consumed, and then the rest would wait (un-transformed) until
	// the results of the previous transformed chunk were consumed.

	module.exports = Transform;

	var Duplex = __webpack_require__(18);

	/*<replacement>*/
	var util = __webpack_require__(15);
	util.inherits = __webpack_require__(16);
	/*</replacement>*/

	util.inherits(Transform, Duplex);


	function TransformState(options, stream) {
	  this.afterTransform = function(er, data) {
	    return afterTransform(stream, er, data);
	  };

	  this.needTransform = false;
	  this.transforming = false;
	  this.writecb = null;
	  this.writechunk = null;
	}

	function afterTransform(stream, er, data) {
	  var ts = stream._transformState;
	  ts.transforming = false;

	  var cb = ts.writecb;

	  if (!cb)
	    return stream.emit('error', new Error('no writecb in Transform class'));

	  ts.writechunk = null;
	  ts.writecb = null;

	  if (!util.isNullOrUndefined(data))
	    stream.push(data);

	  if (cb)
	    cb(er);

	  var rs = stream._readableState;
	  rs.reading = false;
	  if (rs.needReadable || rs.length < rs.highWaterMark) {
	    stream._read(rs.highWaterMark);
	  }
	}


	function Transform(options) {
	  if (!(this instanceof Transform))
	    return new Transform(options);

	  Duplex.call(this, options);

	  this._transformState = new TransformState(options, this);

	  // when the writable side finishes, then flush out anything remaining.
	  var stream = this;

	  // start out asking for a readable event once data is transformed.
	  this._readableState.needReadable = true;

	  // we have implemented the _read method, and done the other things
	  // that Readable wants before the first _read call, so unset the
	  // sync guard flag.
	  this._readableState.sync = false;

	  this.once('prefinish', function() {
	    if (util.isFunction(this._flush))
	      this._flush(function(er) {
	        done(stream, er);
	      });
	    else
	      done(stream);
	  });
	}

	Transform.prototype.push = function(chunk, encoding) {
	  this._transformState.needTransform = false;
	  return Duplex.prototype.push.call(this, chunk, encoding);
	};

	// This is the part where you do stuff!
	// override this function in implementation classes.
	// 'chunk' is an input chunk.
	//
	// Call `push(newChunk)` to pass along transformed output
	// to the readable side.  You may call 'push' zero or more times.
	//
	// Call `cb(err)` when you are done with this chunk.  If you pass
	// an error, then that'll put the hurt on the whole operation.  If you
	// never call cb(), then you'll never get another chunk.
	Transform.prototype._transform = function(chunk, encoding, cb) {
	  throw new Error('not implemented');
	};

	Transform.prototype._write = function(chunk, encoding, cb) {
	  var ts = this._transformState;
	  ts.writecb = cb;
	  ts.writechunk = chunk;
	  ts.writeencoding = encoding;
	  if (!ts.transforming) {
	    var rs = this._readableState;
	    if (ts.needTransform ||
	        rs.needReadable ||
	        rs.length < rs.highWaterMark)
	      this._read(rs.highWaterMark);
	  }
	};

	// Doesn't matter what the args are here.
	// _transform does all the work.
	// That we got here means that the readable side wants more data.
	Transform.prototype._read = function(n) {
	  var ts = this._transformState;

	  if (!util.isNull(ts.writechunk) && ts.writecb && !ts.transforming) {
	    ts.transforming = true;
	    this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
	  } else {
	    // mark that we need a transform, so that any data that comes in
	    // will get processed, now that we've asked for it.
	    ts.needTransform = true;
	  }
	};


	function done(stream, er) {
	  if (er)
	    return stream.emit('error', er);

	  // if there's nothing in the write buffer, then that means
	  // that nothing more will ever be provided
	  var ws = stream._writableState;
	  var ts = stream._transformState;

	  if (ws.length)
	    throw new Error('calling transform done when ws.length != 0');

	  if (ts.transforming)
	    throw new Error('calling transform done when still transforming');

	  return stream.push(null);
	}


/***/ },
/* 22 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	// a passthrough stream.
	// basically just the most minimal sort of Transform stream.
	// Every written chunk gets output as-is.

	module.exports = PassThrough;

	var Transform = __webpack_require__(21);

	/*<replacement>*/
	var util = __webpack_require__(15);
	util.inherits = __webpack_require__(16);
	/*</replacement>*/

	util.inherits(PassThrough, Transform);

	function PassThrough(options) {
	  if (!(this instanceof PassThrough))
	    return new PassThrough(options);

	  Transform.call(this, options);
	}

	PassThrough.prototype._transform = function(chunk, encoding, cb) {
	  cb(null, chunk);
	};


/***/ },
/* 23 */
/***/ function(module, exports, __webpack_require__) {

	module.exports = __webpack_require__(19)


/***/ },
/* 24 */
/***/ function(module, exports, __webpack_require__) {

	module.exports = __webpack_require__(18)


/***/ },
/* 25 */
/***/ function(module, exports, __webpack_require__) {

	module.exports = __webpack_require__(21)


/***/ },
/* 26 */
/***/ function(module, exports, __webpack_require__) {

	module.exports = __webpack_require__(22)


/***/ },
/* 27 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	module.exports = Readable;

	/*<replacement>*/
	var isArray = __webpack_require__(28);
	/*</replacement>*/


	/*<replacement>*/
	var Buffer = __webpack_require__(11).Buffer;
	/*</replacement>*/

	Readable.ReadableState = ReadableState;

	var EE = __webpack_require__(3).EventEmitter;

	/*<replacement>*/
	if (!EE.listenerCount) EE.listenerCount = function(emitter, type) {
	  return emitter.listeners(type).length;
	};
	/*</replacement>*/

	var Stream = __webpack_require__(6);

	/*<replacement>*/
	var util = __webpack_require__(29);
	util.inherits = __webpack_require__(30);
	/*</replacement>*/

	var StringDecoder;

	util.inherits(Readable, Stream);

	function ReadableState(options, stream) {
	  options = options || {};

	  // the point at which it stops calling _read() to fill the buffer
	  // Note: 0 is a valid value, means "don't call _read preemptively ever"
	  var hwm = options.highWaterMark;
	  this.highWaterMark = (hwm || hwm === 0) ? hwm : 16 * 1024;

	  // cast to ints.
	  this.highWaterMark = ~~this.highWaterMark;

	  this.buffer = [];
	  this.length = 0;
	  this.pipes = null;
	  this.pipesCount = 0;
	  this.flowing = false;
	  this.ended = false;
	  this.endEmitted = false;
	  this.reading = false;

	  // In streams that never have any data, and do push(null) right away,
	  // the consumer can miss the 'end' event if they do some I/O before
	  // consuming the stream.  So, we don't emit('end') until some reading
	  // happens.
	  this.calledRead = false;

	  // a flag to be able to tell if the onwrite cb is called immediately,
	  // or on a later tick.  We set this to true at first, becuase any
	  // actions that shouldn't happen until "later" should generally also
	  // not happen before the first write call.
	  this.sync = true;

	  // whenever we return null, then we set a flag to say
	  // that we're awaiting a 'readable' event emission.
	  this.needReadable = false;
	  this.emittedReadable = false;
	  this.readableListening = false;


	  // object stream flag. Used to make read(n) ignore n and to
	  // make all the buffer merging and length checks go away
	  this.objectMode = !!options.objectMode;

	  // Crypto is kind of old and crusty.  Historically, its default string
	  // encoding is 'binary' so we have to make this configurable.
	  // Everything else in the universe uses 'utf8', though.
	  this.defaultEncoding = options.defaultEncoding || 'utf8';

	  // when piping, we only care about 'readable' events that happen
	  // after read()ing all the bytes and not getting any pushback.
	  this.ranOut = false;

	  // the number of writers that are awaiting a drain event in .pipe()s
	  this.awaitDrain = 0;

	  // if true, a maybeReadMore has been scheduled
	  this.readingMore = false;

	  this.decoder = null;
	  this.encoding = null;
	  if (options.encoding) {
	    if (!StringDecoder)
	      StringDecoder = __webpack_require__(31).StringDecoder;
	    this.decoder = new StringDecoder(options.encoding);
	    this.encoding = options.encoding;
	  }
	}

	function Readable(options) {
	  if (!(this instanceof Readable))
	    return new Readable(options);

	  this._readableState = new ReadableState(options, this);

	  // legacy
	  this.readable = true;

	  Stream.call(this);
	}

	// Manually shove something into the read() buffer.
	// This returns true if the highWaterMark has not been hit yet,
	// similar to how Writable.write() returns true if you should
	// write() some more.
	Readable.prototype.push = function(chunk, encoding) {
	  var state = this._readableState;

	  if (typeof chunk === 'string' && !state.objectMode) {
	    encoding = encoding || state.defaultEncoding;
	    if (encoding !== state.encoding) {
	      chunk = new Buffer(chunk, encoding);
	      encoding = '';
	    }
	  }

	  return readableAddChunk(this, state, chunk, encoding, false);
	};

	// Unshift should *always* be something directly out of read()
	Readable.prototype.unshift = function(chunk) {
	  var state = this._readableState;
	  return readableAddChunk(this, state, chunk, '', true);
	};

	function readableAddChunk(stream, state, chunk, encoding, addToFront) {
	  var er = chunkInvalid(state, chunk);
	  if (er) {
	    stream.emit('error', er);
	  } else if (chunk === null || chunk === undefined) {
	    state.reading = false;
	    if (!state.ended)
	      onEofChunk(stream, state);
	  } else if (state.objectMode || chunk && chunk.length > 0) {
	    if (state.ended && !addToFront) {
	      var e = new Error('stream.push() after EOF');
	      stream.emit('error', e);
	    } else if (state.endEmitted && addToFront) {
	      var e = new Error('stream.unshift() after end event');
	      stream.emit('error', e);
	    } else {
	      if (state.decoder && !addToFront && !encoding)
	        chunk = state.decoder.write(chunk);

	      // update the buffer info.
	      state.length += state.objectMode ? 1 : chunk.length;
	      if (addToFront) {
	        state.buffer.unshift(chunk);
	      } else {
	        state.reading = false;
	        state.buffer.push(chunk);
	      }

	      if (state.needReadable)
	        emitReadable(stream);

	      maybeReadMore(stream, state);
	    }
	  } else if (!addToFront) {
	    state.reading = false;
	  }

	  return needMoreData(state);
	}



	// if it's past the high water mark, we can push in some more.
	// Also, if we have no data yet, we can stand some
	// more bytes.  This is to work around cases where hwm=0,
	// such as the repl.  Also, if the push() triggered a
	// readable event, and the user called read(largeNumber) such that
	// needReadable was set, then we ought to push more, so that another
	// 'readable' event will be triggered.
	function needMoreData(state) {
	  return !state.ended &&
	         (state.needReadable ||
	          state.length < state.highWaterMark ||
	          state.length === 0);
	}

	// backwards compatibility.
	Readable.prototype.setEncoding = function(enc) {
	  if (!StringDecoder)
	    StringDecoder = __webpack_require__(31).StringDecoder;
	  this._readableState.decoder = new StringDecoder(enc);
	  this._readableState.encoding = enc;
	};

	// Don't raise the hwm > 128MB
	var MAX_HWM = 0x800000;
	function roundUpToNextPowerOf2(n) {
	  if (n >= MAX_HWM) {
	    n = MAX_HWM;
	  } else {
	    // Get the next highest power of 2
	    n--;
	    for (var p = 1; p < 32; p <<= 1) n |= n >> p;
	    n++;
	  }
	  return n;
	}

	function howMuchToRead(n, state) {
	  if (state.length === 0 && state.ended)
	    return 0;

	  if (state.objectMode)
	    return n === 0 ? 0 : 1;

	  if (n === null || isNaN(n)) {
	    // only flow one buffer at a time
	    if (state.flowing && state.buffer.length)
	      return state.buffer[0].length;
	    else
	      return state.length;
	  }

	  if (n <= 0)
	    return 0;

	  // If we're asking for more than the target buffer level,
	  // then raise the water mark.  Bump up to the next highest
	  // power of 2, to prevent increasing it excessively in tiny
	  // amounts.
	  if (n > state.highWaterMark)
	    state.highWaterMark = roundUpToNextPowerOf2(n);

	  // don't have that much.  return null, unless we've ended.
	  if (n > state.length) {
	    if (!state.ended) {
	      state.needReadable = true;
	      return 0;
	    } else
	      return state.length;
	  }

	  return n;
	}

	// you can override either this method, or the async _read(n) below.
	Readable.prototype.read = function(n) {
	  var state = this._readableState;
	  state.calledRead = true;
	  var nOrig = n;
	  var ret;

	  if (typeof n !== 'number' || n > 0)
	    state.emittedReadable = false;

	  // if we're doing read(0) to trigger a readable event, but we
	  // already have a bunch of data in the buffer, then just trigger
	  // the 'readable' event and move on.
	  if (n === 0 &&
	      state.needReadable &&
	      (state.length >= state.highWaterMark || state.ended)) {
	    emitReadable(this);
	    return null;
	  }

	  n = howMuchToRead(n, state);

	  // if we've ended, and we're now clear, then finish it up.
	  if (n === 0 && state.ended) {
	    ret = null;

	    // In cases where the decoder did not receive enough data
	    // to produce a full chunk, then immediately received an
	    // EOF, state.buffer will contain [<Buffer >, <Buffer 00 ...>].
	    // howMuchToRead will see this and coerce the amount to
	    // read to zero (because it's looking at the length of the
	    // first <Buffer > in state.buffer), and we'll end up here.
	    //
	    // This can only happen via state.decoder -- no other venue
	    // exists for pushing a zero-length chunk into state.buffer
	    // and triggering this behavior. In this case, we return our
	    // remaining data and end the stream, if appropriate.
	    if (state.length > 0 && state.decoder) {
	      ret = fromList(n, state);
	      state.length -= ret.length;
	    }

	    if (state.length === 0)
	      endReadable(this);

	    return ret;
	  }

	  // All the actual chunk generation logic needs to be
	  // *below* the call to _read.  The reason is that in certain
	  // synthetic stream cases, such as passthrough streams, _read
	  // may be a completely synchronous operation which may change
	  // the state of the read buffer, providing enough data when
	  // before there was *not* enough.
	  //
	  // So, the steps are:
	  // 1. Figure out what the state of things will be after we do
	  // a read from the buffer.
	  //
	  // 2. If that resulting state will trigger a _read, then call _read.
	  // Note that this may be asynchronous, or synchronous.  Yes, it is
	  // deeply ugly to write APIs this way, but that still doesn't mean
	  // that the Readable class should behave improperly, as streams are
	  // designed to be sync/async agnostic.
	  // Take note if the _read call is sync or async (ie, if the read call
	  // has returned yet), so that we know whether or not it's safe to emit
	  // 'readable' etc.
	  //
	  // 3. Actually pull the requested chunks out of the buffer and return.

	  // if we need a readable event, then we need to do some reading.
	  var doRead = state.needReadable;

	  // if we currently have less than the highWaterMark, then also read some
	  if (state.length - n <= state.highWaterMark)
	    doRead = true;

	  // however, if we've ended, then there's no point, and if we're already
	  // reading, then it's unnecessary.
	  if (state.ended || state.reading)
	    doRead = false;

	  if (doRead) {
	    state.reading = true;
	    state.sync = true;
	    // if the length is currently zero, then we *need* a readable event.
	    if (state.length === 0)
	      state.needReadable = true;
	    // call internal read method
	    this._read(state.highWaterMark);
	    state.sync = false;
	  }

	  // If _read called its callback synchronously, then `reading`
	  // will be false, and we need to re-evaluate how much data we
	  // can return to the user.
	  if (doRead && !state.reading)
	    n = howMuchToRead(nOrig, state);

	  if (n > 0)
	    ret = fromList(n, state);
	  else
	    ret = null;

	  if (ret === null) {
	    state.needReadable = true;
	    n = 0;
	  }

	  state.length -= n;

	  // If we have nothing in the buffer, then we want to know
	  // as soon as we *do* get something into the buffer.
	  if (state.length === 0 && !state.ended)
	    state.needReadable = true;

	  // If we happened to read() exactly the remaining amount in the
	  // buffer, and the EOF has been seen at this point, then make sure
	  // that we emit 'end' on the very next tick.
	  if (state.ended && !state.endEmitted && state.length === 0)
	    endReadable(this);

	  return ret;
	};

	function chunkInvalid(state, chunk) {
	  var er = null;
	  if (!Buffer.isBuffer(chunk) &&
	      'string' !== typeof chunk &&
	      chunk !== null &&
	      chunk !== undefined &&
	      !state.objectMode) {
	    er = new TypeError('Invalid non-string/buffer chunk');
	  }
	  return er;
	}


	function onEofChunk(stream, state) {
	  if (state.decoder && !state.ended) {
	    var chunk = state.decoder.end();
	    if (chunk && chunk.length) {
	      state.buffer.push(chunk);
	      state.length += state.objectMode ? 1 : chunk.length;
	    }
	  }
	  state.ended = true;

	  // if we've ended and we have some data left, then emit
	  // 'readable' now to make sure it gets picked up.
	  if (state.length > 0)
	    emitReadable(stream);
	  else
	    endReadable(stream);
	}

	// Don't emit readable right away in sync mode, because this can trigger
	// another read() call => stack overflow.  This way, it might trigger
	// a nextTick recursion warning, but that's not so bad.
	function emitReadable(stream) {
	  var state = stream._readableState;
	  state.needReadable = false;
	  if (state.emittedReadable)
	    return;

	  state.emittedReadable = true;
	  if (state.sync)
	    process.nextTick(function() {
	      emitReadable_(stream);
	    });
	  else
	    emitReadable_(stream);
	}

	function emitReadable_(stream) {
	  stream.emit('readable');
	}


	// at this point, the user has presumably seen the 'readable' event,
	// and called read() to consume some data.  that may have triggered
	// in turn another _read(n) call, in which case reading = true if
	// it's in progress.
	// However, if we're not ended, or reading, and the length < hwm,
	// then go ahead and try to read some more preemptively.
	function maybeReadMore(stream, state) {
	  if (!state.readingMore) {
	    state.readingMore = true;
	    process.nextTick(function() {
	      maybeReadMore_(stream, state);
	    });
	  }
	}

	function maybeReadMore_(stream, state) {
	  var len = state.length;
	  while (!state.reading && !state.flowing && !state.ended &&
	         state.length < state.highWaterMark) {
	    stream.read(0);
	    if (len === state.length)
	      // didn't get any data, stop spinning.
	      break;
	    else
	      len = state.length;
	  }
	  state.readingMore = false;
	}

	// abstract method.  to be overridden in specific implementation classes.
	// call cb(er, data) where data is <= n in length.
	// for virtual (non-string, non-buffer) streams, "length" is somewhat
	// arbitrary, and perhaps not very meaningful.
	Readable.prototype._read = function(n) {
	  this.emit('error', new Error('not implemented'));
	};

	Readable.prototype.pipe = function(dest, pipeOpts) {
	  var src = this;
	  var state = this._readableState;

	  switch (state.pipesCount) {
	    case 0:
	      state.pipes = dest;
	      break;
	    case 1:
	      state.pipes = [state.pipes, dest];
	      break;
	    default:
	      state.pipes.push(dest);
	      break;
	  }
	  state.pipesCount += 1;

	  var doEnd = (!pipeOpts || pipeOpts.end !== false) &&
	              dest !== process.stdout &&
	              dest !== process.stderr;

	  var endFn = doEnd ? onend : cleanup;
	  if (state.endEmitted)
	    process.nextTick(endFn);
	  else
	    src.once('end', endFn);

	  dest.on('unpipe', onunpipe);
	  function onunpipe(readable) {
	    if (readable !== src) return;
	    cleanup();
	  }

	  function onend() {
	    dest.end();
	  }

	  // when the dest drains, it reduces the awaitDrain counter
	  // on the source.  This would be more elegant with a .once()
	  // handler in flow(), but adding and removing repeatedly is
	  // too slow.
	  var ondrain = pipeOnDrain(src);
	  dest.on('drain', ondrain);

	  function cleanup() {
	    // cleanup event handlers once the pipe is broken
	    dest.removeListener('close', onclose);
	    dest.removeListener('finish', onfinish);
	    dest.removeListener('drain', ondrain);
	    dest.removeListener('error', onerror);
	    dest.removeListener('unpipe', onunpipe);
	    src.removeListener('end', onend);
	    src.removeListener('end', cleanup);

	    // if the reader is waiting for a drain event from this
	    // specific writer, then it would cause it to never start
	    // flowing again.
	    // So, if this is awaiting a drain, then we just call it now.
	    // If we don't know, then assume that we are waiting for one.
	    if (!dest._writableState || dest._writableState.needDrain)
	      ondrain();
	  }

	  // if the dest has an error, then stop piping into it.
	  // however, don't suppress the throwing behavior for this.
	  function onerror(er) {
	    unpipe();
	    dest.removeListener('error', onerror);
	    if (EE.listenerCount(dest, 'error') === 0)
	      dest.emit('error', er);
	  }
	  // This is a brutally ugly hack to make sure that our error handler
	  // is attached before any userland ones.  NEVER DO THIS.
	  if (!dest._events || !dest._events.error)
	    dest.on('error', onerror);
	  else if (isArray(dest._events.error))
	    dest._events.error.unshift(onerror);
	  else
	    dest._events.error = [onerror, dest._events.error];



	  // Both close and finish should trigger unpipe, but only once.
	  function onclose() {
	    dest.removeListener('finish', onfinish);
	    unpipe();
	  }
	  dest.once('close', onclose);
	  function onfinish() {
	    dest.removeListener('close', onclose);
	    unpipe();
	  }
	  dest.once('finish', onfinish);

	  function unpipe() {
	    src.unpipe(dest);
	  }

	  // tell the dest that it's being piped to
	  dest.emit('pipe', src);

	  // start the flow if it hasn't been started already.
	  if (!state.flowing) {
	    // the handler that waits for readable events after all
	    // the data gets sucked out in flow.
	    // This would be easier to follow with a .once() handler
	    // in flow(), but that is too slow.
	    this.on('readable', pipeOnReadable);

	    state.flowing = true;
	    process.nextTick(function() {
	      flow(src);
	    });
	  }

	  return dest;
	};

	function pipeOnDrain(src) {
	  return function() {
	    var dest = this;
	    var state = src._readableState;
	    state.awaitDrain--;
	    if (state.awaitDrain === 0)
	      flow(src);
	  };
	}

	function flow(src) {
	  var state = src._readableState;
	  var chunk;
	  state.awaitDrain = 0;

	  function write(dest, i, list) {
	    var written = dest.write(chunk);
	    if (false === written) {
	      state.awaitDrain++;
	    }
	  }

	  while (state.pipesCount && null !== (chunk = src.read())) {

	    if (state.pipesCount === 1)
	      write(state.pipes, 0, null);
	    else
	      forEach(state.pipes, write);

	    src.emit('data', chunk);

	    // if anyone needs a drain, then we have to wait for that.
	    if (state.awaitDrain > 0)
	      return;
	  }

	  // if every destination was unpiped, either before entering this
	  // function, or in the while loop, then stop flowing.
	  //
	  // NB: This is a pretty rare edge case.
	  if (state.pipesCount === 0) {
	    state.flowing = false;

	    // if there were data event listeners added, then switch to old mode.
	    if (EE.listenerCount(src, 'data') > 0)
	      emitDataEvents(src);
	    return;
	  }

	  // at this point, no one needed a drain, so we just ran out of data
	  // on the next readable event, start it over again.
	  state.ranOut = true;
	}

	function pipeOnReadable() {
	  if (this._readableState.ranOut) {
	    this._readableState.ranOut = false;
	    flow(this);
	  }
	}


	Readable.prototype.unpipe = function(dest) {
	  var state = this._readableState;

	  // if we're not piping anywhere, then do nothing.
	  if (state.pipesCount === 0)
	    return this;

	  // just one destination.  most common case.
	  if (state.pipesCount === 1) {
	    // passed in one, but it's not the right one.
	    if (dest && dest !== state.pipes)
	      return this;

	    if (!dest)
	      dest = state.pipes;

	    // got a match.
	    state.pipes = null;
	    state.pipesCount = 0;
	    this.removeListener('readable', pipeOnReadable);
	    state.flowing = false;
	    if (dest)
	      dest.emit('unpipe', this);
	    return this;
	  }

	  // slow case. multiple pipe destinations.

	  if (!dest) {
	    // remove all.
	    var dests = state.pipes;
	    var len = state.pipesCount;
	    state.pipes = null;
	    state.pipesCount = 0;
	    this.removeListener('readable', pipeOnReadable);
	    state.flowing = false;

	    for (var i = 0; i < len; i++)
	      dests[i].emit('unpipe', this);
	    return this;
	  }

	  // try to find the right one.
	  var i = indexOf(state.pipes, dest);
	  if (i === -1)
	    return this;

	  state.pipes.splice(i, 1);
	  state.pipesCount -= 1;
	  if (state.pipesCount === 1)
	    state.pipes = state.pipes[0];

	  dest.emit('unpipe', this);

	  return this;
	};

	// set up data events if they are asked for
	// Ensure readable listeners eventually get something
	Readable.prototype.on = function(ev, fn) {
	  var res = Stream.prototype.on.call(this, ev, fn);

	  if (ev === 'data' && !this._readableState.flowing)
	    emitDataEvents(this);

	  if (ev === 'readable' && this.readable) {
	    var state = this._readableState;
	    if (!state.readableListening) {
	      state.readableListening = true;
	      state.emittedReadable = false;
	      state.needReadable = true;
	      if (!state.reading) {
	        this.read(0);
	      } else if (state.length) {
	        emitReadable(this, state);
	      }
	    }
	  }

	  return res;
	};
	Readable.prototype.addListener = Readable.prototype.on;

	// pause() and resume() are remnants of the legacy readable stream API
	// If the user uses them, then switch into old mode.
	Readable.prototype.resume = function() {
	  emitDataEvents(this);
	  this.read(0);
	  this.emit('resume');
	};

	Readable.prototype.pause = function() {
	  emitDataEvents(this, true);
	  this.emit('pause');
	};

	function emitDataEvents(stream, startPaused) {
	  var state = stream._readableState;

	  if (state.flowing) {
	    // https://github.com/isaacs/readable-stream/issues/16
	    throw new Error('Cannot switch to old mode now.');
	  }

	  var paused = startPaused || false;
	  var readable = false;

	  // convert to an old-style stream.
	  stream.readable = true;
	  stream.pipe = Stream.prototype.pipe;
	  stream.on = stream.addListener = Stream.prototype.on;

	  stream.on('readable', function() {
	    readable = true;

	    var c;
	    while (!paused && (null !== (c = stream.read())))
	      stream.emit('data', c);

	    if (c === null) {
	      readable = false;
	      stream._readableState.needReadable = true;
	    }
	  });

	  stream.pause = function() {
	    paused = true;
	    this.emit('pause');
	  };

	  stream.resume = function() {
	    paused = false;
	    if (readable)
	      process.nextTick(function() {
	        stream.emit('readable');
	      });
	    else
	      this.read(0);
	    this.emit('resume');
	  };

	  // now make it start, just in case it hadn't already.
	  stream.emit('readable');
	}

	// wrap an old-style stream as the async data source.
	// This is *not* part of the readable stream interface.
	// It is an ugly unfortunate mess of history.
	Readable.prototype.wrap = function(stream) {
	  var state = this._readableState;
	  var paused = false;

	  var self = this;
	  stream.on('end', function() {
	    if (state.decoder && !state.ended) {
	      var chunk = state.decoder.end();
	      if (chunk && chunk.length)
	        self.push(chunk);
	    }

	    self.push(null);
	  });

	  stream.on('data', function(chunk) {
	    if (state.decoder)
	      chunk = state.decoder.write(chunk);

	    // don't skip over falsy values in objectMode
	    //if (state.objectMode && util.isNullOrUndefined(chunk))
	    if (state.objectMode && (chunk === null || chunk === undefined))
	      return;
	    else if (!state.objectMode && (!chunk || !chunk.length))
	      return;

	    var ret = self.push(chunk);
	    if (!ret) {
	      paused = true;
	      stream.pause();
	    }
	  });

	  // proxy all the other methods.
	  // important when wrapping filters and duplexes.
	  for (var i in stream) {
	    if (typeof stream[i] === 'function' &&
	        typeof this[i] === 'undefined') {
	      this[i] = function(method) { return function() {
	        return stream[method].apply(stream, arguments);
	      }}(i);
	    }
	  }

	  // proxy certain important events.
	  var events = ['error', 'close', 'destroy', 'pause', 'resume'];
	  forEach(events, function(ev) {
	    stream.on(ev, self.emit.bind(self, ev));
	  });

	  // when we try to consume some more bytes, simply unpause the
	  // underlying stream.
	  self._read = function(n) {
	    if (paused) {
	      paused = false;
	      stream.resume();
	    }
	  };

	  return self;
	};



	// exposed for testing purposes only.
	Readable._fromList = fromList;

	// Pluck off n bytes from an array of buffers.
	// Length is the combined lengths of all the buffers in the list.
	function fromList(n, state) {
	  var list = state.buffer;
	  var length = state.length;
	  var stringMode = !!state.decoder;
	  var objectMode = !!state.objectMode;
	  var ret;

	  // nothing in the list, definitely empty.
	  if (list.length === 0)
	    return null;

	  if (length === 0)
	    ret = null;
	  else if (objectMode)
	    ret = list.shift();
	  else if (!n || n >= length) {
	    // read it all, truncate the array.
	    if (stringMode)
	      ret = list.join('');
	    else
	      ret = Buffer.concat(list, length);
	    list.length = 0;
	  } else {
	    // read just some of it.
	    if (n < list[0].length) {
	      // just take a part of the first list item.
	      // slice is the same for buffers and strings.
	      var buf = list[0];
	      ret = buf.slice(0, n);
	      list[0] = buf.slice(n);
	    } else if (n === list[0].length) {
	      // first list is a perfect match
	      ret = list.shift();
	    } else {
	      // complex case.
	      // we have enough to cover it, but it spans past the first buffer.
	      if (stringMode)
	        ret = '';
	      else
	        ret = new Buffer(n);

	      var c = 0;
	      for (var i = 0, l = list.length; i < l && c < n; i++) {
	        var buf = list[0];
	        var cpy = Math.min(n - c, buf.length);

	        if (stringMode)
	          ret += buf.slice(0, cpy);
	        else
	          buf.copy(ret, c, 0, cpy);

	        if (cpy < buf.length)
	          list[0] = buf.slice(cpy);
	        else
	          list.shift();

	        c += cpy;
	      }
	    }
	  }

	  return ret;
	}

	function endReadable(stream) {
	  var state = stream._readableState;

	  // If we get here before consuming all the bytes, then that is a
	  // bug in node.  Should never happen.
	  if (state.length > 0)
	    throw new Error('endReadable called on non-empty stream');

	  if (!state.endEmitted && state.calledRead) {
	    state.ended = true;
	    process.nextTick(function() {
	      // Check that we didn't get one last unshift.
	      if (!state.endEmitted && state.length === 0) {
	        state.endEmitted = true;
	        stream.readable = false;
	        stream.emit('end');
	      }
	    });
	  }
	}

	function forEach (xs, f) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    f(xs[i], i);
	  }
	}

	function indexOf (xs, x) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    if (xs[i] === x) return i;
	  }
	  return -1;
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 28 */
/***/ function(module, exports) {

	module.exports = Array.isArray || function (arr) {
	  return Object.prototype.toString.call(arr) == '[object Array]';
	};


/***/ },
/* 29 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(Buffer) {// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	// NOTE: These type checking functions intentionally don't use `instanceof`
	// because it is fragile and can be easily faked with `Object.create()`.

	function isArray(arg) {
	  if (Array.isArray) {
	    return Array.isArray(arg);
	  }
	  return objectToString(arg) === '[object Array]';
	}
	exports.isArray = isArray;

	function isBoolean(arg) {
	  return typeof arg === 'boolean';
	}
	exports.isBoolean = isBoolean;

	function isNull(arg) {
	  return arg === null;
	}
	exports.isNull = isNull;

	function isNullOrUndefined(arg) {
	  return arg == null;
	}
	exports.isNullOrUndefined = isNullOrUndefined;

	function isNumber(arg) {
	  return typeof arg === 'number';
	}
	exports.isNumber = isNumber;

	function isString(arg) {
	  return typeof arg === 'string';
	}
	exports.isString = isString;

	function isSymbol(arg) {
	  return typeof arg === 'symbol';
	}
	exports.isSymbol = isSymbol;

	function isUndefined(arg) {
	  return arg === void 0;
	}
	exports.isUndefined = isUndefined;

	function isRegExp(re) {
	  return objectToString(re) === '[object RegExp]';
	}
	exports.isRegExp = isRegExp;

	function isObject(arg) {
	  return typeof arg === 'object' && arg !== null;
	}
	exports.isObject = isObject;

	function isDate(d) {
	  return objectToString(d) === '[object Date]';
	}
	exports.isDate = isDate;

	function isError(e) {
	  return (objectToString(e) === '[object Error]' || e instanceof Error);
	}
	exports.isError = isError;

	function isFunction(arg) {
	  return typeof arg === 'function';
	}
	exports.isFunction = isFunction;

	function isPrimitive(arg) {
	  return arg === null ||
	         typeof arg === 'boolean' ||
	         typeof arg === 'number' ||
	         typeof arg === 'string' ||
	         typeof arg === 'symbol' ||  // ES6 symbol
	         typeof arg === 'undefined';
	}
	exports.isPrimitive = isPrimitive;

	exports.isBuffer = Buffer.isBuffer;

	function objectToString(o) {
	  return Object.prototype.toString.call(o);
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(11).Buffer))

/***/ },
/* 30 */
/***/ function(module, exports) {

	if (typeof Object.create === 'function') {
	  // implementation from standard node.js 'util' module
	  module.exports = function inherits(ctor, superCtor) {
	    ctor.super_ = superCtor
	    ctor.prototype = Object.create(superCtor.prototype, {
	      constructor: {
	        value: ctor,
	        enumerable: false,
	        writable: true,
	        configurable: true
	      }
	    });
	  };
	} else {
	  // old school shim for old browsers
	  module.exports = function inherits(ctor, superCtor) {
	    ctor.super_ = superCtor
	    var TempCtor = function () {}
	    TempCtor.prototype = superCtor.prototype
	    ctor.prototype = new TempCtor()
	    ctor.prototype.constructor = ctor
	  }
	}


/***/ },
/* 31 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	var Buffer = __webpack_require__(11).Buffer;

	var isBufferEncoding = Buffer.isEncoding
	  || function(encoding) {
	       switch (encoding && encoding.toLowerCase()) {
	         case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true;
	         default: return false;
	       }
	     }


	function assertEncoding(encoding) {
	  if (encoding && !isBufferEncoding(encoding)) {
	    throw new Error('Unknown encoding: ' + encoding);
	  }
	}

	// StringDecoder provides an interface for efficiently splitting a series of
	// buffers into a series of JS strings without breaking apart multi-byte
	// characters. CESU-8 is handled as part of the UTF-8 encoding.
	//
	// @TODO Handling all encodings inside a single object makes it very difficult
	// to reason about this code, so it should be split up in the future.
	// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code
	// points as used by CESU-8.
	var StringDecoder = exports.StringDecoder = function(encoding) {
	  this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');
	  assertEncoding(encoding);
	  switch (this.encoding) {
	    case 'utf8':
	      // CESU-8 represents each of Surrogate Pair by 3-bytes
	      this.surrogateSize = 3;
	      break;
	    case 'ucs2':
	    case 'utf16le':
	      // UTF-16 represents each of Surrogate Pair by 2-bytes
	      this.surrogateSize = 2;
	      this.detectIncompleteChar = utf16DetectIncompleteChar;
	      break;
	    case 'base64':
	      // Base-64 stores 3 bytes in 4 chars, and pads the remainder.
	      this.surrogateSize = 3;
	      this.detectIncompleteChar = base64DetectIncompleteChar;
	      break;
	    default:
	      this.write = passThroughWrite;
	      return;
	  }

	  // Enough space to store all bytes of a single character. UTF-8 needs 4
	  // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).
	  this.charBuffer = new Buffer(6);
	  // Number of bytes received for the current incomplete multi-byte character.
	  this.charReceived = 0;
	  // Number of bytes expected for the current incomplete multi-byte character.
	  this.charLength = 0;
	};


	// write decodes the given buffer and returns it as JS string that is
	// guaranteed to not contain any partial multi-byte characters. Any partial
	// character found at the end of the buffer is buffered up, and will be
	// returned when calling write again with the remaining bytes.
	//
	// Note: Converting a Buffer containing an orphan surrogate to a String
	// currently works, but converting a String to a Buffer (via `new Buffer`, or
	// Buffer#write) will replace incomplete surrogates with the unicode
	// replacement character. See https://codereview.chromium.org/121173009/ .
	StringDecoder.prototype.write = function(buffer) {
	  var charStr = '';
	  // if our last write ended with an incomplete multibyte character
	  while (this.charLength) {
	    // determine how many remaining bytes this buffer has to offer for this char
	    var available = (buffer.length >= this.charLength - this.charReceived) ?
	        this.charLength - this.charReceived :
	        buffer.length;

	    // add the new bytes to the char buffer
	    buffer.copy(this.charBuffer, this.charReceived, 0, available);
	    this.charReceived += available;

	    if (this.charReceived < this.charLength) {
	      // still not enough chars in this buffer? wait for more ...
	      return '';
	    }

	    // remove bytes belonging to the current character from the buffer
	    buffer = buffer.slice(available, buffer.length);

	    // get the character that was split
	    charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);

	    // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
	    var charCode = charStr.charCodeAt(charStr.length - 1);
	    if (charCode >= 0xD800 && charCode <= 0xDBFF) {
	      this.charLength += this.surrogateSize;
	      charStr = '';
	      continue;
	    }
	    this.charReceived = this.charLength = 0;

	    // if there are no more bytes in this buffer, just emit our char
	    if (buffer.length === 0) {
	      return charStr;
	    }
	    break;
	  }

	  // determine and set charLength / charReceived
	  this.detectIncompleteChar(buffer);

	  var end = buffer.length;
	  if (this.charLength) {
	    // buffer the incomplete character bytes we got
	    buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);
	    end -= this.charReceived;
	  }

	  charStr += buffer.toString(this.encoding, 0, end);

	  var end = charStr.length - 1;
	  var charCode = charStr.charCodeAt(end);
	  // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
	  if (charCode >= 0xD800 && charCode <= 0xDBFF) {
	    var size = this.surrogateSize;
	    this.charLength += size;
	    this.charReceived += size;
	    this.charBuffer.copy(this.charBuffer, size, 0, size);
	    buffer.copy(this.charBuffer, 0, 0, size);
	    return charStr.substring(0, end);
	  }

	  // or just emit the charStr
	  return charStr;
	};

	// detectIncompleteChar determines if there is an incomplete UTF-8 character at
	// the end of the given buffer. If so, it sets this.charLength to the byte
	// length that character, and sets this.charReceived to the number of bytes
	// that are available for this character.
	StringDecoder.prototype.detectIncompleteChar = function(buffer) {
	  // determine how many bytes we have to check at the end of this buffer
	  var i = (buffer.length >= 3) ? 3 : buffer.length;

	  // Figure out if one of the last i bytes of our buffer announces an
	  // incomplete char.
	  for (; i > 0; i--) {
	    var c = buffer[buffer.length - i];

	    // See http://en.wikipedia.org/wiki/UTF-8#Description

	    // 110XXXXX
	    if (i == 1 && c >> 5 == 0x06) {
	      this.charLength = 2;
	      break;
	    }

	    // 1110XXXX
	    if (i <= 2 && c >> 4 == 0x0E) {
	      this.charLength = 3;
	      break;
	    }

	    // 11110XXX
	    if (i <= 3 && c >> 3 == 0x1E) {
	      this.charLength = 4;
	      break;
	    }
	  }
	  this.charReceived = i;
	};

	StringDecoder.prototype.end = function(buffer) {
	  var res = '';
	  if (buffer && buffer.length)
	    res = this.write(buffer);

	  if (this.charReceived) {
	    var cr = this.charReceived;
	    var buf = this.charBuffer;
	    var enc = this.encoding;
	    res += buf.slice(0, cr).toString(enc);
	  }

	  return res;
	};

	function passThroughWrite(buffer) {
	  return buffer.toString(this.encoding);
	}

	function utf16DetectIncompleteChar(buffer) {
	  this.charReceived = buffer.length % 2;
	  this.charLength = this.charReceived ? 2 : 0;
	}

	function base64DetectIncompleteChar(buffer) {
	  this.charReceived = buffer.length % 3;
	  this.charLength = this.charReceived ? 3 : 0;
	}


/***/ },
/* 32 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	// A bit simpler than readable streams.
	// Implement an async ._write(chunk, cb), and it'll handle all
	// the drain event emission and buffering.

	module.exports = Writable;

	/*<replacement>*/
	var Buffer = __webpack_require__(11).Buffer;
	/*</replacement>*/

	Writable.WritableState = WritableState;


	/*<replacement>*/
	var util = __webpack_require__(29);
	util.inherits = __webpack_require__(30);
	/*</replacement>*/

	var Stream = __webpack_require__(6);

	util.inherits(Writable, Stream);

	function WriteReq(chunk, encoding, cb) {
	  this.chunk = chunk;
	  this.encoding = encoding;
	  this.callback = cb;
	}

	function WritableState(options, stream) {
	  options = options || {};

	  // the point at which write() starts returning false
	  // Note: 0 is a valid value, means that we always return false if
	  // the entire buffer is not flushed immediately on write()
	  var hwm = options.highWaterMark;
	  this.highWaterMark = (hwm || hwm === 0) ? hwm : 16 * 1024;

	  // object stream flag to indicate whether or not this stream
	  // contains buffers or objects.
	  this.objectMode = !!options.objectMode;

	  // cast to ints.
	  this.highWaterMark = ~~this.highWaterMark;

	  this.needDrain = false;
	  // at the start of calling end()
	  this.ending = false;
	  // when end() has been called, and returned
	  this.ended = false;
	  // when 'finish' is emitted
	  this.finished = false;

	  // should we decode strings into buffers before passing to _write?
	  // this is here so that some node-core streams can optimize string
	  // handling at a lower level.
	  var noDecode = options.decodeStrings === false;
	  this.decodeStrings = !noDecode;

	  // Crypto is kind of old and crusty.  Historically, its default string
	  // encoding is 'binary' so we have to make this configurable.
	  // Everything else in the universe uses 'utf8', though.
	  this.defaultEncoding = options.defaultEncoding || 'utf8';

	  // not an actual buffer we keep track of, but a measurement
	  // of how much we're waiting to get pushed to some underlying
	  // socket or file.
	  this.length = 0;

	  // a flag to see when we're in the middle of a write.
	  this.writing = false;

	  // a flag to be able to tell if the onwrite cb is called immediately,
	  // or on a later tick.  We set this to true at first, becuase any
	  // actions that shouldn't happen until "later" should generally also
	  // not happen before the first write call.
	  this.sync = true;

	  // a flag to know if we're processing previously buffered items, which
	  // may call the _write() callback in the same tick, so that we don't
	  // end up in an overlapped onwrite situation.
	  this.bufferProcessing = false;

	  // the callback that's passed to _write(chunk,cb)
	  this.onwrite = function(er) {
	    onwrite(stream, er);
	  };

	  // the callback that the user supplies to write(chunk,encoding,cb)
	  this.writecb = null;

	  // the amount that is being written when _write is called.
	  this.writelen = 0;

	  this.buffer = [];

	  // True if the error was already emitted and should not be thrown again
	  this.errorEmitted = false;
	}

	function Writable(options) {
	  var Duplex = __webpack_require__(33);

	  // Writable ctor is applied to Duplexes, though they're not
	  // instanceof Writable, they're instanceof Readable.
	  if (!(this instanceof Writable) && !(this instanceof Duplex))
	    return new Writable(options);

	  this._writableState = new WritableState(options, this);

	  // legacy.
	  this.writable = true;

	  Stream.call(this);
	}

	// Otherwise people can pipe Writable streams, which is just wrong.
	Writable.prototype.pipe = function() {
	  this.emit('error', new Error('Cannot pipe. Not readable.'));
	};


	function writeAfterEnd(stream, state, cb) {
	  var er = new Error('write after end');
	  // TODO: defer error events consistently everywhere, not just the cb
	  stream.emit('error', er);
	  process.nextTick(function() {
	    cb(er);
	  });
	}

	// If we get something that is not a buffer, string, null, or undefined,
	// and we're not in objectMode, then that's an error.
	// Otherwise stream chunks are all considered to be of length=1, and the
	// watermarks determine how many objects to keep in the buffer, rather than
	// how many bytes or characters.
	function validChunk(stream, state, chunk, cb) {
	  var valid = true;
	  if (!Buffer.isBuffer(chunk) &&
	      'string' !== typeof chunk &&
	      chunk !== null &&
	      chunk !== undefined &&
	      !state.objectMode) {
	    var er = new TypeError('Invalid non-string/buffer chunk');
	    stream.emit('error', er);
	    process.nextTick(function() {
	      cb(er);
	    });
	    valid = false;
	  }
	  return valid;
	}

	Writable.prototype.write = function(chunk, encoding, cb) {
	  var state = this._writableState;
	  var ret = false;

	  if (typeof encoding === 'function') {
	    cb = encoding;
	    encoding = null;
	  }

	  if (Buffer.isBuffer(chunk))
	    encoding = 'buffer';
	  else if (!encoding)
	    encoding = state.defaultEncoding;

	  if (typeof cb !== 'function')
	    cb = function() {};

	  if (state.ended)
	    writeAfterEnd(this, state, cb);
	  else if (validChunk(this, state, chunk, cb))
	    ret = writeOrBuffer(this, state, chunk, encoding, cb);

	  return ret;
	};

	function decodeChunk(state, chunk, encoding) {
	  if (!state.objectMode &&
	      state.decodeStrings !== false &&
	      typeof chunk === 'string') {
	    chunk = new Buffer(chunk, encoding);
	  }
	  return chunk;
	}

	// if we're already writing something, then just put this
	// in the queue, and wait our turn.  Otherwise, call _write
	// If we return false, then we need a drain event, so set that flag.
	function writeOrBuffer(stream, state, chunk, encoding, cb) {
	  chunk = decodeChunk(state, chunk, encoding);
	  if (Buffer.isBuffer(chunk))
	    encoding = 'buffer';
	  var len = state.objectMode ? 1 : chunk.length;

	  state.length += len;

	  var ret = state.length < state.highWaterMark;
	  // we must ensure that previous needDrain will not be reset to false.
	  if (!ret)
	    state.needDrain = true;

	  if (state.writing)
	    state.buffer.push(new WriteReq(chunk, encoding, cb));
	  else
	    doWrite(stream, state, len, chunk, encoding, cb);

	  return ret;
	}

	function doWrite(stream, state, len, chunk, encoding, cb) {
	  state.writelen = len;
	  state.writecb = cb;
	  state.writing = true;
	  state.sync = true;
	  stream._write(chunk, encoding, state.onwrite);
	  state.sync = false;
	}

	function onwriteError(stream, state, sync, er, cb) {
	  if (sync)
	    process.nextTick(function() {
	      cb(er);
	    });
	  else
	    cb(er);

	  stream._writableState.errorEmitted = true;
	  stream.emit('error', er);
	}

	function onwriteStateUpdate(state) {
	  state.writing = false;
	  state.writecb = null;
	  state.length -= state.writelen;
	  state.writelen = 0;
	}

	function onwrite(stream, er) {
	  var state = stream._writableState;
	  var sync = state.sync;
	  var cb = state.writecb;

	  onwriteStateUpdate(state);

	  if (er)
	    onwriteError(stream, state, sync, er, cb);
	  else {
	    // Check if we're actually ready to finish, but don't emit yet
	    var finished = needFinish(stream, state);

	    if (!finished && !state.bufferProcessing && state.buffer.length)
	      clearBuffer(stream, state);

	    if (sync) {
	      process.nextTick(function() {
	        afterWrite(stream, state, finished, cb);
	      });
	    } else {
	      afterWrite(stream, state, finished, cb);
	    }
	  }
	}

	function afterWrite(stream, state, finished, cb) {
	  if (!finished)
	    onwriteDrain(stream, state);
	  cb();
	  if (finished)
	    finishMaybe(stream, state);
	}

	// Must force callback to be called on nextTick, so that we don't
	// emit 'drain' before the write() consumer gets the 'false' return
	// value, and has a chance to attach a 'drain' listener.
	function onwriteDrain(stream, state) {
	  if (state.length === 0 && state.needDrain) {
	    state.needDrain = false;
	    stream.emit('drain');
	  }
	}


	// if there's something in the buffer waiting, then process it
	function clearBuffer(stream, state) {
	  state.bufferProcessing = true;

	  for (var c = 0; c < state.buffer.length; c++) {
	    var entry = state.buffer[c];
	    var chunk = entry.chunk;
	    var encoding = entry.encoding;
	    var cb = entry.callback;
	    var len = state.objectMode ? 1 : chunk.length;

	    doWrite(stream, state, len, chunk, encoding, cb);

	    // if we didn't call the onwrite immediately, then
	    // it means that we need to wait until it does.
	    // also, that means that the chunk and cb are currently
	    // being processed, so move the buffer counter past them.
	    if (state.writing) {
	      c++;
	      break;
	    }
	  }

	  state.bufferProcessing = false;
	  if (c < state.buffer.length)
	    state.buffer = state.buffer.slice(c);
	  else
	    state.buffer.length = 0;
	}

	Writable.prototype._write = function(chunk, encoding, cb) {
	  cb(new Error('not implemented'));
	};

	Writable.prototype.end = function(chunk, encoding, cb) {
	  var state = this._writableState;

	  if (typeof chunk === 'function') {
	    cb = chunk;
	    chunk = null;
	    encoding = null;
	  } else if (typeof encoding === 'function') {
	    cb = encoding;
	    encoding = null;
	  }

	  if (typeof chunk !== 'undefined' && chunk !== null)
	    this.write(chunk, encoding);

	  // ignore unnecessary end() calls.
	  if (!state.ending && !state.finished)
	    endWritable(this, state, cb);
	};


	function needFinish(stream, state) {
	  return (state.ending &&
	          state.length === 0 &&
	          !state.finished &&
	          !state.writing);
	}

	function finishMaybe(stream, state) {
	  var need = needFinish(stream, state);
	  if (need) {
	    state.finished = true;
	    stream.emit('finish');
	  }
	  return need;
	}

	function endWritable(stream, state, cb) {
	  state.ending = true;
	  finishMaybe(stream, state);
	  if (cb) {
	    if (state.finished)
	      process.nextTick(cb);
	    else
	      stream.once('finish', cb);
	  }
	  state.ended = true;
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 33 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	// a duplex stream is just a stream that is both readable and writable.
	// Since JS doesn't have multiple prototypal inheritance, this class
	// prototypally inherits from Readable, and then parasitically from
	// Writable.

	module.exports = Duplex;

	/*<replacement>*/
	var objectKeys = Object.keys || function (obj) {
	  var keys = [];
	  for (var key in obj) keys.push(key);
	  return keys;
	}
	/*</replacement>*/


	/*<replacement>*/
	var util = __webpack_require__(29);
	util.inherits = __webpack_require__(30);
	/*</replacement>*/

	var Readable = __webpack_require__(27);
	var Writable = __webpack_require__(32);

	util.inherits(Duplex, Readable);

	forEach(objectKeys(Writable.prototype), function(method) {
	  if (!Duplex.prototype[method])
	    Duplex.prototype[method] = Writable.prototype[method];
	});

	function Duplex(options) {
	  if (!(this instanceof Duplex))
	    return new Duplex(options);

	  Readable.call(this, options);
	  Writable.call(this, options);

	  if (options && options.readable === false)
	    this.readable = false;

	  if (options && options.writable === false)
	    this.writable = false;

	  this.allowHalfOpen = true;
	  if (options && options.allowHalfOpen === false)
	    this.allowHalfOpen = false;

	  this.once('end', onend);
	}

	// the no-half-open enforcer
	function onend() {
	  // if we allow half-open state, or if the writable side ended,
	  // then we're ok.
	  if (this.allowHalfOpen || this._writableState.ended)
	    return;

	  // no more data can be written.
	  // But allow more writes to happen in this tick.
	  process.nextTick(this.end.bind(this));
	}

	function forEach (xs, f) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    f(xs[i], i);
	  }
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 34 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.


	// a transform stream is a readable/writable stream where you do
	// something with the data.  Sometimes it's called a "filter",
	// but that's not a great name for it, since that implies a thing where
	// some bits pass through, and others are simply ignored.  (That would
	// be a valid example of a transform, of course.)
	//
	// While the output is causally related to the input, it's not a
	// necessarily symmetric or synchronous transformation.  For example,
	// a zlib stream might take multiple plain-text writes(), and then
	// emit a single compressed chunk some time in the future.
	//
	// Here's how this works:
	//
	// The Transform stream has all the aspects of the readable and writable
	// stream classes.  When you write(chunk), that calls _write(chunk,cb)
	// internally, and returns false if there's a lot of pending writes
	// buffered up.  When you call read(), that calls _read(n) until
	// there's enough pending readable data buffered up.
	//
	// In a transform stream, the written data is placed in a buffer.  When
	// _read(n) is called, it transforms the queued up data, calling the
	// buffered _write cb's as it consumes chunks.  If consuming a single
	// written chunk would result in multiple output chunks, then the first
	// outputted bit calls the readcb, and subsequent chunks just go into
	// the read buffer, and will cause it to emit 'readable' if necessary.
	//
	// This way, back-pressure is actually determined by the reading side,
	// since _read has to be called to start processing a new chunk.  However,
	// a pathological inflate type of transform can cause excessive buffering
	// here.  For example, imagine a stream where every byte of input is
	// interpreted as an integer from 0-255, and then results in that many
	// bytes of output.  Writing the 4 bytes {ff,ff,ff,ff} would result in
	// 1kb of data being output.  In this case, you could write a very small
	// amount of input, and end up with a very large amount of output.  In
	// such a pathological inflating mechanism, there'd be no way to tell
	// the system to stop doing the transform.  A single 4MB write could
	// cause the system to run out of memory.
	//
	// However, even in such a pathological case, only a single written chunk
	// would be consumed, and then the rest would wait (un-transformed) until
	// the results of the previous transformed chunk were consumed.

	module.exports = Transform;

	var Duplex = __webpack_require__(33);

	/*<replacement>*/
	var util = __webpack_require__(29);
	util.inherits = __webpack_require__(30);
	/*</replacement>*/

	util.inherits(Transform, Duplex);


	function TransformState(options, stream) {
	  this.afterTransform = function(er, data) {
	    return afterTransform(stream, er, data);
	  };

	  this.needTransform = false;
	  this.transforming = false;
	  this.writecb = null;
	  this.writechunk = null;
	}

	function afterTransform(stream, er, data) {
	  var ts = stream._transformState;
	  ts.transforming = false;

	  var cb = ts.writecb;

	  if (!cb)
	    return stream.emit('error', new Error('no writecb in Transform class'));

	  ts.writechunk = null;
	  ts.writecb = null;

	  if (data !== null && data !== undefined)
	    stream.push(data);

	  if (cb)
	    cb(er);

	  var rs = stream._readableState;
	  rs.reading = false;
	  if (rs.needReadable || rs.length < rs.highWaterMark) {
	    stream._read(rs.highWaterMark);
	  }
	}


	function Transform(options) {
	  if (!(this instanceof Transform))
	    return new Transform(options);

	  Duplex.call(this, options);

	  var ts = this._transformState = new TransformState(options, this);

	  // when the writable side finishes, then flush out anything remaining.
	  var stream = this;

	  // start out asking for a readable event once data is transformed.
	  this._readableState.needReadable = true;

	  // we have implemented the _read method, and done the other things
	  // that Readable wants before the first _read call, so unset the
	  // sync guard flag.
	  this._readableState.sync = false;

	  this.once('finish', function() {
	    if ('function' === typeof this._flush)
	      this._flush(function(er) {
	        done(stream, er);
	      });
	    else
	      done(stream);
	  });
	}

	Transform.prototype.push = function(chunk, encoding) {
	  this._transformState.needTransform = false;
	  return Duplex.prototype.push.call(this, chunk, encoding);
	};

	// This is the part where you do stuff!
	// override this function in implementation classes.
	// 'chunk' is an input chunk.
	//
	// Call `push(newChunk)` to pass along transformed output
	// to the readable side.  You may call 'push' zero or more times.
	//
	// Call `cb(err)` when you are done with this chunk.  If you pass
	// an error, then that'll put the hurt on the whole operation.  If you
	// never call cb(), then you'll never get another chunk.
	Transform.prototype._transform = function(chunk, encoding, cb) {
	  throw new Error('not implemented');
	};

	Transform.prototype._write = function(chunk, encoding, cb) {
	  var ts = this._transformState;
	  ts.writecb = cb;
	  ts.writechunk = chunk;
	  ts.writeencoding = encoding;
	  if (!ts.transforming) {
	    var rs = this._readableState;
	    if (ts.needTransform ||
	        rs.needReadable ||
	        rs.length < rs.highWaterMark)
	      this._read(rs.highWaterMark);
	  }
	};

	// Doesn't matter what the args are here.
	// _transform does all the work.
	// That we got here means that the readable side wants more data.
	Transform.prototype._read = function(n) {
	  var ts = this._transformState;

	  if (ts.writechunk !== null && ts.writecb && !ts.transforming) {
	    ts.transforming = true;
	    this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
	  } else {
	    // mark that we need a transform, so that any data that comes in
	    // will get processed, now that we've asked for it.
	    ts.needTransform = true;
	  }
	};


	function done(stream, er) {
	  if (er)
	    return stream.emit('error', er);

	  // if there's nothing in the write buffer, then that means
	  // that nothing more will ever be provided
	  var ws = stream._writableState;
	  var rs = stream._readableState;
	  var ts = stream._transformState;

	  if (ws.length)
	    throw new Error('calling transform done when ws.length != 0');

	  if (ts.transforming)
	    throw new Error('calling transform done when still transforming');

	  return stream.push(null);
	}


/***/ },
/* 35 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	// a passthrough stream.
	// basically just the most minimal sort of Transform stream.
	// Every written chunk gets output as-is.

	module.exports = PassThrough;

	var Transform = __webpack_require__(34);

	/*<replacement>*/
	var util = __webpack_require__(29);
	util.inherits = __webpack_require__(30);
	/*</replacement>*/

	util.inherits(PassThrough, Transform);

	function PassThrough(options) {
	  if (!(this instanceof PassThrough))
	    return new PassThrough(options);

	  Transform.call(this, options);
	}

	PassThrough.prototype._transform = function(chunk, encoding, cb) {
	  cb(null, chunk);
	};


/***/ },
/* 36 */
/***/ function(module, exports, __webpack_require__) {

	var once = __webpack_require__(37);

	var noop = function() {};

	var isRequest = function(stream) {
		return stream.setHeader && typeof stream.abort === 'function';
	};

	var isChildProcess = function(stream) {
		return stream.stdio && Array.isArray(stream.stdio) && stream.stdio.length === 3
	};

	var eos = function(stream, opts, callback) {
		if (typeof opts === 'function') return eos(stream, null, opts);
		if (!opts) opts = {};

		callback = once(callback || noop);

		var ws = stream._writableState;
		var rs = stream._readableState;
		var readable = opts.readable || (opts.readable !== false && stream.readable);
		var writable = opts.writable || (opts.writable !== false && stream.writable);

		var onlegacyfinish = function() {
			if (!stream.writable) onfinish();
		};

		var onfinish = function() {
			writable = false;
			if (!readable) callback();
		};

		var onend = function() {
			readable = false;
			if (!writable) callback();
		};

		var onexit = function(exitCode) {
			callback(exitCode ? new Error('exited with error code: ' + exitCode) : null);
		};

		var onclose = function() {
			if (readable && !(rs && rs.ended)) return callback(new Error('premature close'));
			if (writable && !(ws && ws.ended)) return callback(new Error('premature close'));
		};

		var onrequest = function() {
			stream.req.on('finish', onfinish);
		};

		if (isRequest(stream)) {
			stream.on('complete', onfinish);
			stream.on('abort', onclose);
			if (stream.req) onrequest();
			else stream.on('request', onrequest);
		} else if (writable && !ws) { // legacy streams
			stream.on('end', onlegacyfinish);
			stream.on('close', onlegacyfinish);
		}

		if (isChildProcess(stream)) stream.on('exit', onexit);

		stream.on('end', onend);
		stream.on('finish', onfinish);
		if (opts.error !== false) stream.on('error', callback);
		stream.on('close', onclose);

		return function() {
			stream.removeListener('complete', onfinish);
			stream.removeListener('abort', onclose);
			stream.removeListener('request', onrequest);
			if (stream.req) stream.req.removeListener('finish', onfinish);
			stream.removeListener('end', onlegacyfinish);
			stream.removeListener('close', onlegacyfinish);
			stream.removeListener('finish', onfinish);
			stream.removeListener('exit', onexit);
			stream.removeListener('end', onend);
			stream.removeListener('error', callback);
			stream.removeListener('close', onclose);
		};
	};

	module.exports = eos;

/***/ },
/* 37 */
/***/ function(module, exports, __webpack_require__) {

	var wrappy = __webpack_require__(38)
	module.exports = wrappy(once)

	once.proto = once(function () {
	  Object.defineProperty(Function.prototype, 'once', {
	    value: function () {
	      return once(this)
	    },
	    configurable: true
	  })
	})

	function once (fn) {
	  var f = function () {
	    if (f.called) return f.value
	    f.called = true
	    return f.value = fn.apply(this, arguments)
	  }
	  f.called = false
	  return f
	}


/***/ },
/* 38 */
/***/ function(module, exports) {

	// Returns a wrapper function that returns a wrapped callback
	// The wrapper function should do some stuff, and return a
	// presumably different callback function.
	// This makes sure that own properties are retained, so that
	// decorations and such are not lost along the way.
	module.exports = wrappy
	function wrappy (fn, cb) {
	  if (fn && cb) return wrappy(fn)(cb)

	  if (typeof fn !== 'function')
	    throw new TypeError('need wrapper function')

	  Object.keys(fn).forEach(function (k) {
	    wrapper[k] = fn[k]
	  })

	  return wrapper

	  function wrapper() {
	    var args = new Array(arguments.length)
	    for (var i = 0; i < args.length; i++) {
	      args[i] = arguments[i]
	    }
	    var ret = fn.apply(this, args)
	    var cb = args[args.length-1]
	    if (typeof ret === 'function' && ret !== cb) {
	      Object.keys(cb).forEach(function (k) {
	        ret[k] = cb[k]
	      })
	    }
	    return ret
	  }
	}


/***/ },
/* 39 */
/***/ function(module, exports, __webpack_require__) {

	
	'use strict';

	exports.parser          = __webpack_require__(40)
	exports.generate        = __webpack_require__(48)


/***/ },
/* 40 */
/***/ function(module, exports, __webpack_require__) {

	
	var bl        = __webpack_require__(41)
	  , inherits  = __webpack_require__(30)
	  , EE        = __webpack_require__(3).EventEmitter
	  , Packet    = __webpack_require__(46)
	  , constants = __webpack_require__(47)

	function Parser() {
	  if (!(this instanceof Parser)) {
	    return new Parser()
	  }

	  this._list = bl()
	  this._newPacket()

	  this._states = [
	      '_parseHeader'
	    , '_parseLength'
	    , '_parsePayload'
	    , '_newPacket'
	  ]
	  this._stateCounter = 0
	}

	inherits(Parser, EE)

	Parser.prototype._newPacket = function () {
	  if (this.packet) {
	    this._list.consume(this.packet.length)
	    this.emit('packet', this.packet)
	  }

	  this.packet = new Packet()

	  return true
	}

	Parser.prototype.parse = function (buf) {

	  this._list.append(buf)

	  while ((this.packet.length != -1 || this._list.length > 0) &&
	         this[this._states[this._stateCounter]]()) {
	    this._stateCounter++

	    if (this._stateCounter >= this._states.length) {
	      this._stateCounter = 0
	    }
	  }

	  return this._list.length
	}

	Parser.prototype._parseHeader = function () {

	  // there is at least one byte in the buffer
	  var zero = this._list.readUInt8(0)
	  this.packet.cmd = constants.types[zero >> constants.CMD_SHIFT]
	  this.packet.retain = (zero & constants.RETAIN_MASK) !== 0
	  this.packet.qos = (zero >> constants.QOS_SHIFT) & constants.QOS_MASK
	  this.packet.dup = (zero & constants.DUP_MASK) !== 0

	  this._list.consume(1)

	  return true
	}


	Parser.prototype._parseLength = function () {
	  // there is at least one byte in the list
	  var bytes    = 0
	    , mul      = 1
	    , length   = 0
	    , result   = true
	    , current

	  while (bytes < 5) {
	    current = this._list.readUInt8(bytes++)
	    length += mul * (current & constants.LENGTH_MASK)
	    mul *= 0x80

	    if ((current & constants.LENGTH_FIN_MASK) === 0) {
	      break
	    }

	    if (this._list.length <= bytes) {
	      result = false
	      break
	    }
	  }

	  if (result) {
	    this.packet.length = length
	    this._list.consume(bytes)
	  }

	  return result
	}

	Parser.prototype._parsePayload = function () {
	  var result = false

	  // Do we have a payload? Do we have enough data to complete the payload?
	  // PINGs have no payload
	  if (this.packet.length === 0 || this._list.length >= this.packet.length) {

	    this._pos = 0

	    switch (this.packet.cmd) {
	      case 'connect':
	        this._parseConnect()
	        break
	      case 'connack':
	        this._parseConnack()
	        break
	      case 'publish':
	        this._parsePublish()
	        break
	      case 'puback':
	      case 'pubrec':
	      case 'pubrel':
	      case 'pubcomp':
	        this._parseMessageId()
	        break
	      case 'subscribe':
	        this._parseSubscribe()
	        break
	      case 'suback':
	        this._parseSuback()
	        break
	      case 'unsubscribe':
	        this._parseUnsubscribe()
	        break
	      case 'unsuback':
	        this._parseUnsuback()
	        break
	      case 'pingreq':
	      case 'pingresp':
	      case 'disconnect':
	        // these are empty, nothing to do
	        break
	      default:
	        this.emit('error', new Error('not supported'))
	    }

	    result = true
	  }

	  return result
	}

	Parser.prototype._parseConnect = function () {
	  var protocolId // constants id
	    , clientId // Client id
	    , topic // Will topic
	    , payload // Will payload
	    , password // Password
	    , username // Username
	    , flags = {}
	    , packet = this.packet

	  // Parse constants id
	  protocolId = this._parseString()
	  if (protocolId === null)
	    return this.emit('error', new Error('cannot parse protocol id'))

	  if (protocolId != 'MQTT' && protocolId != 'MQIsdp') {

	    return this.emit('error', new Error('invalid protocol id'))
	  }

	  packet.protocolId = protocolId

	  // Parse constants version number
	  if(this._pos >= this._list.length)
	    return this.emit('error', new Error('packet too short'))

	  packet.protocolVersion = this._list.readUInt8(this._pos)

	  if(packet.protocolVersion != 3 && packet.protocolVersion != 4) {

	    return this.emit('error', new Error('invalid protocol version'))
	  }

	  this._pos++
	  if(this._pos >= this._list.length)
	    return this.emit('error', new Error('packet too short'))

	  // Parse connect flags
	  flags.username  = (this._list.readUInt8(this._pos) & constants.USERNAME_MASK)
	  flags.password  = (this._list.readUInt8(this._pos) & constants.PASSWORD_MASK)
	  flags.will      = (this._list.readUInt8(this._pos) & constants.WILL_FLAG_MASK)

	  if (flags.will) {
	    packet.will         = {}
	    packet.will.retain  = (this._list.readUInt8(this._pos) & constants.WILL_RETAIN_MASK) !== 0
	    packet.will.qos     = (this._list.readUInt8(this._pos) &
	                          constants.WILL_QOS_MASK) >> constants.WILL_QOS_SHIFT
	  }

	  packet.clean = (this._list.readUInt8(this._pos) & constants.CLEAN_SESSION_MASK) !== 0
	  this._pos++

	  // Parse keepalive
	  packet.keepalive = this._parseNum()
	  if(packet.keepalive === -1)
	    return this.emit('error', new Error('packet too short'))

	  // Parse client ID
	  clientId = this._parseString()
	  if(clientId === null)
	    return this.emit('error', new Error('packet too short'))
	  packet.clientId = clientId

	  if (flags.will) {
	    // Parse will topic
	    topic = this._parseString()
	    if (topic === null)
	      return this.emit('error', new Error('cannot parse will topic'))
	    packet.will.topic = topic

	    // Parse will payload
	    payload = this._parseBuffer()
	    if (payload === null)
	      return this.emit('error', new Error('cannot parse will payload'))
	    packet.will.payload = payload
	  }

	  // Parse username
	  if (flags.username) {
	    username = this._parseString()
	    if(username === null)
	      return this.emit('error', new Error('cannot parse username'))
	    packet.username = username
	  }

	  // Parse password
	  if(flags.password) {
	    password = this._parseBuffer()
	    if(password === null)
	      return this.emit('error', new Error('cannot parse username'))
	    packet.password = password
	  }

	  return packet
	}

	Parser.prototype._parseConnack = function () {
	  var packet = this.packet
	  if (this._list.length < 2)
	    return null
	  packet.sessionPresent = !!(this._list.readUInt8(this._pos++) & constants.SESSIONPRESENT_MASK)
	  packet.returnCode = this._list.readUInt8(this._pos)
	  if(packet.returnCode === -1)
	    return this.emit('error', new Error('cannot parse return code'))
	}

	Parser.prototype._parsePublish = function () {
	  var packet = this.packet
	  packet.topic = this._parseString()

	  if(packet.topic === null)
	    return this.emit('error', new Error('cannot parse topic'))

	  // Parse message ID
	  if (packet.qos > 0) {
	    if (!this._parseMessageId()) { return }
	  }

	  packet.payload = this._list.slice(this._pos, packet.length)
	}

	Parser.prototype._parseSubscribe = function() {
	  var packet = this.packet
	    , topic
	    , qos

	  if (packet.qos != 1) {
	    return this.emit('error', new Error('wrong subscribe header'))
	  }

	  packet.subscriptions = []

	  if (!this._parseMessageId()) { return }

	  while (this._pos < packet.length) {

	    // Parse topic
	    topic = this._parseString()
	    if (topic === null)
	      return this.emit('error', new Error('Parse error - cannot parse topic'))

	    qos = this._list.readUInt8(this._pos++)

	    // Push pair to subscriptions
	    packet.subscriptions.push({ topic: topic, qos: qos });
	  }
	}

	Parser.prototype._parseSuback = function() {
	  this.packet.granted = []

	  if (!this._parseMessageId()) { return }

	  // Parse granted QoSes
	  while (this._pos < this.packet.length) {
	    this.packet.granted.push(this._list.readUInt8(this._pos++));
	  }
	}

	Parser.prototype._parseUnsubscribe = function() {
	  var packet = this.packet

	  packet.unsubscriptions = []

	  // Parse message ID
	  if (!this._parseMessageId()) { return }

	  while (this._pos < packet.length) {
	    var topic;

	    // Parse topic
	    topic = this._parseString()
	    if (topic === null)
	      return this.emit('error', new Error('cannot parse topic'))

	    // Push topic to unsubscriptions
	    packet.unsubscriptions.push(topic);
	  }
	}

	Parser.prototype._parseUnsuback = function() {
	  if (!this._parseMessageId())
	    return this.emit('error', new Error('cannot parse message id'))
	}

	Parser.prototype._parseMessageId = function() {
	  var packet = this.packet

	  packet.messageId = this._parseNum()

	  if(packet.messageId === null) {
	    this.emit('error', new Error('cannot parse message id'))
	    return false
	  }

	  return true
	}

	Parser.prototype._parseString = function(maybeBuffer) {
	  var length = this._parseNum()
	    , result
	    , end = length + this._pos

	  if(length === -1 || end > this._list.length || end > this.packet.length)
	    return null

	  result = this._list.toString('utf8', this._pos, end)

	  this._pos += length

	  return result
	}

	Parser.prototype._parseBuffer = function() {
	  var length = this._parseNum()
	    , result
	    , end = length + this._pos

	  if(length === -1 || end > this._list.length || end > this.packet.length)
	    return null

	  result = this._list.slice(this._pos, end)

	  this._pos += length

	  return result
	}

	Parser.prototype._parseNum = function() {
	  if(this._list.length - this._pos < 2) return -1

	  var result = this._list.readUInt16BE(this._pos)
	  this._pos += 2
	  return result
	}

	module.exports = Parser


/***/ },
/* 41 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(Buffer) {var DuplexStream = __webpack_require__(42)
	  , util         = __webpack_require__(43)

	function BufferList (callback) {
	  if (!(this instanceof BufferList))
	    return new BufferList(callback)

	  this._bufs  = []
	  this.length = 0

	  if (typeof callback == 'function') {
	    this._callback = callback

	    var piper = function (err) {
	      if (this._callback) {
	        this._callback(err)
	        this._callback = null
	      }
	    }.bind(this)

	    this.on('pipe', function (src) {
	      src.on('error', piper)
	    })
	    this.on('unpipe', function (src) {
	      src.removeListener('error', piper)
	    })
	  }
	  else if (Buffer.isBuffer(callback))
	    this.append(callback)
	  else if (Array.isArray(callback)) {
	    callback.forEach(function (b) {
	      Buffer.isBuffer(b) && this.append(b)
	    }.bind(this))
	  }

	  DuplexStream.call(this)
	}

	util.inherits(BufferList, DuplexStream)

	BufferList.prototype._offset = function (offset) {
	  var tot = 0, i = 0, _t
	  for (; i < this._bufs.length; i++) {
	    _t = tot + this._bufs[i].length
	    if (offset < _t)
	      return [ i, offset - tot ]
	    tot = _t
	  }
	}

	BufferList.prototype.append = function (buf) {
	  var isBuffer = Buffer.isBuffer(buf) ||
	                 buf instanceof BufferList

	  // coerce number arguments to strings, since Buffer(number) does
	  // uninitialized memory allocation
	  if (typeof buf == 'number')
	    buf = buf.toString()

	  this._bufs.push(isBuffer ? buf : new Buffer(buf))
	  this.length += buf.length
	  return this
	}

	BufferList.prototype._write = function (buf, encoding, callback) {
	  this.append(buf)
	  if (callback)
	    callback()
	}

	BufferList.prototype._read = function (size) {
	  if (!this.length)
	    return this.push(null)
	  size = Math.min(size, this.length)
	  this.push(this.slice(0, size))
	  this.consume(size)
	}

	BufferList.prototype.end = function (chunk) {
	  DuplexStream.prototype.end.call(this, chunk)

	  if (this._callback) {
	    this._callback(null, this.slice())
	    this._callback = null
	  }
	}

	BufferList.prototype.get = function (index) {
	  return this.slice(index, index + 1)[0]
	}

	BufferList.prototype.slice = function (start, end) {
	  return this.copy(null, 0, start, end)
	}

	BufferList.prototype.copy = function (dst, dstStart, srcStart, srcEnd) {
	  if (typeof srcStart != 'number' || srcStart < 0)
	    srcStart = 0
	  if (typeof srcEnd != 'number' || srcEnd > this.length)
	    srcEnd = this.length
	  if (srcStart >= this.length)
	    return dst || new Buffer(0)
	  if (srcEnd <= 0)
	    return dst || new Buffer(0)

	  var copy   = !!dst
	    , off    = this._offset(srcStart)
	    , len    = srcEnd - srcStart
	    , bytes  = len
	    , bufoff = (copy && dstStart) || 0
	    , start  = off[1]
	    , l
	    , i

	  // copy/slice everything
	  if (srcStart === 0 && srcEnd == this.length) {
	    if (!copy) // slice, just return a full concat
	      return Buffer.concat(this._bufs)

	    // copy, need to copy individual buffers
	    for (i = 0; i < this._bufs.length; i++) {
	      this._bufs[i].copy(dst, bufoff)
	      bufoff += this._bufs[i].length
	    }

	    return dst
	  }

	  // easy, cheap case where it's a subset of one of the buffers
	  if (bytes <= this._bufs[off[0]].length - start) {
	    return copy
	      ? this._bufs[off[0]].copy(dst, dstStart, start, start + bytes)
	      : this._bufs[off[0]].slice(start, start + bytes)
	  }

	  if (!copy) // a slice, we need something to copy in to
	    dst = new Buffer(len)

	  for (i = off[0]; i < this._bufs.length; i++) {
	    l = this._bufs[i].length - start

	    if (bytes > l) {
	      this._bufs[i].copy(dst, bufoff, start)
	    } else {
	      this._bufs[i].copy(dst, bufoff, start, start + bytes)
	      break
	    }

	    bufoff += l
	    bytes -= l

	    if (start)
	      start = 0
	  }

	  return dst
	}

	BufferList.prototype.toString = function (encoding, start, end) {
	  return this.slice(start, end).toString(encoding)
	}

	BufferList.prototype.consume = function (bytes) {
	  while (this._bufs.length) {
	    if (bytes > this._bufs[0].length) {
	      bytes -= this._bufs[0].length
	      this.length -= this._bufs[0].length
	      this._bufs.shift()
	    } else {
	      this._bufs[0] = this._bufs[0].slice(bytes)
	      this.length -= bytes
	      break
	    }
	  }
	  return this
	}

	BufferList.prototype.duplicate = function () {
	  var i = 0
	    , copy = new BufferList()

	  for (; i < this._bufs.length; i++)
	    copy.append(this._bufs[i])

	  return copy
	}

	BufferList.prototype.destroy = function () {
	  this._bufs.length = 0;
	  this.length = 0;
	  this.push(null);
	}

	;(function () {
	  var methods = {
	      'readDoubleBE' : 8
	    , 'readDoubleLE' : 8
	    , 'readFloatBE'  : 4
	    , 'readFloatLE'  : 4
	    , 'readInt32BE'  : 4
	    , 'readInt32LE'  : 4
	    , 'readUInt32BE' : 4
	    , 'readUInt32LE' : 4
	    , 'readInt16BE'  : 2
	    , 'readInt16LE'  : 2
	    , 'readUInt16BE' : 2
	    , 'readUInt16LE' : 2
	    , 'readInt8'     : 1
	    , 'readUInt8'    : 1
	  }

	  for (var m in methods) {
	    (function (m) {
	      BufferList.prototype[m] = function (offset) {
	        return this.slice(offset, offset + methods[m])[m](0)
	      }
	    }(m))
	  }
	}())

	module.exports = BufferList

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(11).Buffer))

/***/ },
/* 42 */
/***/ function(module, exports, __webpack_require__) {

	module.exports = __webpack_require__(33)


/***/ },
/* 43 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(global, process) {// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	var formatRegExp = /%[sdj%]/g;
	exports.format = function(f) {
	  if (!isString(f)) {
	    var objects = [];
	    for (var i = 0; i < arguments.length; i++) {
	      objects.push(inspect(arguments[i]));
	    }
	    return objects.join(' ');
	  }

	  var i = 1;
	  var args = arguments;
	  var len = args.length;
	  var str = String(f).replace(formatRegExp, function(x) {
	    if (x === '%%') return '%';
	    if (i >= len) return x;
	    switch (x) {
	      case '%s': return String(args[i++]);
	      case '%d': return Number(args[i++]);
	      case '%j':
	        try {
	          return JSON.stringify(args[i++]);
	        } catch (_) {
	          return '[Circular]';
	        }
	      default:
	        return x;
	    }
	  });
	  for (var x = args[i]; i < len; x = args[++i]) {
	    if (isNull(x) || !isObject(x)) {
	      str += ' ' + x;
	    } else {
	      str += ' ' + inspect(x);
	    }
	  }
	  return str;
	};


	// Mark that a method should not be used.
	// Returns a modified function which warns once by default.
	// If --no-deprecation is set, then it is a no-op.
	exports.deprecate = function(fn, msg) {
	  // Allow for deprecating things in the process of starting up.
	  if (isUndefined(global.process)) {
	    return function() {
	      return exports.deprecate(fn, msg).apply(this, arguments);
	    };
	  }

	  if (process.noDeprecation === true) {
	    return fn;
	  }

	  var warned = false;
	  function deprecated() {
	    if (!warned) {
	      if (process.throwDeprecation) {
	        throw new Error(msg);
	      } else if (process.traceDeprecation) {
	        console.trace(msg);
	      } else {
	        console.error(msg);
	      }
	      warned = true;
	    }
	    return fn.apply(this, arguments);
	  }

	  return deprecated;
	};


	var debugs = {};
	var debugEnviron;
	exports.debuglog = function(set) {
	  if (isUndefined(debugEnviron))
	    debugEnviron = process.env.NODE_DEBUG || '';
	  set = set.toUpperCase();
	  if (!debugs[set]) {
	    if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) {
	      var pid = process.pid;
	      debugs[set] = function() {
	        var msg = exports.format.apply(exports, arguments);
	        console.error('%s %d: %s', set, pid, msg);
	      };
	    } else {
	      debugs[set] = function() {};
	    }
	  }
	  return debugs[set];
	};


	/**
	 * Echos the value of a value. Trys to print the value out
	 * in the best way possible given the different types.
	 *
	 * @param {Object} obj The object to print out.
	 * @param {Object} opts Optional options object that alters the output.
	 */
	/* legacy: obj, showHidden, depth, colors*/
	function inspect(obj, opts) {
	  // default options
	  var ctx = {
	    seen: [],
	    stylize: stylizeNoColor
	  };
	  // legacy...
	  if (arguments.length >= 3) ctx.depth = arguments[2];
	  if (arguments.length >= 4) ctx.colors = arguments[3];
	  if (isBoolean(opts)) {
	    // legacy...
	    ctx.showHidden = opts;
	  } else if (opts) {
	    // got an "options" object
	    exports._extend(ctx, opts);
	  }
	  // set default options
	  if (isUndefined(ctx.showHidden)) ctx.showHidden = false;
	  if (isUndefined(ctx.depth)) ctx.depth = 2;
	  if (isUndefined(ctx.colors)) ctx.colors = false;
	  if (isUndefined(ctx.customInspect)) ctx.customInspect = true;
	  if (ctx.colors) ctx.stylize = stylizeWithColor;
	  return formatValue(ctx, obj, ctx.depth);
	}
	exports.inspect = inspect;


	// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics
	inspect.colors = {
	  'bold' : [1, 22],
	  'italic' : [3, 23],
	  'underline' : [4, 24],
	  'inverse' : [7, 27],
	  'white' : [37, 39],
	  'grey' : [90, 39],
	  'black' : [30, 39],
	  'blue' : [34, 39],
	  'cyan' : [36, 39],
	  'green' : [32, 39],
	  'magenta' : [35, 39],
	  'red' : [31, 39],
	  'yellow' : [33, 39]
	};

	// Don't use 'blue' not visible on cmd.exe
	inspect.styles = {
	  'special': 'cyan',
	  'number': 'yellow',
	  'boolean': 'yellow',
	  'undefined': 'grey',
	  'null': 'bold',
	  'string': 'green',
	  'date': 'magenta',
	  // "name": intentionally not styling
	  'regexp': 'red'
	};


	function stylizeWithColor(str, styleType) {
	  var style = inspect.styles[styleType];

	  if (style) {
	    return '\u001b[' + inspect.colors[style][0] + 'm' + str +
	           '\u001b[' + inspect.colors[style][1] + 'm';
	  } else {
	    return str;
	  }
	}


	function stylizeNoColor(str, styleType) {
	  return str;
	}


	function arrayToHash(array) {
	  var hash = {};

	  array.forEach(function(val, idx) {
	    hash[val] = true;
	  });

	  return hash;
	}


	function formatValue(ctx, value, recurseTimes) {
	  // Provide a hook for user-specified inspect functions.
	  // Check that value is an object with an inspect function on it
	  if (ctx.customInspect &&
	      value &&
	      isFunction(value.inspect) &&
	      // Filter out the util module, it's inspect function is special
	      value.inspect !== exports.inspect &&
	      // Also filter out any prototype objects using the circular check.
	      !(value.constructor && value.constructor.prototype === value)) {
	    var ret = value.inspect(recurseTimes, ctx);
	    if (!isString(ret)) {
	      ret = formatValue(ctx, ret, recurseTimes);
	    }
	    return ret;
	  }

	  // Primitive types cannot have properties
	  var primitive = formatPrimitive(ctx, value);
	  if (primitive) {
	    return primitive;
	  }

	  // Look up the keys of the object.
	  var keys = Object.keys(value);
	  var visibleKeys = arrayToHash(keys);

	  if (ctx.showHidden) {
	    keys = Object.getOwnPropertyNames(value);
	  }

	  // IE doesn't make error fields non-enumerable
	  // http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx
	  if (isError(value)
	      && (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) {
	    return formatError(value);
	  }

	  // Some type of object without properties can be shortcutted.
	  if (keys.length === 0) {
	    if (isFunction(value)) {
	      var name = value.name ? ': ' + value.name : '';
	      return ctx.stylize('[Function' + name + ']', 'special');
	    }
	    if (isRegExp(value)) {
	      return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
	    }
	    if (isDate(value)) {
	      return ctx.stylize(Date.prototype.toString.call(value), 'date');
	    }
	    if (isError(value)) {
	      return formatError(value);
	    }
	  }

	  var base = '', array = false, braces = ['{', '}'];

	  // Make Array say that they are Array
	  if (isArray(value)) {
	    array = true;
	    braces = ['[', ']'];
	  }

	  // Make functions say that they are functions
	  if (isFunction(value)) {
	    var n = value.name ? ': ' + value.name : '';
	    base = ' [Function' + n + ']';
	  }

	  // Make RegExps say that they are RegExps
	  if (isRegExp(value)) {
	    base = ' ' + RegExp.prototype.toString.call(value);
	  }

	  // Make dates with properties first say the date
	  if (isDate(value)) {
	    base = ' ' + Date.prototype.toUTCString.call(value);
	  }

	  // Make error with message first say the error
	  if (isError(value)) {
	    base = ' ' + formatError(value);
	  }

	  if (keys.length === 0 && (!array || value.length == 0)) {
	    return braces[0] + base + braces[1];
	  }

	  if (recurseTimes < 0) {
	    if (isRegExp(value)) {
	      return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
	    } else {
	      return ctx.stylize('[Object]', 'special');
	    }
	  }

	  ctx.seen.push(value);

	  var output;
	  if (array) {
	    output = formatArray(ctx, value, recurseTimes, visibleKeys, keys);
	  } else {
	    output = keys.map(function(key) {
	      return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array);
	    });
	  }

	  ctx.seen.pop();

	  return reduceToSingleString(output, base, braces);
	}


	function formatPrimitive(ctx, value) {
	  if (isUndefined(value))
	    return ctx.stylize('undefined', 'undefined');
	  if (isString(value)) {
	    var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '')
	                                             .replace(/'/g, "\\'")
	                                             .replace(/\\"/g, '"') + '\'';
	    return ctx.stylize(simple, 'string');
	  }
	  if (isNumber(value))
	    return ctx.stylize('' + value, 'number');
	  if (isBoolean(value))
	    return ctx.stylize('' + value, 'boolean');
	  // For some reason typeof null is "object", so special case here.
	  if (isNull(value))
	    return ctx.stylize('null', 'null');
	}


	function formatError(value) {
	  return '[' + Error.prototype.toString.call(value) + ']';
	}


	function formatArray(ctx, value, recurseTimes, visibleKeys, keys) {
	  var output = [];
	  for (var i = 0, l = value.length; i < l; ++i) {
	    if (hasOwnProperty(value, String(i))) {
	      output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
	          String(i), true));
	    } else {
	      output.push('');
	    }
	  }
	  keys.forEach(function(key) {
	    if (!key.match(/^\d+$/)) {
	      output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
	          key, true));
	    }
	  });
	  return output;
	}


	function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) {
	  var name, str, desc;
	  desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] };
	  if (desc.get) {
	    if (desc.set) {
	      str = ctx.stylize('[Getter/Setter]', 'special');
	    } else {
	      str = ctx.stylize('[Getter]', 'special');
	    }
	  } else {
	    if (desc.set) {
	      str = ctx.stylize('[Setter]', 'special');
	    }
	  }
	  if (!hasOwnProperty(visibleKeys, key)) {
	    name = '[' + key + ']';
	  }
	  if (!str) {
	    if (ctx.seen.indexOf(desc.value) < 0) {
	      if (isNull(recurseTimes)) {
	        str = formatValue(ctx, desc.value, null);
	      } else {
	        str = formatValue(ctx, desc.value, recurseTimes - 1);
	      }
	      if (str.indexOf('\n') > -1) {
	        if (array) {
	          str = str.split('\n').map(function(line) {
	            return '  ' + line;
	          }).join('\n').substr(2);
	        } else {
	          str = '\n' + str.split('\n').map(function(line) {
	            return '   ' + line;
	          }).join('\n');
	        }
	      }
	    } else {
	      str = ctx.stylize('[Circular]', 'special');
	    }
	  }
	  if (isUndefined(name)) {
	    if (array && key.match(/^\d+$/)) {
	      return str;
	    }
	    name = JSON.stringify('' + key);
	    if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) {
	      name = name.substr(1, name.length - 2);
	      name = ctx.stylize(name, 'name');
	    } else {
	      name = name.replace(/'/g, "\\'")
	                 .replace(/\\"/g, '"')
	                 .replace(/(^"|"$)/g, "'");
	      name = ctx.stylize(name, 'string');
	    }
	  }

	  return name + ': ' + str;
	}


	function reduceToSingleString(output, base, braces) {
	  var numLinesEst = 0;
	  var length = output.reduce(function(prev, cur) {
	    numLinesEst++;
	    if (cur.indexOf('\n') >= 0) numLinesEst++;
	    return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1;
	  }, 0);

	  if (length > 60) {
	    return braces[0] +
	           (base === '' ? '' : base + '\n ') +
	           ' ' +
	           output.join(',\n  ') +
	           ' ' +
	           braces[1];
	  }

	  return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1];
	}


	// NOTE: These type checking functions intentionally don't use `instanceof`
	// because it is fragile and can be easily faked with `Object.create()`.
	function isArray(ar) {
	  return Array.isArray(ar);
	}
	exports.isArray = isArray;

	function isBoolean(arg) {
	  return typeof arg === 'boolean';
	}
	exports.isBoolean = isBoolean;

	function isNull(arg) {
	  return arg === null;
	}
	exports.isNull = isNull;

	function isNullOrUndefined(arg) {
	  return arg == null;
	}
	exports.isNullOrUndefined = isNullOrUndefined;

	function isNumber(arg) {
	  return typeof arg === 'number';
	}
	exports.isNumber = isNumber;

	function isString(arg) {
	  return typeof arg === 'string';
	}
	exports.isString = isString;

	function isSymbol(arg) {
	  return typeof arg === 'symbol';
	}
	exports.isSymbol = isSymbol;

	function isUndefined(arg) {
	  return arg === void 0;
	}
	exports.isUndefined = isUndefined;

	function isRegExp(re) {
	  return isObject(re) && objectToString(re) === '[object RegExp]';
	}
	exports.isRegExp = isRegExp;

	function isObject(arg) {
	  return typeof arg === 'object' && arg !== null;
	}
	exports.isObject = isObject;

	function isDate(d) {
	  return isObject(d) && objectToString(d) === '[object Date]';
	}
	exports.isDate = isDate;

	function isError(e) {
	  return isObject(e) &&
	      (objectToString(e) === '[object Error]' || e instanceof Error);
	}
	exports.isError = isError;

	function isFunction(arg) {
	  return typeof arg === 'function';
	}
	exports.isFunction = isFunction;

	function isPrimitive(arg) {
	  return arg === null ||
	         typeof arg === 'boolean' ||
	         typeof arg === 'number' ||
	         typeof arg === 'string' ||
	         typeof arg === 'symbol' ||  // ES6 symbol
	         typeof arg === 'undefined';
	}
	exports.isPrimitive = isPrimitive;

	exports.isBuffer = __webpack_require__(44);

	function objectToString(o) {
	  return Object.prototype.toString.call(o);
	}


	function pad(n) {
	  return n < 10 ? '0' + n.toString(10) : n.toString(10);
	}


	var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep',
	              'Oct', 'Nov', 'Dec'];

	// 26 Feb 16:19:34
	function timestamp() {
	  var d = new Date();
	  var time = [pad(d.getHours()),
	              pad(d.getMinutes()),
	              pad(d.getSeconds())].join(':');
	  return [d.getDate(), months[d.getMonth()], time].join(' ');
	}


	// log is just a thin wrapper to console.log that prepends a timestamp
	exports.log = function() {
	  console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments));
	};


	/**
	 * Inherit the prototype methods from one constructor into another.
	 *
	 * The Function.prototype.inherits from lang.js rewritten as a standalone
	 * function (not on Function.prototype). NOTE: If this file is to be loaded
	 * during bootstrapping this function needs to be rewritten using some native
	 * functions as prototype setup using normal JavaScript does not work as
	 * expected during bootstrapping (see mirror.js in r114903).
	 *
	 * @param {function} ctor Constructor function which needs to inherit the
	 *     prototype.
	 * @param {function} superCtor Constructor function to inherit prototype from.
	 */
	exports.inherits = __webpack_require__(45);

	exports._extend = function(origin, add) {
	  // Don't do anything if add isn't an object
	  if (!add || !isObject(add)) return origin;

	  var keys = Object.keys(add);
	  var i = keys.length;
	  while (i--) {
	    origin[keys[i]] = add[keys[i]];
	  }
	  return origin;
	};

	function hasOwnProperty(obj, prop) {
	  return Object.prototype.hasOwnProperty.call(obj, prop);
	}

	/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()), __webpack_require__(1)))

/***/ },
/* 44 */
/***/ function(module, exports) {

	module.exports = function isBuffer(arg) {
	  return arg && typeof arg === 'object'
	    && typeof arg.copy === 'function'
	    && typeof arg.fill === 'function'
	    && typeof arg.readUInt8 === 'function';
	}

/***/ },
/* 45 */
/***/ function(module, exports) {

	if (typeof Object.create === 'function') {
	  // implementation from standard node.js 'util' module
	  module.exports = function inherits(ctor, superCtor) {
	    ctor.super_ = superCtor
	    ctor.prototype = Object.create(superCtor.prototype, {
	      constructor: {
	        value: ctor,
	        enumerable: false,
	        writable: true,
	        configurable: true
	      }
	    });
	  };
	} else {
	  // old school shim for old browsers
	  module.exports = function inherits(ctor, superCtor) {
	    ctor.super_ = superCtor
	    var TempCtor = function () {}
	    TempCtor.prototype = superCtor.prototype
	    ctor.prototype = new TempCtor()
	    ctor.prototype.constructor = ctor
	  }
	}


/***/ },
/* 46 */
/***/ function(module, exports) {

	
	function Packet() {
	  this.cmd = null
	  this.retain = false
	  this.qos = 0
	  this.dup = false
	  this.length = -1
	  this.topic = null
	  this.payload = null
	}

	module.exports = Packet


/***/ },
/* 47 */
/***/ function(module, exports) {

	/* Protocol - protocol constants */

	/* Command code => mnemonic */
	module.exports.types = {
	  0: 'reserved',
	  1: 'connect',
	  2: 'connack',
	  3: 'publish',
	  4: 'puback',
	  5: 'pubrec',
	  6: 'pubrel',
	  7: 'pubcomp',
	  8: 'subscribe',
	  9: 'suback',
	  10: 'unsubscribe',
	  11: 'unsuback',
	  12: 'pingreq',
	  13: 'pingresp',
	  14: 'disconnect',
	  15: 'reserved'
	};

	/* Mnemonic => Command code */
	module.exports.codes = {}
	for(var k in module.exports.types) {
	  var v = module.exports.types[k];
	  module.exports.codes[v] = k;
	}

	/* Header */
	module.exports.CMD_SHIFT = 4;
	module.exports.CMD_MASK = 0xF0;
	module.exports.DUP_MASK = 0x08;
	module.exports.QOS_MASK = 0x03;
	module.exports.QOS_SHIFT = 1;
	module.exports.RETAIN_MASK = 0x01;

	/* Length */
	module.exports.LENGTH_MASK = 0x7F;
	module.exports.LENGTH_FIN_MASK = 0x80;

	/* Connack */
	module.exports.SESSIONPRESENT_MASK = 0x01;

	/* Connect */
	module.exports.USERNAME_MASK = 0x80;
	module.exports.PASSWORD_MASK = 0x40;
	module.exports.WILL_RETAIN_MASK = 0x20;
	module.exports.WILL_QOS_MASK = 0x18;
	module.exports.WILL_QOS_SHIFT = 3;
	module.exports.WILL_FLAG_MASK = 0x04;
	module.exports.CLEAN_SESSION_MASK = 0x02;


/***/ },
/* 48 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(Buffer) {
	'use strict';

	var protocol = __webpack_require__(47)
	  , empty = new Buffer(0)

	function generate(packet) {

	  switch (packet.cmd) {
	    case 'connect':
	      return connect(packet)
	    case 'connack':
	      return connack(packet)
	    case 'publish':
	      return publish(packet)
	    case 'puback':
	    case 'pubrec':
	    case 'pubrel':
	    case 'pubcomp':
	    case 'unsuback':
	      return confirmation(packet)
	    case 'subscribe':
	      return subscribe(packet)
	    case 'suback':
	      return suback(packet)
	    case 'unsubscribe':
	      return unsubscribe(packet)
	    case 'pingreq':
	    case 'pingresp':
	    case 'disconnect':
	      return emptyPacket(packet)
	    default:
	      throw new Error('unknown command')
	  }
	}

	function connect(opts) {
	  var opts = opts || {}
	    , protocolId = opts.protocolId || 'MQTT'
	    , protocolVersion = opts.protocolVersion || 4
	    , will = opts.will
	    , clean = opts.clean
	    , keepalive = opts.keepalive || 0
	    , clientId = opts.clientId || ""
	    , username = opts.username
	    , password = opts.password

	  if (clean === undefined) {
	    clean = true
	  }

	  var length = 0

	  // Must be a string and non-falsy
	  if (!protocolId ||
	     (typeof protocolId !== "string" && !Buffer.isBuffer(protocolId))) {
	    throw new Error('Invalid protocol id')
	  } else {
	    length += protocolId.length + 2
	  }

	  // Must be a 1 byte number
	  if (!protocolVersion ||
	      'number' !== typeof protocolVersion ||
	      protocolVersion > 255 ||
	      protocolVersion < 0) {

	    throw new Error('Invalid protocol version')
	  } else {
	    length += 1
	  }

	  // ClientId might be omitted in 3.1.1, but only if cleanSession is set to 1
	  if ((typeof clientId === "string" || Buffer.isBuffer(clientId)) &&
	     (clientId || protocolVersion == 4) &&
	     (clientId || clean)) {

	    length += clientId.length + 2
	  } else {

	    if(protocolVersion < 4) {

	      throw new Error('clientId must be supplied before 3.1.1');
	    }

	    if(clean == 0) {

	      throw new Error('clientId must be given if cleanSession set to 0');
	    }
	  }

	  // Must be a two byte number
	  if ('number' !== typeof keepalive ||
	      keepalive < 0 ||
	      keepalive > 65535) {
	    throw new Error('Invalid keepalive')
	  } else {
	    length += 2
	  }

	  // Connect flags
	  length += 1

	  // If will exists...
	  if (will) {
	    // It must be an object
	    if ('object' !== typeof will) {
	      throw new Error('Invalid will')
	    }
	    // It must have topic typeof string
	    if (!will.topic || 'string' !== typeof will.topic) {
	      throw new Error('Invalid will topic')
	    } else {
	      length += Buffer.byteLength(will.topic) + 2
	    }

	    // Payload
	    if (will.payload && will.payload) {
	      if (will.payload.length >= 0) {
	        if ('string' === typeof will.payload) {
	          length += Buffer.byteLength(will.payload) + 2
	        } else {
	          length += will.payload.length + 2
	        }
	      } else {
	        throw new Error('Invalid will payload')
	      }
	    } else {
	      length += 2
	    }
	  }

	  // Username
	  if (username) {
	    if (username.length) {
	      length += Buffer.byteLength(username) + 2
	    } else {
	      throw new Error('Invalid username')
	    }
	  }

	  // Password
	  if (password) {
	    if (password.length) {
	      length += byteLength(password) + 2
	    } else {
	      throw new Error('Invalid password')
	    }
	  }

	  var buffer = new Buffer(1 + calcLengthLength(length) + length)
	    , pos = 0

	  // Generate header
	  buffer.writeUInt8(protocol.codes['connect'] << protocol.CMD_SHIFT, pos++, true)

	  // Generate length
	  pos += writeLength(buffer, pos, length)

	  // Generate protocol ID
	  pos += writeStringOrBuffer(buffer, pos, protocolId)
	  buffer.writeUInt8(protocolVersion, pos++, true)

	  // Connect flags
	  var flags = 0
	  flags |= username ? protocol.USERNAME_MASK : 0
	  flags |= password ? protocol.PASSWORD_MASK : 0
	  flags |= (will && will.retain) ? protocol.WILL_RETAIN_MASK : 0
	  flags |= (will && will.qos) ?
	    will.qos << protocol.WILL_QOS_SHIFT : 0
	  flags |= will ? protocol.WILL_FLAG_MASK : 0
	  flags |= clean ? protocol.CLEAN_SESSION_MASK : 0

	  buffer.writeUInt8(flags, pos++, true)

	  // Keepalive
	  pos += writeNumber(buffer, pos, keepalive)

	  // Client ID
	  pos += writeStringOrBuffer(buffer, pos, clientId)

	  // Will
	  if (will) {
	  	pos += writeString(buffer, pos, will.topic)
	    pos += writeStringOrBuffer(buffer, pos, will.payload)
	  }

	  // Username and password
	  if (username)
	    pos += writeStringOrBuffer(buffer, pos, username)

	  if (password)
	    pos += writeStringOrBuffer(buffer, pos, password)

	  return buffer
	}

	function connack(opts) {
	  var opts = opts || {}
	    , rc = opts.returnCode;

	  // Check return code
	  if ('number' !== typeof rc)
	    throw new Error('Invalid return code');

	  var buffer = new Buffer(4)
	    , pos = 0;

	  buffer.writeUInt8(protocol.codes['connack'] << protocol.CMD_SHIFT, pos++, true);
	  pos += writeLength(buffer, pos, 2);
	  buffer.writeUInt8(opts.sessionPresent && protocol.SESSIONPRESENT_MASK || 0, pos++, true);
	  buffer.writeUInt8(rc, pos++, true);

	  return buffer;
	}

	function publish(opts) {
	  var opts = opts || {}
	    , dup = opts.dup ? protocol.DUP_MASK : 0
	    , qos = opts.qos
	    , retain = opts.retain ? protocol.RETAIN_MASK : 0
	    , topic = opts.topic
	    , payload = opts.payload || empty
	    , id = opts.messageId;

	  var length = 0;

	  // Topic must be a non-empty string or Buffer
	  if (typeof topic === "string")
	    length += Buffer.byteLength(topic) + 2;
	  else if (Buffer.isBuffer(topic))
	    length += topic.length + 2;
	  else
	    throw new Error('Invalid topic');

	  // get the payload length
	  if (!Buffer.isBuffer(payload)) {
	    length += Buffer.byteLength(payload);
	  } else {
	    length += payload.length;
	  }

	  // Message id must a number if qos > 0
	  if (qos && 'number' !== typeof id) {
	    throw new Error('Invalid message id')
	  } else if (qos) {
	    length += 2;
	  }

	  var buffer = new Buffer(1 + calcLengthLength(length) + length)
	    , pos = 0;

	  // Header
	  buffer.writeUInt8(
	    protocol.codes['publish'] << protocol.CMD_SHIFT |
	    dup |
	    qos << protocol.QOS_SHIFT |
	    retain, pos++, true);

	  // Remaining length
	  pos += writeLength(buffer, pos, length);

	  // Topic
	  pos += writeStringOrBuffer(buffer, pos, topic);

	  // Message ID
	  if (qos > 0) {
	    pos += writeNumber(buffer, pos, id);
	  }

	  // Payload
	  if (!Buffer.isBuffer(payload)) {
	    writeStringNoPos(buffer, pos, payload);
	  } else {
	    writeBuffer(buffer, pos, payload);
	  }

	  return buffer;
	}

	/* Puback, pubrec, pubrel and pubcomp */
	function confirmation(opts) {
	  var opts = opts || {}
	    , type = opts.cmd || 'puback'
	    , id = opts.messageId
	    , dup = (opts.dup && type === 'pubrel') ? protocol.DUP_MASK : 0
	    , qos = 0

	  if (type === 'pubrel')
	    qos = 1

	  // Check message ID
	  if ('number' !== typeof id)
	    throw new Error('Invalid message id');

	  var buffer = new Buffer(4)
	    , pos = 0;

	  // Header
	  buffer[pos++] =
	    protocol.codes[type] << protocol.CMD_SHIFT |
	    dup |
	    qos << protocol.QOS_SHIFT;

	  // Length
	  pos += writeLength(buffer, pos, 2);

	  // Message ID
	  pos += writeNumber(buffer, pos, id);

	  return buffer;
	}

	function subscribe(opts) {
	  var opts = opts || {}
	    , dup = opts.dup ? protocol.DUP_MASK : 0
	    , qos = opts.qos || 0
	    , id = opts.messageId
	    , subs = opts.subscriptions;

	  var length = 0;

	  // Check mid
	  if ('number' !== typeof id) {
	    throw new Error('Invalid message id');
	  } else {
	    length += 2;
	  }
	  // Check subscriptions
	  if ('object' === typeof subs && subs.length) {
	    for (var i = 0; i < subs.length; i += 1) {
	      var topic = subs[i].topic
	        , qos = subs[i].qos;

	      if ('string' !== typeof topic) {
	        throw new Error('Invalid subscriptions - invalid topic');
	      }
	      if ('number' !== typeof qos) {
	        throw new Error('Invalid subscriptions - invalid qos');
	      }

	      length += Buffer.byteLength(topic) + 2 + 1;
	    }
	  } else {
	    throw new Error('Invalid subscriptions');
	  }

	  var buffer = new Buffer(1 + calcLengthLength(length) + length)
	    , pos = 0;

	  // Generate header
	  buffer.writeUInt8(
	    protocol.codes['subscribe'] << protocol.CMD_SHIFT |
	    dup |
	    1 << protocol.QOS_SHIFT, pos++, true);

	  // Generate length
	  pos += writeLength(buffer, pos, length);

	  // Generate message ID
	  pos += writeNumber(buffer, pos, id);

	  // Generate subs
	  for (var i = 0; i < subs.length; i++) {
	    var sub = subs[i]
	      , topic = sub.topic
	      , qos = sub.qos;

	    // Write topic string
	    pos += writeString(buffer, pos, topic);
	    // Write qos
	    buffer.writeUInt8(qos, pos++, true);
	  }

	  return buffer;
	}

	function suback(opts) {
	  var opts = opts || {}
	    , id = opts.messageId
	    , granted = opts.granted;

	  var length = 0;

	  // Check message id
	  if ('number' !== typeof id) {
	    throw new Error('Invalid message id');
	  } else {
	    length += 2;
	  }
	  // Check granted qos vector
	  if ('object' === typeof granted && granted.length) {
	    for (var i = 0; i < granted.length; i += 1) {
	      if ('number' !== typeof granted[i]) {
	        throw new Error('Invalid qos vector');
	      }
	      length += 1;
	    }
	  } else {
	    throw new Error('Invalid qos vector');
	  }

	  var buffer = new Buffer(1 + calcLengthLength(length) + length)
	    , pos = 0;

	  // Header
	  buffer.writeUInt8(protocol.codes['suback'] << protocol.CMD_SHIFT, pos++, true);

	  // Length
	  pos += writeLength(buffer, pos, length);

	  // Message ID
	  pos += writeNumber(buffer, pos, id);

	  // Subscriptions
	  for (var i = 0; i < granted.length; i++) {
	    buffer.writeUInt8(granted[i], pos++, true);
	  }

	  return buffer;
	}

	function unsubscribe(opts) {
	  var opts = opts || {}
	    , id = opts.messageId
	    , dup = opts.dup ? protocol.DUP_MASK : 0
	    , unsubs = opts.unsubscriptions;

	  var length = 0;

	  // Check message id
	  if ('number' !== typeof id) {
	    throw new Error('Invalid message id');
	  } else {
	    length += 2;
	  }
	  // Check unsubs
	  if ('object' === typeof unsubs && unsubs.length) {
	    for (var i = 0; i < unsubs.length; i += 1) {
	      if ('string' !== typeof unsubs[i]) {
	        throw new Error('Invalid unsubscriptions');
	      }
	      length += Buffer.byteLength(unsubs[i]) + 2;
	    }
	  } else {
	    throw new Error('Invalid unsubscriptions');
	  }

	  var buffer = new Buffer(1 + calcLengthLength(length) + length)
	    , pos = 0;

	  // Header
	  buffer[pos++] =
	    protocol.codes['unsubscribe'] << protocol.CMD_SHIFT |
	    dup |
	    1 << protocol.QOS_SHIFT;

	  // Length
	  pos += writeLength(buffer, pos, length);

	  // Message ID
	  pos += writeNumber(buffer, pos, id);

	  // Unsubs
	  for (var i = 0; i < unsubs.length; i++) {
	    pos += writeString(buffer, pos, unsubs[i]);
	  }

	  return buffer;
	}

	function emptyPacket(opts) {
	  var buf = new Buffer(2);
	  buf[0] = protocol.codes[opts.cmd] << 4;
	  buf[1] = 0;
	  return buf;
	}

	/**
	 * calcLengthLength - calculate the length of the remaining
	 * length field
	 *
	 * @api private
	 */
	function calcLengthLength(length) {
	  if (length >= 0 && length < 128) {
	    return 1
	  } else if (length >= 128 && length < 16384) {
	    return 2
	  } else if (length >= 16384 && length < 2097152) {
	    return 3
	  } else if (length >= 2097152 && length < 268435456) {
	    return 4
	  } else {
	    return 0
	  }
	}

	/**
	 * writeLength - write an MQTT style length field to the buffer
	 *
	 * @param <Buffer> buffer - destination
	 * @param <Number> pos - offset
	 * @param <Number> length - length (>0)
	 * @returns <Number> number of bytes written
	 *
	 * @api private
	 */

	function writeLength(buffer, pos, length) {
	  var digit = 0
	    , origPos = pos

	  do {
	    digit = length % 128 | 0
	    length = length / 128 | 0
	    if (length > 0) {
	        digit = digit | 0x80
	    }
	    buffer.writeUInt8(digit, pos++, true)
	  } while (length > 0)

	  return pos - origPos
	}

	/**
	 * writeString - write a utf8 string to the buffer
	 *
	 * @param <Buffer> buffer - destination
	 * @param <Number> pos - offset
	 * @param <String> string - string to write
	 * @return <Number> number of bytes written
	 *
	 * @api private
	 */

	function writeString(buffer, pos, string) {
	  var strlen = Buffer.byteLength(string)
	  writeNumber(buffer, pos, strlen)

	  writeStringNoPos(buffer, pos + 2, string)

	  return strlen + 2
	}

	function writeStringNoPos(buffer, pos, string) {
	  buffer.write(string, pos)
	}

	/**
	 * write_buffer - write buffer to buffer
	 *
	 * @param <Buffer> buffer - dest buffer
	 * @param <Number> pos - offset
	 * @param <Buffer> src - source buffer
	 * @return <Number> number of bytes written
	 *
	 * @api private
	 */

	function writeBuffer(buffer, pos, src) {
	  src.copy(buffer, pos)
	  return src.length
	}

	/**
	 * writeNumber - write a two byte number to the buffer
	 *
	 * @param <Buffer> buffer - destination
	 * @param <Number> pos - offset
	 * @param <String> number - number to write
	 * @return <Number> number of bytes written
	 *
	 * @api private
	 */
	function writeNumber(buffer, pos, number) {
	  buffer.writeUInt8(number >> 8, pos, true)
	  buffer.writeUInt8(number & 0x00FF, pos + 1, true)

	  return 2
	}

	/**
	 * writeStringOrBuffer - write a String or Buffer with the its length prefix
	 *
	 * @param <Buffer> buffer - destination
	 * @param <Number> pos - offset
	 * @param <String> toWrite - String or Buffer
	 * @return <Number> number of bytes written
	 */
	function writeStringOrBuffer(buffer, pos, toWrite) {
	  var written = 0

	  if (toWrite && typeof toWrite === 'string') {
	    written += writeString(buffer, pos + written, toWrite)
	  } else if (toWrite) {
	    written += writeNumber(buffer, pos + written, toWrite.length)
	    written += writeBuffer(buffer, pos + written, toWrite)
	  } else {
	    written += writeNumber(buffer, pos + written, 0)
	  }

	  return written
	}

	function byteLength(bufOrString) {
	  if (Buffer.isBuffer(bufOrString)) {
	    return bufOrString.length
	  } else {
	    return Buffer.byteLength(bufOrString)
	  }
	}

	module.exports = generate

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(11).Buffer))

/***/ },
/* 49 */
/***/ function(module, exports) {

	'use strict'

	function ReInterval (callback, interval, args) {
	  var self = this;

	  this._callback = callback;
	  this._args = args;

	  this._interval = setInterval(callback, interval, this._args);

	  this.reschedule = function (interval) {

	    var now = Date.now();
	    if (self._interval)
	      clearInterval(self._interval);
	    self._interval = setInterval(self._callback, interval, self._args);
	  };

	  this.clear = function () {
	    if (self._interval) {
	      clearInterval(self._interval);
	      self._interval = undefined;
	      self._callback = undefined;
	      self._args = undefined;
	    }
	  };
	}

	function reInterval () {
	  if (typeof arguments[0] !== 'function')
	    throw new Error('callback needed');
	  if (typeof arguments[1] !== 'number')
	    throw new Error('interval needed');

	  var args;

	  if (arguments.length > 0) {
	    args = new Array(arguments.length - 2);

	    for (var i = 0; i < args.length; i++) {
	      args[i] = arguments[i + 2];
	    }
	  }

	  return new ReInterval(arguments[0], arguments[1], args);
	}

	module.exports = reInterval;


/***/ },
/* 50 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	var punycode = __webpack_require__(51);

	exports.parse = urlParse;
	exports.resolve = urlResolve;
	exports.resolveObject = urlResolveObject;
	exports.format = urlFormat;

	exports.Url = Url;

	function Url() {
	  this.protocol = null;
	  this.slashes = null;
	  this.auth = null;
	  this.host = null;
	  this.port = null;
	  this.hostname = null;
	  this.hash = null;
	  this.search = null;
	  this.query = null;
	  this.pathname = null;
	  this.path = null;
	  this.href = null;
	}

	// Reference: RFC 3986, RFC 1808, RFC 2396

	// define these here so at least they only have to be
	// compiled once on the first module load.
	var protocolPattern = /^([a-z0-9.+-]+:)/i,
	    portPattern = /:[0-9]*$/,

	    // RFC 2396: characters reserved for delimiting URLs.
	    // We actually just auto-escape these.
	    delims = ['<', '>', '"', '`', ' ', '\r', '\n', '\t'],

	    // RFC 2396: characters not allowed for various reasons.
	    unwise = ['{', '}', '|', '\\', '^', '`'].concat(delims),

	    // Allowed by RFCs, but cause of XSS attacks.  Always escape these.
	    autoEscape = ['\''].concat(unwise),
	    // Characters that are never ever allowed in a hostname.
	    // Note that any invalid chars are also handled, but these
	    // are the ones that are *expected* to be seen, so we fast-path
	    // them.
	    nonHostChars = ['%', '/', '?', ';', '#'].concat(autoEscape),
	    hostEndingChars = ['/', '?', '#'],
	    hostnameMaxLen = 255,
	    hostnamePartPattern = /^[a-z0-9A-Z_-]{0,63}$/,
	    hostnamePartStart = /^([a-z0-9A-Z_-]{0,63})(.*)$/,
	    // protocols that can allow "unsafe" and "unwise" chars.
	    unsafeProtocol = {
	      'javascript': true,
	      'javascript:': true
	    },
	    // protocols that never have a hostname.
	    hostlessProtocol = {
	      'javascript': true,
	      'javascript:': true
	    },
	    // protocols that always contain a // bit.
	    slashedProtocol = {
	      'http': true,
	      'https': true,
	      'ftp': true,
	      'gopher': true,
	      'file': true,
	      'http:': true,
	      'https:': true,
	      'ftp:': true,
	      'gopher:': true,
	      'file:': true
	    },
	    querystring = __webpack_require__(53);

	function urlParse(url, parseQueryString, slashesDenoteHost) {
	  if (url && isObject(url) && url instanceof Url) return url;

	  var u = new Url;
	  u.parse(url, parseQueryString, slashesDenoteHost);
	  return u;
	}

	Url.prototype.parse = function(url, parseQueryString, slashesDenoteHost) {
	  if (!isString(url)) {
	    throw new TypeError("Parameter 'url' must be a string, not " + typeof url);
	  }

	  var rest = url;

	  // trim before proceeding.
	  // This is to support parse stuff like "  http://foo.com  \n"
	  rest = rest.trim();

	  var proto = protocolPattern.exec(rest);
	  if (proto) {
	    proto = proto[0];
	    var lowerProto = proto.toLowerCase();
	    this.protocol = lowerProto;
	    rest = rest.substr(proto.length);
	  }

	  // figure out if it's got a host
	  // user@server is *always* interpreted as a hostname, and url
	  // resolution will treat //foo/bar as host=foo,path=bar because that's
	  // how the browser resolves relative URLs.
	  if (slashesDenoteHost || proto || rest.match(/^\/\/[^@\/]+@[^@\/]+/)) {
	    var slashes = rest.substr(0, 2) === '//';
	    if (slashes && !(proto && hostlessProtocol[proto])) {
	      rest = rest.substr(2);
	      this.slashes = true;
	    }
	  }

	  if (!hostlessProtocol[proto] &&
	      (slashes || (proto && !slashedProtocol[proto]))) {

	    // there's a hostname.
	    // the first instance of /, ?, ;, or # ends the host.
	    //
	    // If there is an @ in the hostname, then non-host chars *are* allowed
	    // to the left of the last @ sign, unless some host-ending character
	    // comes *before* the @-sign.
	    // URLs are obnoxious.
	    //
	    // ex:
	    // http://a@b@c/ => user:a@b host:c
	    // http://a@b?@c => user:a host:c path:/?@c

	    // v0.12 TODO(isaacs): This is not quite how Chrome does things.
	    // Review our test case against browsers more comprehensively.

	    // find the first instance of any hostEndingChars
	    var hostEnd = -1;
	    for (var i = 0; i < hostEndingChars.length; i++) {
	      var hec = rest.indexOf(hostEndingChars[i]);
	      if (hec !== -1 && (hostEnd === -1 || hec < hostEnd))
	        hostEnd = hec;
	    }

	    // at this point, either we have an explicit point where the
	    // auth portion cannot go past, or the last @ char is the decider.
	    var auth, atSign;
	    if (hostEnd === -1) {
	      // atSign can be anywhere.
	      atSign = rest.lastIndexOf('@');
	    } else {
	      // atSign must be in auth portion.
	      // http://a@b/c@d => host:b auth:a path:/c@d
	      atSign = rest.lastIndexOf('@', hostEnd);
	    }

	    // Now we have a portion which is definitely the auth.
	    // Pull that off.
	    if (atSign !== -1) {
	      auth = rest.slice(0, atSign);
	      rest = rest.slice(atSign + 1);
	      this.auth = decodeURIComponent(auth);
	    }

	    // the host is the remaining to the left of the first non-host char
	    hostEnd = -1;
	    for (var i = 0; i < nonHostChars.length; i++) {
	      var hec = rest.indexOf(nonHostChars[i]);
	      if (hec !== -1 && (hostEnd === -1 || hec < hostEnd))
	        hostEnd = hec;
	    }
	    // if we still have not hit it, then the entire thing is a host.
	    if (hostEnd === -1)
	      hostEnd = rest.length;

	    this.host = rest.slice(0, hostEnd);
	    rest = rest.slice(hostEnd);

	    // pull out port.
	    this.parseHost();

	    // we've indicated that there is a hostname,
	    // so even if it's empty, it has to be present.
	    this.hostname = this.hostname || '';

	    // if hostname begins with [ and ends with ]
	    // assume that it's an IPv6 address.
	    var ipv6Hostname = this.hostname[0] === '[' &&
	        this.hostname[this.hostname.length - 1] === ']';

	    // validate a little.
	    if (!ipv6Hostname) {
	      var hostparts = this.hostname.split(/\./);
	      for (var i = 0, l = hostparts.length; i < l; i++) {
	        var part = hostparts[i];
	        if (!part) continue;
	        if (!part.match(hostnamePartPattern)) {
	          var newpart = '';
	          for (var j = 0, k = part.length; j < k; j++) {
	            if (part.charCodeAt(j) > 127) {
	              // we replace non-ASCII char with a temporary placeholder
	              // we need this to make sure size of hostname is not
	              // broken by replacing non-ASCII by nothing
	              newpart += 'x';
	            } else {
	              newpart += part[j];
	            }
	          }
	          // we test again with ASCII char only
	          if (!newpart.match(hostnamePartPattern)) {
	            var validParts = hostparts.slice(0, i);
	            var notHost = hostparts.slice(i + 1);
	            var bit = part.match(hostnamePartStart);
	            if (bit) {
	              validParts.push(bit[1]);
	              notHost.unshift(bit[2]);
	            }
	            if (notHost.length) {
	              rest = '/' + notHost.join('.') + rest;
	            }
	            this.hostname = validParts.join('.');
	            break;
	          }
	        }
	      }
	    }

	    if (this.hostname.length > hostnameMaxLen) {
	      this.hostname = '';
	    } else {
	      // hostnames are always lower case.
	      this.hostname = this.hostname.toLowerCase();
	    }

	    if (!ipv6Hostname) {
	      // IDNA Support: Returns a puny coded representation of "domain".
	      // It only converts the part of the domain name that
	      // has non ASCII characters. I.e. it dosent matter if
	      // you call it with a domain that already is in ASCII.
	      var domainArray = this.hostname.split('.');
	      var newOut = [];
	      for (var i = 0; i < domainArray.length; ++i) {
	        var s = domainArray[i];
	        newOut.push(s.match(/[^A-Za-z0-9_-]/) ?
	            'xn--' + punycode.encode(s) : s);
	      }
	      this.hostname = newOut.join('.');
	    }

	    var p = this.port ? ':' + this.port : '';
	    var h = this.hostname || '';
	    this.host = h + p;
	    this.href += this.host;

	    // strip [ and ] from the hostname
	    // the host field still retains them, though
	    if (ipv6Hostname) {
	      this.hostname = this.hostname.substr(1, this.hostname.length - 2);
	      if (rest[0] !== '/') {
	        rest = '/' + rest;
	      }
	    }
	  }

	  // now rest is set to the post-host stuff.
	  // chop off any delim chars.
	  if (!unsafeProtocol[lowerProto]) {

	    // First, make 100% sure that any "autoEscape" chars get
	    // escaped, even if encodeURIComponent doesn't think they
	    // need to be.
	    for (var i = 0, l = autoEscape.length; i < l; i++) {
	      var ae = autoEscape[i];
	      var esc = encodeURIComponent(ae);
	      if (esc === ae) {
	        esc = escape(ae);
	      }
	      rest = rest.split(ae).join(esc);
	    }
	  }


	  // chop off from the tail first.
	  var hash = rest.indexOf('#');
	  if (hash !== -1) {
	    // got a fragment string.
	    this.hash = rest.substr(hash);
	    rest = rest.slice(0, hash);
	  }
	  var qm = rest.indexOf('?');
	  if (qm !== -1) {
	    this.search = rest.substr(qm);
	    this.query = rest.substr(qm + 1);
	    if (parseQueryString) {
	      this.query = querystring.parse(this.query);
	    }
	    rest = rest.slice(0, qm);
	  } else if (parseQueryString) {
	    // no query string, but parseQueryString still requested
	    this.search = '';
	    this.query = {};
	  }
	  if (rest) this.pathname = rest;
	  if (slashedProtocol[lowerProto] &&
	      this.hostname && !this.pathname) {
	    this.pathname = '/';
	  }

	  //to support http.request
	  if (this.pathname || this.search) {
	    var p = this.pathname || '';
	    var s = this.search || '';
	    this.path = p + s;
	  }

	  // finally, reconstruct the href based on what has been validated.
	  this.href = this.format();
	  return this;
	};

	// format a parsed object into a url string
	function urlFormat(obj) {
	  // ensure it's an object, and not a string url.
	  // If it's an obj, this is a no-op.
	  // this way, you can call url_format() on strings
	  // to clean up potentially wonky urls.
	  if (isString(obj)) obj = urlParse(obj);
	  if (!(obj instanceof Url)) return Url.prototype.format.call(obj);
	  return obj.format();
	}

	Url.prototype.format = function() {
	  var auth = this.auth || '';
	  if (auth) {
	    auth = encodeURIComponent(auth);
	    auth = auth.replace(/%3A/i, ':');
	    auth += '@';
	  }

	  var protocol = this.protocol || '',
	      pathname = this.pathname || '',
	      hash = this.hash || '',
	      host = false,
	      query = '';

	  if (this.host) {
	    host = auth + this.host;
	  } else if (this.hostname) {
	    host = auth + (this.hostname.indexOf(':') === -1 ?
	        this.hostname :
	        '[' + this.hostname + ']');
	    if (this.port) {
	      host += ':' + this.port;
	    }
	  }

	  if (this.query &&
	      isObject(this.query) &&
	      Object.keys(this.query).length) {
	    query = querystring.stringify(this.query);
	  }

	  var search = this.search || (query && ('?' + query)) || '';

	  if (protocol && protocol.substr(-1) !== ':') protocol += ':';

	  // only the slashedProtocols get the //.  Not mailto:, xmpp:, etc.
	  // unless they had them to begin with.
	  if (this.slashes ||
	      (!protocol || slashedProtocol[protocol]) && host !== false) {
	    host = '//' + (host || '');
	    if (pathname && pathname.charAt(0) !== '/') pathname = '/' + pathname;
	  } else if (!host) {
	    host = '';
	  }

	  if (hash && hash.charAt(0) !== '#') hash = '#' + hash;
	  if (search && search.charAt(0) !== '?') search = '?' + search;

	  pathname = pathname.replace(/[?#]/g, function(match) {
	    return encodeURIComponent(match);
	  });
	  search = search.replace('#', '%23');

	  return protocol + host + pathname + search + hash;
	};

	function urlResolve(source, relative) {
	  return urlParse(source, false, true).resolve(relative);
	}

	Url.prototype.resolve = function(relative) {
	  return this.resolveObject(urlParse(relative, false, true)).format();
	};

	function urlResolveObject(source, relative) {
	  if (!source) return relative;
	  return urlParse(source, false, true).resolveObject(relative);
	}

	Url.prototype.resolveObject = function(relative) {
	  if (isString(relative)) {
	    var rel = new Url();
	    rel.parse(relative, false, true);
	    relative = rel;
	  }

	  var result = new Url();
	  Object.keys(this).forEach(function(k) {
	    result[k] = this[k];
	  }, this);

	  // hash is always overridden, no matter what.
	  // even href="" will remove it.
	  result.hash = relative.hash;

	  // if the relative url is empty, then there's nothing left to do here.
	  if (relative.href === '') {
	    result.href = result.format();
	    return result;
	  }

	  // hrefs like //foo/bar always cut to the protocol.
	  if (relative.slashes && !relative.protocol) {
	    // take everything except the protocol from relative
	    Object.keys(relative).forEach(function(k) {
	      if (k !== 'protocol')
	        result[k] = relative[k];
	    });

	    //urlParse appends trailing / to urls like http://www.example.com
	    if (slashedProtocol[result.protocol] &&
	        result.hostname && !result.pathname) {
	      result.path = result.pathname = '/';
	    }

	    result.href = result.format();
	    return result;
	  }

	  if (relative.protocol && relative.protocol !== result.protocol) {
	    // if it's a known url protocol, then changing
	    // the protocol does weird things
	    // first, if it's not file:, then we MUST have a host,
	    // and if there was a path
	    // to begin with, then we MUST have a path.
	    // if it is file:, then the host is dropped,
	    // because that's known to be hostless.
	    // anything else is assumed to be absolute.
	    if (!slashedProtocol[relative.protocol]) {
	      Object.keys(relative).forEach(function(k) {
	        result[k] = relative[k];
	      });
	      result.href = result.format();
	      return result;
	    }

	    result.protocol = relative.protocol;
	    if (!relative.host && !hostlessProtocol[relative.protocol]) {
	      var relPath = (relative.pathname || '').split('/');
	      while (relPath.length && !(relative.host = relPath.shift()));
	      if (!relative.host) relative.host = '';
	      if (!relative.hostname) relative.hostname = '';
	      if (relPath[0] !== '') relPath.unshift('');
	      if (relPath.length < 2) relPath.unshift('');
	      result.pathname = relPath.join('/');
	    } else {
	      result.pathname = relative.pathname;
	    }
	    result.search = relative.search;
	    result.query = relative.query;
	    result.host = relative.host || '';
	    result.auth = relative.auth;
	    result.hostname = relative.hostname || relative.host;
	    result.port = relative.port;
	    // to support http.request
	    if (result.pathname || result.search) {
	      var p = result.pathname || '';
	      var s = result.search || '';
	      result.path = p + s;
	    }
	    result.slashes = result.slashes || relative.slashes;
	    result.href = result.format();
	    return result;
	  }

	  var isSourceAbs = (result.pathname && result.pathname.charAt(0) === '/'),
	      isRelAbs = (
	          relative.host ||
	          relative.pathname && relative.pathname.charAt(0) === '/'
	      ),
	      mustEndAbs = (isRelAbs || isSourceAbs ||
	                    (result.host && relative.pathname)),
	      removeAllDots = mustEndAbs,
	      srcPath = result.pathname && result.pathname.split('/') || [],
	      relPath = relative.pathname && relative.pathname.split('/') || [],
	      psychotic = result.protocol && !slashedProtocol[result.protocol];

	  // if the url is a non-slashed url, then relative
	  // links like ../.. should be able
	  // to crawl up to the hostname, as well.  This is strange.
	  // result.protocol has already been set by now.
	  // Later on, put the first path part into the host field.
	  if (psychotic) {
	    result.hostname = '';
	    result.port = null;
	    if (result.host) {
	      if (srcPath[0] === '') srcPath[0] = result.host;
	      else srcPath.unshift(result.host);
	    }
	    result.host = '';
	    if (relative.protocol) {
	      relative.hostname = null;
	      relative.port = null;
	      if (relative.host) {
	        if (relPath[0] === '') relPath[0] = relative.host;
	        else relPath.unshift(relative.host);
	      }
	      relative.host = null;
	    }
	    mustEndAbs = mustEndAbs && (relPath[0] === '' || srcPath[0] === '');
	  }

	  if (isRelAbs) {
	    // it's absolute.
	    result.host = (relative.host || relative.host === '') ?
	                  relative.host : result.host;
	    result.hostname = (relative.hostname || relative.hostname === '') ?
	                      relative.hostname : result.hostname;
	    result.search = relative.search;
	    result.query = relative.query;
	    srcPath = relPath;
	    // fall through to the dot-handling below.
	  } else if (relPath.length) {
	    // it's relative
	    // throw away the existing file, and take the new path instead.
	    if (!srcPath) srcPath = [];
	    srcPath.pop();
	    srcPath = srcPath.concat(relPath);
	    result.search = relative.search;
	    result.query = relative.query;
	  } else if (!isNullOrUndefined(relative.search)) {
	    // just pull out the search.
	    // like href='?foo'.
	    // Put this after the other two cases because it simplifies the booleans
	    if (psychotic) {
	      result.hostname = result.host = srcPath.shift();
	      //occationaly the auth can get stuck only in host
	      //this especialy happens in cases like
	      //url.resolveObject('mailto:local1@domain1', 'local2@domain2')
	      var authInHost = result.host && result.host.indexOf('@') > 0 ?
	                       result.host.split('@') : false;
	      if (authInHost) {
	        result.auth = authInHost.shift();
	        result.host = result.hostname = authInHost.shift();
	      }
	    }
	    result.search = relative.search;
	    result.query = relative.query;
	    //to support http.request
	    if (!isNull(result.pathname) || !isNull(result.search)) {
	      result.path = (result.pathname ? result.pathname : '') +
	                    (result.search ? result.search : '');
	    }
	    result.href = result.format();
	    return result;
	  }

	  if (!srcPath.length) {
	    // no path at all.  easy.
	    // we've already handled the other stuff above.
	    result.pathname = null;
	    //to support http.request
	    if (result.search) {
	      result.path = '/' + result.search;
	    } else {
	      result.path = null;
	    }
	    result.href = result.format();
	    return result;
	  }

	  // if a url ENDs in . or .., then it must get a trailing slash.
	  // however, if it ends in anything else non-slashy,
	  // then it must NOT get a trailing slash.
	  var last = srcPath.slice(-1)[0];
	  var hasTrailingSlash = (
	      (result.host || relative.host) && (last === '.' || last === '..') ||
	      last === '');

	  // strip single dots, resolve double dots to parent dir
	  // if the path tries to go above the root, `up` ends up > 0
	  var up = 0;
	  for (var i = srcPath.length; i >= 0; i--) {
	    last = srcPath[i];
	    if (last == '.') {
	      srcPath.splice(i, 1);
	    } else if (last === '..') {
	      srcPath.splice(i, 1);
	      up++;
	    } else if (up) {
	      srcPath.splice(i, 1);
	      up--;
	    }
	  }

	  // if the path is allowed to go above the root, restore leading ..s
	  if (!mustEndAbs && !removeAllDots) {
	    for (; up--; up) {
	      srcPath.unshift('..');
	    }
	  }

	  if (mustEndAbs && srcPath[0] !== '' &&
	      (!srcPath[0] || srcPath[0].charAt(0) !== '/')) {
	    srcPath.unshift('');
	  }

	  if (hasTrailingSlash && (srcPath.join('/').substr(-1) !== '/')) {
	    srcPath.push('');
	  }

	  var isAbsolute = srcPath[0] === '' ||
	      (srcPath[0] && srcPath[0].charAt(0) === '/');

	  // put the host back
	  if (psychotic) {
	    result.hostname = result.host = isAbsolute ? '' :
	                                    srcPath.length ? srcPath.shift() : '';
	    //occationaly the auth can get stuck only in host
	    //this especialy happens in cases like
	    //url.resolveObject('mailto:local1@domain1', 'local2@domain2')
	    var authInHost = result.host && result.host.indexOf('@') > 0 ?
	                     result.host.split('@') : false;
	    if (authInHost) {
	      result.auth = authInHost.shift();
	      result.host = result.hostname = authInHost.shift();
	    }
	  }

	  mustEndAbs = mustEndAbs || (result.host && srcPath.length);

	  if (mustEndAbs && !isAbsolute) {
	    srcPath.unshift('');
	  }

	  if (!srcPath.length) {
	    result.pathname = null;
	    result.path = null;
	  } else {
	    result.pathname = srcPath.join('/');
	  }

	  //to support request.http
	  if (!isNull(result.pathname) || !isNull(result.search)) {
	    result.path = (result.pathname ? result.pathname : '') +
	                  (result.search ? result.search : '');
	  }
	  result.auth = relative.auth || result.auth;
	  result.slashes = result.slashes || relative.slashes;
	  result.href = result.format();
	  return result;
	};

	Url.prototype.parseHost = function() {
	  var host = this.host;
	  var port = portPattern.exec(host);
	  if (port) {
	    port = port[0];
	    if (port !== ':') {
	      this.port = port.substr(1);
	    }
	    host = host.substr(0, host.length - port.length);
	  }
	  if (host) this.hostname = host;
	};

	function isString(arg) {
	  return typeof arg === "string";
	}

	function isObject(arg) {
	  return typeof arg === 'object' && arg !== null;
	}

	function isNull(arg) {
	  return arg === null;
	}
	function isNullOrUndefined(arg) {
	  return  arg == null;
	}


/***/ },
/* 51 */
/***/ function(module, exports, __webpack_require__) {

	var __WEBPACK_AMD_DEFINE_RESULT__;/* WEBPACK VAR INJECTION */(function(module, global) {/*! https://mths.be/punycode v1.3.2 by @mathias */
	;(function(root) {

		/** Detect free variables */
		var freeExports = typeof exports == 'object' && exports &&
			!exports.nodeType && exports;
		var freeModule = typeof module == 'object' && module &&
			!module.nodeType && module;
		var freeGlobal = typeof global == 'object' && global;
		if (
			freeGlobal.global === freeGlobal ||
			freeGlobal.window === freeGlobal ||
			freeGlobal.self === freeGlobal
		) {
			root = freeGlobal;
		}

		/**
		 * The `punycode` object.
		 * @name punycode
		 * @type Object
		 */
		var punycode,

		/** Highest positive signed 32-bit float value */
		maxInt = 2147483647, // aka. 0x7FFFFFFF or 2^31-1

		/** Bootstring parameters */
		base = 36,
		tMin = 1,
		tMax = 26,
		skew = 38,
		damp = 700,
		initialBias = 72,
		initialN = 128, // 0x80
		delimiter = '-', // '\x2D'

		/** Regular expressions */
		regexPunycode = /^xn--/,
		regexNonASCII = /[^\x20-\x7E]/, // unprintable ASCII chars + non-ASCII chars
		regexSeparators = /[\x2E\u3002\uFF0E\uFF61]/g, // RFC 3490 separators

		/** Error messages */
		errors = {
			'overflow': 'Overflow: input needs wider integers to process',
			'not-basic': 'Illegal input >= 0x80 (not a basic code point)',
			'invalid-input': 'Invalid input'
		},

		/** Convenience shortcuts */
		baseMinusTMin = base - tMin,
		floor = Math.floor,
		stringFromCharCode = String.fromCharCode,

		/** Temporary variable */
		key;

		/*--------------------------------------------------------------------------*/

		/**
		 * A generic error utility function.
		 * @private
		 * @param {String} type The error type.
		 * @returns {Error} Throws a `RangeError` with the applicable error message.
		 */
		function error(type) {
			throw RangeError(errors[type]);
		}

		/**
		 * A generic `Array#map` utility function.
		 * @private
		 * @param {Array} array The array to iterate over.
		 * @param {Function} callback The function that gets called for every array
		 * item.
		 * @returns {Array} A new array of values returned by the callback function.
		 */
		function map(array, fn) {
			var length = array.length;
			var result = [];
			while (length--) {
				result[length] = fn(array[length]);
			}
			return result;
		}

		/**
		 * A simple `Array#map`-like wrapper to work with domain name strings or email
		 * addresses.
		 * @private
		 * @param {String} domain The domain name or email address.
		 * @param {Function} callback The function that gets called for every
		 * character.
		 * @returns {Array} A new string of characters returned by the callback
		 * function.
		 */
		function mapDomain(string, fn) {
			var parts = string.split('@');
			var result = '';
			if (parts.length > 1) {
				// In email addresses, only the domain name should be punycoded. Leave
				// the local part (i.e. everything up to `@`) intact.
				result = parts[0] + '@';
				string = parts[1];
			}
			// Avoid `split(regex)` for IE8 compatibility. See #17.
			string = string.replace(regexSeparators, '\x2E');
			var labels = string.split('.');
			var encoded = map(labels, fn).join('.');
			return result + encoded;
		}

		/**
		 * Creates an array containing the numeric code points of each Unicode
		 * character in the string. While JavaScript uses UCS-2 internally,
		 * this function will convert a pair of surrogate halves (each of which
		 * UCS-2 exposes as separate characters) into a single code point,
		 * matching UTF-16.
		 * @see `punycode.ucs2.encode`
		 * @see <https://mathiasbynens.be/notes/javascript-encoding>
		 * @memberOf punycode.ucs2
		 * @name decode
		 * @param {String} string The Unicode input string (UCS-2).
		 * @returns {Array} The new array of code points.
		 */
		function ucs2decode(string) {
			var output = [],
			    counter = 0,
			    length = string.length,
			    value,
			    extra;
			while (counter < length) {
				value = string.charCodeAt(counter++);
				if (value >= 0xD800 && value <= 0xDBFF && counter < length) {
					// high surrogate, and there is a next character
					extra = string.charCodeAt(counter++);
					if ((extra & 0xFC00) == 0xDC00) { // low surrogate
						output.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000);
					} else {
						// unmatched surrogate; only append this code unit, in case the next
						// code unit is the high surrogate of a surrogate pair
						output.push(value);
						counter--;
					}
				} else {
					output.push(value);
				}
			}
			return output;
		}

		/**
		 * Creates a string based on an array of numeric code points.
		 * @see `punycode.ucs2.decode`
		 * @memberOf punycode.ucs2
		 * @name encode
		 * @param {Array} codePoints The array of numeric code points.
		 * @returns {String} The new Unicode string (UCS-2).
		 */
		function ucs2encode(array) {
			return map(array, function(value) {
				var output = '';
				if (value > 0xFFFF) {
					value -= 0x10000;
					output += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800);
					value = 0xDC00 | value & 0x3FF;
				}
				output += stringFromCharCode(value);
				return output;
			}).join('');
		}

		/**
		 * Converts a basic code point into a digit/integer.
		 * @see `digitToBasic()`
		 * @private
		 * @param {Number} codePoint The basic numeric code point value.
		 * @returns {Number} The numeric value of a basic code point (for use in
		 * representing integers) in the range `0` to `base - 1`, or `base` if
		 * the code point does not represent a value.
		 */
		function basicToDigit(codePoint) {
			if (codePoint - 48 < 10) {
				return codePoint - 22;
			}
			if (codePoint - 65 < 26) {
				return codePoint - 65;
			}
			if (codePoint - 97 < 26) {
				return codePoint - 97;
			}
			return base;
		}

		/**
		 * Converts a digit/integer into a basic code point.
		 * @see `basicToDigit()`
		 * @private
		 * @param {Number} digit The numeric value of a basic code point.
		 * @returns {Number} The basic code point whose value (when used for
		 * representing integers) is `digit`, which needs to be in the range
		 * `0` to `base - 1`. If `flag` is non-zero, the uppercase form is
		 * used; else, the lowercase form is used. The behavior is undefined
		 * if `flag` is non-zero and `digit` has no uppercase form.
		 */
		function digitToBasic(digit, flag) {
			//  0..25 map to ASCII a..z or A..Z
			// 26..35 map to ASCII 0..9
			return digit + 22 + 75 * (digit < 26) - ((flag != 0) << 5);
		}

		/**
		 * Bias adaptation function as per section 3.4 of RFC 3492.
		 * http://tools.ietf.org/html/rfc3492#section-3.4
		 * @private
		 */
		function adapt(delta, numPoints, firstTime) {
			var k = 0;
			delta = firstTime ? floor(delta / damp) : delta >> 1;
			delta += floor(delta / numPoints);
			for (/* no initialization */; delta > baseMinusTMin * tMax >> 1; k += base) {
				delta = floor(delta / baseMinusTMin);
			}
			return floor(k + (baseMinusTMin + 1) * delta / (delta + skew));
		}

		/**
		 * Converts a Punycode string of ASCII-only symbols to a string of Unicode
		 * symbols.
		 * @memberOf punycode
		 * @param {String} input The Punycode string of ASCII-only symbols.
		 * @returns {String} The resulting string of Unicode symbols.
		 */
		function decode(input) {
			// Don't use UCS-2
			var output = [],
			    inputLength = input.length,
			    out,
			    i = 0,
			    n = initialN,
			    bias = initialBias,
			    basic,
			    j,
			    index,
			    oldi,
			    w,
			    k,
			    digit,
			    t,
			    /** Cached calculation results */
			    baseMinusT;

			// Handle the basic code points: let `basic` be the number of input code
			// points before the last delimiter, or `0` if there is none, then copy
			// the first basic code points to the output.

			basic = input.lastIndexOf(delimiter);
			if (basic < 0) {
				basic = 0;
			}

			for (j = 0; j < basic; ++j) {
				// if it's not a basic code point
				if (input.charCodeAt(j) >= 0x80) {
					error('not-basic');
				}
				output.push(input.charCodeAt(j));
			}

			// Main decoding loop: start just after the last delimiter if any basic code
			// points were copied; start at the beginning otherwise.

			for (index = basic > 0 ? basic + 1 : 0; index < inputLength; /* no final expression */) {

				// `index` is the index of the next character to be consumed.
				// Decode a generalized variable-length integer into `delta`,
				// which gets added to `i`. The overflow checking is easier
				// if we increase `i` as we go, then subtract off its starting
				// value at the end to obtain `delta`.
				for (oldi = i, w = 1, k = base; /* no condition */; k += base) {

					if (index >= inputLength) {
						error('invalid-input');
					}

					digit = basicToDigit(input.charCodeAt(index++));

					if (digit >= base || digit > floor((maxInt - i) / w)) {
						error('overflow');
					}

					i += digit * w;
					t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);

					if (digit < t) {
						break;
					}

					baseMinusT = base - t;
					if (w > floor(maxInt / baseMinusT)) {
						error('overflow');
					}

					w *= baseMinusT;

				}

				out = output.length + 1;
				bias = adapt(i - oldi, out, oldi == 0);

				// `i` was supposed to wrap around from `out` to `0`,
				// incrementing `n` each time, so we'll fix that now:
				if (floor(i / out) > maxInt - n) {
					error('overflow');
				}

				n += floor(i / out);
				i %= out;

				// Insert `n` at position `i` of the output
				output.splice(i++, 0, n);

			}

			return ucs2encode(output);
		}

		/**
		 * Converts a string of Unicode symbols (e.g. a domain name label) to a
		 * Punycode string of ASCII-only symbols.
		 * @memberOf punycode
		 * @param {String} input The string of Unicode symbols.
		 * @returns {String} The resulting Punycode string of ASCII-only symbols.
		 */
		function encode(input) {
			var n,
			    delta,
			    handledCPCount,
			    basicLength,
			    bias,
			    j,
			    m,
			    q,
			    k,
			    t,
			    currentValue,
			    output = [],
			    /** `inputLength` will hold the number of code points in `input`. */
			    inputLength,
			    /** Cached calculation results */
			    handledCPCountPlusOne,
			    baseMinusT,
			    qMinusT;

			// Convert the input in UCS-2 to Unicode
			input = ucs2decode(input);

			// Cache the length
			inputLength = input.length;

			// Initialize the state
			n = initialN;
			delta = 0;
			bias = initialBias;

			// Handle the basic code points
			for (j = 0; j < inputLength; ++j) {
				currentValue = input[j];
				if (currentValue < 0x80) {
					output.push(stringFromCharCode(currentValue));
				}
			}

			handledCPCount = basicLength = output.length;

			// `handledCPCount` is the number of code points that have been handled;
			// `basicLength` is the number of basic code points.

			// Finish the basic string - if it is not empty - with a delimiter
			if (basicLength) {
				output.push(delimiter);
			}

			// Main encoding loop:
			while (handledCPCount < inputLength) {

				// All non-basic code points < n have been handled already. Find the next
				// larger one:
				for (m = maxInt, j = 0; j < inputLength; ++j) {
					currentValue = input[j];
					if (currentValue >= n && currentValue < m) {
						m = currentValue;
					}
				}

				// Increase `delta` enough to advance the decoder's <n,i> state to <m,0>,
				// but guard against overflow
				handledCPCountPlusOne = handledCPCount + 1;
				if (m - n > floor((maxInt - delta) / handledCPCountPlusOne)) {
					error('overflow');
				}

				delta += (m - n) * handledCPCountPlusOne;
				n = m;

				for (j = 0; j < inputLength; ++j) {
					currentValue = input[j];

					if (currentValue < n && ++delta > maxInt) {
						error('overflow');
					}

					if (currentValue == n) {
						// Represent delta as a generalized variable-length integer
						for (q = delta, k = base; /* no condition */; k += base) {
							t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);
							if (q < t) {
								break;
							}
							qMinusT = q - t;
							baseMinusT = base - t;
							output.push(
								stringFromCharCode(digitToBasic(t + qMinusT % baseMinusT, 0))
							);
							q = floor(qMinusT / baseMinusT);
						}

						output.push(stringFromCharCode(digitToBasic(q, 0)));
						bias = adapt(delta, handledCPCountPlusOne, handledCPCount == basicLength);
						delta = 0;
						++handledCPCount;
					}
				}

				++delta;
				++n;

			}
			return output.join('');
		}

		/**
		 * Converts a Punycode string representing a domain name or an email address
		 * to Unicode. Only the Punycoded parts of the input will be converted, i.e.
		 * it doesn't matter if you call it on a string that has already been
		 * converted to Unicode.
		 * @memberOf punycode
		 * @param {String} input The Punycoded domain name or email address to
		 * convert to Unicode.
		 * @returns {String} The Unicode representation of the given Punycode
		 * string.
		 */
		function toUnicode(input) {
			return mapDomain(input, function(string) {
				return regexPunycode.test(string)
					? decode(string.slice(4).toLowerCase())
					: string;
			});
		}

		/**
		 * Converts a Unicode string representing a domain name or an email address to
		 * Punycode. Only the non-ASCII parts of the domain name will be converted,
		 * i.e. it doesn't matter if you call it with a domain that's already in
		 * ASCII.
		 * @memberOf punycode
		 * @param {String} input The domain name or email address to convert, as a
		 * Unicode string.
		 * @returns {String} The Punycode representation of the given domain name or
		 * email address.
		 */
		function toASCII(input) {
			return mapDomain(input, function(string) {
				return regexNonASCII.test(string)
					? 'xn--' + encode(string)
					: string;
			});
		}

		/*--------------------------------------------------------------------------*/

		/** Define the public API */
		punycode = {
			/**
			 * A string representing the current Punycode.js version number.
			 * @memberOf punycode
			 * @type String
			 */
			'version': '1.3.2',
			/**
			 * An object of methods to convert from JavaScript's internal character
			 * representation (UCS-2) to Unicode code points, and back.
			 * @see <https://mathiasbynens.be/notes/javascript-encoding>
			 * @memberOf punycode
			 * @type Object
			 */
			'ucs2': {
				'decode': ucs2decode,
				'encode': ucs2encode
			},
			'decode': decode,
			'encode': encode,
			'toASCII': toASCII,
			'toUnicode': toUnicode
		};

		/** Expose `punycode` */
		// Some AMD build optimizers, like r.js, check for specific condition patterns
		// like the following:
		if (
			true
		) {
			!(__WEBPACK_AMD_DEFINE_RESULT__ = function() {
				return punycode;
			}.call(exports, __webpack_require__, exports, module), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
		} else if (freeExports && freeModule) {
			if (module.exports == freeExports) { // in Node.js or RingoJS v0.8.0+
				freeModule.exports = punycode;
			} else { // in Narwhal or RingoJS v0.7.0-
				for (key in punycode) {
					punycode.hasOwnProperty(key) && (freeExports[key] = punycode[key]);
				}
			}
		} else { // in Rhino or a web browser
			root.punycode = punycode;
		}

	}(this));

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(52)(module), (function() { return this; }())))

/***/ },
/* 52 */
/***/ function(module, exports) {

	module.exports = function(module) {
		if(!module.webpackPolyfill) {
			module.deprecate = function() {};
			module.paths = [];
			// module.parent = undefined by default
			module.children = [];
			module.webpackPolyfill = 1;
		}
		return module;
	}


/***/ },
/* 53 */
/***/ function(module, exports, __webpack_require__) {

	'use strict';

	exports.decode = exports.parse = __webpack_require__(54);
	exports.encode = exports.stringify = __webpack_require__(55);


/***/ },
/* 54 */
/***/ function(module, exports) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	'use strict';

	// If obj.hasOwnProperty has been overridden, then calling
	// obj.hasOwnProperty(prop) will break.
	// See: https://github.com/joyent/node/issues/1707
	function hasOwnProperty(obj, prop) {
	  return Object.prototype.hasOwnProperty.call(obj, prop);
	}

	module.exports = function(qs, sep, eq, options) {
	  sep = sep || '&';
	  eq = eq || '=';
	  var obj = {};

	  if (typeof qs !== 'string' || qs.length === 0) {
	    return obj;
	  }

	  var regexp = /\+/g;
	  qs = qs.split(sep);

	  var maxKeys = 1000;
	  if (options && typeof options.maxKeys === 'number') {
	    maxKeys = options.maxKeys;
	  }

	  var len = qs.length;
	  // maxKeys <= 0 means that we should not limit keys count
	  if (maxKeys > 0 && len > maxKeys) {
	    len = maxKeys;
	  }

	  for (var i = 0; i < len; ++i) {
	    var x = qs[i].replace(regexp, '%20'),
	        idx = x.indexOf(eq),
	        kstr, vstr, k, v;

	    if (idx >= 0) {
	      kstr = x.substr(0, idx);
	      vstr = x.substr(idx + 1);
	    } else {
	      kstr = x;
	      vstr = '';
	    }

	    k = decodeURIComponent(kstr);
	    v = decodeURIComponent(vstr);

	    if (!hasOwnProperty(obj, k)) {
	      obj[k] = v;
	    } else if (Array.isArray(obj[k])) {
	      obj[k].push(v);
	    } else {
	      obj[k] = [obj[k], v];
	    }
	  }

	  return obj;
	};


/***/ },
/* 55 */
/***/ function(module, exports) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	'use strict';

	var stringifyPrimitive = function(v) {
	  switch (typeof v) {
	    case 'string':
	      return v;

	    case 'boolean':
	      return v ? 'true' : 'false';

	    case 'number':
	      return isFinite(v) ? v : '';

	    default:
	      return '';
	  }
	};

	module.exports = function(obj, sep, eq, name) {
	  sep = sep || '&';
	  eq = eq || '=';
	  if (obj === null) {
	    obj = undefined;
	  }

	  if (typeof obj === 'object') {
	    return Object.keys(obj).map(function(k) {
	      var ks = encodeURIComponent(stringifyPrimitive(k)) + eq;
	      if (Array.isArray(obj[k])) {
	        return obj[k].map(function(v) {
	          return ks + encodeURIComponent(stringifyPrimitive(v));
	        }).join(sep);
	      } else {
	        return ks + encodeURIComponent(stringifyPrimitive(obj[k]));
	      }
	    }).join(sep);

	  }

	  if (!name) return '';
	  return encodeURIComponent(stringifyPrimitive(name)) + eq +
	         encodeURIComponent(stringifyPrimitive(obj));
	};


/***/ },
/* 56 */
/***/ function(module, exports) {

	module.exports = extend

	var hasOwnProperty = Object.prototype.hasOwnProperty;

	function extend() {
	    var target = {}

	    for (var i = 0; i < arguments.length; i++) {
	        var source = arguments[i]

	        for (var key in source) {
	            if (hasOwnProperty.call(source, key)) {
	                target[key] = source[key]
	            }
	        }
	    }

	    return target
	}


/***/ },
/* 57 */
/***/ function(module, exports, __webpack_require__) {

	'use strict';
	var net = __webpack_require__(58);

	/*
	  variables port and host can be removed since
	  you have all required information in opts object
	*/
	function buildBuilder (client, opts) {
	  var port, host;
	  opts.port = opts.port || 1883;
	  opts.hostname = opts.hostname || opts.host || 'localhost';

	  port = opts.port;
	  host = opts.hostname;

	  return net.createConnection(port, host);
	}

	module.exports = buildBuilder;


/***/ },
/* 58 */
/***/ function(module, exports) {

	/* (ignored) */

/***/ },
/* 59 */
/***/ function(module, exports, __webpack_require__) {

	'use strict';
	var tls = __webpack_require__(60);

	function buildBuilder (mqttClient, opts) {
	  var connection;
	  opts.port = opts.port || 8883;
	  opts.host = opts.hostname || opts.host || 'localhost';

	  opts.rejectUnauthorized = false !== opts.rejectUnauthorized;

	  connection = tls.connect(opts);
	  /*eslint no-use-before-define: [2, "nofunc"]*/
	  connection.on('secureConnect', function () {
	    if (opts.rejectUnauthorized && !connection.authorized) {
	      connection.emit('error', new Error('TLS not authorized'));
	    } else {
	      connection.removeListener('error', handleTLSerrors);
	    }
	  });

	  /*
	   * to comply with strict rules, a function must be
	   * declared before it can be used
	   * so i moved it has to be  moved before its first call
	   * later on maybe we can move all of them to the top of the file
	   * for now i just suppressed the warning
	   */
	  /*jshint latedef:false*/
	  function handleTLSerrors (err) {
	    // How can I get verify this error is a tls error?
	    if (opts.rejectUnauthorized) {
	      mqttClient.emit('error', err);
	    }

	    // close this connection to match the behaviour of net
	    // otherwise all we get is an error from the connection
	    // and close event doesn't fire. This is a work around
	    // to enable the reconnect code to work the same as with
	    // net.createConnection
	    connection.end();
	  }
	  /*jshint latedef:false*/

	  connection.on('error', handleTLSerrors);
	  return connection;
	}

	module.exports = buildBuilder;


/***/ },
/* 60 */
/***/ function(module, exports) {

	/* (ignored) */

/***/ },
/* 61 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {'use strict';

	var websocket = __webpack_require__(62),
	  _URL = __webpack_require__(50),
	  wssProperties = [
	    'rejectUnauthorized',
	    'ca',
	    'cert',
	    'key',
	    'pfx',
	    'passphrase'
	  ];

	function buildBuilder (client, opts) {
	  var wsOpt = {
	      protocol: 'mqttv3.1'
	    },
	    host = opts.hostname || 'localhost',
	    port = String(opts.port || 80),
	    path = opts.path || '/',
	    url = opts.protocol + '://' + host + ':' + port + path;

	  if ('wss' === opts.protocol) {
	    wssProperties.forEach(function (prop) {
	      if (opts.hasOwnProperty(prop)) {
	        wsOpt[prop] = opts[prop];
	      }
	    });
	  }

	  return websocket(url, wsOpt);
	}

	function buildBuilderBrowser (mqttClient, opts) {
	  var url, parsed;
	  if ('undefined' !== typeof (document)) { // for Web Workers! P.S: typeof(document) !== undefined may be becoming the faster one these days.
	    parsed = _URL.parse(document.URL);
	  } else {
	    throw new Error('Could not determine host. Specify host manually.');
	  }

	  if (!opts.protocol) {
	    if ('https:' === parsed.protocol) {
	      opts.protocol = 'wss';
	    } else {
	      opts.protocol = 'ws';
	    }
	  }

	  if (!opts.hostname) {
	    opts.hostname = opts.host;
	  }

	  if (!opts.hostname) {
	    opts.hostname = parsed.hostname;
	    if (!opts.port) {
	      opts.port = parsed.port;
	    }
	  }

	  if (!opts.port) {
	    if ('wss' === opts.protocol) {
	      opts.port = 443;
	    } else {
	      opts.port = 80;
	    }
	  }

	  if (!opts.path) {
	    opts.path = '/';
	  }

	  url = opts.protocol + '://' + opts.hostname + ':' + opts.port + opts.path;

	  return websocket(url, 'mqttv3.1');
	}

	if ('browser' !== process.title) {
	  module.exports = buildBuilder;
	} else {
	  module.exports = buildBuilderBrowser;
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 62 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process, global, Buffer) {var through = __webpack_require__(63)
	var duplexify = __webpack_require__(76)
	var WS = __webpack_require__(92)

	module.exports = WebSocketStream

	function WebSocketStream(target, protocols, options) {
	  var stream, socket

	  var isBrowser = process.title === 'browser'
	  var isNative = !!global.WebSocket
	  var socketWrite = isBrowser ? socketWriteBrowser : socketWriteNode
	  var proxy = through.obj(socketWrite, socketEnd)

	  if (protocols && !Array.isArray(protocols) && 'object' === typeof protocols) {
	    // accept the "options" Object as the 2nd argument
	    options = protocols
	    protocols = null
	  }

	  if (!options) options = {}

	  // browser only: sets the maximum socket buffer size before throttling
	  var bufferSize = options.browserBufferSize || 1024 * 512

	  // browser only: how long to wait when throttling
	  var bufferTimeout = options.browserBufferTimeout || 1000

	  // use existing WebSocket object that was passed in
	  if (typeof target === 'object') {
	    socket = target
	  // otherwise make a new one
	  } else {
	    // special constructor treatment for native websockets in browsers, see
	    // https://github.com/maxogden/websocket-stream/issues/82
	    if (isNative && isBrowser) {
	      socket = new WS(target, protocols)
	    } else {
	      socket = new WS(target, protocols, options)
	    }

	    socket.binaryType = 'arraybuffer'
	  }

	  // was already open when passed in
	  if (socket.readyState === 1) {
	    stream = proxy
	  } else {
	    stream = duplexify.obj()
	    socket.addEventListener("open", onready)
	  }

	  stream.socket = socket

	  socket.addEventListener("close", onclose)
	  socket.addEventListener("error", onerror)
	  socket.addEventListener("message", onmessage)

	  proxy.on('close', destroy)

	  function socketWriteNode(chunk, enc, next) {
	    socket.send(chunk, next)
	  }

	  function socketWriteBrowser(chunk, enc, next) {
	    if (socket.bufferedAmount > bufferSize) {
	      setTimeout(socketWriteBrowser, bufferTimeout, chunk, enc, next)
	      return
	    }

	    try {
	      socket.send(chunk)
	    } catch(err) {
	      return next(err)
	    }

	    next()
	  }

	  function socketEnd(done) {
	    socket.close()
	    done()
	  }

	  function onready() {
	    stream.setReadable(proxy)
	    stream.setWritable(proxy)
	    stream.emit('connect')
	  }

	  function onclose() {
	    stream.end();
	    stream.destroy()
	  }

	  function onerror(err) {
	    stream.destroy(err)
	  }

	  function onmessage(event) {
	    var data = event.data
	    if (data instanceof ArrayBuffer) data = new Buffer(new Uint8Array(data))
	    else data = new Buffer(data)
	    proxy.push(data)
	  }

	  function destroy() {
	    socket.close()
	  }

	  return stream
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1), (function() { return this; }()), __webpack_require__(11).Buffer))

/***/ },
/* 63 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {var Transform = __webpack_require__(64)
	  , inherits  = __webpack_require__(43).inherits
	  , xtend     = __webpack_require__(56)

	function DestroyableTransform(opts) {
	  Transform.call(this, opts)
	  this._destroyed = false
	}

	inherits(DestroyableTransform, Transform)

	DestroyableTransform.prototype.destroy = function(err) {
	  if (this._destroyed) return
	  this._destroyed = true
	  
	  var self = this
	  process.nextTick(function() {
	    if (err)
	      self.emit('error', err)
	    self.emit('close')
	  })
	}

	// a noop _transform function
	function noop (chunk, enc, callback) {
	  callback(null, chunk)
	}


	// create a new export function, used by both the main export and
	// the .ctor export, contains common logic for dealing with arguments
	function through2 (construct) {
	  return function (options, transform, flush) {
	    if (typeof options == 'function') {
	      flush     = transform
	      transform = options
	      options   = {}
	    }

	    if (typeof transform != 'function')
	      transform = noop

	    if (typeof flush != 'function')
	      flush = null

	    return construct(options, transform, flush)
	  }
	}


	// main export, just make me a transform stream!
	module.exports = through2(function (options, transform, flush) {
	  var t2 = new DestroyableTransform(options)

	  t2._transform = transform

	  if (flush)
	    t2._flush = flush

	  return t2
	})


	// make me a reusable prototype that I can `new`, or implicitly `new`
	// with a constructor call
	module.exports.ctor = through2(function (options, transform, flush) {
	  function Through2 (override) {
	    if (!(this instanceof Through2))
	      return new Through2(override)

	    this.options = xtend(options, override)

	    DestroyableTransform.call(this, this.options)
	  }

	  inherits(Through2, DestroyableTransform)

	  Through2.prototype._transform = transform

	  if (flush)
	    Through2.prototype._flush = flush

	  return Through2
	})


	module.exports.obj = through2(function (options, transform, flush) {
	  var t2 = new DestroyableTransform(xtend({ objectMode: true, highWaterMark: 16 }, options))

	  t2._transform = transform

	  if (flush)
	    t2._flush = flush

	  return t2
	})

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 64 */
/***/ function(module, exports, __webpack_require__) {

	module.exports = __webpack_require__(65)


/***/ },
/* 65 */
/***/ function(module, exports, __webpack_require__) {

	// a transform stream is a readable/writable stream where you do
	// something with the data.  Sometimes it's called a "filter",
	// but that's not a great name for it, since that implies a thing where
	// some bits pass through, and others are simply ignored.  (That would
	// be a valid example of a transform, of course.)
	//
	// While the output is causally related to the input, it's not a
	// necessarily symmetric or synchronous transformation.  For example,
	// a zlib stream might take multiple plain-text writes(), and then
	// emit a single compressed chunk some time in the future.
	//
	// Here's how this works:
	//
	// The Transform stream has all the aspects of the readable and writable
	// stream classes.  When you write(chunk), that calls _write(chunk,cb)
	// internally, and returns false if there's a lot of pending writes
	// buffered up.  When you call read(), that calls _read(n) until
	// there's enough pending readable data buffered up.
	//
	// In a transform stream, the written data is placed in a buffer.  When
	// _read(n) is called, it transforms the queued up data, calling the
	// buffered _write cb's as it consumes chunks.  If consuming a single
	// written chunk would result in multiple output chunks, then the first
	// outputted bit calls the readcb, and subsequent chunks just go into
	// the read buffer, and will cause it to emit 'readable' if necessary.
	//
	// This way, back-pressure is actually determined by the reading side,
	// since _read has to be called to start processing a new chunk.  However,
	// a pathological inflate type of transform can cause excessive buffering
	// here.  For example, imagine a stream where every byte of input is
	// interpreted as an integer from 0-255, and then results in that many
	// bytes of output.  Writing the 4 bytes {ff,ff,ff,ff} would result in
	// 1kb of data being output.  In this case, you could write a very small
	// amount of input, and end up with a very large amount of output.  In
	// such a pathological inflating mechanism, there'd be no way to tell
	// the system to stop doing the transform.  A single 4MB write could
	// cause the system to run out of memory.
	//
	// However, even in such a pathological case, only a single written chunk
	// would be consumed, and then the rest would wait (un-transformed) until
	// the results of the previous transformed chunk were consumed.

	'use strict';

	module.exports = Transform;

	var Duplex = __webpack_require__(66);

	/*<replacement>*/
	var util = __webpack_require__(68);
	util.inherits = __webpack_require__(30);
	/*</replacement>*/

	util.inherits(Transform, Duplex);

	function TransformState(stream) {
	  this.afterTransform = function (er, data) {
	    return afterTransform(stream, er, data);
	  };

	  this.needTransform = false;
	  this.transforming = false;
	  this.writecb = null;
	  this.writechunk = null;
	  this.writeencoding = null;
	}

	function afterTransform(stream, er, data) {
	  var ts = stream._transformState;
	  ts.transforming = false;

	  var cb = ts.writecb;

	  if (!cb) return stream.emit('error', new Error('no writecb in Transform class'));

	  ts.writechunk = null;
	  ts.writecb = null;

	  if (data !== null && data !== undefined) stream.push(data);

	  cb(er);

	  var rs = stream._readableState;
	  rs.reading = false;
	  if (rs.needReadable || rs.length < rs.highWaterMark) {
	    stream._read(rs.highWaterMark);
	  }
	}

	function Transform(options) {
	  if (!(this instanceof Transform)) return new Transform(options);

	  Duplex.call(this, options);

	  this._transformState = new TransformState(this);

	  // when the writable side finishes, then flush out anything remaining.
	  var stream = this;

	  // start out asking for a readable event once data is transformed.
	  this._readableState.needReadable = true;

	  // we have implemented the _read method, and done the other things
	  // that Readable wants before the first _read call, so unset the
	  // sync guard flag.
	  this._readableState.sync = false;

	  if (options) {
	    if (typeof options.transform === 'function') this._transform = options.transform;

	    if (typeof options.flush === 'function') this._flush = options.flush;
	  }

	  this.once('prefinish', function () {
	    if (typeof this._flush === 'function') this._flush(function (er) {
	      done(stream, er);
	    });else done(stream);
	  });
	}

	Transform.prototype.push = function (chunk, encoding) {
	  this._transformState.needTransform = false;
	  return Duplex.prototype.push.call(this, chunk, encoding);
	};

	// This is the part where you do stuff!
	// override this function in implementation classes.
	// 'chunk' is an input chunk.
	//
	// Call `push(newChunk)` to pass along transformed output
	// to the readable side.  You may call 'push' zero or more times.
	//
	// Call `cb(err)` when you are done with this chunk.  If you pass
	// an error, then that'll put the hurt on the whole operation.  If you
	// never call cb(), then you'll never get another chunk.
	Transform.prototype._transform = function (chunk, encoding, cb) {
	  throw new Error('not implemented');
	};

	Transform.prototype._write = function (chunk, encoding, cb) {
	  var ts = this._transformState;
	  ts.writecb = cb;
	  ts.writechunk = chunk;
	  ts.writeencoding = encoding;
	  if (!ts.transforming) {
	    var rs = this._readableState;
	    if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark);
	  }
	};

	// Doesn't matter what the args are here.
	// _transform does all the work.
	// That we got here means that the readable side wants more data.
	Transform.prototype._read = function (n) {
	  var ts = this._transformState;

	  if (ts.writechunk !== null && ts.writecb && !ts.transforming) {
	    ts.transforming = true;
	    this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
	  } else {
	    // mark that we need a transform, so that any data that comes in
	    // will get processed, now that we've asked for it.
	    ts.needTransform = true;
	  }
	};

	function done(stream, er) {
	  if (er) return stream.emit('error', er);

	  // if there's nothing in the write buffer, then that means
	  // that nothing more will ever be provided
	  var ws = stream._writableState;
	  var ts = stream._transformState;

	  if (ws.length) throw new Error('calling transform done when ws.length != 0');

	  if (ts.transforming) throw new Error('calling transform done when still transforming');

	  return stream.push(null);
	}

/***/ },
/* 66 */
/***/ function(module, exports, __webpack_require__) {

	// a duplex stream is just a stream that is both readable and writable.
	// Since JS doesn't have multiple prototypal inheritance, this class
	// prototypally inherits from Readable, and then parasitically from
	// Writable.

	'use strict';

	/*<replacement>*/

	var objectKeys = Object.keys || function (obj) {
	  var keys = [];
	  for (var key in obj) {
	    keys.push(key);
	  }return keys;
	};
	/*</replacement>*/

	module.exports = Duplex;

	/*<replacement>*/
	var processNextTick = __webpack_require__(67);
	/*</replacement>*/

	/*<replacement>*/
	var util = __webpack_require__(68);
	util.inherits = __webpack_require__(30);
	/*</replacement>*/

	var Readable = __webpack_require__(69);
	var Writable = __webpack_require__(73);

	util.inherits(Duplex, Readable);

	var keys = objectKeys(Writable.prototype);
	for (var v = 0; v < keys.length; v++) {
	  var method = keys[v];
	  if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method];
	}

	function Duplex(options) {
	  if (!(this instanceof Duplex)) return new Duplex(options);

	  Readable.call(this, options);
	  Writable.call(this, options);

	  if (options && options.readable === false) this.readable = false;

	  if (options && options.writable === false) this.writable = false;

	  this.allowHalfOpen = true;
	  if (options && options.allowHalfOpen === false) this.allowHalfOpen = false;

	  this.once('end', onend);
	}

	// the no-half-open enforcer
	function onend() {
	  // if we allow half-open state, or if the writable side ended,
	  // then we're ok.
	  if (this.allowHalfOpen || this._writableState.ended) return;

	  // no more data can be written.
	  // But allow more writes to happen in this tick.
	  processNextTick(onEndNT, this);
	}

	function onEndNT(self) {
	  self.end();
	}

	function forEach(xs, f) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    f(xs[i], i);
	  }
	}

/***/ },
/* 67 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {'use strict';

	if (!process.version ||
	    process.version.indexOf('v0.') === 0 ||
	    process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) {
	  module.exports = nextTick;
	} else {
	  module.exports = process.nextTick;
	}

	function nextTick(fn) {
	  var args = new Array(arguments.length - 1);
	  var i = 0;
	  while (i < args.length) {
	    args[i++] = arguments[i];
	  }
	  process.nextTick(function afterTick() {
	    fn.apply(null, args);
	  });
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 68 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(Buffer) {// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	// NOTE: These type checking functions intentionally don't use `instanceof`
	// because it is fragile and can be easily faked with `Object.create()`.

	function isArray(arg) {
	  if (Array.isArray) {
	    return Array.isArray(arg);
	  }
	  return objectToString(arg) === '[object Array]';
	}
	exports.isArray = isArray;

	function isBoolean(arg) {
	  return typeof arg === 'boolean';
	}
	exports.isBoolean = isBoolean;

	function isNull(arg) {
	  return arg === null;
	}
	exports.isNull = isNull;

	function isNullOrUndefined(arg) {
	  return arg == null;
	}
	exports.isNullOrUndefined = isNullOrUndefined;

	function isNumber(arg) {
	  return typeof arg === 'number';
	}
	exports.isNumber = isNumber;

	function isString(arg) {
	  return typeof arg === 'string';
	}
	exports.isString = isString;

	function isSymbol(arg) {
	  return typeof arg === 'symbol';
	}
	exports.isSymbol = isSymbol;

	function isUndefined(arg) {
	  return arg === void 0;
	}
	exports.isUndefined = isUndefined;

	function isRegExp(re) {
	  return objectToString(re) === '[object RegExp]';
	}
	exports.isRegExp = isRegExp;

	function isObject(arg) {
	  return typeof arg === 'object' && arg !== null;
	}
	exports.isObject = isObject;

	function isDate(d) {
	  return objectToString(d) === '[object Date]';
	}
	exports.isDate = isDate;

	function isError(e) {
	  return (objectToString(e) === '[object Error]' || e instanceof Error);
	}
	exports.isError = isError;

	function isFunction(arg) {
	  return typeof arg === 'function';
	}
	exports.isFunction = isFunction;

	function isPrimitive(arg) {
	  return arg === null ||
	         typeof arg === 'boolean' ||
	         typeof arg === 'number' ||
	         typeof arg === 'string' ||
	         typeof arg === 'symbol' ||  // ES6 symbol
	         typeof arg === 'undefined';
	}
	exports.isPrimitive = isPrimitive;

	exports.isBuffer = Buffer.isBuffer;

	function objectToString(o) {
	  return Object.prototype.toString.call(o);
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(11).Buffer))

/***/ },
/* 69 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {'use strict';

	module.exports = Readable;

	/*<replacement>*/
	var processNextTick = __webpack_require__(67);
	/*</replacement>*/

	/*<replacement>*/
	var isArray = __webpack_require__(70);
	/*</replacement>*/

	/*<replacement>*/
	var Buffer = __webpack_require__(11).Buffer;
	/*</replacement>*/

	Readable.ReadableState = ReadableState;

	var EE = __webpack_require__(3);

	/*<replacement>*/
	var EElistenerCount = function (emitter, type) {
	  return emitter.listeners(type).length;
	};
	/*</replacement>*/

	/*<replacement>*/
	var Stream;
	(function () {
	  try {
	    Stream = __webpack_require__(6);
	  } catch (_) {} finally {
	    if (!Stream) Stream = __webpack_require__(3).EventEmitter;
	  }
	})();
	/*</replacement>*/

	var Buffer = __webpack_require__(11).Buffer;

	/*<replacement>*/
	var util = __webpack_require__(68);
	util.inherits = __webpack_require__(30);
	/*</replacement>*/

	/*<replacement>*/
	var debugUtil = __webpack_require__(71);
	var debug = undefined;
	if (debugUtil && debugUtil.debuglog) {
	  debug = debugUtil.debuglog('stream');
	} else {
	  debug = function () {};
	}
	/*</replacement>*/

	var StringDecoder;

	util.inherits(Readable, Stream);

	var Duplex;
	function ReadableState(options, stream) {
	  Duplex = Duplex || __webpack_require__(66);

	  options = options || {};

	  // object stream flag. Used to make read(n) ignore n and to
	  // make all the buffer merging and length checks go away
	  this.objectMode = !!options.objectMode;

	  if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode;

	  // the point at which it stops calling _read() to fill the buffer
	  // Note: 0 is a valid value, means "don't call _read preemptively ever"
	  var hwm = options.highWaterMark;
	  var defaultHwm = this.objectMode ? 16 : 16 * 1024;
	  this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;

	  // cast to ints.
	  this.highWaterMark = ~ ~this.highWaterMark;

	  this.buffer = [];
	  this.length = 0;
	  this.pipes = null;
	  this.pipesCount = 0;
	  this.flowing = null;
	  this.ended = false;
	  this.endEmitted = false;
	  this.reading = false;

	  // a flag to be able to tell if the onwrite cb is called immediately,
	  // or on a later tick.  We set this to true at first, because any
	  // actions that shouldn't happen until "later" should generally also
	  // not happen before the first write call.
	  this.sync = true;

	  // whenever we return null, then we set a flag to say
	  // that we're awaiting a 'readable' event emission.
	  this.needReadable = false;
	  this.emittedReadable = false;
	  this.readableListening = false;
	  this.resumeScheduled = false;

	  // Crypto is kind of old and crusty.  Historically, its default string
	  // encoding is 'binary' so we have to make this configurable.
	  // Everything else in the universe uses 'utf8', though.
	  this.defaultEncoding = options.defaultEncoding || 'utf8';

	  // when piping, we only care about 'readable' events that happen
	  // after read()ing all the bytes and not getting any pushback.
	  this.ranOut = false;

	  // the number of writers that are awaiting a drain event in .pipe()s
	  this.awaitDrain = 0;

	  // if true, a maybeReadMore has been scheduled
	  this.readingMore = false;

	  this.decoder = null;
	  this.encoding = null;
	  if (options.encoding) {
	    if (!StringDecoder) StringDecoder = __webpack_require__(72).StringDecoder;
	    this.decoder = new StringDecoder(options.encoding);
	    this.encoding = options.encoding;
	  }
	}

	var Duplex;
	function Readable(options) {
	  Duplex = Duplex || __webpack_require__(66);

	  if (!(this instanceof Readable)) return new Readable(options);

	  this._readableState = new ReadableState(options, this);

	  // legacy
	  this.readable = true;

	  if (options && typeof options.read === 'function') this._read = options.read;

	  Stream.call(this);
	}

	// Manually shove something into the read() buffer.
	// This returns true if the highWaterMark has not been hit yet,
	// similar to how Writable.write() returns true if you should
	// write() some more.
	Readable.prototype.push = function (chunk, encoding) {
	  var state = this._readableState;

	  if (!state.objectMode && typeof chunk === 'string') {
	    encoding = encoding || state.defaultEncoding;
	    if (encoding !== state.encoding) {
	      chunk = new Buffer(chunk, encoding);
	      encoding = '';
	    }
	  }

	  return readableAddChunk(this, state, chunk, encoding, false);
	};

	// Unshift should *always* be something directly out of read()
	Readable.prototype.unshift = function (chunk) {
	  var state = this._readableState;
	  return readableAddChunk(this, state, chunk, '', true);
	};

	Readable.prototype.isPaused = function () {
	  return this._readableState.flowing === false;
	};

	function readableAddChunk(stream, state, chunk, encoding, addToFront) {
	  var er = chunkInvalid(state, chunk);
	  if (er) {
	    stream.emit('error', er);
	  } else if (chunk === null) {
	    state.reading = false;
	    onEofChunk(stream, state);
	  } else if (state.objectMode || chunk && chunk.length > 0) {
	    if (state.ended && !addToFront) {
	      var e = new Error('stream.push() after EOF');
	      stream.emit('error', e);
	    } else if (state.endEmitted && addToFront) {
	      var e = new Error('stream.unshift() after end event');
	      stream.emit('error', e);
	    } else {
	      var skipAdd;
	      if (state.decoder && !addToFront && !encoding) {
	        chunk = state.decoder.write(chunk);
	        skipAdd = !state.objectMode && chunk.length === 0;
	      }

	      if (!addToFront) state.reading = false;

	      // Don't add to the buffer if we've decoded to an empty string chunk and
	      // we're not in object mode
	      if (!skipAdd) {
	        // if we want the data now, just emit it.
	        if (state.flowing && state.length === 0 && !state.sync) {
	          stream.emit('data', chunk);
	          stream.read(0);
	        } else {
	          // update the buffer info.
	          state.length += state.objectMode ? 1 : chunk.length;
	          if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);

	          if (state.needReadable) emitReadable(stream);
	        }
	      }

	      maybeReadMore(stream, state);
	    }
	  } else if (!addToFront) {
	    state.reading = false;
	  }

	  return needMoreData(state);
	}

	// if it's past the high water mark, we can push in some more.
	// Also, if we have no data yet, we can stand some
	// more bytes.  This is to work around cases where hwm=0,
	// such as the repl.  Also, if the push() triggered a
	// readable event, and the user called read(largeNumber) such that
	// needReadable was set, then we ought to push more, so that another
	// 'readable' event will be triggered.
	function needMoreData(state) {
	  return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);
	}

	// backwards compatibility.
	Readable.prototype.setEncoding = function (enc) {
	  if (!StringDecoder) StringDecoder = __webpack_require__(72).StringDecoder;
	  this._readableState.decoder = new StringDecoder(enc);
	  this._readableState.encoding = enc;
	  return this;
	};

	// Don't raise the hwm > 8MB
	var MAX_HWM = 0x800000;
	function computeNewHighWaterMark(n) {
	  if (n >= MAX_HWM) {
	    n = MAX_HWM;
	  } else {
	    // Get the next highest power of 2
	    n--;
	    n |= n >>> 1;
	    n |= n >>> 2;
	    n |= n >>> 4;
	    n |= n >>> 8;
	    n |= n >>> 16;
	    n++;
	  }
	  return n;
	}

	function howMuchToRead(n, state) {
	  if (state.length === 0 && state.ended) return 0;

	  if (state.objectMode) return n === 0 ? 0 : 1;

	  if (n === null || isNaN(n)) {
	    // only flow one buffer at a time
	    if (state.flowing && state.buffer.length) return state.buffer[0].length;else return state.length;
	  }

	  if (n <= 0) return 0;

	  // If we're asking for more than the target buffer level,
	  // then raise the water mark.  Bump up to the next highest
	  // power of 2, to prevent increasing it excessively in tiny
	  // amounts.
	  if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);

	  // don't have that much.  return null, unless we've ended.
	  if (n > state.length) {
	    if (!state.ended) {
	      state.needReadable = true;
	      return 0;
	    } else {
	      return state.length;
	    }
	  }

	  return n;
	}

	// you can override either this method, or the async _read(n) below.
	Readable.prototype.read = function (n) {
	  debug('read', n);
	  var state = this._readableState;
	  var nOrig = n;

	  if (typeof n !== 'number' || n > 0) state.emittedReadable = false;

	  // if we're doing read(0) to trigger a readable event, but we
	  // already have a bunch of data in the buffer, then just trigger
	  // the 'readable' event and move on.
	  if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {
	    debug('read: emitReadable', state.length, state.ended);
	    if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
	    return null;
	  }

	  n = howMuchToRead(n, state);

	  // if we've ended, and we're now clear, then finish it up.
	  if (n === 0 && state.ended) {
	    if (state.length === 0) endReadable(this);
	    return null;
	  }

	  // All the actual chunk generation logic needs to be
	  // *below* the call to _read.  The reason is that in certain
	  // synthetic stream cases, such as passthrough streams, _read
	  // may be a completely synchronous operation which may change
	  // the state of the read buffer, providing enough data when
	  // before there was *not* enough.
	  //
	  // So, the steps are:
	  // 1. Figure out what the state of things will be after we do
	  // a read from the buffer.
	  //
	  // 2. If that resulting state will trigger a _read, then call _read.
	  // Note that this may be asynchronous, or synchronous.  Yes, it is
	  // deeply ugly to write APIs this way, but that still doesn't mean
	  // that the Readable class should behave improperly, as streams are
	  // designed to be sync/async agnostic.
	  // Take note if the _read call is sync or async (ie, if the read call
	  // has returned yet), so that we know whether or not it's safe to emit
	  // 'readable' etc.
	  //
	  // 3. Actually pull the requested chunks out of the buffer and return.

	  // if we need a readable event, then we need to do some reading.
	  var doRead = state.needReadable;
	  debug('need readable', doRead);

	  // if we currently have less than the highWaterMark, then also read some
	  if (state.length === 0 || state.length - n < state.highWaterMark) {
	    doRead = true;
	    debug('length less than watermark', doRead);
	  }

	  // however, if we've ended, then there's no point, and if we're already
	  // reading, then it's unnecessary.
	  if (state.ended || state.reading) {
	    doRead = false;
	    debug('reading or ended', doRead);
	  }

	  if (doRead) {
	    debug('do read');
	    state.reading = true;
	    state.sync = true;
	    // if the length is currently zero, then we *need* a readable event.
	    if (state.length === 0) state.needReadable = true;
	    // call internal read method
	    this._read(state.highWaterMark);
	    state.sync = false;
	  }

	  // If _read pushed data synchronously, then `reading` will be false,
	  // and we need to re-evaluate how much data we can return to the user.
	  if (doRead && !state.reading) n = howMuchToRead(nOrig, state);

	  var ret;
	  if (n > 0) ret = fromList(n, state);else ret = null;

	  if (ret === null) {
	    state.needReadable = true;
	    n = 0;
	  }

	  state.length -= n;

	  // If we have nothing in the buffer, then we want to know
	  // as soon as we *do* get something into the buffer.
	  if (state.length === 0 && !state.ended) state.needReadable = true;

	  // If we tried to read() past the EOF, then emit end on the next tick.
	  if (nOrig !== n && state.ended && state.length === 0) endReadable(this);

	  if (ret !== null) this.emit('data', ret);

	  return ret;
	};

	function chunkInvalid(state, chunk) {
	  var er = null;
	  if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) {
	    er = new TypeError('Invalid non-string/buffer chunk');
	  }
	  return er;
	}

	function onEofChunk(stream, state) {
	  if (state.ended) return;
	  if (state.decoder) {
	    var chunk = state.decoder.end();
	    if (chunk && chunk.length) {
	      state.buffer.push(chunk);
	      state.length += state.objectMode ? 1 : chunk.length;
	    }
	  }
	  state.ended = true;

	  // emit 'readable' now to make sure it gets picked up.
	  emitReadable(stream);
	}

	// Don't emit readable right away in sync mode, because this can trigger
	// another read() call => stack overflow.  This way, it might trigger
	// a nextTick recursion warning, but that's not so bad.
	function emitReadable(stream) {
	  var state = stream._readableState;
	  state.needReadable = false;
	  if (!state.emittedReadable) {
	    debug('emitReadable', state.flowing);
	    state.emittedReadable = true;
	    if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream);
	  }
	}

	function emitReadable_(stream) {
	  debug('emit readable');
	  stream.emit('readable');
	  flow(stream);
	}

	// at this point, the user has presumably seen the 'readable' event,
	// and called read() to consume some data.  that may have triggered
	// in turn another _read(n) call, in which case reading = true if
	// it's in progress.
	// However, if we're not ended, or reading, and the length < hwm,
	// then go ahead and try to read some more preemptively.
	function maybeReadMore(stream, state) {
	  if (!state.readingMore) {
	    state.readingMore = true;
	    processNextTick(maybeReadMore_, stream, state);
	  }
	}

	function maybeReadMore_(stream, state) {
	  var len = state.length;
	  while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {
	    debug('maybeReadMore read 0');
	    stream.read(0);
	    if (len === state.length)
	      // didn't get any data, stop spinning.
	      break;else len = state.length;
	  }
	  state.readingMore = false;
	}

	// abstract method.  to be overridden in specific implementation classes.
	// call cb(er, data) where data is <= n in length.
	// for virtual (non-string, non-buffer) streams, "length" is somewhat
	// arbitrary, and perhaps not very meaningful.
	Readable.prototype._read = function (n) {
	  this.emit('error', new Error('not implemented'));
	};

	Readable.prototype.pipe = function (dest, pipeOpts) {
	  var src = this;
	  var state = this._readableState;

	  switch (state.pipesCount) {
	    case 0:
	      state.pipes = dest;
	      break;
	    case 1:
	      state.pipes = [state.pipes, dest];
	      break;
	    default:
	      state.pipes.push(dest);
	      break;
	  }
	  state.pipesCount += 1;
	  debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);

	  var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;

	  var endFn = doEnd ? onend : cleanup;
	  if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn);

	  dest.on('unpipe', onunpipe);
	  function onunpipe(readable) {
	    debug('onunpipe');
	    if (readable === src) {
	      cleanup();
	    }
	  }

	  function onend() {
	    debug('onend');
	    dest.end();
	  }

	  // when the dest drains, it reduces the awaitDrain counter
	  // on the source.  This would be more elegant with a .once()
	  // handler in flow(), but adding and removing repeatedly is
	  // too slow.
	  var ondrain = pipeOnDrain(src);
	  dest.on('drain', ondrain);

	  var cleanedUp = false;
	  function cleanup() {
	    debug('cleanup');
	    // cleanup event handlers once the pipe is broken
	    dest.removeListener('close', onclose);
	    dest.removeListener('finish', onfinish);
	    dest.removeListener('drain', ondrain);
	    dest.removeListener('error', onerror);
	    dest.removeListener('unpipe', onunpipe);
	    src.removeListener('end', onend);
	    src.removeListener('end', cleanup);
	    src.removeListener('data', ondata);

	    cleanedUp = true;

	    // if the reader is waiting for a drain event from this
	    // specific writer, then it would cause it to never start
	    // flowing again.
	    // So, if this is awaiting a drain, then we just call it now.
	    // If we don't know, then assume that we are waiting for one.
	    if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
	  }

	  src.on('data', ondata);
	  function ondata(chunk) {
	    debug('ondata');
	    var ret = dest.write(chunk);
	    if (false === ret) {
	      // If the user unpiped during `dest.write()`, it is possible
	      // to get stuck in a permanently paused state if that write
	      // also returned false.
	      if (state.pipesCount === 1 && state.pipes[0] === dest && src.listenerCount('data') === 1 && !cleanedUp) {
	        debug('false write response, pause', src._readableState.awaitDrain);
	        src._readableState.awaitDrain++;
	      }
	      src.pause();
	    }
	  }

	  // if the dest has an error, then stop piping into it.
	  // however, don't suppress the throwing behavior for this.
	  function onerror(er) {
	    debug('onerror', er);
	    unpipe();
	    dest.removeListener('error', onerror);
	    if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er);
	  }
	  // This is a brutally ugly hack to make sure that our error handler
	  // is attached before any userland ones.  NEVER DO THIS.
	  if (!dest._events || !dest._events.error) dest.on('error', onerror);else if (isArray(dest._events.error)) dest._events.error.unshift(onerror);else dest._events.error = [onerror, dest._events.error];

	  // Both close and finish should trigger unpipe, but only once.
	  function onclose() {
	    dest.removeListener('finish', onfinish);
	    unpipe();
	  }
	  dest.once('close', onclose);
	  function onfinish() {
	    debug('onfinish');
	    dest.removeListener('close', onclose);
	    unpipe();
	  }
	  dest.once('finish', onfinish);

	  function unpipe() {
	    debug('unpipe');
	    src.unpipe(dest);
	  }

	  // tell the dest that it's being piped to
	  dest.emit('pipe', src);

	  // start the flow if it hasn't been started already.
	  if (!state.flowing) {
	    debug('pipe resume');
	    src.resume();
	  }

	  return dest;
	};

	function pipeOnDrain(src) {
	  return function () {
	    var state = src._readableState;
	    debug('pipeOnDrain', state.awaitDrain);
	    if (state.awaitDrain) state.awaitDrain--;
	    if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
	      state.flowing = true;
	      flow(src);
	    }
	  };
	}

	Readable.prototype.unpipe = function (dest) {
	  var state = this._readableState;

	  // if we're not piping anywhere, then do nothing.
	  if (state.pipesCount === 0) return this;

	  // just one destination.  most common case.
	  if (state.pipesCount === 1) {
	    // passed in one, but it's not the right one.
	    if (dest && dest !== state.pipes) return this;

	    if (!dest) dest = state.pipes;

	    // got a match.
	    state.pipes = null;
	    state.pipesCount = 0;
	    state.flowing = false;
	    if (dest) dest.emit('unpipe', this);
	    return this;
	  }

	  // slow case. multiple pipe destinations.

	  if (!dest) {
	    // remove all.
	    var dests = state.pipes;
	    var len = state.pipesCount;
	    state.pipes = null;
	    state.pipesCount = 0;
	    state.flowing = false;

	    for (var _i = 0; _i < len; _i++) {
	      dests[_i].emit('unpipe', this);
	    }return this;
	  }

	  // try to find the right one.
	  var i = indexOf(state.pipes, dest);
	  if (i === -1) return this;

	  state.pipes.splice(i, 1);
	  state.pipesCount -= 1;
	  if (state.pipesCount === 1) state.pipes = state.pipes[0];

	  dest.emit('unpipe', this);

	  return this;
	};

	// set up data events if they are asked for
	// Ensure readable listeners eventually get something
	Readable.prototype.on = function (ev, fn) {
	  var res = Stream.prototype.on.call(this, ev, fn);

	  // If listening to data, and it has not explicitly been paused,
	  // then call resume to start the flow of data on the next tick.
	  if (ev === 'data' && false !== this._readableState.flowing) {
	    this.resume();
	  }

	  if (ev === 'readable' && !this._readableState.endEmitted) {
	    var state = this._readableState;
	    if (!state.readableListening) {
	      state.readableListening = true;
	      state.emittedReadable = false;
	      state.needReadable = true;
	      if (!state.reading) {
	        processNextTick(nReadingNextTick, this);
	      } else if (state.length) {
	        emitReadable(this, state);
	      }
	    }
	  }

	  return res;
	};
	Readable.prototype.addListener = Readable.prototype.on;

	function nReadingNextTick(self) {
	  debug('readable nexttick read 0');
	  self.read(0);
	}

	// pause() and resume() are remnants of the legacy readable stream API
	// If the user uses them, then switch into old mode.
	Readable.prototype.resume = function () {
	  var state = this._readableState;
	  if (!state.flowing) {
	    debug('resume');
	    state.flowing = true;
	    resume(this, state);
	  }
	  return this;
	};

	function resume(stream, state) {
	  if (!state.resumeScheduled) {
	    state.resumeScheduled = true;
	    processNextTick(resume_, stream, state);
	  }
	}

	function resume_(stream, state) {
	  if (!state.reading) {
	    debug('resume read 0');
	    stream.read(0);
	  }

	  state.resumeScheduled = false;
	  stream.emit('resume');
	  flow(stream);
	  if (state.flowing && !state.reading) stream.read(0);
	}

	Readable.prototype.pause = function () {
	  debug('call pause flowing=%j', this._readableState.flowing);
	  if (false !== this._readableState.flowing) {
	    debug('pause');
	    this._readableState.flowing = false;
	    this.emit('pause');
	  }
	  return this;
	};

	function flow(stream) {
	  var state = stream._readableState;
	  debug('flow', state.flowing);
	  if (state.flowing) {
	    do {
	      var chunk = stream.read();
	    } while (null !== chunk && state.flowing);
	  }
	}

	// wrap an old-style stream as the async data source.
	// This is *not* part of the readable stream interface.
	// It is an ugly unfortunate mess of history.
	Readable.prototype.wrap = function (stream) {
	  var state = this._readableState;
	  var paused = false;

	  var self = this;
	  stream.on('end', function () {
	    debug('wrapped end');
	    if (state.decoder && !state.ended) {
	      var chunk = state.decoder.end();
	      if (chunk && chunk.length) self.push(chunk);
	    }

	    self.push(null);
	  });

	  stream.on('data', function (chunk) {
	    debug('wrapped data');
	    if (state.decoder) chunk = state.decoder.write(chunk);

	    // don't skip over falsy values in objectMode
	    if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;

	    var ret = self.push(chunk);
	    if (!ret) {
	      paused = true;
	      stream.pause();
	    }
	  });

	  // proxy all the other methods.
	  // important when wrapping filters and duplexes.
	  for (var i in stream) {
	    if (this[i] === undefined && typeof stream[i] === 'function') {
	      this[i] = function (method) {
	        return function () {
	          return stream[method].apply(stream, arguments);
	        };
	      }(i);
	    }
	  }

	  // proxy certain important events.
	  var events = ['error', 'close', 'destroy', 'pause', 'resume'];
	  forEach(events, function (ev) {
	    stream.on(ev, self.emit.bind(self, ev));
	  });

	  // when we try to consume some more bytes, simply unpause the
	  // underlying stream.
	  self._read = function (n) {
	    debug('wrapped _read', n);
	    if (paused) {
	      paused = false;
	      stream.resume();
	    }
	  };

	  return self;
	};

	// exposed for testing purposes only.
	Readable._fromList = fromList;

	// Pluck off n bytes from an array of buffers.
	// Length is the combined lengths of all the buffers in the list.
	function fromList(n, state) {
	  var list = state.buffer;
	  var length = state.length;
	  var stringMode = !!state.decoder;
	  var objectMode = !!state.objectMode;
	  var ret;

	  // nothing in the list, definitely empty.
	  if (list.length === 0) return null;

	  if (length === 0) ret = null;else if (objectMode) ret = list.shift();else if (!n || n >= length) {
	    // read it all, truncate the array.
	    if (stringMode) ret = list.join('');else if (list.length === 1) ret = list[0];else ret = Buffer.concat(list, length);
	    list.length = 0;
	  } else {
	    // read just some of it.
	    if (n < list[0].length) {
	      // just take a part of the first list item.
	      // slice is the same for buffers and strings.
	      var buf = list[0];
	      ret = buf.slice(0, n);
	      list[0] = buf.slice(n);
	    } else if (n === list[0].length) {
	      // first list is a perfect match
	      ret = list.shift();
	    } else {
	      // complex case.
	      // we have enough to cover it, but it spans past the first buffer.
	      if (stringMode) ret = '';else ret = new Buffer(n);

	      var c = 0;
	      for (var i = 0, l = list.length; i < l && c < n; i++) {
	        var buf = list[0];
	        var cpy = Math.min(n - c, buf.length);

	        if (stringMode) ret += buf.slice(0, cpy);else buf.copy(ret, c, 0, cpy);

	        if (cpy < buf.length) list[0] = buf.slice(cpy);else list.shift();

	        c += cpy;
	      }
	    }
	  }

	  return ret;
	}

	function endReadable(stream) {
	  var state = stream._readableState;

	  // If we get here before consuming all the bytes, then that is a
	  // bug in node.  Should never happen.
	  if (state.length > 0) throw new Error('endReadable called on non-empty stream');

	  if (!state.endEmitted) {
	    state.ended = true;
	    processNextTick(endReadableNT, state, stream);
	  }
	}

	function endReadableNT(state, stream) {
	  // Check that we didn't get one last unshift.
	  if (!state.endEmitted && state.length === 0) {
	    state.endEmitted = true;
	    stream.readable = false;
	    stream.emit('end');
	  }
	}

	function forEach(xs, f) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    f(xs[i], i);
	  }
	}

	function indexOf(xs, x) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    if (xs[i] === x) return i;
	  }
	  return -1;
	}
	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 70 */
/***/ function(module, exports) {

	var toString = {}.toString;

	module.exports = Array.isArray || function (arr) {
	  return toString.call(arr) == '[object Array]';
	};


/***/ },
/* 71 */
/***/ function(module, exports) {

	/* (ignored) */

/***/ },
/* 72 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	var Buffer = __webpack_require__(11).Buffer;

	var isBufferEncoding = Buffer.isEncoding
	  || function(encoding) {
	       switch (encoding && encoding.toLowerCase()) {
	         case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true;
	         default: return false;
	       }
	     }


	function assertEncoding(encoding) {
	  if (encoding && !isBufferEncoding(encoding)) {
	    throw new Error('Unknown encoding: ' + encoding);
	  }
	}

	// StringDecoder provides an interface for efficiently splitting a series of
	// buffers into a series of JS strings without breaking apart multi-byte
	// characters. CESU-8 is handled as part of the UTF-8 encoding.
	//
	// @TODO Handling all encodings inside a single object makes it very difficult
	// to reason about this code, so it should be split up in the future.
	// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code
	// points as used by CESU-8.
	var StringDecoder = exports.StringDecoder = function(encoding) {
	  this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');
	  assertEncoding(encoding);
	  switch (this.encoding) {
	    case 'utf8':
	      // CESU-8 represents each of Surrogate Pair by 3-bytes
	      this.surrogateSize = 3;
	      break;
	    case 'ucs2':
	    case 'utf16le':
	      // UTF-16 represents each of Surrogate Pair by 2-bytes
	      this.surrogateSize = 2;
	      this.detectIncompleteChar = utf16DetectIncompleteChar;
	      break;
	    case 'base64':
	      // Base-64 stores 3 bytes in 4 chars, and pads the remainder.
	      this.surrogateSize = 3;
	      this.detectIncompleteChar = base64DetectIncompleteChar;
	      break;
	    default:
	      this.write = passThroughWrite;
	      return;
	  }

	  // Enough space to store all bytes of a single character. UTF-8 needs 4
	  // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).
	  this.charBuffer = new Buffer(6);
	  // Number of bytes received for the current incomplete multi-byte character.
	  this.charReceived = 0;
	  // Number of bytes expected for the current incomplete multi-byte character.
	  this.charLength = 0;
	};


	// write decodes the given buffer and returns it as JS string that is
	// guaranteed to not contain any partial multi-byte characters. Any partial
	// character found at the end of the buffer is buffered up, and will be
	// returned when calling write again with the remaining bytes.
	//
	// Note: Converting a Buffer containing an orphan surrogate to a String
	// currently works, but converting a String to a Buffer (via `new Buffer`, or
	// Buffer#write) will replace incomplete surrogates with the unicode
	// replacement character. See https://codereview.chromium.org/121173009/ .
	StringDecoder.prototype.write = function(buffer) {
	  var charStr = '';
	  // if our last write ended with an incomplete multibyte character
	  while (this.charLength) {
	    // determine how many remaining bytes this buffer has to offer for this char
	    var available = (buffer.length >= this.charLength - this.charReceived) ?
	        this.charLength - this.charReceived :
	        buffer.length;

	    // add the new bytes to the char buffer
	    buffer.copy(this.charBuffer, this.charReceived, 0, available);
	    this.charReceived += available;

	    if (this.charReceived < this.charLength) {
	      // still not enough chars in this buffer? wait for more ...
	      return '';
	    }

	    // remove bytes belonging to the current character from the buffer
	    buffer = buffer.slice(available, buffer.length);

	    // get the character that was split
	    charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);

	    // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
	    var charCode = charStr.charCodeAt(charStr.length - 1);
	    if (charCode >= 0xD800 && charCode <= 0xDBFF) {
	      this.charLength += this.surrogateSize;
	      charStr = '';
	      continue;
	    }
	    this.charReceived = this.charLength = 0;

	    // if there are no more bytes in this buffer, just emit our char
	    if (buffer.length === 0) {
	      return charStr;
	    }
	    break;
	  }

	  // determine and set charLength / charReceived
	  this.detectIncompleteChar(buffer);

	  var end = buffer.length;
	  if (this.charLength) {
	    // buffer the incomplete character bytes we got
	    buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);
	    end -= this.charReceived;
	  }

	  charStr += buffer.toString(this.encoding, 0, end);

	  var end = charStr.length - 1;
	  var charCode = charStr.charCodeAt(end);
	  // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
	  if (charCode >= 0xD800 && charCode <= 0xDBFF) {
	    var size = this.surrogateSize;
	    this.charLength += size;
	    this.charReceived += size;
	    this.charBuffer.copy(this.charBuffer, size, 0, size);
	    buffer.copy(this.charBuffer, 0, 0, size);
	    return charStr.substring(0, end);
	  }

	  // or just emit the charStr
	  return charStr;
	};

	// detectIncompleteChar determines if there is an incomplete UTF-8 character at
	// the end of the given buffer. If so, it sets this.charLength to the byte
	// length that character, and sets this.charReceived to the number of bytes
	// that are available for this character.
	StringDecoder.prototype.detectIncompleteChar = function(buffer) {
	  // determine how many bytes we have to check at the end of this buffer
	  var i = (buffer.length >= 3) ? 3 : buffer.length;

	  // Figure out if one of the last i bytes of our buffer announces an
	  // incomplete char.
	  for (; i > 0; i--) {
	    var c = buffer[buffer.length - i];

	    // See http://en.wikipedia.org/wiki/UTF-8#Description

	    // 110XXXXX
	    if (i == 1 && c >> 5 == 0x06) {
	      this.charLength = 2;
	      break;
	    }

	    // 1110XXXX
	    if (i <= 2 && c >> 4 == 0x0E) {
	      this.charLength = 3;
	      break;
	    }

	    // 11110XXX
	    if (i <= 3 && c >> 3 == 0x1E) {
	      this.charLength = 4;
	      break;
	    }
	  }
	  this.charReceived = i;
	};

	StringDecoder.prototype.end = function(buffer) {
	  var res = '';
	  if (buffer && buffer.length)
	    res = this.write(buffer);

	  if (this.charReceived) {
	    var cr = this.charReceived;
	    var buf = this.charBuffer;
	    var enc = this.encoding;
	    res += buf.slice(0, cr).toString(enc);
	  }

	  return res;
	};

	function passThroughWrite(buffer) {
	  return buffer.toString(this.encoding);
	}

	function utf16DetectIncompleteChar(buffer) {
	  this.charReceived = buffer.length % 2;
	  this.charLength = this.charReceived ? 2 : 0;
	}

	function base64DetectIncompleteChar(buffer) {
	  this.charReceived = buffer.length % 3;
	  this.charLength = this.charReceived ? 3 : 0;
	}


/***/ },
/* 73 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process, setImmediate) {// A bit simpler than readable streams.
	// Implement an async ._write(chunk, encoding, cb), and it'll handle all
	// the drain event emission and buffering.

	'use strict';

	module.exports = Writable;

	/*<replacement>*/
	var processNextTick = __webpack_require__(67);
	/*</replacement>*/

	/*<replacement>*/
	var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : processNextTick;
	/*</replacement>*/

	/*<replacement>*/
	var Buffer = __webpack_require__(11).Buffer;
	/*</replacement>*/

	Writable.WritableState = WritableState;

	/*<replacement>*/
	var util = __webpack_require__(68);
	util.inherits = __webpack_require__(30);
	/*</replacement>*/

	/*<replacement>*/
	var internalUtil = {
	  deprecate: __webpack_require__(75)
	};
	/*</replacement>*/

	/*<replacement>*/
	var Stream;
	(function () {
	  try {
	    Stream = __webpack_require__(6);
	  } catch (_) {} finally {
	    if (!Stream) Stream = __webpack_require__(3).EventEmitter;
	  }
	})();
	/*</replacement>*/

	var Buffer = __webpack_require__(11).Buffer;

	util.inherits(Writable, Stream);

	function nop() {}

	function WriteReq(chunk, encoding, cb) {
	  this.chunk = chunk;
	  this.encoding = encoding;
	  this.callback = cb;
	  this.next = null;
	}

	var Duplex;
	function WritableState(options, stream) {
	  Duplex = Duplex || __webpack_require__(66);

	  options = options || {};

	  // object stream flag to indicate whether or not this stream
	  // contains buffers or objects.
	  this.objectMode = !!options.objectMode;

	  if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode;

	  // the point at which write() starts returning false
	  // Note: 0 is a valid value, means that we always return false if
	  // the entire buffer is not flushed immediately on write()
	  var hwm = options.highWaterMark;
	  var defaultHwm = this.objectMode ? 16 : 16 * 1024;
	  this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;

	  // cast to ints.
	  this.highWaterMark = ~ ~this.highWaterMark;

	  this.needDrain = false;
	  // at the start of calling end()
	  this.ending = false;
	  // when end() has been called, and returned
	  this.ended = false;
	  // when 'finish' is emitted
	  this.finished = false;

	  // should we decode strings into buffers before passing to _write?
	  // this is here so that some node-core streams can optimize string
	  // handling at a lower level.
	  var noDecode = options.decodeStrings === false;
	  this.decodeStrings = !noDecode;

	  // Crypto is kind of old and crusty.  Historically, its default string
	  // encoding is 'binary' so we have to make this configurable.
	  // Everything else in the universe uses 'utf8', though.
	  this.defaultEncoding = options.defaultEncoding || 'utf8';

	  // not an actual buffer we keep track of, but a measurement
	  // of how much we're waiting to get pushed to some underlying
	  // socket or file.
	  this.length = 0;

	  // a flag to see when we're in the middle of a write.
	  this.writing = false;

	  // when true all writes will be buffered until .uncork() call
	  this.corked = 0;

	  // a flag to be able to tell if the onwrite cb is called immediately,
	  // or on a later tick.  We set this to true at first, because any
	  // actions that shouldn't happen until "later" should generally also
	  // not happen before the first write call.
	  this.sync = true;

	  // a flag to know if we're processing previously buffered items, which
	  // may call the _write() callback in the same tick, so that we don't
	  // end up in an overlapped onwrite situation.
	  this.bufferProcessing = false;

	  // the callback that's passed to _write(chunk,cb)
	  this.onwrite = function (er) {
	    onwrite(stream, er);
	  };

	  // the callback that the user supplies to write(chunk,encoding,cb)
	  this.writecb = null;

	  // the amount that is being written when _write is called.
	  this.writelen = 0;

	  this.bufferedRequest = null;
	  this.lastBufferedRequest = null;

	  // number of pending user-supplied write callbacks
	  // this must be 0 before 'finish' can be emitted
	  this.pendingcb = 0;

	  // emit prefinish if the only thing we're waiting for is _write cbs
	  // This is relevant for synchronous Transform streams
	  this.prefinished = false;

	  // True if the error was already emitted and should not be thrown again
	  this.errorEmitted = false;

	  // count buffered requests
	  this.bufferedRequestCount = 0;

	  // create the two objects needed to store the corked requests
	  // they are not a linked list, as no new elements are inserted in there
	  this.corkedRequestsFree = new CorkedRequest(this);
	  this.corkedRequestsFree.next = new CorkedRequest(this);
	}

	WritableState.prototype.getBuffer = function writableStateGetBuffer() {
	  var current = this.bufferedRequest;
	  var out = [];
	  while (current) {
	    out.push(current);
	    current = current.next;
	  }
	  return out;
	};

	(function () {
	  try {
	    Object.defineProperty(WritableState.prototype, 'buffer', {
	      get: internalUtil.deprecate(function () {
	        return this.getBuffer();
	      }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.')
	    });
	  } catch (_) {}
	})();

	var Duplex;
	function Writable(options) {
	  Duplex = Duplex || __webpack_require__(66);

	  // Writable ctor is applied to Duplexes, though they're not
	  // instanceof Writable, they're instanceof Readable.
	  if (!(this instanceof Writable) && !(this instanceof Duplex)) return new Writable(options);

	  this._writableState = new WritableState(options, this);

	  // legacy.
	  this.writable = true;

	  if (options) {
	    if (typeof options.write === 'function') this._write = options.write;

	    if (typeof options.writev === 'function') this._writev = options.writev;
	  }

	  Stream.call(this);
	}

	// Otherwise people can pipe Writable streams, which is just wrong.
	Writable.prototype.pipe = function () {
	  this.emit('error', new Error('Cannot pipe. Not readable.'));
	};

	function writeAfterEnd(stream, cb) {
	  var er = new Error('write after end');
	  // TODO: defer error events consistently everywhere, not just the cb
	  stream.emit('error', er);
	  processNextTick(cb, er);
	}

	// If we get something that is not a buffer, string, null, or undefined,
	// and we're not in objectMode, then that's an error.
	// Otherwise stream chunks are all considered to be of length=1, and the
	// watermarks determine how many objects to keep in the buffer, rather than
	// how many bytes or characters.
	function validChunk(stream, state, chunk, cb) {
	  var valid = true;

	  if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) {
	    var er = new TypeError('Invalid non-string/buffer chunk');
	    stream.emit('error', er);
	    processNextTick(cb, er);
	    valid = false;
	  }
	  return valid;
	}

	Writable.prototype.write = function (chunk, encoding, cb) {
	  var state = this._writableState;
	  var ret = false;

	  if (typeof encoding === 'function') {
	    cb = encoding;
	    encoding = null;
	  }

	  if (Buffer.isBuffer(chunk)) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;

	  if (typeof cb !== 'function') cb = nop;

	  if (state.ended) writeAfterEnd(this, cb);else if (validChunk(this, state, chunk, cb)) {
	    state.pendingcb++;
	    ret = writeOrBuffer(this, state, chunk, encoding, cb);
	  }

	  return ret;
	};

	Writable.prototype.cork = function () {
	  var state = this._writableState;

	  state.corked++;
	};

	Writable.prototype.uncork = function () {
	  var state = this._writableState;

	  if (state.corked) {
	    state.corked--;

	    if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);
	  }
	};

	Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
	  // node::ParseEncoding() requires lower case.
	  if (typeof encoding === 'string') encoding = encoding.toLowerCase();
	  if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding);
	  this._writableState.defaultEncoding = encoding;
	};

	function decodeChunk(state, chunk, encoding) {
	  if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {
	    chunk = new Buffer(chunk, encoding);
	  }
	  return chunk;
	}

	// if we're already writing something, then just put this
	// in the queue, and wait our turn.  Otherwise, call _write
	// If we return false, then we need a drain event, so set that flag.
	function writeOrBuffer(stream, state, chunk, encoding, cb) {
	  chunk = decodeChunk(state, chunk, encoding);

	  if (Buffer.isBuffer(chunk)) encoding = 'buffer';
	  var len = state.objectMode ? 1 : chunk.length;

	  state.length += len;

	  var ret = state.length < state.highWaterMark;
	  // we must ensure that previous needDrain will not be reset to false.
	  if (!ret) state.needDrain = true;

	  if (state.writing || state.corked) {
	    var last = state.lastBufferedRequest;
	    state.lastBufferedRequest = new WriteReq(chunk, encoding, cb);
	    if (last) {
	      last.next = state.lastBufferedRequest;
	    } else {
	      state.bufferedRequest = state.lastBufferedRequest;
	    }
	    state.bufferedRequestCount += 1;
	  } else {
	    doWrite(stream, state, false, len, chunk, encoding, cb);
	  }

	  return ret;
	}

	function doWrite(stream, state, writev, len, chunk, encoding, cb) {
	  state.writelen = len;
	  state.writecb = cb;
	  state.writing = true;
	  state.sync = true;
	  if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);
	  state.sync = false;
	}

	function onwriteError(stream, state, sync, er, cb) {
	  --state.pendingcb;
	  if (sync) processNextTick(cb, er);else cb(er);

	  stream._writableState.errorEmitted = true;
	  stream.emit('error', er);
	}

	function onwriteStateUpdate(state) {
	  state.writing = false;
	  state.writecb = null;
	  state.length -= state.writelen;
	  state.writelen = 0;
	}

	function onwrite(stream, er) {
	  var state = stream._writableState;
	  var sync = state.sync;
	  var cb = state.writecb;

	  onwriteStateUpdate(state);

	  if (er) onwriteError(stream, state, sync, er, cb);else {
	    // Check if we're actually ready to finish, but don't emit yet
	    var finished = needFinish(state);

	    if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {
	      clearBuffer(stream, state);
	    }

	    if (sync) {
	      /*<replacement>*/
	      asyncWrite(afterWrite, stream, state, finished, cb);
	      /*</replacement>*/
	    } else {
	        afterWrite(stream, state, finished, cb);
	      }
	  }
	}

	function afterWrite(stream, state, finished, cb) {
	  if (!finished) onwriteDrain(stream, state);
	  state.pendingcb--;
	  cb();
	  finishMaybe(stream, state);
	}

	// Must force callback to be called on nextTick, so that we don't
	// emit 'drain' before the write() consumer gets the 'false' return
	// value, and has a chance to attach a 'drain' listener.
	function onwriteDrain(stream, state) {
	  if (state.length === 0 && state.needDrain) {
	    state.needDrain = false;
	    stream.emit('drain');
	  }
	}

	// if there's something in the buffer waiting, then process it
	function clearBuffer(stream, state) {
	  state.bufferProcessing = true;
	  var entry = state.bufferedRequest;

	  if (stream._writev && entry && entry.next) {
	    // Fast case, write everything using _writev()
	    var l = state.bufferedRequestCount;
	    var buffer = new Array(l);
	    var holder = state.corkedRequestsFree;
	    holder.entry = entry;

	    var count = 0;
	    while (entry) {
	      buffer[count] = entry;
	      entry = entry.next;
	      count += 1;
	    }

	    doWrite(stream, state, true, state.length, buffer, '', holder.finish);

	    // doWrite is always async, defer these to save a bit of time
	    // as the hot path ends with doWrite
	    state.pendingcb++;
	    state.lastBufferedRequest = null;
	    state.corkedRequestsFree = holder.next;
	    holder.next = null;
	  } else {
	    // Slow case, write chunks one-by-one
	    while (entry) {
	      var chunk = entry.chunk;
	      var encoding = entry.encoding;
	      var cb = entry.callback;
	      var len = state.objectMode ? 1 : chunk.length;

	      doWrite(stream, state, false, len, chunk, encoding, cb);
	      entry = entry.next;
	      // if we didn't call the onwrite immediately, then
	      // it means that we need to wait until it does.
	      // also, that means that the chunk and cb are currently
	      // being processed, so move the buffer counter past them.
	      if (state.writing) {
	        break;
	      }
	    }

	    if (entry === null) state.lastBufferedRequest = null;
	  }

	  state.bufferedRequestCount = 0;
	  state.bufferedRequest = entry;
	  state.bufferProcessing = false;
	}

	Writable.prototype._write = function (chunk, encoding, cb) {
	  cb(new Error('not implemented'));
	};

	Writable.prototype._writev = null;

	Writable.prototype.end = function (chunk, encoding, cb) {
	  var state = this._writableState;

	  if (typeof chunk === 'function') {
	    cb = chunk;
	    chunk = null;
	    encoding = null;
	  } else if (typeof encoding === 'function') {
	    cb = encoding;
	    encoding = null;
	  }

	  if (chunk !== null && chunk !== undefined) this.write(chunk, encoding);

	  // .end() fully uncorks
	  if (state.corked) {
	    state.corked = 1;
	    this.uncork();
	  }

	  // ignore unnecessary end() calls.
	  if (!state.ending && !state.finished) endWritable(this, state, cb);
	};

	function needFinish(state) {
	  return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;
	}

	function prefinish(stream, state) {
	  if (!state.prefinished) {
	    state.prefinished = true;
	    stream.emit('prefinish');
	  }
	}

	function finishMaybe(stream, state) {
	  var need = needFinish(state);
	  if (need) {
	    if (state.pendingcb === 0) {
	      prefinish(stream, state);
	      state.finished = true;
	      stream.emit('finish');
	    } else {
	      prefinish(stream, state);
	    }
	  }
	  return need;
	}

	function endWritable(stream, state, cb) {
	  state.ending = true;
	  finishMaybe(stream, state);
	  if (cb) {
	    if (state.finished) processNextTick(cb);else stream.once('finish', cb);
	  }
	  state.ended = true;
	  stream.writable = false;
	}

	// It seems a linked list but it is not
	// there will be only 2 of these for each stream
	function CorkedRequest(state) {
	  var _this = this;

	  this.next = null;
	  this.entry = null;

	  this.finish = function (err) {
	    var entry = _this.entry;
	    _this.entry = null;
	    while (entry) {
	      var cb = entry.callback;
	      state.pendingcb--;
	      cb(err);
	      entry = entry.next;
	    }
	    if (state.corkedRequestsFree) {
	      state.corkedRequestsFree.next = _this;
	    } else {
	      state.corkedRequestsFree = _this;
	    }
	  };
	}
	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1), __webpack_require__(74).setImmediate))

/***/ },
/* 74 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(setImmediate, clearImmediate) {var nextTick = __webpack_require__(1).nextTick;
	var apply = Function.prototype.apply;
	var slice = Array.prototype.slice;
	var immediateIds = {};
	var nextImmediateId = 0;

	// DOM APIs, for completeness

	exports.setTimeout = function() {
	  return new Timeout(apply.call(setTimeout, window, arguments), clearTimeout);
	};
	exports.setInterval = function() {
	  return new Timeout(apply.call(setInterval, window, arguments), clearInterval);
	};
	exports.clearTimeout =
	exports.clearInterval = function(timeout) { timeout.close(); };

	function Timeout(id, clearFn) {
	  this._id = id;
	  this._clearFn = clearFn;
	}
	Timeout.prototype.unref = Timeout.prototype.ref = function() {};
	Timeout.prototype.close = function() {
	  this._clearFn.call(window, this._id);
	};

	// Does not start the time, just sets up the members needed.
	exports.enroll = function(item, msecs) {
	  clearTimeout(item._idleTimeoutId);
	  item._idleTimeout = msecs;
	};

	exports.unenroll = function(item) {
	  clearTimeout(item._idleTimeoutId);
	  item._idleTimeout = -1;
	};

	exports._unrefActive = exports.active = function(item) {
	  clearTimeout(item._idleTimeoutId);

	  var msecs = item._idleTimeout;
	  if (msecs >= 0) {
	    item._idleTimeoutId = setTimeout(function onTimeout() {
	      if (item._onTimeout)
	        item._onTimeout();
	    }, msecs);
	  }
	};

	// That's not how node.js implements it but the exposed api is the same.
	exports.setImmediate = typeof setImmediate === "function" ? setImmediate : function(fn) {
	  var id = nextImmediateId++;
	  var args = arguments.length < 2 ? false : slice.call(arguments, 1);

	  immediateIds[id] = true;

	  nextTick(function onNextTick() {
	    if (immediateIds[id]) {
	      // fn.call() is faster so we optimize for the common use-case
	      // @see http://jsperf.com/call-apply-segu
	      if (args) {
	        fn.apply(null, args);
	      } else {
	        fn.call(null);
	      }
	      // Prevent ids from leaking
	      exports.clearImmediate(id);
	    }
	  });

	  return id;
	};

	exports.clearImmediate = typeof clearImmediate === "function" ? clearImmediate : function(id) {
	  delete immediateIds[id];
	};
	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(74).setImmediate, __webpack_require__(74).clearImmediate))

/***/ },
/* 75 */
/***/ function(module, exports) {

	/* WEBPACK VAR INJECTION */(function(global) {
	/**
	 * Module exports.
	 */

	module.exports = deprecate;

	/**
	 * Mark that a method should not be used.
	 * Returns a modified function which warns once by default.
	 *
	 * If `localStorage.noDeprecation = true` is set, then it is a no-op.
	 *
	 * If `localStorage.throwDeprecation = true` is set, then deprecated functions
	 * will throw an Error when invoked.
	 *
	 * If `localStorage.traceDeprecation = true` is set, then deprecated functions
	 * will invoke `console.trace()` instead of `console.error()`.
	 *
	 * @param {Function} fn - the function to deprecate
	 * @param {String} msg - the string to print to the console when `fn` is invoked
	 * @returns {Function} a new "deprecated" version of `fn`
	 * @api public
	 */

	function deprecate (fn, msg) {
	  if (config('noDeprecation')) {
	    return fn;
	  }

	  var warned = false;
	  function deprecated() {
	    if (!warned) {
	      if (config('throwDeprecation')) {
	        throw new Error(msg);
	      } else if (config('traceDeprecation')) {
	        console.trace(msg);
	      } else {
	        console.warn(msg);
	      }
	      warned = true;
	    }
	    return fn.apply(this, arguments);
	  }

	  return deprecated;
	}

	/**
	 * Checks `localStorage` for boolean values for the given `name`.
	 *
	 * @param {String} name
	 * @returns {Boolean}
	 * @api private
	 */

	function config (name) {
	  // accessing global.localStorage can trigger a DOMException in sandboxed iframes
	  try {
	    if (!global.localStorage) return false;
	  } catch (_) {
	    return false;
	  }
	  var val = global.localStorage[name];
	  if (null == val) return false;
	  return String(val).toLowerCase() === 'true';
	}

	/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))

/***/ },
/* 76 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(Buffer, process) {var stream = __webpack_require__(77)
	var eos = __webpack_require__(89)
	var inherits = __webpack_require__(30)

	var SIGNAL_FLUSH = new Buffer([0])

	var onuncork = function(self, fn) {
	  if (self._corked) self.once('uncork', fn)
	  else fn()
	}

	var destroyer = function(self, end) {
	  return function(err) {
	    if (err) self.destroy(err.message === 'premature close' ? null : err)
	    else if (end && !self._ended) self.end()
	  }
	}

	var end = function(ws, fn) {
	  if (!ws) return fn()
	  if (ws._writableState && ws._writableState.finished) return fn()
	  if (ws._writableState) return ws.end(fn)
	  ws.end()
	  fn()
	}

	var toStreams2 = function(rs) {
	  return new (stream.Readable)({objectMode:true, highWaterMark:16}).wrap(rs)
	}

	var Duplexify = function(writable, readable, opts) {
	  if (!(this instanceof Duplexify)) return new Duplexify(writable, readable, opts)
	  stream.Duplex.call(this, opts)

	  this._writable = null
	  this._readable = null
	  this._readable2 = null

	  this._forwardDestroy = !opts || opts.destroy !== false
	  this._forwardEnd = !opts || opts.end !== false
	  this._corked = 1 // start corked
	  this._ondrain = null
	  this._drained = false
	  this._forwarding = false
	  this._unwrite = null
	  this._unread = null
	  this._ended = false

	  this.destroyed = false

	  if (writable) this.setWritable(writable)
	  if (readable) this.setReadable(readable)
	}

	inherits(Duplexify, stream.Duplex)

	Duplexify.obj = function(writable, readable, opts) {
	  if (!opts) opts = {}
	  opts.objectMode = true
	  opts.highWaterMark = 16
	  return new Duplexify(writable, readable, opts)
	}

	Duplexify.prototype.cork = function() {
	  if (++this._corked === 1) this.emit('cork')
	}

	Duplexify.prototype.uncork = function() {
	  if (this._corked && --this._corked === 0) this.emit('uncork')
	}

	Duplexify.prototype.setWritable = function(writable) {
	  if (this._unwrite) this._unwrite()

	  if (this.destroyed) {
	    if (writable && writable.destroy) writable.destroy()
	    return
	  }

	  if (writable === null || writable === false) {
	    this.end()
	    return
	  }

	  var self = this
	  var unend = eos(writable, {writable:true, readable:false}, destroyer(this, this._forwardEnd))

	  var ondrain = function() {
	    var ondrain = self._ondrain
	    self._ondrain = null
	    if (ondrain) ondrain()
	  }

	  var clear = function() {
	    self._writable.removeListener('drain', ondrain)
	    unend()
	  }

	  if (this._unwrite) process.nextTick(ondrain) // force a drain on stream reset to avoid livelocks

	  this._writable = writable
	  this._writable.on('drain', ondrain)
	  this._unwrite = clear

	  this.uncork() // always uncork setWritable
	}

	Duplexify.prototype.setReadable = function(readable) {
	  if (this._unread) this._unread()

	  if (this.destroyed) {
	    if (readable && readable.destroy) readable.destroy()
	    return
	  }

	  if (readable === null || readable === false) {
	    this.push(null)
	    this.resume()
	    return
	  }

	  var self = this
	  var unend = eos(readable, {writable:false, readable:true}, destroyer(this))

	  var onreadable = function() {
	    self._forward()
	  }

	  var onend = function() {
	    self.push(null)
	  }

	  var clear = function() {
	    self._readable2.removeListener('readable', onreadable)
	    self._readable2.removeListener('end', onend)
	    unend()
	  }

	  this._drained = true
	  this._readable = readable
	  this._readable2 = readable._readableState ? readable : toStreams2(readable)
	  this._readable2.on('readable', onreadable)
	  this._readable2.on('end', onend)
	  this._unread = clear

	  this._forward()
	}

	Duplexify.prototype._read = function() {
	  this._drained = true
	  this._forward()
	}

	Duplexify.prototype._forward = function() {
	  if (this._forwarding || !this._readable2 || !this._drained) return
	  this._forwarding = true

	  var data
	  var state = this._readable2._readableState

	  while ((data = this._readable2.read(state.buffer.length ? state.buffer[0].length : state.length)) !== null) {
	    this._drained = this.push(data)
	  }

	  this._forwarding = false
	}

	Duplexify.prototype.destroy = function(err) {
	  if (this.destroyed) return
	  this.destroyed = true

	  var self = this
	  process.nextTick(function() {
	    self._destroy(err)
	  })
	}

	Duplexify.prototype._destroy = function(err) {
	  if (err) {
	    var ondrain = this._ondrain
	    this._ondrain = null
	    if (ondrain) ondrain(err)
	    else this.emit('error', err)
	  }

	  if (this._forwardDestroy) {
	    if (this._readable && this._readable.destroy) this._readable.destroy()
	    if (this._writable && this._writable.destroy) this._writable.destroy()
	  }

	  this.emit('close')
	}

	Duplexify.prototype._write = function(data, enc, cb) {
	  if (this.destroyed) return cb()
	  if (this._corked) return onuncork(this, this._write.bind(this, data, enc, cb))
	  if (data === SIGNAL_FLUSH) return this._finish(cb)
	  if (!this._writable) return cb()

	  if (this._writable.write(data) === false) this._ondrain = cb
	  else cb()
	}


	Duplexify.prototype._finish = function(cb) {
	  var self = this
	  this.emit('preend')
	  onuncork(this, function() {
	    end(self._forwardEnd && self._writable, function() {
	      // haxx to not emit prefinish twice
	      if (self._writableState.prefinished === false) self._writableState.prefinished = true
	      self.emit('prefinish')
	      onuncork(self, cb)
	    })
	  })
	}

	Duplexify.prototype.end = function(data, enc, cb) {
	  if (typeof data === 'function') return this.end(null, null, data)
	  if (typeof enc === 'function') return this.end(data, null, enc)
	  this._ended = true
	  if (data) this.write(data)
	  if (!this._writableState.ending) this.write(SIGNAL_FLUSH)
	  return stream.Writable.prototype.end.call(this, cb)
	}

	module.exports = Duplexify

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(11).Buffer, __webpack_require__(1)))

/***/ },
/* 77 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {var Stream = (function (){
	  try {
	    return __webpack_require__(6); // hack to fix a circular dependency issue when used with browserify
	  } catch(_){}
	}());
	exports = module.exports = __webpack_require__(78);
	exports.Stream = Stream || exports;
	exports.Readable = exports;
	exports.Writable = __webpack_require__(84);
	exports.Duplex = __webpack_require__(83);
	exports.Transform = __webpack_require__(87);
	exports.PassThrough = __webpack_require__(88);

	// inline-process-browser and unreachable-branch-transform make sure this is
	// removed in browserify builds
	if (!process.browser && process.env.READABLE_STREAM === 'disable') {
	  module.exports = __webpack_require__(6);
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 78 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {'use strict';

	module.exports = Readable;

	/*<replacement>*/
	var processNextTick = __webpack_require__(79);
	/*</replacement>*/

	/*<replacement>*/
	var isArray = __webpack_require__(80);
	/*</replacement>*/

	/*<replacement>*/
	var Buffer = __webpack_require__(11).Buffer;
	/*</replacement>*/

	Readable.ReadableState = ReadableState;

	var EE = __webpack_require__(3);

	/*<replacement>*/
	var EElistenerCount = function (emitter, type) {
	  return emitter.listeners(type).length;
	};
	/*</replacement>*/

	/*<replacement>*/
	var Stream;
	(function () {
	  try {
	    Stream = __webpack_require__(6);
	  } catch (_) {} finally {
	    if (!Stream) Stream = __webpack_require__(3).EventEmitter;
	  }
	})();
	/*</replacement>*/

	var Buffer = __webpack_require__(11).Buffer;

	/*<replacement>*/
	var util = __webpack_require__(81);
	util.inherits = __webpack_require__(30);
	/*</replacement>*/

	/*<replacement>*/
	var debugUtil = __webpack_require__(82);
	var debug = undefined;
	if (debugUtil && debugUtil.debuglog) {
	  debug = debugUtil.debuglog('stream');
	} else {
	  debug = function () {};
	}
	/*</replacement>*/

	var StringDecoder;

	util.inherits(Readable, Stream);

	var Duplex;
	function ReadableState(options, stream) {
	  Duplex = Duplex || __webpack_require__(83);

	  options = options || {};

	  // object stream flag. Used to make read(n) ignore n and to
	  // make all the buffer merging and length checks go away
	  this.objectMode = !!options.objectMode;

	  if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode;

	  // the point at which it stops calling _read() to fill the buffer
	  // Note: 0 is a valid value, means "don't call _read preemptively ever"
	  var hwm = options.highWaterMark;
	  var defaultHwm = this.objectMode ? 16 : 16 * 1024;
	  this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;

	  // cast to ints.
	  this.highWaterMark = ~ ~this.highWaterMark;

	  this.buffer = [];
	  this.length = 0;
	  this.pipes = null;
	  this.pipesCount = 0;
	  this.flowing = null;
	  this.ended = false;
	  this.endEmitted = false;
	  this.reading = false;

	  // a flag to be able to tell if the onwrite cb is called immediately,
	  // or on a later tick.  We set this to true at first, because any
	  // actions that shouldn't happen until "later" should generally also
	  // not happen before the first write call.
	  this.sync = true;

	  // whenever we return null, then we set a flag to say
	  // that we're awaiting a 'readable' event emission.
	  this.needReadable = false;
	  this.emittedReadable = false;
	  this.readableListening = false;
	  this.resumeScheduled = false;

	  // Crypto is kind of old and crusty.  Historically, its default string
	  // encoding is 'binary' so we have to make this configurable.
	  // Everything else in the universe uses 'utf8', though.
	  this.defaultEncoding = options.defaultEncoding || 'utf8';

	  // when piping, we only care about 'readable' events that happen
	  // after read()ing all the bytes and not getting any pushback.
	  this.ranOut = false;

	  // the number of writers that are awaiting a drain event in .pipe()s
	  this.awaitDrain = 0;

	  // if true, a maybeReadMore has been scheduled
	  this.readingMore = false;

	  this.decoder = null;
	  this.encoding = null;
	  if (options.encoding) {
	    if (!StringDecoder) StringDecoder = __webpack_require__(86).StringDecoder;
	    this.decoder = new StringDecoder(options.encoding);
	    this.encoding = options.encoding;
	  }
	}

	var Duplex;
	function Readable(options) {
	  Duplex = Duplex || __webpack_require__(83);

	  if (!(this instanceof Readable)) return new Readable(options);

	  this._readableState = new ReadableState(options, this);

	  // legacy
	  this.readable = true;

	  if (options && typeof options.read === 'function') this._read = options.read;

	  Stream.call(this);
	}

	// Manually shove something into the read() buffer.
	// This returns true if the highWaterMark has not been hit yet,
	// similar to how Writable.write() returns true if you should
	// write() some more.
	Readable.prototype.push = function (chunk, encoding) {
	  var state = this._readableState;

	  if (!state.objectMode && typeof chunk === 'string') {
	    encoding = encoding || state.defaultEncoding;
	    if (encoding !== state.encoding) {
	      chunk = new Buffer(chunk, encoding);
	      encoding = '';
	    }
	  }

	  return readableAddChunk(this, state, chunk, encoding, false);
	};

	// Unshift should *always* be something directly out of read()
	Readable.prototype.unshift = function (chunk) {
	  var state = this._readableState;
	  return readableAddChunk(this, state, chunk, '', true);
	};

	Readable.prototype.isPaused = function () {
	  return this._readableState.flowing === false;
	};

	function readableAddChunk(stream, state, chunk, encoding, addToFront) {
	  var er = chunkInvalid(state, chunk);
	  if (er) {
	    stream.emit('error', er);
	  } else if (chunk === null) {
	    state.reading = false;
	    onEofChunk(stream, state);
	  } else if (state.objectMode || chunk && chunk.length > 0) {
	    if (state.ended && !addToFront) {
	      var e = new Error('stream.push() after EOF');
	      stream.emit('error', e);
	    } else if (state.endEmitted && addToFront) {
	      var e = new Error('stream.unshift() after end event');
	      stream.emit('error', e);
	    } else {
	      var skipAdd;
	      if (state.decoder && !addToFront && !encoding) {
	        chunk = state.decoder.write(chunk);
	        skipAdd = !state.objectMode && chunk.length === 0;
	      }

	      if (!addToFront) state.reading = false;

	      // Don't add to the buffer if we've decoded to an empty string chunk and
	      // we're not in object mode
	      if (!skipAdd) {
	        // if we want the data now, just emit it.
	        if (state.flowing && state.length === 0 && !state.sync) {
	          stream.emit('data', chunk);
	          stream.read(0);
	        } else {
	          // update the buffer info.
	          state.length += state.objectMode ? 1 : chunk.length;
	          if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);

	          if (state.needReadable) emitReadable(stream);
	        }
	      }

	      maybeReadMore(stream, state);
	    }
	  } else if (!addToFront) {
	    state.reading = false;
	  }

	  return needMoreData(state);
	}

	// if it's past the high water mark, we can push in some more.
	// Also, if we have no data yet, we can stand some
	// more bytes.  This is to work around cases where hwm=0,
	// such as the repl.  Also, if the push() triggered a
	// readable event, and the user called read(largeNumber) such that
	// needReadable was set, then we ought to push more, so that another
	// 'readable' event will be triggered.
	function needMoreData(state) {
	  return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);
	}

	// backwards compatibility.
	Readable.prototype.setEncoding = function (enc) {
	  if (!StringDecoder) StringDecoder = __webpack_require__(86).StringDecoder;
	  this._readableState.decoder = new StringDecoder(enc);
	  this._readableState.encoding = enc;
	  return this;
	};

	// Don't raise the hwm > 8MB
	var MAX_HWM = 0x800000;
	function computeNewHighWaterMark(n) {
	  if (n >= MAX_HWM) {
	    n = MAX_HWM;
	  } else {
	    // Get the next highest power of 2
	    n--;
	    n |= n >>> 1;
	    n |= n >>> 2;
	    n |= n >>> 4;
	    n |= n >>> 8;
	    n |= n >>> 16;
	    n++;
	  }
	  return n;
	}

	function howMuchToRead(n, state) {
	  if (state.length === 0 && state.ended) return 0;

	  if (state.objectMode) return n === 0 ? 0 : 1;

	  if (n === null || isNaN(n)) {
	    // only flow one buffer at a time
	    if (state.flowing && state.buffer.length) return state.buffer[0].length;else return state.length;
	  }

	  if (n <= 0) return 0;

	  // If we're asking for more than the target buffer level,
	  // then raise the water mark.  Bump up to the next highest
	  // power of 2, to prevent increasing it excessively in tiny
	  // amounts.
	  if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);

	  // don't have that much.  return null, unless we've ended.
	  if (n > state.length) {
	    if (!state.ended) {
	      state.needReadable = true;
	      return 0;
	    } else {
	      return state.length;
	    }
	  }

	  return n;
	}

	// you can override either this method, or the async _read(n) below.
	Readable.prototype.read = function (n) {
	  debug('read', n);
	  var state = this._readableState;
	  var nOrig = n;

	  if (typeof n !== 'number' || n > 0) state.emittedReadable = false;

	  // if we're doing read(0) to trigger a readable event, but we
	  // already have a bunch of data in the buffer, then just trigger
	  // the 'readable' event and move on.
	  if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {
	    debug('read: emitReadable', state.length, state.ended);
	    if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
	    return null;
	  }

	  n = howMuchToRead(n, state);

	  // if we've ended, and we're now clear, then finish it up.
	  if (n === 0 && state.ended) {
	    if (state.length === 0) endReadable(this);
	    return null;
	  }

	  // All the actual chunk generation logic needs to be
	  // *below* the call to _read.  The reason is that in certain
	  // synthetic stream cases, such as passthrough streams, _read
	  // may be a completely synchronous operation which may change
	  // the state of the read buffer, providing enough data when
	  // before there was *not* enough.
	  //
	  // So, the steps are:
	  // 1. Figure out what the state of things will be after we do
	  // a read from the buffer.
	  //
	  // 2. If that resulting state will trigger a _read, then call _read.
	  // Note that this may be asynchronous, or synchronous.  Yes, it is
	  // deeply ugly to write APIs this way, but that still doesn't mean
	  // that the Readable class should behave improperly, as streams are
	  // designed to be sync/async agnostic.
	  // Take note if the _read call is sync or async (ie, if the read call
	  // has returned yet), so that we know whether or not it's safe to emit
	  // 'readable' etc.
	  //
	  // 3. Actually pull the requested chunks out of the buffer and return.

	  // if we need a readable event, then we need to do some reading.
	  var doRead = state.needReadable;
	  debug('need readable', doRead);

	  // if we currently have less than the highWaterMark, then also read some
	  if (state.length === 0 || state.length - n < state.highWaterMark) {
	    doRead = true;
	    debug('length less than watermark', doRead);
	  }

	  // however, if we've ended, then there's no point, and if we're already
	  // reading, then it's unnecessary.
	  if (state.ended || state.reading) {
	    doRead = false;
	    debug('reading or ended', doRead);
	  }

	  if (doRead) {
	    debug('do read');
	    state.reading = true;
	    state.sync = true;
	    // if the length is currently zero, then we *need* a readable event.
	    if (state.length === 0) state.needReadable = true;
	    // call internal read method
	    this._read(state.highWaterMark);
	    state.sync = false;
	  }

	  // If _read pushed data synchronously, then `reading` will be false,
	  // and we need to re-evaluate how much data we can return to the user.
	  if (doRead && !state.reading) n = howMuchToRead(nOrig, state);

	  var ret;
	  if (n > 0) ret = fromList(n, state);else ret = null;

	  if (ret === null) {
	    state.needReadable = true;
	    n = 0;
	  }

	  state.length -= n;

	  // If we have nothing in the buffer, then we want to know
	  // as soon as we *do* get something into the buffer.
	  if (state.length === 0 && !state.ended) state.needReadable = true;

	  // If we tried to read() past the EOF, then emit end on the next tick.
	  if (nOrig !== n && state.ended && state.length === 0) endReadable(this);

	  if (ret !== null) this.emit('data', ret);

	  return ret;
	};

	function chunkInvalid(state, chunk) {
	  var er = null;
	  if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) {
	    er = new TypeError('Invalid non-string/buffer chunk');
	  }
	  return er;
	}

	function onEofChunk(stream, state) {
	  if (state.ended) return;
	  if (state.decoder) {
	    var chunk = state.decoder.end();
	    if (chunk && chunk.length) {
	      state.buffer.push(chunk);
	      state.length += state.objectMode ? 1 : chunk.length;
	    }
	  }
	  state.ended = true;

	  // emit 'readable' now to make sure it gets picked up.
	  emitReadable(stream);
	}

	// Don't emit readable right away in sync mode, because this can trigger
	// another read() call => stack overflow.  This way, it might trigger
	// a nextTick recursion warning, but that's not so bad.
	function emitReadable(stream) {
	  var state = stream._readableState;
	  state.needReadable = false;
	  if (!state.emittedReadable) {
	    debug('emitReadable', state.flowing);
	    state.emittedReadable = true;
	    if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream);
	  }
	}

	function emitReadable_(stream) {
	  debug('emit readable');
	  stream.emit('readable');
	  flow(stream);
	}

	// at this point, the user has presumably seen the 'readable' event,
	// and called read() to consume some data.  that may have triggered
	// in turn another _read(n) call, in which case reading = true if
	// it's in progress.
	// However, if we're not ended, or reading, and the length < hwm,
	// then go ahead and try to read some more preemptively.
	function maybeReadMore(stream, state) {
	  if (!state.readingMore) {
	    state.readingMore = true;
	    processNextTick(maybeReadMore_, stream, state);
	  }
	}

	function maybeReadMore_(stream, state) {
	  var len = state.length;
	  while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {
	    debug('maybeReadMore read 0');
	    stream.read(0);
	    if (len === state.length)
	      // didn't get any data, stop spinning.
	      break;else len = state.length;
	  }
	  state.readingMore = false;
	}

	// abstract method.  to be overridden in specific implementation classes.
	// call cb(er, data) where data is <= n in length.
	// for virtual (non-string, non-buffer) streams, "length" is somewhat
	// arbitrary, and perhaps not very meaningful.
	Readable.prototype._read = function (n) {
	  this.emit('error', new Error('not implemented'));
	};

	Readable.prototype.pipe = function (dest, pipeOpts) {
	  var src = this;
	  var state = this._readableState;

	  switch (state.pipesCount) {
	    case 0:
	      state.pipes = dest;
	      break;
	    case 1:
	      state.pipes = [state.pipes, dest];
	      break;
	    default:
	      state.pipes.push(dest);
	      break;
	  }
	  state.pipesCount += 1;
	  debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);

	  var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;

	  var endFn = doEnd ? onend : cleanup;
	  if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn);

	  dest.on('unpipe', onunpipe);
	  function onunpipe(readable) {
	    debug('onunpipe');
	    if (readable === src) {
	      cleanup();
	    }
	  }

	  function onend() {
	    debug('onend');
	    dest.end();
	  }

	  // when the dest drains, it reduces the awaitDrain counter
	  // on the source.  This would be more elegant with a .once()
	  // handler in flow(), but adding and removing repeatedly is
	  // too slow.
	  var ondrain = pipeOnDrain(src);
	  dest.on('drain', ondrain);

	  var cleanedUp = false;
	  function cleanup() {
	    debug('cleanup');
	    // cleanup event handlers once the pipe is broken
	    dest.removeListener('close', onclose);
	    dest.removeListener('finish', onfinish);
	    dest.removeListener('drain', ondrain);
	    dest.removeListener('error', onerror);
	    dest.removeListener('unpipe', onunpipe);
	    src.removeListener('end', onend);
	    src.removeListener('end', cleanup);
	    src.removeListener('data', ondata);

	    cleanedUp = true;

	    // if the reader is waiting for a drain event from this
	    // specific writer, then it would cause it to never start
	    // flowing again.
	    // So, if this is awaiting a drain, then we just call it now.
	    // If we don't know, then assume that we are waiting for one.
	    if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
	  }

	  src.on('data', ondata);
	  function ondata(chunk) {
	    debug('ondata');
	    var ret = dest.write(chunk);
	    if (false === ret) {
	      // If the user unpiped during `dest.write()`, it is possible
	      // to get stuck in a permanently paused state if that write
	      // also returned false.
	      if (state.pipesCount === 1 && state.pipes[0] === dest && src.listenerCount('data') === 1 && !cleanedUp) {
	        debug('false write response, pause', src._readableState.awaitDrain);
	        src._readableState.awaitDrain++;
	      }
	      src.pause();
	    }
	  }

	  // if the dest has an error, then stop piping into it.
	  // however, don't suppress the throwing behavior for this.
	  function onerror(er) {
	    debug('onerror', er);
	    unpipe();
	    dest.removeListener('error', onerror);
	    if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er);
	  }
	  // This is a brutally ugly hack to make sure that our error handler
	  // is attached before any userland ones.  NEVER DO THIS.
	  if (!dest._events || !dest._events.error) dest.on('error', onerror);else if (isArray(dest._events.error)) dest._events.error.unshift(onerror);else dest._events.error = [onerror, dest._events.error];

	  // Both close and finish should trigger unpipe, but only once.
	  function onclose() {
	    dest.removeListener('finish', onfinish);
	    unpipe();
	  }
	  dest.once('close', onclose);
	  function onfinish() {
	    debug('onfinish');
	    dest.removeListener('close', onclose);
	    unpipe();
	  }
	  dest.once('finish', onfinish);

	  function unpipe() {
	    debug('unpipe');
	    src.unpipe(dest);
	  }

	  // tell the dest that it's being piped to
	  dest.emit('pipe', src);

	  // start the flow if it hasn't been started already.
	  if (!state.flowing) {
	    debug('pipe resume');
	    src.resume();
	  }

	  return dest;
	};

	function pipeOnDrain(src) {
	  return function () {
	    var state = src._readableState;
	    debug('pipeOnDrain', state.awaitDrain);
	    if (state.awaitDrain) state.awaitDrain--;
	    if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
	      state.flowing = true;
	      flow(src);
	    }
	  };
	}

	Readable.prototype.unpipe = function (dest) {
	  var state = this._readableState;

	  // if we're not piping anywhere, then do nothing.
	  if (state.pipesCount === 0) return this;

	  // just one destination.  most common case.
	  if (state.pipesCount === 1) {
	    // passed in one, but it's not the right one.
	    if (dest && dest !== state.pipes) return this;

	    if (!dest) dest = state.pipes;

	    // got a match.
	    state.pipes = null;
	    state.pipesCount = 0;
	    state.flowing = false;
	    if (dest) dest.emit('unpipe', this);
	    return this;
	  }

	  // slow case. multiple pipe destinations.

	  if (!dest) {
	    // remove all.
	    var dests = state.pipes;
	    var len = state.pipesCount;
	    state.pipes = null;
	    state.pipesCount = 0;
	    state.flowing = false;

	    for (var _i = 0; _i < len; _i++) {
	      dests[_i].emit('unpipe', this);
	    }return this;
	  }

	  // try to find the right one.
	  var i = indexOf(state.pipes, dest);
	  if (i === -1) return this;

	  state.pipes.splice(i, 1);
	  state.pipesCount -= 1;
	  if (state.pipesCount === 1) state.pipes = state.pipes[0];

	  dest.emit('unpipe', this);

	  return this;
	};

	// set up data events if they are asked for
	// Ensure readable listeners eventually get something
	Readable.prototype.on = function (ev, fn) {
	  var res = Stream.prototype.on.call(this, ev, fn);

	  // If listening to data, and it has not explicitly been paused,
	  // then call resume to start the flow of data on the next tick.
	  if (ev === 'data' && false !== this._readableState.flowing) {
	    this.resume();
	  }

	  if (ev === 'readable' && !this._readableState.endEmitted) {
	    var state = this._readableState;
	    if (!state.readableListening) {
	      state.readableListening = true;
	      state.emittedReadable = false;
	      state.needReadable = true;
	      if (!state.reading) {
	        processNextTick(nReadingNextTick, this);
	      } else if (state.length) {
	        emitReadable(this, state);
	      }
	    }
	  }

	  return res;
	};
	Readable.prototype.addListener = Readable.prototype.on;

	function nReadingNextTick(self) {
	  debug('readable nexttick read 0');
	  self.read(0);
	}

	// pause() and resume() are remnants of the legacy readable stream API
	// If the user uses them, then switch into old mode.
	Readable.prototype.resume = function () {
	  var state = this._readableState;
	  if (!state.flowing) {
	    debug('resume');
	    state.flowing = true;
	    resume(this, state);
	  }
	  return this;
	};

	function resume(stream, state) {
	  if (!state.resumeScheduled) {
	    state.resumeScheduled = true;
	    processNextTick(resume_, stream, state);
	  }
	}

	function resume_(stream, state) {
	  if (!state.reading) {
	    debug('resume read 0');
	    stream.read(0);
	  }

	  state.resumeScheduled = false;
	  stream.emit('resume');
	  flow(stream);
	  if (state.flowing && !state.reading) stream.read(0);
	}

	Readable.prototype.pause = function () {
	  debug('call pause flowing=%j', this._readableState.flowing);
	  if (false !== this._readableState.flowing) {
	    debug('pause');
	    this._readableState.flowing = false;
	    this.emit('pause');
	  }
	  return this;
	};

	function flow(stream) {
	  var state = stream._readableState;
	  debug('flow', state.flowing);
	  if (state.flowing) {
	    do {
	      var chunk = stream.read();
	    } while (null !== chunk && state.flowing);
	  }
	}

	// wrap an old-style stream as the async data source.
	// This is *not* part of the readable stream interface.
	// It is an ugly unfortunate mess of history.
	Readable.prototype.wrap = function (stream) {
	  var state = this._readableState;
	  var paused = false;

	  var self = this;
	  stream.on('end', function () {
	    debug('wrapped end');
	    if (state.decoder && !state.ended) {
	      var chunk = state.decoder.end();
	      if (chunk && chunk.length) self.push(chunk);
	    }

	    self.push(null);
	  });

	  stream.on('data', function (chunk) {
	    debug('wrapped data');
	    if (state.decoder) chunk = state.decoder.write(chunk);

	    // don't skip over falsy values in objectMode
	    if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;

	    var ret = self.push(chunk);
	    if (!ret) {
	      paused = true;
	      stream.pause();
	    }
	  });

	  // proxy all the other methods.
	  // important when wrapping filters and duplexes.
	  for (var i in stream) {
	    if (this[i] === undefined && typeof stream[i] === 'function') {
	      this[i] = function (method) {
	        return function () {
	          return stream[method].apply(stream, arguments);
	        };
	      }(i);
	    }
	  }

	  // proxy certain important events.
	  var events = ['error', 'close', 'destroy', 'pause', 'resume'];
	  forEach(events, function (ev) {
	    stream.on(ev, self.emit.bind(self, ev));
	  });

	  // when we try to consume some more bytes, simply unpause the
	  // underlying stream.
	  self._read = function (n) {
	    debug('wrapped _read', n);
	    if (paused) {
	      paused = false;
	      stream.resume();
	    }
	  };

	  return self;
	};

	// exposed for testing purposes only.
	Readable._fromList = fromList;

	// Pluck off n bytes from an array of buffers.
	// Length is the combined lengths of all the buffers in the list.
	function fromList(n, state) {
	  var list = state.buffer;
	  var length = state.length;
	  var stringMode = !!state.decoder;
	  var objectMode = !!state.objectMode;
	  var ret;

	  // nothing in the list, definitely empty.
	  if (list.length === 0) return null;

	  if (length === 0) ret = null;else if (objectMode) ret = list.shift();else if (!n || n >= length) {
	    // read it all, truncate the array.
	    if (stringMode) ret = list.join('');else if (list.length === 1) ret = list[0];else ret = Buffer.concat(list, length);
	    list.length = 0;
	  } else {
	    // read just some of it.
	    if (n < list[0].length) {
	      // just take a part of the first list item.
	      // slice is the same for buffers and strings.
	      var buf = list[0];
	      ret = buf.slice(0, n);
	      list[0] = buf.slice(n);
	    } else if (n === list[0].length) {
	      // first list is a perfect match
	      ret = list.shift();
	    } else {
	      // complex case.
	      // we have enough to cover it, but it spans past the first buffer.
	      if (stringMode) ret = '';else ret = new Buffer(n);

	      var c = 0;
	      for (var i = 0, l = list.length; i < l && c < n; i++) {
	        var buf = list[0];
	        var cpy = Math.min(n - c, buf.length);

	        if (stringMode) ret += buf.slice(0, cpy);else buf.copy(ret, c, 0, cpy);

	        if (cpy < buf.length) list[0] = buf.slice(cpy);else list.shift();

	        c += cpy;
	      }
	    }
	  }

	  return ret;
	}

	function endReadable(stream) {
	  var state = stream._readableState;

	  // If we get here before consuming all the bytes, then that is a
	  // bug in node.  Should never happen.
	  if (state.length > 0) throw new Error('endReadable called on non-empty stream');

	  if (!state.endEmitted) {
	    state.ended = true;
	    processNextTick(endReadableNT, state, stream);
	  }
	}

	function endReadableNT(state, stream) {
	  // Check that we didn't get one last unshift.
	  if (!state.endEmitted && state.length === 0) {
	    state.endEmitted = true;
	    stream.readable = false;
	    stream.emit('end');
	  }
	}

	function forEach(xs, f) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    f(xs[i], i);
	  }
	}

	function indexOf(xs, x) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    if (xs[i] === x) return i;
	  }
	  return -1;
	}
	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 79 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process) {'use strict';

	if (!process.version ||
	    process.version.indexOf('v0.') === 0 ||
	    process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) {
	  module.exports = nextTick;
	} else {
	  module.exports = process.nextTick;
	}

	function nextTick(fn) {
	  var args = new Array(arguments.length - 1);
	  var i = 0;
	  while (i < args.length) {
	    args[i++] = arguments[i];
	  }
	  process.nextTick(function afterTick() {
	    fn.apply(null, args);
	  });
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))

/***/ },
/* 80 */
/***/ function(module, exports) {

	var toString = {}.toString;

	module.exports = Array.isArray || function (arr) {
	  return toString.call(arr) == '[object Array]';
	};


/***/ },
/* 81 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(Buffer) {// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	// NOTE: These type checking functions intentionally don't use `instanceof`
	// because it is fragile and can be easily faked with `Object.create()`.

	function isArray(arg) {
	  if (Array.isArray) {
	    return Array.isArray(arg);
	  }
	  return objectToString(arg) === '[object Array]';
	}
	exports.isArray = isArray;

	function isBoolean(arg) {
	  return typeof arg === 'boolean';
	}
	exports.isBoolean = isBoolean;

	function isNull(arg) {
	  return arg === null;
	}
	exports.isNull = isNull;

	function isNullOrUndefined(arg) {
	  return arg == null;
	}
	exports.isNullOrUndefined = isNullOrUndefined;

	function isNumber(arg) {
	  return typeof arg === 'number';
	}
	exports.isNumber = isNumber;

	function isString(arg) {
	  return typeof arg === 'string';
	}
	exports.isString = isString;

	function isSymbol(arg) {
	  return typeof arg === 'symbol';
	}
	exports.isSymbol = isSymbol;

	function isUndefined(arg) {
	  return arg === void 0;
	}
	exports.isUndefined = isUndefined;

	function isRegExp(re) {
	  return objectToString(re) === '[object RegExp]';
	}
	exports.isRegExp = isRegExp;

	function isObject(arg) {
	  return typeof arg === 'object' && arg !== null;
	}
	exports.isObject = isObject;

	function isDate(d) {
	  return objectToString(d) === '[object Date]';
	}
	exports.isDate = isDate;

	function isError(e) {
	  return (objectToString(e) === '[object Error]' || e instanceof Error);
	}
	exports.isError = isError;

	function isFunction(arg) {
	  return typeof arg === 'function';
	}
	exports.isFunction = isFunction;

	function isPrimitive(arg) {
	  return arg === null ||
	         typeof arg === 'boolean' ||
	         typeof arg === 'number' ||
	         typeof arg === 'string' ||
	         typeof arg === 'symbol' ||  // ES6 symbol
	         typeof arg === 'undefined';
	}
	exports.isPrimitive = isPrimitive;

	exports.isBuffer = Buffer.isBuffer;

	function objectToString(o) {
	  return Object.prototype.toString.call(o);
	}

	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(11).Buffer))

/***/ },
/* 82 */
/***/ function(module, exports) {

	/* (ignored) */

/***/ },
/* 83 */
/***/ function(module, exports, __webpack_require__) {

	// a duplex stream is just a stream that is both readable and writable.
	// Since JS doesn't have multiple prototypal inheritance, this class
	// prototypally inherits from Readable, and then parasitically from
	// Writable.

	'use strict';

	/*<replacement>*/

	var objectKeys = Object.keys || function (obj) {
	  var keys = [];
	  for (var key in obj) {
	    keys.push(key);
	  }return keys;
	};
	/*</replacement>*/

	module.exports = Duplex;

	/*<replacement>*/
	var processNextTick = __webpack_require__(79);
	/*</replacement>*/

	/*<replacement>*/
	var util = __webpack_require__(81);
	util.inherits = __webpack_require__(30);
	/*</replacement>*/

	var Readable = __webpack_require__(78);
	var Writable = __webpack_require__(84);

	util.inherits(Duplex, Readable);

	var keys = objectKeys(Writable.prototype);
	for (var v = 0; v < keys.length; v++) {
	  var method = keys[v];
	  if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method];
	}

	function Duplex(options) {
	  if (!(this instanceof Duplex)) return new Duplex(options);

	  Readable.call(this, options);
	  Writable.call(this, options);

	  if (options && options.readable === false) this.readable = false;

	  if (options && options.writable === false) this.writable = false;

	  this.allowHalfOpen = true;
	  if (options && options.allowHalfOpen === false) this.allowHalfOpen = false;

	  this.once('end', onend);
	}

	// the no-half-open enforcer
	function onend() {
	  // if we allow half-open state, or if the writable side ended,
	  // then we're ok.
	  if (this.allowHalfOpen || this._writableState.ended) return;

	  // no more data can be written.
	  // But allow more writes to happen in this tick.
	  processNextTick(onEndNT, this);
	}

	function onEndNT(self) {
	  self.end();
	}

	function forEach(xs, f) {
	  for (var i = 0, l = xs.length; i < l; i++) {
	    f(xs[i], i);
	  }
	}

/***/ },
/* 84 */
/***/ function(module, exports, __webpack_require__) {

	/* WEBPACK VAR INJECTION */(function(process, setImmediate) {// A bit simpler than readable streams.
	// Implement an async ._write(chunk, encoding, cb), and it'll handle all
	// the drain event emission and buffering.

	'use strict';

	module.exports = Writable;

	/*<replacement>*/
	var processNextTick = __webpack_require__(79);
	/*</replacement>*/

	/*<replacement>*/
	var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : processNextTick;
	/*</replacement>*/

	/*<replacement>*/
	var Buffer = __webpack_require__(11).Buffer;
	/*</replacement>*/

	Writable.WritableState = WritableState;

	/*<replacement>*/
	var util = __webpack_require__(81);
	util.inherits = __webpack_require__(30);
	/*</replacement>*/

	/*<replacement>*/
	var internalUtil = {
	  deprecate: __webpack_require__(85)
	};
	/*</replacement>*/

	/*<replacement>*/
	var Stream;
	(function () {
	  try {
	    Stream = __webpack_require__(6);
	  } catch (_) {} finally {
	    if (!Stream) Stream = __webpack_require__(3).EventEmitter;
	  }
	})();
	/*</replacement>*/

	var Buffer = __webpack_require__(11).Buffer;

	util.inherits(Writable, Stream);

	function nop() {}

	function WriteReq(chunk, encoding, cb) {
	  this.chunk = chunk;
	  this.encoding = encoding;
	  this.callback = cb;
	  this.next = null;
	}

	var Duplex;
	function WritableState(options, stream) {
	  Duplex = Duplex || __webpack_require__(83);

	  options = options || {};

	  // object stream flag to indicate whether or not this stream
	  // contains buffers or objects.
	  this.objectMode = !!options.objectMode;

	  if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode;

	  // the point at which write() starts returning false
	  // Note: 0 is a valid value, means that we always return false if
	  // the entire buffer is not flushed immediately on write()
	  var hwm = options.highWaterMark;
	  var defaultHwm = this.objectMode ? 16 : 16 * 1024;
	  this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;

	  // cast to ints.
	  this.highWaterMark = ~ ~this.highWaterMark;

	  this.needDrain = false;
	  // at the start of calling end()
	  this.ending = false;
	  // when end() has been called, and returned
	  this.ended = false;
	  // when 'finish' is emitted
	  this.finished = false;

	  // should we decode strings into buffers before passing to _write?
	  // this is here so that some node-core streams can optimize string
	  // handling at a lower level.
	  var noDecode = options.decodeStrings === false;
	  this.decodeStrings = !noDecode;

	  // Crypto is kind of old and crusty.  Historically, its default string
	  // encoding is 'binary' so we have to make this configurable.
	  // Everything else in the universe uses 'utf8', though.
	  this.defaultEncoding = options.defaultEncoding || 'utf8';

	  // not an actual buffer we keep track of, but a measurement
	  // of how much we're waiting to get pushed to some underlying
	  // socket or file.
	  this.length = 0;

	  // a flag to see when we're in the middle of a write.
	  this.writing = false;

	  // when true all writes will be buffered until .uncork() call
	  this.corked = 0;

	  // a flag to be able to tell if the onwrite cb is called immediately,
	  // or on a later tick.  We set this to true at first, because any
	  // actions that shouldn't happen until "later" should generally also
	  // not happen before the first write call.
	  this.sync = true;

	  // a flag to know if we're processing previously buffered items, which
	  // may call the _write() callback in the same tick, so that we don't
	  // end up in an overlapped onwrite situation.
	  this.bufferProcessing = false;

	  // the callback that's passed to _write(chunk,cb)
	  this.onwrite = function (er) {
	    onwrite(stream, er);
	  };

	  // the callback that the user supplies to write(chunk,encoding,cb)
	  this.writecb = null;

	  // the amount that is being written when _write is called.
	  this.writelen = 0;

	  this.bufferedRequest = null;
	  this.lastBufferedRequest = null;

	  // number of pending user-supplied write callbacks
	  // this must be 0 before 'finish' can be emitted
	  this.pendingcb = 0;

	  // emit prefinish if the only thing we're waiting for is _write cbs
	  // This is relevant for synchronous Transform streams
	  this.prefinished = false;

	  // True if the error was already emitted and should not be thrown again
	  this.errorEmitted = false;

	  // count buffered requests
	  this.bufferedRequestCount = 0;

	  // create the two objects needed to store the corked requests
	  // they are not a linked list, as no new elements are inserted in there
	  this.corkedRequestsFree = new CorkedRequest(this);
	  this.corkedRequestsFree.next = new CorkedRequest(this);
	}

	WritableState.prototype.getBuffer = function writableStateGetBuffer() {
	  var current = this.bufferedRequest;
	  var out = [];
	  while (current) {
	    out.push(current);
	    current = current.next;
	  }
	  return out;
	};

	(function () {
	  try {
	    Object.defineProperty(WritableState.prototype, 'buffer', {
	      get: internalUtil.deprecate(function () {
	        return this.getBuffer();
	      }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.')
	    });
	  } catch (_) {}
	})();

	var Duplex;
	function Writable(options) {
	  Duplex = Duplex || __webpack_require__(83);

	  // Writable ctor is applied to Duplexes, though they're not
	  // instanceof Writable, they're instanceof Readable.
	  if (!(this instanceof Writable) && !(this instanceof Duplex)) return new Writable(options);

	  this._writableState = new WritableState(options, this);

	  // legacy.
	  this.writable = true;

	  if (options) {
	    if (typeof options.write === 'function') this._write = options.write;

	    if (typeof options.writev === 'function') this._writev = options.writev;
	  }

	  Stream.call(this);
	}

	// Otherwise people can pipe Writable streams, which is just wrong.
	Writable.prototype.pipe = function () {
	  this.emit('error', new Error('Cannot pipe. Not readable.'));
	};

	function writeAfterEnd(stream, cb) {
	  var er = new Error('write after end');
	  // TODO: defer error events consistently everywhere, not just the cb
	  stream.emit('error', er);
	  processNextTick(cb, er);
	}

	// If we get something that is not a buffer, string, null, or undefined,
	// and we're not in objectMode, then that's an error.
	// Otherwise stream chunks are all considered to be of length=1, and the
	// watermarks determine how many objects to keep in the buffer, rather than
	// how many bytes or characters.
	function validChunk(stream, state, chunk, cb) {
	  var valid = true;

	  if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) {
	    var er = new TypeError('Invalid non-string/buffer chunk');
	    stream.emit('error', er);
	    processNextTick(cb, er);
	    valid = false;
	  }
	  return valid;
	}

	Writable.prototype.write = function (chunk, encoding, cb) {
	  var state = this._writableState;
	  var ret = false;

	  if (typeof encoding === 'function') {
	    cb = encoding;
	    encoding = null;
	  }

	  if (Buffer.isBuffer(chunk)) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;

	  if (typeof cb !== 'function') cb = nop;

	  if (state.ended) writeAfterEnd(this, cb);else if (validChunk(this, state, chunk, cb)) {
	    state.pendingcb++;
	    ret = writeOrBuffer(this, state, chunk, encoding, cb);
	  }

	  return ret;
	};

	Writable.prototype.cork = function () {
	  var state = this._writableState;

	  state.corked++;
	};

	Writable.prototype.uncork = function () {
	  var state = this._writableState;

	  if (state.corked) {
	    state.corked--;

	    if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);
	  }
	};

	Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
	  // node::ParseEncoding() requires lower case.
	  if (typeof encoding === 'string') encoding = encoding.toLowerCase();
	  if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding);
	  this._writableState.defaultEncoding = encoding;
	};

	function decodeChunk(state, chunk, encoding) {
	  if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {
	    chunk = new Buffer(chunk, encoding);
	  }
	  return chunk;
	}

	// if we're already writing something, then just put this
	// in the queue, and wait our turn.  Otherwise, call _write
	// If we return false, then we need a drain event, so set that flag.
	function writeOrBuffer(stream, state, chunk, encoding, cb) {
	  chunk = decodeChunk(state, chunk, encoding);

	  if (Buffer.isBuffer(chunk)) encoding = 'buffer';
	  var len = state.objectMode ? 1 : chunk.length;

	  state.length += len;

	  var ret = state.length < state.highWaterMark;
	  // we must ensure that previous needDrain will not be reset to false.
	  if (!ret) state.needDrain = true;

	  if (state.writing || state.corked) {
	    var last = state.lastBufferedRequest;
	    state.lastBufferedRequest = new WriteReq(chunk, encoding, cb);
	    if (last) {
	      last.next = state.lastBufferedRequest;
	    } else {
	      state.bufferedRequest = state.lastBufferedRequest;
	    }
	    state.bufferedRequestCount += 1;
	  } else {
	    doWrite(stream, state, false, len, chunk, encoding, cb);
	  }

	  return ret;
	}

	function doWrite(stream, state, writev, len, chunk, encoding, cb) {
	  state.writelen = len;
	  state.writecb = cb;
	  state.writing = true;
	  state.sync = true;
	  if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);
	  state.sync = false;
	}

	function onwriteError(stream, state, sync, er, cb) {
	  --state.pendingcb;
	  if (sync) processNextTick(cb, er);else cb(er);

	  stream._writableState.errorEmitted = true;
	  stream.emit('error', er);
	}

	function onwriteStateUpdate(state) {
	  state.writing = false;
	  state.writecb = null;
	  state.length -= state.writelen;
	  state.writelen = 0;
	}

	function onwrite(stream, er) {
	  var state = stream._writableState;
	  var sync = state.sync;
	  var cb = state.writecb;

	  onwriteStateUpdate(state);

	  if (er) onwriteError(stream, state, sync, er, cb);else {
	    // Check if we're actually ready to finish, but don't emit yet
	    var finished = needFinish(state);

	    if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {
	      clearBuffer(stream, state);
	    }

	    if (sync) {
	      /*<replacement>*/
	      asyncWrite(afterWrite, stream, state, finished, cb);
	      /*</replacement>*/
	    } else {
	        afterWrite(stream, state, finished, cb);
	      }
	  }
	}

	function afterWrite(stream, state, finished, cb) {
	  if (!finished) onwriteDrain(stream, state);
	  state.pendingcb--;
	  cb();
	  finishMaybe(stream, state);
	}

	// Must force callback to be called on nextTick, so that we don't
	// emit 'drain' before the write() consumer gets the 'false' return
	// value, and has a chance to attach a 'drain' listener.
	function onwriteDrain(stream, state) {
	  if (state.length === 0 && state.needDrain) {
	    state.needDrain = false;
	    stream.emit('drain');
	  }
	}

	// if there's something in the buffer waiting, then process it
	function clearBuffer(stream, state) {
	  state.bufferProcessing = true;
	  var entry = state.bufferedRequest;

	  if (stream._writev && entry && entry.next) {
	    // Fast case, write everything using _writev()
	    var l = state.bufferedRequestCount;
	    var buffer = new Array(l);
	    var holder = state.corkedRequestsFree;
	    holder.entry = entry;

	    var count = 0;
	    while (entry) {
	      buffer[count] = entry;
	      entry = entry.next;
	      count += 1;
	    }

	    doWrite(stream, state, true, state.length, buffer, '', holder.finish);

	    // doWrite is always async, defer these to save a bit of time
	    // as the hot path ends with doWrite
	    state.pendingcb++;
	    state.lastBufferedRequest = null;
	    state.corkedRequestsFree = holder.next;
	    holder.next = null;
	  } else {
	    // Slow case, write chunks one-by-one
	    while (entry) {
	      var chunk = entry.chunk;
	      var encoding = entry.encoding;
	      var cb = entry.callback;
	      var len = state.objectMode ? 1 : chunk.length;

	      doWrite(stream, state, false, len, chunk, encoding, cb);
	      entry = entry.next;
	      // if we didn't call the onwrite immediately, then
	      // it means that we need to wait until it does.
	      // also, that means that the chunk and cb are currently
	      // being processed, so move the buffer counter past them.
	      if (state.writing) {
	        break;
	      }
	    }

	    if (entry === null) state.lastBufferedRequest = null;
	  }

	  state.bufferedRequestCount = 0;
	  state.bufferedRequest = entry;
	  state.bufferProcessing = false;
	}

	Writable.prototype._write = function (chunk, encoding, cb) {
	  cb(new Error('not implemented'));
	};

	Writable.prototype._writev = null;

	Writable.prototype.end = function (chunk, encoding, cb) {
	  var state = this._writableState;

	  if (typeof chunk === 'function') {
	    cb = chunk;
	    chunk = null;
	    encoding = null;
	  } else if (typeof encoding === 'function') {
	    cb = encoding;
	    encoding = null;
	  }

	  if (chunk !== null && chunk !== undefined) this.write(chunk, encoding);

	  // .end() fully uncorks
	  if (state.corked) {
	    state.corked = 1;
	    this.uncork();
	  }

	  // ignore unnecessary end() calls.
	  if (!state.ending && !state.finished) endWritable(this, state, cb);
	};

	function needFinish(state) {
	  return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;
	}

	function prefinish(stream, state) {
	  if (!state.prefinished) {
	    state.prefinished = true;
	    stream.emit('prefinish');
	  }
	}

	function finishMaybe(stream, state) {
	  var need = needFinish(state);
	  if (need) {
	    if (state.pendingcb === 0) {
	      prefinish(stream, state);
	      state.finished = true;
	      stream.emit('finish');
	    } else {
	      prefinish(stream, state);
	    }
	  }
	  return need;
	}

	function endWritable(stream, state, cb) {
	  state.ending = true;
	  finishMaybe(stream, state);
	  if (cb) {
	    if (state.finished) processNextTick(cb);else stream.once('finish', cb);
	  }
	  state.ended = true;
	  stream.writable = false;
	}

	// It seems a linked list but it is not
	// there will be only 2 of these for each stream
	function CorkedRequest(state) {
	  var _this = this;

	  this.next = null;
	  this.entry = null;

	  this.finish = function (err) {
	    var entry = _this.entry;
	    _this.entry = null;
	    while (entry) {
	      var cb = entry.callback;
	      state.pendingcb--;
	      cb(err);
	      entry = entry.next;
	    }
	    if (state.corkedRequestsFree) {
	      state.corkedRequestsFree.next = _this;
	    } else {
	      state.corkedRequestsFree = _this;
	    }
	  };
	}
	/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1), __webpack_require__(74).setImmediate))

/***/ },
/* 85 */
/***/ function(module, exports) {

	/* WEBPACK VAR INJECTION */(function(global) {
	/**
	 * Module exports.
	 */

	module.exports = deprecate;

	/**
	 * Mark that a method should not be used.
	 * Returns a modified function which warns once by default.
	 *
	 * If `localStorage.noDeprecation = true` is set, then it is a no-op.
	 *
	 * If `localStorage.throwDeprecation = true` is set, then deprecated functions
	 * will throw an Error when invoked.
	 *
	 * If `localStorage.traceDeprecation = true` is set, then deprecated functions
	 * will invoke `console.trace()` instead of `console.error()`.
	 *
	 * @param {Function} fn - the function to deprecate
	 * @param {String} msg - the string to print to the console when `fn` is invoked
	 * @returns {Function} a new "deprecated" version of `fn`
	 * @api public
	 */

	function deprecate (fn, msg) {
	  if (config('noDeprecation')) {
	    return fn;
	  }

	  var warned = false;
	  function deprecated() {
	    if (!warned) {
	      if (config('throwDeprecation')) {
	        throw new Error(msg);
	      } else if (config('traceDeprecation')) {
	        console.trace(msg);
	      } else {
	        console.warn(msg);
	      }
	      warned = true;
	    }
	    return fn.apply(this, arguments);
	  }

	  return deprecated;
	}

	/**
	 * Checks `localStorage` for boolean values for the given `name`.
	 *
	 * @param {String} name
	 * @returns {Boolean}
	 * @api private
	 */

	function config (name) {
	  // accessing global.localStorage can trigger a DOMException in sandboxed iframes
	  try {
	    if (!global.localStorage) return false;
	  } catch (_) {
	    return false;
	  }
	  var val = global.localStorage[name];
	  if (null == val) return false;
	  return String(val).toLowerCase() === 'true';
	}

	/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))

/***/ },
/* 86 */
/***/ function(module, exports, __webpack_require__) {

	// Copyright Joyent, Inc. and other Node contributors.
	//
	// Permission is hereby granted, free of charge, to any person obtaining a
	// copy of this software and associated documentation files (the
	// "Software"), to deal in the Software without restriction, including
	// without limitation the rights to use, copy, modify, merge, publish,
	// distribute, sublicense, and/or sell copies of the Software, and to permit
	// persons to whom the Software is furnished to do so, subject to the
	// following conditions:
	//
	// The above copyright notice and this permission notice shall be included
	// in all copies or substantial portions of the Software.
	//
	// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
	// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
	// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
	// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
	// USE OR OTHER DEALINGS IN THE SOFTWARE.

	var Buffer = __webpack_require__(11).Buffer;

	var isBufferEncoding = Buffer.isEncoding
	  || function(encoding) {
	       switch (encoding && encoding.toLowerCase()) {
	         case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true;
	         default: return false;
	       }
	     }


	function assertEncoding(encoding) {
	  if (encoding && !isBufferEncoding(encoding)) {
	    throw new Error('Unknown encoding: ' + encoding);
	  }
	}

	// StringDecoder provides an interface for efficiently splitting a series of
	// buffers into a series of JS strings without breaking apart multi-byte
	// characters. CESU-8 is handled as part of the UTF-8 encoding.
	//
	// @TODO Handling all encodings inside a single object makes it very difficult
	// to reason about this code, so it should be split up in the future.
	// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code
	// points as used by CESU-8.
	var StringDecoder = exports.StringDecoder = function(encoding) {
	  this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');
	  assertEncoding(encoding);
	  switch (this.encoding) {
	    case 'utf8':
	      // CESU-8 represents each of Surrogate Pair by 3-bytes
	      this.surrogateSize = 3;
	      break;
	    case 'ucs2':
	    case 'utf16le':
	      // UTF-16 represents each of Surrogate Pair by 2-bytes
	      this.surrogateSize = 2;
	      this.detectIncompleteChar = utf16DetectIncompleteChar;
	      break;
	    case 'base64':
	      // Base-64 stores 3 bytes in 4 chars, and pads the remainder.
	      this.surrogateSize = 3;
	      this.detectIncompleteChar = base64DetectIncompleteChar;
	      break;
	    default:
	      this.write = passThroughWrite;
	      return;
	  }

	  // Enough space to store all bytes of a single character. UTF-8 needs 4
	  // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).
	  this.charBuffer = new Buffer(6);
	  // Number of bytes received for the current incomplete multi-byte character.
	  this.charReceived = 0;
	  // Number of bytes expected for the current incomplete multi-byte character.
	  this.charLength = 0;
	};


	// write decodes the given buffer and returns it as JS string that is
	// guaranteed to not contain any partial multi-byte characters. Any partial
	// character found at the end of the buffer is buffered up, and will be
	// returned when calling write again with the remaining bytes.
	//
	// Note: Converting a Buffer containing an orphan surrogate to a String
	// currently works, but converting a String to a Buffer (via `new Buffer`, or
	// Buffer#write) will replace incomplete surrogates with the unicode
	// replacement character. See https://codereview.chromium.org/121173009/ .
	StringDecoder.prototype.write = function(buffer) {
	  var charStr = '';
	  // if our last write ended with an incomplete multibyte character
	  while (this.charLength) {
	    // determine how many remaining bytes this buffer has to offer for this char
	    var available = (buffer.length >= this.charLength - this.charReceived) ?
	        this.charLength - this.charReceived :
	        buffer.length;

	    // add the new bytes to the char buffer
	    buffer.copy(this.charBuffer, this.charReceived, 0, available);
	    this.charReceived += available;

	    if (this.charReceived < this.charLength) {
	      // still not enough chars in this buffer? wait for more ...
	      return '';
	    }

	    // remove bytes belonging to the current character from the buffer
	    buffer = buffer.slice(available, buffer.length);

	    // get the character that was split
	    charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);

	    // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
	    var charCode = charStr.charCodeAt(charStr.length - 1);
	    if (charCode >= 0xD800 && charCode <= 0xDBFF) {
	      this.charLength += this.surrogateSize;
	      charStr = '';
	      continue;
	    }
	    this.charReceived = this.charLength = 0;

	    // if there are no more bytes in this buffer, just emit our char
	    if (buffer.length === 0) {
	      return charStr;
	    }
	    break;
	  }

	  // determine and set charLength / charReceived
	  this.detectIncompleteChar(buffer);

	  var end = buffer.length;
	  if (this.charLength) {
	    // buffer the incomplete character bytes we got
	    buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);
	    end -= this.charReceived;
	  }

	  charStr += buffer.toString(this.encoding, 0, end);

	  var end = charStr.length - 1;
	  var charCode = charStr.charCodeAt(end);
	  // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
	  if (charCode >= 0xD800 && charCode <= 0xDBFF) {
	    var size = this.surrogateSize;
	    this.charLength += size;
	    this.charReceived += size;
	    this.charBuffer.copy(this.charBuffer, size, 0, size);
	    buffer.copy(this.charBuffer, 0, 0, size);
	    return charStr.substring(0, end);
	  }

	  // or just emit the charStr
	  return charStr;
	};

	// detectIncompleteChar determines if there is an incomplete UTF-8 character at
	// the end of the given buffer. If so, it sets this.charLength to the byte
	// length that character, and sets this.charReceived to the number of bytes
	// that are available for this character.
	StringDecoder.prototype.detectIncompleteChar = function(buffer) {
	  // determine how many bytes we have to check at the end of this buffer
	  var i = (buffer.length >= 3) ? 3 : buffer.length;

	  // Figure out if one of the last i bytes of our buffer announces an
	  // incomplete char.
	  for (; i > 0; i--) {
	    var c = buffer[buffer.length - i];

	    // See http://en.wikipedia.org/wiki/UTF-8#Description

	    // 110XXXXX
	    if (i == 1 && c >> 5 == 0x06) {
	      this.charLength = 2;
	      break;
	    }

	    // 1110XXXX
	    if (i <= 2 && c >> 4 == 0x0E) {
	      this.charLength = 3;
	      break;
	    }

	    // 11110XXX
	    if (i <= 3 && c >> 3 == 0x1E) {
	      this.charLength = 4;
	      break;
	    }
	  }
	  this.charReceived = i;
	};

	StringDecoder.prototype.end = function(buffer) {
	  var res = '';
	  if (buffer && buffer.length)
	    res = this.write(buffer);

	  if (this.charReceived) {
	    var cr = this.charReceived;
	    var buf = this.charBuffer;
	    var enc = this.encoding;
	    res += buf.slice(0, cr).toString(enc);
	  }

	  return res;
	};

	function passThroughWrite(buffer) {
	  return buffer.toString(this.encoding);
	}

	function utf16DetectIncompleteChar(buffer) {
	  this.charReceived = buffer.length % 2;
	  this.charLength = this.charReceived ? 2 : 0;
	}

	function base64DetectIncompleteChar(buffer) {
	  this.charReceived = buffer.length % 3;
	  this.charLength = this.charReceived ? 3 : 0;
	}


/***/ },
/* 87 */
/***/ function(module, exports, __webpack_require__) {

	// a transform stream is a readable/writable stream where you do
	// something with the data.  Sometimes it's called a "filter",
	// but that's not a great name for it, since that implies a thing where
	// some bits pass through, and others are simply ignored.  (That would
	// be a valid example of a transform, of course.)
	//
	// While the output is causally related to the input, it's not a
	// necessarily symmetric or synchronous transformation.  For example,
	// a zlib stream might take multiple plain-text writes(), and then
	// emit a single compressed chunk some time in the future.
	//
	// Here's how this works:
	//
	// The Transform stream has all the aspects of the readable and writable
	// stream classes.  When you write(chunk), that calls _write(chunk,cb)
	// internally, and returns false if there's a lot of pending writes
	// buffered up.  When you call read(), that calls _read(n) until
	// there's enough pending readable data buffered up.
	//
	// In a transform stream, the written data is placed in a buffer.  When
	// _read(n) is called, it transforms the queued up data, calling the
	// buffered _write cb's as it consumes chunks.  If consuming a single
	// written chunk would result in multiple output chunks, then the first
	// outputted bit calls the readcb, and subsequent chunks just go into
	// the read buffer, and will cause it to emit 'readable' if necessary.
	//
	// This way, back-pressure is actually determined by the reading side,
	// since _read has to be called to start processing a new chunk.  However,
	// a pathological inflate type of transform can cause excessive buffering
	// here.  For example, imagine a stream where every byte of input is
	// interpreted as an integer from 0-255, and then results in that many
	// bytes of output.  Writing the 4 bytes {ff,ff,ff,ff} would result in
	// 1kb of data being output.  In this case, you could write a very small
	// amount of input, and end up with a very large amount of output.  In
	// such a pathological inflating mechanism, there'd be no way to tell
	// the system to stop doing the transform.  A single 4MB write could
	// cause the system to run out of memory.
	//
	// However, even in such a pathological case, only a single written chunk
	// would be consumed, and then the rest would wait (un-transformed) until
	// the results of the previous transformed chunk were consumed.

	'use strict';

	module.exports = Transform;

	var Duplex = __webpack_require__(83);

	/*<replacement>*/
	var util = __webpack_require__(81);
	util.inherits = __webpack_require__(30);
	/*</replacement>*/

	util.inherits(Transform, Duplex);

	function TransformState(stream) {
	  this.afterTransform = function (er, data) {
	    return afterTransform(stream, er, data);
	  };

	  this.needTransform = false;
	  this.transforming = false;
	  this.writecb = null;
	  this.writechunk = null;
	  this.writeencoding = null;
	}

	function afterTransform(stream, er, data) {
	  var ts = stream._transformState;
	  ts.transforming = false;

	  var cb = ts.writecb;

	  if (!cb) return stream.emit('error', new Error('no writecb in Transform class'));

	  ts.writechunk = null;
	  ts.writecb = null;

	  if (data !== null && data !== undefined) stream.push(data);

	  cb(er);

	  var rs = stream._readableState;
	  rs.reading = false;
	  if (rs.needReadable || rs.length < rs.highWaterMark) {
	    stream._read(rs.highWaterMark);
	  }
	}

	function Transform(options) {
	  if (!(this instanceof Transform)) return new Transform(options);

	  Duplex.call(this, options);

	  this._transformState = new TransformState(this);

	  // when the writable side finishes, then flush out anything remaining.
	  var stream = this;

	  // start out asking for a readable event once data is transformed.
	  this._readableState.needReadable = true;

	  // we have implemented the _read method, and done the other things
	  // that Readable wants before the first _read call, so unset the
	  // sync guard flag.
	  this._readableState.sync = false;

	  if (options) {
	    if (typeof options.transform === 'function') this._transform = options.transform;

	    if (typeof options.flush === 'function') this._flush = options.flush;
	  }

	  this.once('prefinish', function () {
	    if (typeof this._flush === 'function') this._flush(function (er) {
	      done(stream, er);
	    });else done(stream);
	  });
	}

	Transform.prototype.push = function (chunk, encoding) {
	  this._transformState.needTransform = false;
	  return Duplex.prototype.push.call(this, chunk, encoding);
	};

	// This is the part where you do stuff!
	// override this function in implementation classes.
	// 'chunk' is an input chunk.
	//
	// Call `push(newChunk)` to pass along transformed output
	// to the readable side.  You may call 'push' zero or more times.
	//
	// Call `cb(err)` when you are done with this chunk.  If you pass
	// an error, then that'll put the hurt on the whole operation.  If you
	// never call cb(), then you'll never get another chunk.
	Transform.prototype._transform = function (chunk, encoding, cb) {
	  throw new Error('not implemented');
	};

	Transform.prototype._write = function (chunk, encoding, cb) {
	  var ts = this._transformState;
	  ts.writecb = cb;
	  ts.writechunk = chunk;
	  ts.writeencoding = encoding;
	  if (!ts.transforming) {
	    var rs = this._readableState;
	    if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark);
	  }
	};

	// Doesn't matter what the args are here.
	// _transform does all the work.
	// That we got here means that the readable side wants more data.
	Transform.prototype._read = function (n) {
	  var ts = this._transformState;

	  if (ts.writechunk !== null && ts.writecb && !ts.transforming) {
	    ts.transforming = true;
	    this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
	  } else {
	    // mark that we need a transform, so that any data that comes in
	    // will get processed, now that we've asked for it.
	    ts.needTransform = true;
	  }
	};

	function done(stream, er) {
	  if (er) return stream.emit('error', er);

	  // if there's nothing in the write buffer, then that means
	  // that nothing more will ever be provided
	  var ws = stream._writableState;
	  var ts = stream._transformState;

	  if (ws.length) throw new Error('calling transform done when ws.length != 0');

	  if (ts.transforming) throw new Error('calling transform done when still transforming');

	  return stream.push(null);
	}

/***/ },
/* 88 */
/***/ function(module, exports, __webpack_require__) {

	// a passthrough stream.
	// basically just the most minimal sort of Transform stream.
	// Every written chunk gets output as-is.

	'use strict';

	module.exports = PassThrough;

	var Transform = __webpack_require__(87);

	/*<replacement>*/
	var util = __webpack_require__(81);
	util.inherits = __webpack_require__(30);
	/*</replacement>*/

	util.inherits(PassThrough, Transform);

	function PassThrough(options) {
	  if (!(this instanceof PassThrough)) return new PassThrough(options);

	  Transform.call(this, options);
	}

	PassThrough.prototype._transform = function (chunk, encoding, cb) {
	  cb(null, chunk);
	};

/***/ },
/* 89 */
/***/ function(module, exports, __webpack_require__) {

	var once = __webpack_require__(90);

	var noop = function() {};

	var isRequest = function(stream) {
		return stream.setHeader && typeof stream.abort === 'function';
	};

	var eos = function(stream, opts, callback) {
		if (typeof opts === 'function') return eos(stream, null, opts);
		if (!opts) opts = {};

		callback = once(callback || noop);

		var ws = stream._writableState;
		var rs = stream._readableState;
		var readable = opts.readable || (opts.readable !== false && stream.readable);
		var writable = opts.writable || (opts.writable !== false && stream.writable);

		var onlegacyfinish = function() {
			if (!stream.writable) onfinish();
		};

		var onfinish = function() {
			writable = false;
			if (!readable) callback();
		};

		var onend = function() {
			readable = false;
			if (!writable) callback();
		};

		var onclose = function() {
			if (readable && !(rs && rs.ended)) return callback(new Error('premature close'));
			if (writable && !(ws && ws.ended)) return callback(new Error('premature close'));
		};

		var onrequest = function() {
			stream.req.on('finish', onfinish);
		};

		if (isRequest(stream)) {
			stream.on('complete', onfinish);
			stream.on('abort', onclose);
			if (stream.req) onrequest();
			else stream.on('request', onrequest);
		} else if (writable && !ws) { // legacy streams
			stream.on('end', onlegacyfinish);
			stream.on('close', onlegacyfinish);
		}

		stream.on('end', onend);
		stream.on('finish', onfinish);
		if (opts.error !== false) stream.on('error', callback);
		stream.on('close', onclose);

		return function() {
			stream.removeListener('complete', onfinish);
			stream.removeListener('abort', onclose);
			stream.removeListener('request', onrequest);
			if (stream.req) stream.req.removeListener('finish', onfinish);
			stream.removeListener('end', onlegacyfinish);
			stream.removeListener('close', onlegacyfinish);
			stream.removeListener('finish', onfinish);
			stream.removeListener('end', onend);
			stream.removeListener('error', callback);
			stream.removeListener('close', onclose);
		};
	};

	module.exports = eos;

/***/ },
/* 90 */
/***/ function(module, exports, __webpack_require__) {

	var wrappy = __webpack_require__(91)
	module.exports = wrappy(once)

	once.proto = once(function () {
	  Object.defineProperty(Function.prototype, 'once', {
	    value: function () {
	      return once(this)
	    },
	    configurable: true
	  })
	})

	function once (fn) {
	  var f = function () {
	    if (f.called) return f.value
	    f.called = true
	    return f.value = fn.apply(this, arguments)
	  }
	  f.called = false
	  return f
	}


/***/ },
/* 91 */
/***/ function(module, exports) {

	// Returns a wrapper function that returns a wrapped callback
	// The wrapper function should do some stuff, and return a
	// presumably different callback function.
	// This makes sure that own properties are retained, so that
	// decorations and such are not lost along the way.
	module.exports = wrappy
	function wrappy (fn, cb) {
	  if (fn && cb) return wrappy(fn)(cb)

	  if (typeof fn !== 'function')
	    throw new TypeError('need wrapper function')

	  Object.keys(fn).forEach(function (k) {
	    wrapper[k] = fn[k]
	  })

	  return wrapper

	  function wrapper() {
	    var args = new Array(arguments.length)
	    for (var i = 0; i < args.length; i++) {
	      args[i] = arguments[i]
	    }
	    var ret = fn.apply(this, args)
	    var cb = args[args.length-1]
	    if (typeof ret === 'function' && ret !== cb) {
	      Object.keys(cb).forEach(function (k) {
	        ret[k] = cb[k]
	      })
	    }
	    return ret
	  }
	}


/***/ },
/* 92 */
/***/ function(module, exports) {

	module.exports = window.WebSocket || window.MozWebSocket


/***/ }
/******/ ]);